| 1 | #include "touch_controls.h" |
| 2 | |
| 3 | #include <base/color.h> |
| 4 | #include <base/log.h> |
| 5 | #include <base/system.h> |
| 6 | |
| 7 | #include <engine/client.h> |
| 8 | #include <engine/external/json-parser/json.h> |
| 9 | #include <engine/shared/config.h> |
| 10 | #include <engine/shared/jsonwriter.h> |
| 11 | #include <engine/shared/localization.h> |
| 12 | |
| 13 | #include <game/client/components/camera.h> |
| 14 | #include <game/client/components/chat.h> |
| 15 | #include <game/client/components/console.h> |
| 16 | #include <game/client/components/controls.h> |
| 17 | #include <game/client/components/emoticon.h> |
| 18 | #include <game/client/components/menus.h> |
| 19 | #include <game/client/components/spectator.h> |
| 20 | #include <game/client/components/voting.h> |
| 21 | #include <game/client/gameclient.h> |
| 22 | #include <game/localization.h> |
| 23 | |
| 24 | #include <algorithm> |
| 25 | #include <cstdlib> |
| 26 | #include <functional> |
| 27 | #include <iterator> |
| 28 | #include <queue> |
| 29 | |
| 30 | using namespace std::chrono_literals; |
| 31 | |
| 32 | // TODO: Add combined weapon picker button that shows all currently available weapons |
| 33 | // TODO: Add "joystick-aim-relative", a virtual joystick that moves the mouse pointer relatively. And add "aim-relative" ingame direct touch input. |
| 34 | // TODO: Add "choice" predefined behavior which shows a selection popup for 2 or more other behaviors? |
| 35 | // TODO: Support changing labels of menu buttons (or support overriding label for all predefined button behaviors)? |
| 36 | |
| 37 | static constexpr const char *const ACTION_NAMES[] = {Localizable(pStr: "Aim" ), Localizable(pStr: "Fire" ), Localizable(pStr: "Hook" )}; |
| 38 | static constexpr const char *const ACTION_SWAP_NAMES[] = {/* unused */ "" , Localizable(pStr: "Active: Fire" ), Localizable(pStr: "Active: Hook" )}; |
| 39 | static constexpr const char *const ACTION_COMMANDS[] = {/* unused */ "" , "+fire" , "+hook" }; |
| 40 | |
| 41 | static constexpr std::chrono::milliseconds LONG_TOUCH_DURATION = 500ms; |
| 42 | static constexpr std::chrono::milliseconds BIND_REPEAT_INITIAL_DELAY = 250ms; |
| 43 | static constexpr std::chrono::nanoseconds BIND_REPEAT_RATE = std::chrono::nanoseconds(1s) / 15; |
| 44 | |
| 45 | static constexpr const char *const CONFIGURATION_FILENAME = "touch_controls.json" ; |
| 46 | |
| 47 | /* This is required for the localization script to find the labels of the default bind buttons specified in the configuration file: |
| 48 | Localizable("Move left") Localizable("Move right") Localizable("Jump") Localizable("Prev. weapon") Localizable("Next weapon") |
| 49 | Localizable("Zoom out") Localizable("Default zoom") Localizable("Zoom in") Localizable("Scoreboard") Localizable("Chat") Localizable("Team chat") |
| 50 | Localizable("Vote yes") Localizable("Vote no") Localizable("Toggle dummy") |
| 51 | */ |
| 52 | |
| 53 | CTouchControls::CTouchButton::CTouchButton(CTouchControls *pTouchControls) : |
| 54 | m_pTouchControls(pTouchControls), |
| 55 | m_UnitRect({.m_X: 0, .m_Y: 0, .m_W: BUTTON_SIZE_MINIMUM, .m_H: BUTTON_SIZE_MINIMUM}), |
| 56 | m_Shape(EButtonShape::RECT), |
| 57 | m_pBehavior(nullptr), |
| 58 | m_VisibilityCached(false) |
| 59 | { |
| 60 | } |
| 61 | |
| 62 | CTouchControls::CTouchButton::CTouchButton(CTouchButton &&Other) noexcept : |
| 63 | m_pTouchControls(Other.m_pTouchControls), |
| 64 | m_UnitRect(Other.m_UnitRect), |
| 65 | m_Shape(Other.m_Shape), |
| 66 | m_vVisibilities(Other.m_vVisibilities), |
| 67 | m_pBehavior(std::move(Other.m_pBehavior)), |
| 68 | m_VisibilityCached(false) |
| 69 | { |
| 70 | Other.m_pTouchControls = nullptr; |
| 71 | UpdatePointers(); |
| 72 | UpdateScreenFromUnitRect(); |
| 73 | } |
| 74 | |
| 75 | CTouchControls::CTouchButton &CTouchControls::CTouchButton::operator=(CTouchButton &&Other) noexcept |
| 76 | { |
| 77 | if(this == &Other) |
| 78 | { |
| 79 | return *this; |
| 80 | } |
| 81 | m_pTouchControls = Other.m_pTouchControls; |
| 82 | Other.m_pTouchControls = nullptr; |
| 83 | m_UnitRect = Other.m_UnitRect; |
| 84 | m_Shape = Other.m_Shape; |
| 85 | m_vVisibilities = Other.m_vVisibilities; |
| 86 | m_pBehavior = std::move(Other.m_pBehavior); |
| 87 | m_VisibilityCached = false; |
| 88 | UpdatePointers(); |
| 89 | UpdateScreenFromUnitRect(); |
| 90 | return *this; |
| 91 | } |
| 92 | |
| 93 | void CTouchControls::CTouchButton::UpdatePointers() |
| 94 | { |
| 95 | m_pBehavior->Init(pTouchButton: this); |
| 96 | } |
| 97 | |
| 98 | void CTouchControls::CTouchButton::UpdateScreenFromUnitRect() |
| 99 | { |
| 100 | m_ScreenRect = m_pTouchControls->CalculateScreenFromUnitRect(Unit: m_UnitRect, Shape: m_Shape); |
| 101 | } |
| 102 | |
| 103 | CUIRect CTouchControls::CalculateScreenFromUnitRect(CUnitRect Unit, EButtonShape Shape) const |
| 104 | { |
| 105 | Unit = CalculateHitbox(Rect: Unit, Shape); |
| 106 | const vec2 ScreenSize = CalculateScreenSize(); |
| 107 | CUIRect ScreenRect; |
| 108 | ScreenRect.x = Unit.m_X * ScreenSize.x / BUTTON_SIZE_SCALE; |
| 109 | ScreenRect.y = Unit.m_Y * ScreenSize.y / BUTTON_SIZE_SCALE; |
| 110 | ScreenRect.w = Unit.m_W * ScreenSize.x / BUTTON_SIZE_SCALE; |
| 111 | ScreenRect.h = Unit.m_H * ScreenSize.y / BUTTON_SIZE_SCALE; |
| 112 | return ScreenRect; |
| 113 | } |
| 114 | |
| 115 | CTouchControls::CUnitRect CTouchControls::CalculateHitbox(const CUnitRect &Rect, EButtonShape Shape) const |
| 116 | { |
| 117 | switch(Shape) |
| 118 | { |
| 119 | case EButtonShape::RECT: return Rect; |
| 120 | case EButtonShape::CIRCLE: |
| 121 | { |
| 122 | const vec2 ScreenSize = CalculateScreenSize(); |
| 123 | CUnitRect Hitbox = Rect; |
| 124 | if(ScreenSize.x * Rect.m_W < ScreenSize.y * Rect.m_H) |
| 125 | { |
| 126 | Hitbox.m_Y += (ScreenSize.y * Rect.m_H - ScreenSize.x * Rect.m_W) / 2 / ScreenSize.y; |
| 127 | Hitbox.m_H = ScreenSize.x * Rect.m_W / ScreenSize.y; |
| 128 | } |
| 129 | else if(ScreenSize.x * Rect.m_W > ScreenSize.y * Rect.m_H) |
| 130 | { |
| 131 | Hitbox.m_X += (ScreenSize.x * Rect.m_W - ScreenSize.y * Rect.m_H) / 2 / ScreenSize.x; |
| 132 | Hitbox.m_W = ScreenSize.y * Rect.m_H / ScreenSize.x; |
| 133 | } |
| 134 | return Hitbox; |
| 135 | } |
| 136 | default: dbg_assert_failed("Unhandled shape" ); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | void CTouchControls::CTouchButton::UpdateBackgroundCorners() |
| 141 | { |
| 142 | if(m_Shape != EButtonShape::RECT) |
| 143 | { |
| 144 | m_BackgroundCorners = IGraphics::CORNER_NONE; |
| 145 | return; |
| 146 | } |
| 147 | |
| 148 | // Determine rounded corners based on button layout |
| 149 | m_BackgroundCorners = IGraphics::CORNER_ALL; |
| 150 | |
| 151 | if(m_UnitRect.m_X == 0) |
| 152 | { |
| 153 | m_BackgroundCorners &= ~IGraphics::CORNER_L; |
| 154 | } |
| 155 | if(m_UnitRect.m_X + m_UnitRect.m_W == BUTTON_SIZE_SCALE) |
| 156 | { |
| 157 | m_BackgroundCorners &= ~IGraphics::CORNER_R; |
| 158 | } |
| 159 | if(m_UnitRect.m_Y == 0) |
| 160 | { |
| 161 | m_BackgroundCorners &= ~IGraphics::CORNER_T; |
| 162 | } |
| 163 | if(m_UnitRect.m_Y + m_UnitRect.m_H == BUTTON_SIZE_SCALE) |
| 164 | { |
| 165 | m_BackgroundCorners &= ~IGraphics::CORNER_B; |
| 166 | } |
| 167 | |
| 168 | const auto &&PointInOrOnRect = [](ivec2 Point, CUnitRect Rect) { |
| 169 | return Point.x >= Rect.m_X && Point.x <= Rect.m_X + Rect.m_W && Point.y >= Rect.m_Y && Point.y <= Rect.m_Y + Rect.m_H; |
| 170 | }; |
