| 1 | #ifndef GAME_MAP_RENDER_COMPONENT_H |
|---|---|
| 2 | #define GAME_MAP_RENDER_COMPONENT_H |
| 3 | |
| 4 | #include "render_map.h" |
| 5 | |
| 6 | class IGraphics; |
| 7 | class ITextRender; |
| 8 | |
| 9 | class CRenderComponent |
| 10 | { |
| 11 | public: |
| 12 | virtual ~CRenderComponent() = default; |
| 13 | IGraphics *Graphics() { return m_pGraphics; } |
| 14 | const IGraphics *Graphics() const { return m_pGraphics; } |
| 15 | ITextRender *TextRender() { return m_pTextRender; } |
| 16 | CRenderMap *RenderMap() { return m_pRenderMap; } |
| 17 | |
| 18 | void OnInit(IGraphics *pGraphics, ITextRender *pTextRender, CRenderMap *pRenderMap); |
| 19 | void OnInit(CRenderComponent *pRenderComponent); |
| 20 | |
| 21 | private: |
| 22 | IGraphics *m_pGraphics; |
| 23 | ITextRender *m_pTextRender; |
| 24 | CRenderMap *m_pRenderMap; |
| 25 | }; |
| 26 | |
| 27 | #endif |
| 28 |