| 1 | #include "map_view.h" |
| 2 | |
| 3 | #include "editor.h" |
| 4 | |
| 5 | #include <engine/keys.h> |
| 6 | #include <engine/shared/config.h> |
| 7 | |
| 8 | #include <game/client/ui.h> |
| 9 | |
| 10 | void CMapView::OnInit(CEditor *pEditor) |
| 11 | { |
| 12 | CEditorComponent::OnInit(pEditor); |
| 13 | RegisterSubComponent(Component&: m_MapGrid); |
| 14 | RegisterSubComponent(Component&: m_ProofMode); |
| 15 | InitSubComponents(); |
| 16 | } |
| 17 | |
| 18 | void CMapView::OnReset() |
| 19 | { |
| 20 | m_Zoom = CSmoothValue(200.0f, 10.0f, 2000.0f); |
| 21 | m_Zoom.OnInit(pEditor: Editor()); |
| 22 | m_WorldZoom = 1.0f; |
| 23 | |
| 24 | SetWorldOffset({0, 0}); |
| 25 | SetEditorOffset({0, 0}); |
| 26 | |
| 27 | m_ProofMode.OnReset(); |
| 28 | m_MapGrid.OnReset(); |
| 29 | } |
| 30 | |
| 31 | void CMapView::OnMapLoad() |
| 32 | { |
| 33 | m_ProofMode.OnMapLoad(); |
| 34 | } |
| 35 | |
| 36 | bool CMapView::IsFocused() |
| 37 | { |
| 38 | if(m_ProofMode.m_ProofBorders == CProofMode::PROOF_BORDER_MENU) |
| 39 | return GetWorldOffset() == m_ProofMode.m_vMenuBackgroundPositions[m_ProofMode.m_CurrentMenuProofIndex]; |
| 40 | else |
| 41 | return GetWorldOffset() == vec2(0, 0); |
| 42 | } |
| 43 | |
| 44 | void CMapView::Focus() |
| 45 | { |
| 46 | if(m_ProofMode.m_ProofBorders == CProofMode::PROOF_BORDER_MENU) |
| 47 | SetWorldOffset(m_ProofMode.m_vMenuBackgroundPositions[m_ProofMode.m_CurrentMenuProofIndex]); |
| 48 | else |
| 49 | SetWorldOffset({0, 0}); |
| 50 | } |
| 51 | |
| 52 | void CMapView::RenderGroupBorder() |
| 53 | { |
| 54 | std::shared_ptr<CLayerGroup> pGroup = Editor()->GetSelectedGroup(); |
| 55 | if(pGroup) |
| 56 | { |
| 57 | pGroup->MapScreen(); |
| 58 | |
| 59 | for(size_t i = 0; i < Editor()->m_vSelectedLayers.size(); i++) |
| 60 | { |
| 61 | std::shared_ptr<CLayer> pLayer = Editor()->GetSelectedLayerType(Index: i, Type: LAYERTYPE_TILES); |
| 62 | if(pLayer) |
| 63 | { |
| 64 | CUIRect BorderRect; |
| 65 | BorderRect.x = 0.0f; |
| 66 | BorderRect.y = 0.0f; |
| 67 | pLayer->GetSize(pWidth: &BorderRect.w, pHeight: &BorderRect.h); |
| 68 | BorderRect.DrawOutline(Color: ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); |
| 69 | } |
| 70 | } |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | void CMapView::RenderEditorMap() |
| 75 | { |
| 76 | if(Editor()->m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->ShiftIsPressed() && !Input()->ModifierIsPressed() && Input()->KeyPress(Key: KEY_G)) |
| 77 | { |
| 78 | const bool AnyHidden = |
| 79 | !Editor()->m_Map.m_pGameLayer->m_Visible || |
| 80 | (Editor()->m_Map.m_pFrontLayer && !Editor()->m_Map.m_pFrontLayer->m_Visible) || |