| 171 | for(const CTouchButton &OtherButton : m_pTouchControls->m_vTouchButtons) |
| 172 | { |
| 173 | if(&OtherButton == this || OtherButton.m_Shape != EButtonShape::RECT || !OtherButton.IsVisible()) |
| 174 | continue; |
| 175 | |
| 176 | if((m_BackgroundCorners & IGraphics::CORNER_TL) && PointInOrOnRect(ivec2(m_UnitRect.m_X, m_UnitRect.m_Y), OtherButton.m_UnitRect)) |
| 177 | { |
| 178 | m_BackgroundCorners &= ~IGraphics::CORNER_TL; |
| 179 | } |
| 180 | if((m_BackgroundCorners & IGraphics::CORNER_TR) && PointInOrOnRect(ivec2(m_UnitRect.m_X + m_UnitRect.m_W, m_UnitRect.m_Y), OtherButton.m_UnitRect)) |
| 181 | { |
| 182 | m_BackgroundCorners &= ~IGraphics::CORNER_TR; |
| 183 | } |
| 184 | if((m_BackgroundCorners & IGraphics::CORNER_BL) && PointInOrOnRect(ivec2(m_UnitRect.m_X, m_UnitRect.m_Y + m_UnitRect.m_H), OtherButton.m_UnitRect)) |
| 185 | { |
| 186 | m_BackgroundCorners &= ~IGraphics::CORNER_BL; |
| 187 | } |
| 188 | if((m_BackgroundCorners & IGraphics::CORNER_BR) && PointInOrOnRect(ivec2(m_UnitRect.m_X + m_UnitRect.m_W, m_UnitRect.m_Y + m_UnitRect.m_H), OtherButton.m_UnitRect)) |
| 189 | { |
| 190 | m_BackgroundCorners &= ~IGraphics::CORNER_BR; |
| 191 | } |
| 192 | if(m_BackgroundCorners == IGraphics::CORNER_NONE) |
| 193 | { |
| 194 | break; |
| 195 | } |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | vec2 CTouchControls::CTouchButton::ClampTouchPosition(vec2 TouchPosition) const |
| 200 | { |
| 201 | switch(m_Shape) |
| 202 | { |
| 203 | case EButtonShape::RECT: |
| 204 | { |
| 205 | TouchPosition.x = std::clamp(val: TouchPosition.x, lo: m_ScreenRect.x, hi: m_ScreenRect.x + m_ScreenRect.w); |
| 206 | TouchPosition.y = std::clamp(val: TouchPosition.y, lo: m_ScreenRect.y, hi: m_ScreenRect.y + m_ScreenRect.h); |
| 207 | break; |
| 208 | } |
| 209 | case EButtonShape::CIRCLE: |
| 210 | { |
| 211 | const vec2 Center = m_ScreenRect.Center(); |
| 212 | const float MaxLength = minimum(a: m_ScreenRect.w, b: m_ScreenRect.h) / 2.0f; |
| 213 | const vec2 TouchDirection = TouchPosition - Center; |
| 214 | const float Length = length(a: TouchDirection); |
| 215 | if(Length > MaxLength) |
| 216 | { |
| 217 | TouchPosition = normalize_pre_length(v: TouchDirection, len: Length) * MaxLength + Center; |
| 218 | } |
| 219 | break; |
| 220 | } |
| 221 | default: |
| 222 | dbg_assert_failed("Unhandled shape" ); |
| 223 | } |
| 224 | return TouchPosition; |
| 225 | } |
| 226 | |
| 227 | bool CTouchControls::CTouchButton::IsInside(vec2 TouchPosition) const |
| 228 | { |
| 229 | switch(m_Shape) |
| 230 | { |
| 231 | case EButtonShape::RECT: |
| 232 | return m_ScreenRect.Inside(Point: TouchPosition); |
| 233 | case EButtonShape::CIRCLE: |
| 234 | return distance(a: TouchPosition, b: m_ScreenRect.Center()) <= minimum(a: m_ScreenRect.w, b: m_ScreenRect.h) / 2.0f; |
| 235 | default: |
| 236 | dbg_assert_failed("Unhandled shape" ); |
| 237 | return false; |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | void CTouchControls::CTouchButton::UpdateVisibilityGame() |
| 242 | { |
| 243 | const bool PrevVisibility = m_VisibilityCached; |
| 244 | m_VisibilityCached = std::all_of(first: m_vVisibilities.begin(), last: m_vVisibilities.end(), pred: [&](CButtonVisibility Visibility) { |
| 245 | return m_pTouchControls->m_aVisibilityFunctions[(int)Visibility.m_Type].m_Function() == Visibility.m_Parity; |
| 246 | }); |
| 247 | if(m_VisibilityCached && !PrevVisibility) |
| 248 | { |
| 249 | m_VisibilityStartTime = time_get_nanoseconds(); |
| 250 | } |
| 251 | } |
| 252 | |
| 253 | void CTouchControls::CTouchButton::UpdateVisibilityEditor() |
| 254 | { |
| 255 | const bool PrevVisibility = m_VisibilityCached; |
| 256 | m_VisibilityCached = std::all_of(first: m_vVisibilities.begin(), last: m_vVisibilities.end(), pred: [&](CButtonVisibility Visibility) { |
| 257 | return m_pTouchControls->m_aVirtualVisibilities[(int)Visibility.m_Type] == Visibility.m_Parity; |
| 258 | }); |
| 259 | if(m_VisibilityCached && !PrevVisibility) |
| 260 | { |
| 261 | m_VisibilityStartTime = time_get_nanoseconds(); |
| 262 | } |
| 263 | } |
| 264 | |
| 265 | bool CTouchControls::CTouchButton::IsVisible() const |
| 266 | { |
| 267 | return m_VisibilityCached; |
| 268 | } |
| 269 | |
| 270 | // TODO: Optimization: Use text and quad containers for rendering |
| 271 | void CTouchControls::CTouchButton::Render(std::optional<bool> Selected, std::optional<CUnitRect> Rect) const |
| 272 | { |
| 273 | dbg_assert(m_pBehavior != nullptr, "Touch button behavior is nullptr" ); |
| 274 | CUIRect ScreenRect; |
| 275 | if(Rect.has_value()) |
| 276 | ScreenRect = m_pTouchControls->CalculateScreenFromUnitRect(Unit: *Rect, Shape: m_Shape); |
| 277 | else |
| 278 | ScreenRect = m_ScreenRect; |
| 279 | |
| 280 | ColorRGBA ButtonColor; |
| 281 | // "Selected" can decide which color to use, while not disturbing the original color check. |
| 282 | ButtonColor = m_pBehavior->IsActive() || Selected.value_or(u: false) ? m_pTouchControls->m_BackgroundColorActive : m_pTouchControls->m_BackgroundColorInactive; |
| 283 | if(!Selected.value_or(u: true)) |
| 284 | ButtonColor = m_pTouchControls->m_BackgroundColorInactive; |
| 285 | switch(m_Shape) |
| 286 | { |
| 287 | case EButtonShape::RECT: |
| 288 | { |
| 289 | ScreenRect.Draw(Color: ButtonColor, Corners: m_pTouchControls->m_EditingActive ? IGraphics::CORNER_NONE : m_BackgroundCorners, Rounding: 10.0f); |
| 290 | break; |
| 291 | } |
| 292 | case EButtonShape::CIRCLE: |
| 293 | { |
| 294 | const vec2 Center = ScreenRect.Center(); |
| 295 | const float Radius = minimum(a: ScreenRect.w, b: ScreenRect.h) / 2.0f; |
| 296 | m_pTouchControls->Graphics()->TextureClear(); |
| 297 | m_pTouchControls->Graphics()->QuadsBegin(); |
| 298 | m_pTouchControls->Graphics()->SetColor(ButtonColor); |
| 299 | m_pTouchControls->Graphics()->DrawCircle(CenterX: Center.x, CenterY: Center.y, Radius, Segments: maximum(a: round_truncate(f: Radius / 4.0f) & ~1, b: 32)); |
| 300 | m_pTouchControls->Graphics()->QuadsEnd(); |
| 301 | break; |
| 302 | } |
| 303 | default: |
| 304 | dbg_assert_failed("Unhandled shape" ); |
| 305 | } |
| 306 | |
| 307 | const float FontSize = 22.0f; |
| 308 | CButtonLabel LabelData = m_pBehavior->GetLabel(); |
| 309 | CUIRect LabelRect; |
| 310 | ScreenRect.Margin(Cut: 10.0f, pOtherRect: &LabelRect); |
| 311 | SLabelProperties LabelProps; |
| 312 | LabelProps.m_MaxWidth = LabelRect.w; |
| 313 | if(LabelData.m_Type == CButtonLabel::EType::ICON) |
| 314 | { |
| 315 | m_pTouchControls->TextRender()->SetFontPreset(EFontPreset::ICON_FONT); |
| 316 | m_pTouchControls->TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING); |
| 317 | m_pTouchControls->Ui()->DoLabel(pRect: &LabelRect, pText: LabelData.m_pLabel, Size: FontSize, Align: TEXTALIGN_MC, LabelProps); |
| 318 | m_pTouchControls->TextRender()->SetRenderFlags(0); |
| 319 | m_pTouchControls->TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT); |
| 320 | } |
| 321 | else |
| 322 | { |
| 323 | const char *pLabel = LabelData.m_Type == CButtonLabel::EType::LOCALIZED ? Localize(pStr: LabelData.m_pLabel) : LabelData.m_pLabel; |
| 324 | m_pTouchControls->Ui()->DoLabel(pRect: &LabelRect, pText: pLabel, Size: FontSize, Align: TEXTALIGN_MC, LabelProps); |
| 325 | } |
| 326 | } |
| 327 | |
| 328 | void CTouchControls::CTouchButton::WriteToConfiguration(CJsonWriter *pWriter) |
| 329 | { |
| 330 | char aBuf[256]; |
| 331 | |
| 332 | pWriter->BeginObject(); |
| 333 | |
