1 | #ifndef GAME_EDITOR_MAP_GRID_H |
2 | #define GAME_EDITOR_MAP_GRID_H |
3 | |
4 | #include "component.h" |
5 | |
6 | #include <game/client/ui.h> |
7 | |
8 | class CMapGrid : public CEditorComponent |
9 | { |
10 | public: |
11 | void OnReset() override; |
12 | void OnRender(CUIRect View) override; |
13 | |
14 | void SnapToGrid(float &x, float &y) const; |
15 | int GridLineDistance() const; |
16 | |
17 | /** |
18 | * Returns whether the grid is rendered. |
19 | */ |
20 | bool IsEnabled() const; |
21 | |
22 | void Toggle(); |
23 | |
24 | int Factor() const; |
25 | void SetFactor(int Factor); |
26 | |
27 | void (vec2 Position); |
28 | |
29 | private: |
30 | bool m_GridActive; |
31 | int m_GridFactor; |
32 | |
33 | SPopupMenuId ; |
34 | static CUi::EPopupMenuFunctionResult (void *pContext, CUIRect View, bool Active); |
35 | }; |
36 | |
37 | #endif |
38 | |