| 81 | (Editor()->m_Map.m_pTeleLayer && !Editor()->m_Map.m_pTeleLayer->m_Visible) || |
| 82 | (Editor()->m_Map.m_pSpeedupLayer && !Editor()->m_Map.m_pSpeedupLayer->m_Visible) || |
| 83 | (Editor()->m_Map.m_pTuneLayer && !Editor()->m_Map.m_pTuneLayer->m_Visible) || |
| 84 | (Editor()->m_Map.m_pSwitchLayer && !Editor()->m_Map.m_pSwitchLayer->m_Visible); |
| 85 | Editor()->m_Map.m_pGameLayer->m_Visible = AnyHidden; |
| 86 | if(Editor()->m_Map.m_pFrontLayer) |
| 87 | Editor()->m_Map.m_pFrontLayer->m_Visible = AnyHidden; |
| 88 | if(Editor()->m_Map.m_pTeleLayer) |
| 89 | Editor()->m_Map.m_pTeleLayer->m_Visible = AnyHidden; |
| 90 | if(Editor()->m_Map.m_pSpeedupLayer) |
| 91 | Editor()->m_Map.m_pSpeedupLayer->m_Visible = AnyHidden; |
| 92 | if(Editor()->m_Map.m_pTuneLayer) |
| 93 | Editor()->m_Map.m_pTuneLayer->m_Visible = AnyHidden; |
| 94 | if(Editor()->m_Map.m_pSwitchLayer) |
| 95 | Editor()->m_Map.m_pSwitchLayer->m_Visible = AnyHidden; |
| 96 | } |
| 97 | |
| 98 | for(auto &pGroup : Editor()->m_Map.m_vpGroups) |
| 99 | { |
| 100 | if(pGroup->m_Visible) |
| 101 | pGroup->Render(); |
| 102 | } |
| 103 | |
| 104 | // render the game, tele, speedup, front, tune and switch above everything else |
| 105 | if(Editor()->m_Map.m_pGameGroup->m_Visible) |
| 106 | { |
| 107 | Editor()->m_Map.m_pGameGroup->MapScreen(); |
| 108 | for(auto &pLayer : Editor()->m_Map.m_pGameGroup->m_vpLayers) |
| 109 | { |
| 110 | if(pLayer->m_Visible && pLayer->IsEntitiesLayer()) |
| 111 | pLayer->Render(); |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | std::shared_ptr<CLayerTiles> pSelectedTilesLayer = std::static_pointer_cast<CLayerTiles>(r: Editor()->GetSelectedLayerType(Index: 0, Type: LAYERTYPE_TILES)); |
| 116 | if(Editor()->m_ShowTileInfo != CEditor::SHOW_TILE_OFF && pSelectedTilesLayer && pSelectedTilesLayer->m_Visible && m_Zoom.GetValue() <= 300.0f) |
| 117 | { |
| 118 | Editor()->GetSelectedGroup()->MapScreen(); |
| 119 | pSelectedTilesLayer->ShowInfo(); |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | void CMapView::ResetZoom() |
| 124 | { |
| 125 | SetEditorOffset({0, 0}); |
| 126 | m_Zoom.SetValue(100.0f); |
| 127 | } |
| 128 | |
| 129 | float CMapView::ScaleLength(float Value) const |
| 130 | { |
| 131 | return m_WorldZoom * Value; |
| 132 | } |
| 133 | |
| 134 | void CMapView::ZoomMouseTarget(float ZoomFactor) |
| 135 | { |
| 136 | // zoom to the current mouse position |
| 137 | // get absolute mouse position |
| 138 | float aPoints[4]; |
| 139 | Graphics()->MapScreenToWorld( |
| 140 | CenterX: GetWorldOffset().x, CenterY: GetWorldOffset().y, |