| 334 | pWriter->WriteAttribute(pName: "x" ); |
| 335 | pWriter->WriteIntValue(Value: m_UnitRect.m_X); |
| 336 | pWriter->WriteAttribute(pName: "y" ); |
| 337 | pWriter->WriteIntValue(Value: m_UnitRect.m_Y); |
| 338 | pWriter->WriteAttribute(pName: "w" ); |
| 339 | pWriter->WriteIntValue(Value: m_UnitRect.m_W); |
| 340 | pWriter->WriteAttribute(pName: "h" ); |
| 341 | pWriter->WriteIntValue(Value: m_UnitRect.m_H); |
| 342 | |
| 343 | pWriter->WriteAttribute(pName: "shape" ); |
| 344 | pWriter->WriteStrValue(pValue: SHAPE_NAMES[(int)m_Shape]); |
| 345 | |
| 346 | pWriter->WriteAttribute(pName: "visibilities" ); |
| 347 | pWriter->BeginArray(); |
| 348 | for(CButtonVisibility Visibility : m_vVisibilities) |
| 349 | { |
| 350 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%s%s" , Visibility.m_Parity ? "" : "-" , m_pTouchControls->m_aVisibilityFunctions[(int)Visibility.m_Type].m_pId); |
| 351 | pWriter->WriteStrValue(pValue: aBuf); |
| 352 | } |
| 353 | pWriter->EndArray(); |
| 354 | |
| 355 | pWriter->WriteAttribute(pName: "behavior" ); |
| 356 | pWriter->BeginObject(); |
| 357 | m_pBehavior->WriteToConfiguration(pWriter); |
| 358 | pWriter->EndObject(); |
| 359 | |
| 360 | pWriter->EndObject(); |
| 361 | } |
| 362 | |
| 363 | void CTouchControls::CTouchButtonBehavior::Init(CTouchButton *pTouchButton) |
| 364 | { |
| 365 | m_pTouchButton = pTouchButton; |
| 366 | m_pTouchControls = pTouchButton->m_pTouchControls; |
| 367 | } |
| 368 | |
| 369 | void CTouchControls::CTouchButtonBehavior::Reset() |
| 370 | { |
| 371 | m_Active = false; |
| 372 | } |
| 373 | |
| 374 | void CTouchControls::CTouchButtonBehavior::SetActive(const IInput::CTouchFingerState &FingerState) |
| 375 | { |
| 376 | const vec2 ScreenSize = m_pTouchControls->CalculateScreenSize(); |
| 377 | const CUIRect ButtonScreenRect = m_pTouchButton->m_ScreenRect; |
| 378 | const vec2 Position = (m_pTouchButton->ClampTouchPosition(TouchPosition: FingerState.m_Position * ScreenSize) - ButtonScreenRect.TopLeft()) / ButtonScreenRect.Size(); |
| 379 | const vec2 Delta = FingerState.m_Delta * ScreenSize / ButtonScreenRect.Size(); |
| 380 | if(!m_Active) |
| 381 | { |
| 382 | m_Active = true; |
| 383 | m_ActivePosition = Position; |
| 384 | m_AccumulatedDelta = Delta; |
| 385 | m_ActivationStartTime = time_get_nanoseconds(); |
| 386 | m_Finger = FingerState.m_Finger; |
| 387 | OnActivate(); |
| 388 | } |
| 389 | else if(m_Finger == FingerState.m_Finger) |
| 390 | { |
| 391 | m_ActivePosition = Position; |
| 392 | m_AccumulatedDelta += Delta; |
| 393 | OnUpdate(); |
| 394 | } |
| 395 | else |
| 396 | { |
| 397 | dbg_assert_failed("Touch button must be inactive or use same finger" ); |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | void CTouchControls::CTouchButtonBehavior::SetInactive(bool ByFinger) |
| 402 | { |
| 403 | if(m_Active) |
| 404 | { |
| 405 | m_Active = false; |
| 406 | OnDeactivate(ByFinger); |
| 407 | } |
| 408 | } |
| 409 | |
| 410 | bool CTouchControls::CTouchButtonBehavior::IsActive() const |
| 411 | { |
| 412 | return m_Active; |
| 413 | } |
| 414 | |
| 415 | bool CTouchControls::CTouchButtonBehavior::IsActive(const IInput::CTouchFinger &Finger) const |
| 416 | { |
| 417 | return m_Active && m_Finger == Finger; |
| 418 | } |
| 419 | |
| 420 | void CTouchControls::CPredefinedTouchButtonBehavior::WriteToConfiguration(CJsonWriter *pWriter) |
| 421 | { |
| 422 | pWriter->WriteAttribute(pName: "type" ); |
| 423 | pWriter->WriteStrValue(pValue: BEHAVIOR_TYPE); |
| 424 | |
| 425 | pWriter->WriteAttribute(pName: "id" ); |
| 426 | pWriter->WriteStrValue(pValue: m_pId); |
| 427 | } |
| 428 | |
| 429 | // Ingame menu button: always opens ingame menu. |
| 430 | CTouchControls::CButtonLabel CTouchControls::CIngameMenuTouchButtonBehavior::() const |
| 431 | { |
| 432 | return {.m_Type: CButtonLabel::EType::ICON, .m_pLabel: "\xEF\x85\x8E" }; |
| 433 | } |
| 434 | |
| 435 | void CTouchControls::CIngameMenuTouchButtonBehavior::(bool ByFinger) |
| 436 | { |
| 437 | if(!ByFinger) |
| 438 | return; |
| 439 | m_pTouchControls->GameClient()->m_Menus.SetActive(true); |
| 440 | } |
| 441 | |
| 442 | // Extra menu button: |
| 443 | // - Short press: show/hide additional buttons (toggle extra-menu visibilities) |
| 444 | // - Long press: open ingame menu |
| 445 | CTouchControls::CExtraMenuTouchButtonBehavior::(int Number) : |
| 446 | CPredefinedTouchButtonBehavior(BEHAVIOR_ID), |
| 447 | m_Number(Number) |
| 448 | { |
| 449 | if(m_Number == 0) |
| 450 | { |
| 451 | str_copy(dst&: m_aLabel, src: "\xEF\x83\x89" ); |
| 452 | } |
| 453 | else |
| 454 | { |
| 455 | str_format(buffer: m_aLabel, buffer_size: sizeof(m_aLabel), format: "\xEF\x83\x89%d" , m_Number + 1); |
| 456 | } |
| 457 | } |
| 458 | |
| 459 | CTouchControls::CButtonLabel CTouchControls::CExtraMenuTouchButtonBehavior::() const |
| 460 | { |
| 461 | if(m_Active && time_get_nanoseconds() - m_ActivationStartTime >= LONG_TOUCH_DURATION) |
| 462 | { |
| 463 | return {.m_Type: CButtonLabel::EType::ICON, .m_pLabel: "\xEF\x95\x90" }; |
| 464 | } |
| 465 | else |
| 466 | { |
| 467 | return {.m_Type: CButtonLabel::EType::ICON, .m_pLabel: m_aLabel}; |
| 468 | } |
| 469 | } |
| 470 | |
| 471 | void CTouchControls::CExtraMenuTouchButtonBehavior::(bool ByFinger) |
| 472 | { |
| 473 | if(!ByFinger) |
| 474 | return; |
| 475 | if(time_get_nanoseconds() - m_ActivationStartTime >= LONG_TOUCH_DURATION) |
| 476 | { |
| 477 | m_pTouchControls->GameClient()->m_Menus.SetActive(true); |
| 478 | } |
| 479 | else |
| 480 | { |
| 481 | m_pTouchControls->m_aExtraMenuActive[m_Number] = !m_pTouchControls->m_aExtraMenuActive[m_Number]; |
| 482 | } |
| 483 | } |
| 484 | |
| 485 | void CTouchControls::CExtraMenuTouchButtonBehavior::(CJsonWriter *pWriter) |
| 486 | { |
| 487 | CPredefinedTouchButtonBehavior::WriteToConfiguration(pWriter); |
| 488 | |
| 489 | pWriter->WriteAttribute(pName: "number" ); |
| 490 | pWriter->WriteIntValue(Value: m_Number + 1); |
| 491 | } |
| 492 | |
| 493 | // Emoticon button: keeps the emoticon HUD open, next touch in emoticon HUD will close it again. |
| 494 | CTouchControls::CButtonLabel CTouchControls::CEmoticonTouchButtonBehavior::GetLabel() const |
| 495 | { |
| 496 | return {.m_Type: CButtonLabel::EType::LOCALIZED, .m_pLabel: Localizable(pStr: "Emoticon" )}; |
| 497 | } |
| 498 | |
| 499 | void CTouchControls::CEmoticonTouchButtonBehavior::OnDeactivate(bool ByFinger) |
| 500 | { |
| 501 | if(!ByFinger) |
| 502 | return; |
| 503 | m_pTouchControls->Console()->ExecuteLineStroked(Stroke: 1, pStr: "+emote" ); |
| 504 | } |
| 505 | |
| 506 | // Spectate button: keeps the spectate menu open, next touch in spectate menu will close it again. |
| 507 | CTouchControls::CButtonLabel CTouchControls::CSpectateTouchButtonBehavior::GetLabel() const |
| 508 | { |
| 509 | return {.m_Type: CButtonLabel::EType::LOCALIZED, .m_pLabel: Localizable(pStr: "Spectator mode" )}; |
| 510 | } |
| 511 | |
| 512 | void CTouchControls::CSpectateTouchButtonBehavior::OnDeactivate(bool ByFinger) |
| 513 | { |
| 514 | if(!ByFinger) |
| 515 | return; |
| 516 | m_pTouchControls->Console()->ExecuteLineStroked(Stroke: 1, pStr: "+spectate" ); |
| 517 | } |
| 518 | |
| 519 | // Swap action button: |
| 520 | // - If joystick is currently active with one action: activate the other action. |
| 521 | // - Else: swap active action. |
| 522 | CTouchControls::CButtonLabel CTouchControls::CSwapActionTouchButtonBehavior::GetLabel() const |
