1 | #ifndef GAME_EDITOR_MAPITEMS_LAYER_GROUP_H |
2 | #define GAME_EDITOR_MAPITEMS_LAYER_GROUP_H |
3 | |
4 | #include "layer.h" |
5 | |
6 | #include <memory> |
7 | #include <vector> |
8 | |
9 | class CLayerGroup |
10 | { |
11 | public: |
12 | class CEditorMap *m_pMap; |
13 | |
14 | std::vector<std::shared_ptr<CLayer>> m_vpLayers; |
15 | |
16 | int m_OffsetX; |
17 | int m_OffsetY; |
18 | |
19 | int m_ParallaxX; |
20 | int m_ParallaxY; |
21 | |
22 | int m_UseClipping; |
23 | int m_ClipX; |
24 | int m_ClipY; |
25 | int m_ClipW; |
26 | int m_ClipH; |
27 | |
28 | char m_aName[12]; |
29 | bool m_GameGroup; |
30 | bool m_Visible; |
31 | bool m_Collapse; |
32 | |
33 | CLayerGroup(); |
34 | ~CLayerGroup(); |
35 | |
36 | void Convert(CUIRect *pRect) const; |
37 | void Render(); |
38 | void MapScreen() const; |
39 | void Mapping(float *pPoints) const; |
40 | |
41 | void GetSize(float *pWidth, float *pHeight) const; |
42 | |
43 | void DeleteLayer(int Index); |
44 | void DuplicateLayer(int Index); |
45 | int SwapLayers(int Index0, int Index1); |
46 | |
47 | bool IsEmpty() const |
48 | { |
49 | return m_vpLayers.empty(); |
50 | } |
51 | |
52 | void Clear() |
53 | { |
54 | m_vpLayers.clear(); |
55 | } |
56 | |
57 | void AddLayer(const std::shared_ptr<CLayer> &pLayer); |
58 | |
59 | void ModifyImageIndex(FIndexModifyFunction Func) |
60 | { |
61 | for(auto &pLayer : m_vpLayers) |
62 | pLayer->ModifyImageIndex(pfnFunc: Func); |
63 | } |
64 | |
65 | void ModifyEnvelopeIndex(FIndexModifyFunction Func) |
66 | { |
67 | for(auto &pLayer : m_vpLayers) |
68 | pLayer->ModifyEnvelopeIndex(pfnFunc: Func); |
69 | } |
70 | |
71 | void ModifySoundIndex(FIndexModifyFunction Func) |
72 | { |
73 | for(auto &pLayer : m_vpLayers) |
74 | pLayer->ModifySoundIndex(pfnFunc: Func); |
75 | } |
76 | }; |
77 | |
78 | #endif |
79 | |