| 141 | ParallaxX: 100.0f, ParallaxY: 100.0f, ParallaxZoom: 100.0f, OffsetX: 0.0f, OffsetY: 0.0f, Aspect: Graphics()->ScreenAspect(), Zoom: m_WorldZoom, pPoints: aPoints); |
| 142 | |
| 143 | float WorldWidth = aPoints[2] - aPoints[0]; |
| 144 | float WorldHeight = aPoints[3] - aPoints[1]; |
| 145 | |
| 146 | float MouseWorldX = aPoints[0] + WorldWidth * (Ui()->MouseX() / Ui()->Screen()->w); |
| 147 | float MouseWorldY = aPoints[1] + WorldHeight * (Ui()->MouseY() / Ui()->Screen()->h); |
| 148 | |
| 149 | // adjust camera |
| 150 | OffsetWorld(Offset: (vec2(MouseWorldX, MouseWorldY) - GetWorldOffset()) * (1.0f - ZoomFactor)); |
| 151 | } |
| 152 | |
| 153 | void CMapView::UpdateZoom() |
| 154 | { |
| 155 | float OldLevel = m_Zoom.GetValue(); |
| 156 | bool UpdatedZoom = m_Zoom.UpdateValue(); |
| 157 | m_Zoom.SetValueRange(MinValue: 10.0f, MaxValue: g_Config.m_EdLimitMaxZoomLevel ? 2000.0f : std::numeric_limits<float>::max()); |
| 158 | float NewLevel = m_Zoom.GetValue(); |
| 159 | if(UpdatedZoom && g_Config.m_EdZoomTarget) |
| 160 | ZoomMouseTarget(ZoomFactor: NewLevel / OldLevel); |
| 161 | m_WorldZoom = NewLevel / 100.0f; |
| 162 | } |
| 163 | |
| 164 | CSmoothValue *CMapView::Zoom() |
| 165 | { |
| 166 | return &m_Zoom; |
| 167 | } |
| 168 | |
| 169 | const CSmoothValue *CMapView::Zoom() const |
| 170 | { |
| 171 | return &m_Zoom; |
| 172 | } |
| 173 | |
| 174 | CProofMode *CMapView::ProofMode() |
| 175 | { |
| 176 | return &m_ProofMode; |
| 177 | } |
| 178 | |
| 179 | const CProofMode *CMapView::ProofMode() const |
| 180 | { |
| 181 | return &m_ProofMode; |
| 182 | } |
| 183 | |
| 184 | CMapGrid *CMapView::MapGrid() |
| 185 | { |
| 186 | return &m_MapGrid; |
| 187 | } |
| 188 | |
| 189 | const CMapGrid *CMapView::MapGrid() const |
| 190 | { |
| 191 | return &m_MapGrid; |
| 192 | } |
| 193 | |
| 194 | void CMapView::OffsetWorld(vec2 Offset) |
| 195 | { |
| 196 | m_WorldOffset += Offset; |
| 197 | } |
| 198 | |
| 199 | void CMapView::OffsetEditor(vec2 Offset) |
| 200 | { |
| 201 | m_EditorOffset += Offset; |
| 202 | } |
| 203 | |
| 204 | void CMapView::SetWorldOffset(vec2 WorldOffset) |
| 205 | { |
| 206 | m_WorldOffset = WorldOffset; |
| 207 | } |
| 208 | |
| 209 | void CMapView::SetEditorOffset(vec2 EditorOffset) |
| 210 | { |
| 211 | m_EditorOffset = EditorOffset; |
| 212 | } |
| 213 | |
| 214 | vec2 CMapView::GetWorldOffset() const |
| 215 | { |
| 216 | return m_WorldOffset; |
| 217 | } |
| 218 | |
| 219 | vec2 CMapView::GetEditorOffset() const |
| 220 | { |
| 221 | return m_EditorOffset; |
| 222 | } |
| 223 | |
| 224 | float CMapView::GetWorldZoom() const |
| 225 | { |
| 226 | return m_WorldZoom; |
| 227 | } |
| 228 | |