| 523 | { |
| 524 | if(m_ActiveAction != NUM_ACTIONS) |
| 525 | { |
| 526 | return {.m_Type: CButtonLabel::EType::LOCALIZED, .m_pLabel: ACTION_NAMES[m_ActiveAction]}; |
| 527 | } |
| 528 | else if(m_pTouchControls->m_JoystickPressCount != 0) |
| 529 | { |
| 530 | return {.m_Type: CButtonLabel::EType::LOCALIZED, .m_pLabel: ACTION_NAMES[m_pTouchControls->NextActiveAction(Action: m_pTouchControls->m_ActionSelected)]}; |
| 531 | } |
| 532 | return {.m_Type: CButtonLabel::EType::LOCALIZED, .m_pLabel: ACTION_SWAP_NAMES[m_pTouchControls->m_ActionSelected]}; |
| 533 | } |
| 534 | |
| 535 | void CTouchControls::CSwapActionTouchButtonBehavior::OnActivate() |
| 536 | { |
| 537 | if(m_pTouchControls->m_JoystickPressCount != 0) |
| 538 | { |
| 539 | m_ActiveAction = m_pTouchControls->NextActiveAction(Action: m_pTouchControls->m_ActionSelected); |
| 540 | m_pTouchControls->Console()->ExecuteLineStroked(Stroke: 1, pStr: ACTION_COMMANDS[m_ActiveAction]); |
| 541 | } |
| 542 | else |
| 543 | { |
| 544 | m_pTouchControls->m_ActionSelected = m_pTouchControls->NextActiveAction(Action: m_pTouchControls->m_ActionSelected); |
| 545 | } |
| 546 | } |
| 547 | |
| 548 | void CTouchControls::CSwapActionTouchButtonBehavior::OnDeactivate(bool ByFinger) |
| 549 | { |
| 550 | if(m_ActiveAction != NUM_ACTIONS) |
| 551 | { |
| 552 | m_pTouchControls->Console()->ExecuteLineStroked(Stroke: 0, pStr: ACTION_COMMANDS[m_ActiveAction]); |
| 553 | m_ActiveAction = NUM_ACTIONS; |
| 554 | } |
| 555 | } |
| 556 | |
| 557 | // Use action button: always uses the active action. |
| 558 | CTouchControls::CButtonLabel CTouchControls::CUseActionTouchButtonBehavior::GetLabel() const |
| 559 | { |
| 560 | if(m_ActiveAction != NUM_ACTIONS) |
| 561 | { |
| 562 | return {.m_Type: CButtonLabel::EType::LOCALIZED, .m_pLabel: ACTION_NAMES[m_ActiveAction]}; |
| 563 | } |
| 564 | return {.m_Type: CButtonLabel::EType::LOCALIZED, .m_pLabel: ACTION_NAMES[m_pTouchControls->m_ActionSelected]}; |
| 565 | } |
| 566 | |
| 567 | void CTouchControls::CUseActionTouchButtonBehavior::OnActivate() |
| 568 | { |
| 569 | m_ActiveAction = m_pTouchControls->m_ActionSelected; |
| 570 | m_pTouchControls->Console()->ExecuteLineStroked(Stroke: 1, pStr: ACTION_COMMANDS[m_ActiveAction]); |
| 571 | } |
| 572 | |
| 573 | void CTouchControls::CUseActionTouchButtonBehavior::OnDeactivate(bool ByFinger) |
| 574 | { |
| 575 | m_pTouchControls->Console()->ExecuteLineStroked(Stroke: 0, pStr: ACTION_COMMANDS[m_ActiveAction]); |
| 576 | m_ActiveAction = NUM_ACTIONS; |
| 577 | } |
| 578 | |
| 579 | // Generic joystick button behavior: aim with virtual joystick and use action (defined by subclass). |
| 580 | CTouchControls::CButtonLabel CTouchControls::CJoystickTouchButtonBehavior::GetLabel() const |
| 581 | { |
| 582 | if(m_ActiveAction != NUM_ACTIONS) |
| 583 | { |
| 584 | return {.m_Type: CButtonLabel::EType::LOCALIZED, .m_pLabel: ACTION_NAMES[m_ActiveAction]}; |
| 585 | } |
| 586 | return {.m_Type: CButtonLabel::EType::LOCALIZED, .m_pLabel: ACTION_NAMES[SelectedAction()]}; |
| 587 | } |
| 588 | |
| 589 | void CTouchControls::CJoystickTouchButtonBehavior::OnActivate() |
| 590 | { |
| 591 | m_ActiveAction = SelectedAction(); |
| 592 | OnUpdate(); |
| 593 | if(m_ActiveAction != ACTION_AIM) |
| 594 | { |
| 595 | m_pTouchControls->Console()->ExecuteLineStroked(Stroke: 1, pStr: ACTION_COMMANDS[m_ActiveAction]); |
| 596 | } |
| 597 | m_pTouchControls->m_JoystickPressCount++; |
| 598 | } |
| 599 | |
| 600 | void CTouchControls::CJoystickTouchButtonBehavior::OnDeactivate(bool ByFinger) |
| 601 | { |
| 602 | if(m_ActiveAction != ACTION_AIM) |
| 603 | { |
| 604 | m_pTouchControls->Console()->ExecuteLineStroked(Stroke: 0, pStr: ACTION_COMMANDS[m_ActiveAction]); |
| 605 | } |
| 606 | m_ActiveAction = NUM_ACTIONS; |
| 607 | m_pTouchControls->m_JoystickPressCount--; |
| 608 | } |
| 609 | |
| 610 | void CTouchControls::CJoystickTouchButtonBehavior::OnUpdate() |
| 611 | { |
| 612 | CControls &Controls = m_pTouchControls->GameClient()->m_Controls; |
| 613 | if(m_pTouchControls->GameClient()->m_Snap.m_SpecInfo.m_Active) |
| 614 | { |
| 615 | vec2 WorldScreenSize; |
| 616 | m_pTouchControls->Graphics()->CalcScreenParams(Aspect: m_pTouchControls->Graphics()->ScreenAspect(), Zoom: m_pTouchControls->GameClient()->m_Camera.m_Zoom, pWidth: &WorldScreenSize.x, pHeight: &WorldScreenSize.y); |
| 617 | Controls.m_aMousePos[g_Config.m_ClDummy] += -m_AccumulatedDelta * WorldScreenSize; |
| 618 | Controls.m_aMouseInputType[g_Config.m_ClDummy] = CControls::EMouseInputType::RELATIVE; |
| 619 | Controls.m_aMousePos[g_Config.m_ClDummy].x = std::clamp(val: Controls.m_aMousePos[g_Config.m_ClDummy].x, lo: -201.0f * 32, hi: (m_pTouchControls->Collision()->GetWidth() + 201.0f) * 32.0f); |
| 620 | Controls.m_aMousePos[g_Config.m_ClDummy].y = std::clamp(val: Controls.m_aMousePos[g_Config.m_ClDummy].y, lo: -201.0f * 32, hi: (m_pTouchControls->Collision()->GetHeight() + 201.0f) * 32.0f); |
| 621 | m_AccumulatedDelta = vec2(0.0f, 0.0f); |
| 622 | } |
| 623 | else |
| 624 | { |
| 625 | const vec2 AbsolutePosition = (m_ActivePosition - vec2(0.5f, 0.5f)) * 2.0f; |
| 626 | Controls.m_aMousePos[g_Config.m_ClDummy] = AbsolutePosition * (Controls.GetMaxMouseDistance() - Controls.GetMinMouseDistance()) + normalize(v: AbsolutePosition) * Controls.GetMinMouseDistance(); |
| 627 | Controls.m_aMouseInputType[g_Config.m_ClDummy] = CControls::EMouseInputType::ABSOLUTE; |
| 628 | if(length(a: Controls.m_aMousePos[g_Config.m_ClDummy]) < 0.001f) |
| 629 | { |
| 630 | Controls.m_aMousePos[g_Config.m_ClDummy].x = 0.001f; |
| 631 | Controls.m_aMousePos[g_Config.m_ClDummy].y = 0.0f; |
| 632 | } |
| 633 | } |
| 634 | } |
| 635 | |
| 636 | // Joystick that uses the active action. |
| 637 | void CTouchControls::CJoystickActionTouchButtonBehavior::Init(CTouchButton *pTouchButton) |
| 638 | { |
| 639 | CPredefinedTouchButtonBehavior::Init(pTouchButton); |
| 640 | } |
| 641 | |
| 642 | int CTouchControls::CJoystickActionTouchButtonBehavior::SelectedAction() const |
| 643 | { |
| 644 | return m_pTouchControls->m_ActionSelected; |
| 645 | } |
| 646 | |
| 647 | // Joystick that only aims. |
| 648 | int CTouchControls::CJoystickAimTouchButtonBehavior::SelectedAction() const |
| 649 | { |
| 650 | return ACTION_AIM; |
| 651 | } |
| 652 | |
| 653 | // Joystick that always uses fire. |
| 654 | int CTouchControls::CJoystickFireTouchButtonBehavior::SelectedAction() const |
| 655 | { |
| 656 | return ACTION_FIRE; |
| 657 | } |
| 658 | |
| 659 | // Joystick that always uses hook. |
| 660 | int CTouchControls::CJoystickHookTouchButtonBehavior::SelectedAction() const |
| 661 | { |
| 662 | return ACTION_HOOK; |
| 663 | } |
| 664 | |
| 665 | // Bind button behavior that executes a command like a bind. |
| 666 | CTouchControls::CButtonLabel CTouchControls::CBindTouchButtonBehavior::GetLabel() const |
| 667 | { |
| 668 | return {.m_Type: m_LabelType, .m_pLabel: m_Label.c_str()}; |
| 669 | } |
| 670 | |
| 671 | void CTouchControls::CBindTouchButtonBehavior::OnActivate() |
| 672 | { |
| 673 | m_pTouchControls->Console()->ExecuteLineStroked(Stroke: 1, pStr: m_Command.c_str()); |
| 674 | m_Repeating = false; |
| 675 | } |
| 676 | |
| 677 | void CTouchControls::CBindTouchButtonBehavior::OnDeactivate(bool ByFinger) |
| 678 | { |
| 679 | m_pTouchControls->Console()->ExecuteLineStroked(Stroke: 0, pStr: m_Command.c_str()); |
| 680 | } |
| 681 | |
| 682 | void CTouchControls::CBindTouchButtonBehavior::OnUpdate() |
