| 1 | #ifndef GAME_EDITOR_PROOF_MODE_H |
| 2 | #define GAME_EDITOR_PROOF_MODE_H |
| 3 | |
| 4 | #include "component.h" |
| 5 | |
| 6 | #include <base/vmath.h> |
| 7 | |
| 8 | #include <vector> |
| 9 | |
| 10 | class CProofMode : public CEditorComponent |
| 11 | { |
| 12 | public: |
| 13 | void OnInit(CEditor *pEditor) override; |
| 14 | void OnReset() override; |
| 15 | void OnMapLoad() override; |
| 16 | void RenderScreenSizes(); |
| 17 | |
| 18 | bool IsEnabled() const; |
| 19 | bool () const; |
| 20 | bool IsModeIngame() const; |
| 21 | void Toggle(); |
| 22 | void (); |
| 23 | void SetModeIngame(); |
| 24 | int () const; |
| 25 | void (int ); |
| 26 | const std::vector<vec2> &() const; |
| 27 | vec2 () const; |
| 28 | const char *(int ) const; |
| 29 | const std::vector<int> &(int ) const; |
| 30 | void (); |
| 31 | |
| 32 | private: |
| 33 | enum class EProofBorder |
| 34 | { |
| 35 | OFF, |
| 36 | INGAME, |
| 37 | , |
| 38 | }; |
| 39 | EProofBorder m_ProofBorders; |
| 40 | |
| 41 | int ; |
| 42 | std::vector<vec2> ; |
| 43 | std::vector<const char *> ; |
| 44 | std::vector<std::vector<int>> ; |
| 45 | |
| 46 | void (); |
| 47 | }; |
| 48 | |
| 49 | #endif |
| 50 | |