1 | #ifndef GAME_EDITOR_PROOF_MODE_H |
2 | #define GAME_EDITOR_PROOF_MODE_H |
3 | |
4 | #include "component.h" |
5 | |
6 | class CProofMode : public CEditorComponent |
7 | { |
8 | public: |
9 | void Init(CEditor *pEditor) override; |
10 | void OnReset() override; |
11 | void OnMapLoad() override; |
12 | void RenderScreenSizes(); |
13 | |
14 | bool IsEnabled() const; |
15 | bool () const; |
16 | bool IsModeIngame() const; |
17 | void Toggle(); |
18 | void (); |
19 | void SetModeIngame(); |
20 | |
21 | enum EProofBorder |
22 | { |
23 | PROOF_BORDER_OFF, |
24 | PROOF_BORDER_INGAME, |
25 | |
26 | }; |
27 | EProofBorder m_ProofBorders; |
28 | |
29 | int ; |
30 | std::vector<vec2> ; |
31 | std::vector<const char *> ; |
32 | std::vector<std::vector<int>> ; |
33 | |
34 | void (); |
35 | void (); |
36 | }; |
37 | |
38 | #endif |
39 | |