| 683 | { |
| 684 | const auto Now = time_get_nanoseconds(); |
| 685 | if(m_Repeating) |
| 686 | { |
| 687 | m_AccumulatedRepeatingTime += Now - m_LastUpdateTime; |
| 688 | m_LastUpdateTime = Now; |
| 689 | if(m_AccumulatedRepeatingTime >= BIND_REPEAT_RATE) |
| 690 | { |
| 691 | m_AccumulatedRepeatingTime -= BIND_REPEAT_RATE; |
| 692 | m_pTouchControls->Console()->ExecuteLineStroked(Stroke: 1, pStr: m_Command.c_str()); |
| 693 | } |
| 694 | } |
| 695 | else if(Now - m_ActivationStartTime >= BIND_REPEAT_INITIAL_DELAY) |
| 696 | { |
| 697 | m_Repeating = true; |
| 698 | m_LastUpdateTime = Now; |
| 699 | m_AccumulatedRepeatingTime = 0ns; |
| 700 | } |
| 701 | } |
| 702 | |
| 703 | void CTouchControls::CBindTouchButtonBehavior::WriteToConfiguration(CJsonWriter *pWriter) |
| 704 | { |
| 705 | pWriter->WriteAttribute(pName: "type" ); |
| 706 | pWriter->WriteStrValue(pValue: BEHAVIOR_TYPE); |
| 707 | |
| 708 | pWriter->WriteAttribute(pName: "label" ); |
| 709 | pWriter->WriteStrValue(pValue: m_Label.c_str()); |
| 710 | |
| 711 | pWriter->WriteAttribute(pName: "label-type" ); |
| 712 | pWriter->WriteStrValue(pValue: LABEL_TYPE_NAMES[(int)m_LabelType]); |
| 713 | |
| 714 | pWriter->WriteAttribute(pName: "command" ); |
| 715 | pWriter->WriteStrValue(pValue: m_Command.c_str()); |
| 716 | } |
| 717 | |
| 718 | // Bind button behavior that switches between executing one of two or more console commands. |
| 719 | CTouchControls::CButtonLabel CTouchControls::CBindToggleTouchButtonBehavior::GetLabel() const |
| 720 | { |
| 721 | const auto &ActiveCommand = m_vCommands[m_ActiveCommandIndex]; |
| 722 | return {.m_Type: ActiveCommand.m_LabelType, .m_pLabel: ActiveCommand.m_Label.c_str()}; |
| 723 | } |
| 724 | |
| 725 | void CTouchControls::CBindToggleTouchButtonBehavior::OnActivate() |
| 726 | { |
| 727 | m_pTouchControls->Console()->ExecuteLine(pStr: m_vCommands[m_ActiveCommandIndex].m_Command.c_str()); |
| 728 | m_ActiveCommandIndex = (m_ActiveCommandIndex + 1) % m_vCommands.size(); |
| 729 | } |
| 730 | |
| 731 | void CTouchControls::CBindToggleTouchButtonBehavior::WriteToConfiguration(CJsonWriter *pWriter) |
| 732 | { |
| 733 | pWriter->WriteAttribute(pName: "type" ); |
| 734 | pWriter->WriteStrValue(pValue: BEHAVIOR_TYPE); |
| 735 | |
| 736 | pWriter->WriteAttribute(pName: "commands" ); |
| 737 | pWriter->BeginArray(); |
| 738 | |
| 739 | for(const auto &Command : m_vCommands) |
| 740 | { |
| 741 | pWriter->BeginObject(); |
| 742 | |
| 743 | pWriter->WriteAttribute(pName: "label" ); |
| 744 | pWriter->WriteStrValue(pValue: Command.m_Label.c_str()); |
| 745 | |
| 746 | pWriter->WriteAttribute(pName: "label-type" ); |
| 747 | pWriter->WriteStrValue(pValue: LABEL_TYPE_NAMES[(int)Command.m_LabelType]); |
| 748 | |
| 749 | pWriter->WriteAttribute(pName: "command" ); |
| 750 | pWriter->WriteStrValue(pValue: Command.m_Command.c_str()); |
| 751 | |
| 752 | pWriter->EndObject(); |
| 753 | } |
| 754 | |
| 755 | pWriter->EndArray(); |
| 756 | } |
| 757 | |
| 758 | void CTouchControls::OnInit() |
| 759 | { |
| 760 | InitVisibilityFunctions(); |
| 761 | if(!LoadConfigurationFromFile(StorageType: IStorage::TYPE_ALL)) |
| 762 | { |
| 763 | Client()->AddWarning(Warning: SWarning(Localize(pStr: "Error loading touch controls" ), Localize(pStr: "Could not load touch controls from file. See local console for details." ))); |
| 764 | } |
| 765 | } |
| 766 | |
| 767 | void CTouchControls::OnReset() |
| 768 | { |
| 769 | ResetButtons(); |
| 770 | m_EditingActive = false; |
| 771 | } |
| 772 | |
| 773 | void CTouchControls::OnWindowResize() |
| 774 | { |
| 775 | ResetButtons(); |
| 776 | for(CTouchButton &TouchButton : m_vTouchButtons) |
| 777 | { |
| 778 | TouchButton.UpdateScreenFromUnitRect(); |
| 779 | } |
| 780 | } |
| 781 | |
| 782 | bool CTouchControls::OnTouchState(const std::vector<IInput::CTouchFingerState> &vTouchFingerStates) |
| 783 | { |
| 784 | if(!g_Config.m_ClTouchControls) |
| 785 | return false; |
| 786 | if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK) |
| 787 | return false; |
| 788 | if(GameClient()->m_Chat.IsActive() || |
| 789 | GameClient()->m_GameConsole.IsActive() || |
| 790 | GameClient()->m_Menus.IsActive() || |
| 791 | GameClient()->m_Emoticon.IsActive() || |
| 792 | GameClient()->m_Spectator.IsActive() || |
| 793 | m_PreviewAllButtons) |
| 794 | { |
| 795 | ResetButtons(); |
| 796 | return false; |
| 797 | } |
| 798 | |
| 799 | if(m_EditingActive) |
| 800 | UpdateButtonsEditor(vTouchFingerStates); |
| 801 | else |
| 802 | UpdateButtonsGame(vTouchFingerStates); |
| 803 | return true; |
| 804 | } |
| 805 | |
| 806 | void CTouchControls::OnRender() |
| 807 | { |
| 808 | if(!g_Config.m_ClTouchControls) |
| 809 | return; |
| 810 | if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK) |
| 811 | return; |
| 812 | if(GameClient()->m_Chat.IsActive() || |
| 813 | GameClient()->m_Emoticon.IsActive() || |
| 814 | GameClient()->m_Spectator.IsActive()) |
| 815 | { |
| 816 | return; |
| 817 | } |
| 818 | |
| 819 | const vec2 ScreenSize = CalculateScreenSize(); |
| 820 | Graphics()->MapScreen(TopLeftX: 0.0f, TopLeftY: 0.0f, BottomRightX: ScreenSize.x, BottomRightY: ScreenSize.y); |
| 821 | |
| 822 | if(m_EditingActive) |
| 823 | { |
| 824 | RenderButtonsEditor(); |
| 825 | return; |
| 826 | } |
| 827 | // If not editing, deselect it. |
| 828 | m_pSelectedButton = nullptr; |
| 829 | m_pSampleButton = nullptr; |
| 830 | m_UnsavedChanges = false; |
| 831 | RenderButtonsGame(); |
| 832 | } |
| 833 | |
| 834 | bool CTouchControls::LoadConfigurationFromFile(int StorageType) |
| 835 | { |
| 836 | void *pFileData; |
| 837 | unsigned FileLength; |
| 838 | if(!Storage()->ReadFile(pFilename: CONFIGURATION_FILENAME, Type: StorageType, ppResult: &pFileData, pResultLen: &FileLength)) |
| 839 | { |
| 840 | log_error("touch_controls" , "Failed to read configuration from '%s'" , CONFIGURATION_FILENAME); |
| 841 | return false; |
| 842 | } |
| 843 | |
| 844 | const bool Result = ParseConfiguration(pFileData, FileLength); |
| 845 | free(ptr: pFileData); |
| 846 | return Result; |
| 847 | } |
| 848 | |
| 849 | bool CTouchControls::LoadConfigurationFromClipboard() |
| 850 | { |
| 851 | std::string Clipboard = Input()->GetClipboardText(); |
| 852 | return ParseConfiguration(pFileData: Clipboard.c_str(), FileLength: Clipboard.size()); |
| 853 | } |
| 854 | |
| 855 | bool CTouchControls::SaveConfigurationToFile() |
| 856 | { |
| 857 | IOHANDLE File = Storage()->OpenFile(pFilename: CONFIGURATION_FILENAME, Flags: IOFLAG_WRITE, Type: IStorage::TYPE_SAVE); |
| 858 | if(!File) |
| 859 | { |
| 860 | log_error("touch_controls" , "Failed to open '%s' for writing configuration" , CONFIGURATION_FILENAME); |
| 861 | return false; |
| 862 | } |
| 863 | |
| 864 | CJsonFileWriter Writer(File); |
| 865 | WriteConfiguration(pWriter: &Writer); |
| 866 | return true; |
| 867 | } |
| 868 | |
| 869 | void CTouchControls::SaveConfigurationToClipboard() |
| 870 | { |
| 871 | CJsonStringWriter Writer; |
| 872 | WriteConfiguration(pWriter: &Writer); |
| 873 | std::string ConfigurationString = Writer.GetOutputString(); |
| 874 | Input()->SetClipboardText(ConfigurationString.c_str()); |
| 875 | } |
| 876 | |
| 877 | void CTouchControls::InitVisibilityFunctions() |
| 878 | { |
| 879 | m_aVisibilityFunctions[(int)EButtonVisibility::INGAME].m_pId = "ingame" ; |
| 880 | m_aVisibilityFunctions[(int)EButtonVisibility::INGAME].m_Function = [&]() { |
| 881 | return !GameClient()->m_Snap.m_SpecInfo.m_Active; |
| 882 | }; |
| 883 | m_aVisibilityFunctions[(int)EButtonVisibility::ZOOM_ALLOWED].m_pId = "zoom-allowed" ; |
| 884 | m_aVisibilityFunctions[(int)EButtonVisibility::ZOOM_ALLOWED].m_Function = [&]() { |
| 885 | return GameClient()->m_Camera.ZoomAllowed(); |
| 886 | }; |
| 887 | m_aVisibilityFunctions[(int)EButtonVisibility::VOTE_ACTIVE].m_pId = "vote-active" ; |
| 888 | m_aVisibilityFunctions[(int)EButtonVisibility::VOTE_ACTIVE].m_Function = [&]() { |
| 889 | return GameClient()->m_Voting.IsVoting(); |
| 890 | }; |
| 891 | m_aVisibilityFunctions[(int)EButtonVisibility::DUMMY_ALLOWED].m_pId = "dummy-allowed" ; |
| 892 | m_aVisibilityFunctions[(int)EButtonVisibility::DUMMY_ALLOWED].m_Function = [&]() { |
| 893 | return Client()->DummyAllowed(); |
| 894 | }; |
| 895 | m_aVisibilityFunctions[(int)EButtonVisibility::DUMMY_CONNECTED].m_pId = "dummy-connected" ; |
| 896 | m_aVisibilityFunctions[(int)EButtonVisibility::DUMMY_CONNECTED].m_Function = [&]() { |
| 897 | return Client()->DummyConnected(); |
| 898 | }; |
| 899 | m_aVisibilityFunctions[(int)EButtonVisibility::RCON_AUTHED].m_pId = "rcon-authed" ; |
| 900 | m_aVisibilityFunctions[(int)EButtonVisibility::RCON_AUTHED].m_Function = [&]() { |
| 901 | return Client()->RconAuthed(); |
| 902 | }; |
| 903 | m_aVisibilityFunctions[(int)EButtonVisibility::DEMO_PLAYER].m_pId = "demo-player" ; |
| 904 | m_aVisibilityFunctions[(int)EButtonVisibility::DEMO_PLAYER].m_Function = [&]() { |
| 905 | return Client()->State() == IClient::STATE_DEMOPLAYBACK; |
| 906 | }; |
| 907 | m_aVisibilityFunctions[(int)EButtonVisibility::EXTRA_MENU_1].m_pId = "extra-menu" ; |
| 908 | m_aVisibilityFunctions[(int)EButtonVisibility::EXTRA_MENU_1].m_Function = [&]() { |
| 909 | return m_aExtraMenuActive[0]; |
| 910 | }; |
| 911 | m_aVisibilityFunctions[(int)EButtonVisibility::EXTRA_MENU_2].m_pId = "extra-menu-2" ; |
| 912 | m_aVisibilityFunctions[(int)EButtonVisibility::EXTRA_MENU_2].m_Function = [&]() { |
| 913 | return m_aExtraMenuActive[1]; |
| 914 | }; |
| 915 | m_aVisibilityFunctions[(int)EButtonVisibility::EXTRA_MENU_3].m_pId = "extra-menu-3" ; |
| 916 | m_aVisibilityFunctions[(int)EButtonVisibility::EXTRA_MENU_3].m_Function = [&]() { |
| 917 | return m_aExtraMenuActive[2]; |
| 918 | }; |
| 919 | m_aVisibilityFunctions[(int)EButtonVisibility::EXTRA_MENU_4].m_pId = "extra-menu-4" ; |
| 920 | m_aVisibilityFunctions[(int)EButtonVisibility::EXTRA_MENU_4].m_Function = [&]() { |
| 921 | return m_aExtraMenuActive[3]; |
| 922 | }; |
| 923 | m_aVisibilityFunctions[(int)EButtonVisibility::EXTRA_MENU_5].m_pId = "extra-menu-5" ; |
| 924 | m_aVisibilityFunctions[(int)EButtonVisibility::EXTRA_MENU_5].m_Function = [&]() { |
| 925 | return m_aExtraMenuActive[4]; |
| 926 | }; |
| 927 | } |
| 928 | |
| 929 | int CTouchControls::NextActiveAction(int Action) const |
| 930 | { |
| 931 | switch(Action) |
| 932 | { |
| 933 | case ACTION_FIRE: |
| 934 | return ACTION_HOOK; |
| 935 | case ACTION_HOOK: |
| 936 | return ACTION_FIRE; |
| 937 | default: |
| 938 | dbg_assert_failed("Action invalid for NextActiveAction" ); |
| 939 | } |
| 940 | } |
| 941 | |
| 942 | int CTouchControls::NextDirectTouchAction() const |
| 943 | { |
| 944 | if(GameClient()->m_Snap.m_SpecInfo.m_Active) |
| 945 | { |
| 946 | switch(m_DirectTouchSpectate) |
| 947 | { |
| 948 | case EDirectTouchSpectateMode::DISABLED: |
| 949 | return NUM_ACTIONS; |
| 950 | case EDirectTouchSpectateMode::AIM: |
| 951 | return ACTION_AIM; |
| 952 | default: |
| 953 | dbg_assert_failed("m_DirectTouchSpectate invalid" ); |
| 954 | } |
| 955 | } |
| 956 | else |
| 957 | { |
| 958 | switch(m_DirectTouchIngame) |
| 959 | { |
| 960 | case EDirectTouchIngameMode::DISABLED: |
| 961 | return NUM_ACTIONS; |
| 962 | case EDirectTouchIngameMode::ACTION: |
| 963 | return m_ActionSelected; |
| 964 | case EDirectTouchIngameMode::AIM: |
| 965 | return ACTION_AIM; |
| 966 | case EDirectTouchIngameMode::FIRE: |
| 967 | return ACTION_FIRE; |
| 968 | case EDirectTouchIngameMode::HOOK: |
| 969 | return ACTION_HOOK; |
| 970 | default: |
| 971 | dbg_assert_failed("m_DirectTouchIngame invalid" ); |
| 972 | } |
| 973 | } |
| 974 | } |
| 975 | |
| 976 | void CTouchControls::UpdateButtonsGame(const std::vector<IInput::CTouchFingerState> &vTouchFingerStates) |
| 977 | { |
| 978 | // Update cached button visibilities and store time that buttons become visible. |
| 979 | for(CTouchButton &TouchButton : m_vTouchButtons) |
| 980 | { |
| 981 | TouchButton.UpdateVisibilityGame(); |
| 982 | } |
| 983 | |
| 984 | const int DirectTouchAction = NextDirectTouchAction(); |
| 985 | const vec2 ScreenSize = CalculateScreenSize(); |
| 986 | |
| 987 | std::vector<IInput::CTouchFingerState> vRemainingTouchFingerStates = vTouchFingerStates; |
| 988 | |
| 989 | if(!m_vStaleFingers.empty()) |
| 990 | { |
| 991 | // Remove stale fingers that are not pressed anymore. |
| 992 | m_vStaleFingers.erase( |
| 993 | first: std::remove_if(first: m_vStaleFingers.begin(), last: m_vStaleFingers.end(), pred: [&](const IInput::CTouchFinger &Finger) { |
| 994 | return std::find_if(first: vRemainingTouchFingerStates.begin(), last: vRemainingTouchFingerStates.end(), pred: [&](const IInput::CTouchFingerState &TouchFingerState) { |
| 995 | return TouchFingerState.m_Finger == Finger; |
| 996 | }) == vRemainingTouchFingerStates.end(); |
| 997 | }), |
| 998 | last: m_vStaleFingers.end()); |
| 999 | // Prevent stale fingers from activating touch buttons and direct touch. |
| 1000 | vRemainingTouchFingerStates.erase( |
| 1001 | first: std::remove_if(first: vRemainingTouchFingerStates.begin(), last: vRemainingTouchFingerStates.end(), pred: [&](const IInput::CTouchFingerState &TouchFingerState) { |
| 1002 | return std::find_if(first: m_vStaleFingers.begin(), last: m_vStaleFingers.end(), pred: [&](const IInput::CTouchFinger &Finger) { |
| 1003 | return TouchFingerState.m_Finger == Finger; |
| 1004 | }) != m_vStaleFingers.end(); |
| 1005 | }), |
| 1006 | last: vRemainingTouchFingerStates.end()); |
| 1007 | } |
| 1008 | |
| 1009 | // Remove remaining finger states for fingers which are responsible for active actions |
| 1010 | // and release action when the finger responsible for it is not pressed down anymore. |
| 1011 | bool GotDirectFingerState = false; // Whether DirectFingerState is valid |
| 1012 | IInput::CTouchFingerState DirectFingerState{}; // The finger that will be used to update the mouse position |
| 1013 | for(int Action = ACTION_AIM; Action < NUM_ACTIONS; ++Action) |
| 1014 | { |
| 1015 | if(!m_aDirectTouchActionStates[Action].m_Active) |
| 1016 | { |
| 1017 | continue; |
| 1018 | } |
| 1019 | |
| 1020 | const auto ActiveFinger = std::find_if(first: vRemainingTouchFingerStates.begin(), last: vRemainingTouchFingerStates.end(), pred: [&](const IInput::CTouchFingerState &TouchFingerState) { |
| 1021 | return TouchFingerState.m_Finger == m_aDirectTouchActionStates[Action].m_Finger; |
| 1022 | }); |
| 1023 | if(ActiveFinger == vRemainingTouchFingerStates.end() || DirectTouchAction == NUM_ACTIONS) |
| 1024 | { |
| 1025 | m_aDirectTouchActionStates[Action].m_Active = false; |
| 1026 | if(Action != ACTION_AIM) |
| 1027 | { |
| 1028 | Console()->ExecuteLineStroked(Stroke: 0, pStr: ACTION_COMMANDS[Action]); |
| 1029 | } |
| 1030 | } |
| 1031 | else |
| 1032 | { |
| 1033 | if(Action == m_DirectTouchLastAction) |
| 1034 | { |
| 1035 | GotDirectFingerState = true; |
| 1036 | DirectFingerState = *ActiveFinger; |
| 1037 | } |
| 1038 | vRemainingTouchFingerStates.erase(position: ActiveFinger); |
| 1039 | } |
| 1040 | } |
| 1041 | |
| 1042 | // Update touch button states after the active action fingers were removed from the vector |
| 1043 | // so that current cursor movement can cross over touch buttons without activating them. |
| 1044 | |
| 1045 | // Activate visible, inactive buttons with hovered finger. Deactivate previous button being |
| 1046 | // activated by the same finger. Touch buttons are only activated if they became visible |
| 1047 | // before the respective touch finger was pressed down, to prevent repeatedly activating |
| 1048 | // overlapping buttons of excluding visibilities. |
| 1049 | for(CTouchButton &TouchButton : m_vTouchButtons) |
| 1050 | { |
| 1051 | if(!TouchButton.IsVisible() || TouchButton.m_pBehavior->IsActive()) |
| 1052 | { |
| 1053 | continue; |
| 1054 | } |
| 1055 | const auto FingerInsideButton = std::find_if(first: vRemainingTouchFingerStates.begin(), last: vRemainingTouchFingerStates.end(), pred: [&](const IInput::CTouchFingerState &TouchFingerState) { |
| 1056 | return TouchButton.m_VisibilityStartTime < TouchFingerState.m_PressTime && |
| 1057 | TouchButton.IsInside(TouchPosition: TouchFingerState.m_Position * ScreenSize); |
| 1058 | }); |
| 1059 | if(FingerInsideButton == vRemainingTouchFingerStates.end()) |
| 1060 | { |
| 1061 | continue; |
| 1062 | } |
| 1063 | const auto OtherHoveredTouchButton = std::find_if(first: m_vTouchButtons.begin(), last: m_vTouchButtons.end(), pred: [&](const CTouchButton &Button) { |
| 1064 | return &Button != &TouchButton && Button.IsVisible() && Button.IsInside(TouchPosition: FingerInsideButton->m_Position * ScreenSize); |
| 1065 | }); |
| 1066 | if(OtherHoveredTouchButton != m_vTouchButtons.end()) |
| 1067 | { |
| 1068 | // Do not activate any button if multiple overlapping buttons are hovered. |
| 1069 | // TODO: Prevent overlapping buttons entirely when parsing the button configuration? |
| 1070 | vRemainingTouchFingerStates.erase(position: FingerInsideButton); |
| 1071 | continue; |
| 1072 | } |
| 1073 | auto PrevActiveTouchButton = std::find_if(first: m_vTouchButtons.begin(), last: m_vTouchButtons.end(), pred: [&](const CTouchButton &Button) { |
| 1074 | return Button.m_pBehavior->IsActive(Finger: FingerInsideButton->m_Finger); |
| 1075 | }); |
| 1076 | if(PrevActiveTouchButton != m_vTouchButtons.end()) |
| 1077 | { |
| 1078 | PrevActiveTouchButton->m_pBehavior->SetInactive(true); |
| 1079 | } |
| 1080 | TouchButton.m_pBehavior->SetActive(*FingerInsideButton); |
| 1081 | } |
| 1082 | |
| 1083 | // Deactivate touch buttons only when the respective finger is released, so touch buttons |
| 1084 | // are kept active also if the finger is moved outside the button. |
| 1085 | for(CTouchButton &TouchButton : m_vTouchButtons) |
| 1086 | { |
| 1087 | if(!TouchButton.IsVisible()) |
| 1088 | { |
| 1089 | if(TouchButton.m_pBehavior->IsActive()) |
| 1090 | { |
| 1091 | // Remember fingers responsible for buttons that were deactivated due to becoming invisible, |
| 1092 | // to ensure that these fingers will not activate direct touch input or touch buttons. |
| 1093 | m_vStaleFingers.push_back(x: TouchButton.m_pBehavior->m_Finger); |
| 1094 | const auto ActiveFinger = std::find_if(first: vRemainingTouchFingerStates.begin(), last: vRemainingTouchFingerStates.end(), pred: [&](const IInput::CTouchFingerState &TouchFingerState) { |
| 1095 | return TouchFingerState.m_Finger == TouchButton.m_pBehavior->m_Finger; |
| 1096 | }); |
| 1097 | // ActiveFinger could be released during this progress. |
| 1098 | if(ActiveFinger != vRemainingTouchFingerStates.end()) |
| 1099 | vRemainingTouchFingerStates.erase(position: ActiveFinger); |
| 1100 | } |
| 1101 | TouchButton.m_pBehavior->SetInactive(false); |
| 1102 | continue; |
| 1103 | } |
| 1104 | if(!TouchButton.m_pBehavior->IsActive()) |
| 1105 | { |
| 1106 | continue; |
| 1107 | } |
| 1108 | const auto ActiveFinger = std::find_if(first: vRemainingTouchFingerStates.begin(), last: vRemainingTouchFingerStates.end(), pred: [&](const IInput::CTouchFingerState &TouchFingerState) { |
| 1109 | return TouchFingerState.m_Finger == TouchButton.m_pBehavior->m_Finger; |
| 1110 | }); |
| 1111 | if(ActiveFinger == vRemainingTouchFingerStates.end()) |
| 1112 | { |
| 1113 | TouchButton.m_pBehavior->SetInactive(true); |
| 1114 | } |
| 1115 | else |
| 1116 | { |
| 1117 | // Update the already active touch button with the current finger state |
| 1118 | TouchButton.m_pBehavior->SetActive(*ActiveFinger); |
| 1119 | } |
| 1120 | } |
| 1121 | |
| 1122 | // Remove remaining fingers for active buttons after updating the buttons. |
| 1123 | for(CTouchButton &TouchButton : m_vTouchButtons) |
| 1124 | { |
| 1125 | if(!TouchButton.m_pBehavior->IsActive()) |
| 1126 | { |
| 1127 | continue; |
| 1128 | } |
| 1129 | const auto ActiveFinger = std::find_if(first: vRemainingTouchFingerStates.begin(), last: vRemainingTouchFingerStates.end(), pred: [&](const IInput::CTouchFingerState &TouchFingerState) { |
| 1130 | return TouchFingerState.m_Finger == TouchButton.m_pBehavior->m_Finger; |
| 1131 | }); |
| 1132 | dbg_assert(ActiveFinger != vRemainingTouchFingerStates.end(), "Active button finger not found" ); |
| 1133 | vRemainingTouchFingerStates.erase(position: ActiveFinger); |
| 1134 | } |
| 1135 | |
| 1136 | // TODO: Support standard gesture to zoom (enabled separately for ingame and spectator) |
| 1137 | |
| 1138 | // Activate action if there is an unhandled pressed down finger. |
| 1139 | int ActivateAction = NUM_ACTIONS; |
| 1140 | if(DirectTouchAction != NUM_ACTIONS && !vRemainingTouchFingerStates.empty() && !m_aDirectTouchActionStates[DirectTouchAction].m_Active) |
| 1141 | { |
| 1142 | GotDirectFingerState = true; |
| 1143 | DirectFingerState = vRemainingTouchFingerStates[0]; |
| 1144 | vRemainingTouchFingerStates.erase(position: vRemainingTouchFingerStates.begin()); |
| 1145 | m_aDirectTouchActionStates[DirectTouchAction].m_Active = true; |
| 1146 | m_aDirectTouchActionStates[DirectTouchAction].m_Finger = DirectFingerState.m_Finger; |
| 1147 | m_DirectTouchLastAction = DirectTouchAction; |
| 1148 | ActivateAction = DirectTouchAction; |
| 1149 | } |
| 1150 | |
| 1151 | // Update mouse position based on the finger responsible for the last active action. |
| 1152 | if(GotDirectFingerState) |
| 1153 | { |
| 1154 | const float Zoom = GameClient()->m_Snap.m_SpecInfo.m_Active ? GameClient()->m_Camera.m_Zoom : 1.0f; |
| 1155 | vec2 WorldScreenSize; |
| 1156 | Graphics()->CalcScreenParams(Aspect: Graphics()->ScreenAspect(), Zoom, pWidth: &WorldScreenSize.x, pHeight: &WorldScreenSize.y); |
| 1157 | CControls &Controls = GameClient()->m_Controls; |
| 1158 | if(GameClient()->m_Snap.m_SpecInfo.m_Active) |
| 1159 | { |
| 1160 | Controls.m_aMousePos[g_Config.m_ClDummy] += -DirectFingerState.m_Delta * WorldScreenSize; |
| 1161 | Controls.m_aMouseInputType[g_Config.m_ClDummy] = CControls::EMouseInputType::RELATIVE; |
| 1162 | Controls.m_aMousePos[g_Config.m_ClDummy].x = std::clamp(val: Controls.m_aMousePos[g_Config.m_ClDummy].x, lo: -201.0f * 32, hi: (Collision()->GetWidth() + 201.0f) * 32.0f); |
| 1163 | Controls.m_aMousePos[g_Config.m_ClDummy].y = std::clamp(val: Controls.m_aMousePos[g_Config.m_ClDummy].y, lo: -201.0f * 32, hi: (Collision()->GetHeight() + 201.0f) * 32.0f); |
| 1164 | } |
| 1165 | else |
| 1166 | { |
| 1167 | Controls.m_aMousePos[g_Config.m_ClDummy] = (DirectFingerState.m_Position - vec2(0.5f, 0.5f)) * WorldScreenSize; |
| 1168 | Controls.m_aMouseInputType[g_Config.m_ClDummy] = CControls::EMouseInputType::ABSOLUTE; |
| 1169 | } |
| 1170 | } |
| 1171 | |
| 1172 | // Activate action after the mouse position is set. |
| 1173 | if(ActivateAction != ACTION_AIM && ActivateAction != NUM_ACTIONS) |
| 1174 | { |
| 1175 | Console()->ExecuteLineStroked(Stroke: 1, pStr: ACTION_COMMANDS[ActivateAction]); |
| 1176 | } |
| 1177 | } |
| 1178 | |
| 1179 | void CTouchControls::ResetButtons() |
| 1180 | { |
| 1181 | for(CTouchButton &TouchButton : m_vTouchButtons) |
| 1182 | { |
| 1183 | TouchButton.m_pBehavior->Reset(); |
| 1184 | } |
| 1185 | for(CActionState &ActionState : m_aDirectTouchActionStates) |
| 1186 | { |
| 1187 | ActionState.m_Active = false; |
| 1188 | } |
| 1189 | } |
| 1190 | |
| 1191 | void CTouchControls::RenderButtonsGame() |
| 1192 | { |
| 1193 | for(CTouchButton &TouchButton : m_vTouchButtons) |
| 1194 | { |
| 1195 | TouchButton.UpdateVisibilityGame(); |
| 1196 | } |
| 1197 | for(CTouchButton &TouchButton : m_vTouchButtons) |
| 1198 | { |
| 1199 | if(!TouchButton.IsVisible()) |
| 1200 | { |
| 1201 | continue; |
| 1202 | } |
| 1203 | TouchButton.UpdateBackgroundCorners(); |
| 1204 | TouchButton.UpdateScreenFromUnitRect(); |
| 1205 | TouchButton.Render(); |
| 1206 | } |
| 1207 | } |
| 1208 | |
| 1209 | vec2 CTouchControls::CalculateScreenSize() const |
| 1210 | { |
| 1211 | const float ScreenHeight = 400.0f * 3.0f; |
| 1212 | const float ScreenWidth = ScreenHeight * Graphics()->ScreenAspect(); |
| 1213 | return vec2(ScreenWidth, ScreenHeight); |
| 1214 | } |
| 1215 | |
| 1216 | bool CTouchControls::ParseConfiguration(const void *pFileData, unsigned FileLength) |
| 1217 | { |
| 1218 | json_settings JsonSettings{}; |
| 1219 | char aError[256]; |
| 1220 | json_value *pConfiguration = json_parse_ex(settings: &JsonSettings, json: static_cast<const json_char *>(pFileData), length: FileLength, error: aError); |
| 1221 | |
| 1222 | if(pConfiguration == nullptr) |
| 1223 | { |
| 1224 | log_error("touch_controls" , "Failed to parse configuration (invalid json): '%s'" , aError); |
| 1225 | return false; |
| 1226 | } |
| 1227 | if(pConfiguration->type != json_object) |
| 1228 | { |
| 1229 | log_error("touch_controls" , "Failed to parse configuration: root must be an object" ); |
| 1230 | json_value_free(pConfiguration); |
| 1231 | return false; |
| 1232 | } |
| 1233 | |
| 1234 | std::optional<EDirectTouchIngameMode> ParsedDirectTouchIngame = ParseDirectTouchIngameMode(pModeValue: &(*pConfiguration)["direct-touch-ingame" ]); |
| 1235 | if(!ParsedDirectTouchIngame.has_value()) |
| 1236 | { |
| 1237 | json_value_free(pConfiguration); |
| 1238 | return false; |
| 1239 | } |
| 1240 | |
| 1241 | std::optional<EDirectTouchSpectateMode> ParsedDirectTouchSpectate = ParseDirectTouchSpectateMode(pModeValue: &(*pConfiguration)["direct-touch-spectate" ]); |
| 1242 | if(!ParsedDirectTouchSpectate.has_value()) |
| 1243 | { |
| 1244 | json_value_free(pConfiguration); |
| 1245 | return false; |
| 1246 | } |
| 1247 | |
| 1248 | std::optional<ColorRGBA> ParsedBackgroundColorInactive = |
| 1249 | ParseColor(pColorValue: &(*pConfiguration)["background-color-inactive" ], pAttributeName: "background-color-inactive" , DefaultColor: ColorRGBA(0.0f, 0.0f, 0.0f, 0.25f)); |
| 1250 | if(!ParsedBackgroundColorInactive.has_value()) |
| 1251 | { |
| 1252 | json_value_free(pConfiguration); |
| 1253 | return false; |
| 1254 | } |
| 1255 | |
| 1256 | std::optional<ColorRGBA> ParsedBackgroundColorActive = |
| 1257 | ParseColor(pColorValue: &(*pConfiguration)["background-color-active" ], pAttributeName: "background-color-active" , DefaultColor: ColorRGBA(0.2f, 0.2f, 0.2f, 0.25f)); |
| 1258 | if(!ParsedBackgroundColorActive.has_value()) |
| 1259 | { |
| 1260 | json_value_free(pConfiguration); |
| 1261 | return false; |
| 1262 | } |
| 1263 | |
| 1264 | const json_value &TouchButtons = (*pConfiguration)["touch-buttons" ]; |
| 1265 | if(TouchButtons.type != json_array) |
| 1266 | { |
| 1267 | log_error("touch_controls" , "Failed to parse configuration: attribute 'touch-buttons' must specify an array" ); |
| 1268 | json_value_free(pConfiguration); |
| 1269 | return false; |
| 1270 | } |
| 1271 | |
| 1272 | std::vector<CTouchButton> vParsedTouchButtons; |
| 1273 | vParsedTouchButtons.reserve(n: TouchButtons.u.array.length); |
| 1274 | for(unsigned ButtonIndex = 0; ButtonIndex < TouchButtons.u.array.length; ++ButtonIndex) |
| 1275 | { |
| 1276 | std::optional<CTouchButton> ParsedButton = ParseButton(pButtonObject: &TouchButtons[ButtonIndex]); |
| 1277 | if(!ParsedButton.has_value()) |
| 1278 | { |
| 1279 | log_error("touch_controls" , "Failed to parse configuration: could not parse button at index '%d'" , ButtonIndex); |
| 1280 | json_value_free(pConfiguration); |
| 1281 | return false; |
| 1282 | } |
| 1283 | |
| 1284 | vParsedTouchButtons.push_back(x: std::move(ParsedButton.value())); |
| 1285 | } |
| 1286 | |
| 1287 | // Parsing successful. Apply parsed configuration. |
| 1288 | m_DirectTouchIngame = ParsedDirectTouchIngame.value(); |
| 1289 | m_DirectTouchSpectate = ParsedDirectTouchSpectate.value(); |
| 1290 | m_BackgroundColorInactive = ParsedBackgroundColorInactive.value(); |
| 1291 | m_BackgroundColorActive = ParsedBackgroundColorActive.value(); |
| 1292 | |
| 1293 | m_vTouchButtons = std::move(vParsedTouchButtons); |
| 1294 | for(CTouchButton &TouchButton : m_vTouchButtons) |
| 1295 | { |
| 1296 | TouchButton.UpdatePointers(); |
| 1297 | TouchButton.UpdateScreenFromUnitRect(); |
| 1298 | } |
| 1299 | |
| 1300 | json_value_free(pConfiguration); |
| 1301 | |
| 1302 | // If successfully parsing buttons, deselect it. |
| 1303 | m_pSelectedButton = nullptr; |
| 1304 | m_pSampleButton = nullptr; |
| 1305 | m_UnsavedChanges = false; |
| 1306 | |
| 1307 | return true; |
| 1308 | } |
| 1309 | |
| 1310 | std::optional<CTouchControls::EDirectTouchIngameMode> CTouchControls::ParseDirectTouchIngameMode(const json_value *pModeValue) |
| 1311 | { |
| 1312 | // TODO: Remove json_boolean backwards compatibility |
| 1313 | const json_value &DirectTouchIngame = *pModeValue; |
| 1314 | if(DirectTouchIngame.type != json_boolean && DirectTouchIngame.type != json_string) |
| 1315 | { |
| 1316 | log_error("touch_controls" , "Failed to parse configuration: attribute 'direct-touch-ingame' must specify a string" ); |
| 1317 | return {}; |
| 1318 | } |
| 1319 | if(DirectTouchIngame.type == json_boolean) |
| 1320 | { |
| 1321 | return DirectTouchIngame.u.boolean ? EDirectTouchIngameMode::ACTION : EDirectTouchIngameMode::DISABLED; |
| 1322 | } |
| 1323 | EDirectTouchIngameMode ParsedDirectTouchIngame = EDirectTouchIngameMode::NUM_STATES; |
| 1324 | for(int CurrentMode = (int)EDirectTouchIngameMode::DISABLED; CurrentMode < (int)EDirectTouchIngameMode::NUM_STATES; ++CurrentMode) |
| 1325 | { |
| 1326 | if(str_comp(a: DirectTouchIngame.u.string.ptr, b: DIRECT_TOUCH_INGAME_MODE_NAMES[CurrentMode]) == 0) |
| 1327 | { |
| 1328 | ParsedDirectTouchIngame = (EDirectTouchIngameMode)CurrentMode; |
| 1329 | break; |
| 1330 | } |
| 1331 | } |
| 1332 | if(ParsedDirectTouchIngame == EDirectTouchIngameMode::NUM_STATES) |
| 1333 | { |
| 1334 | log_error("touch_controls" , "Failed to parse configuration: attribute 'direct-touch-ingame' specifies unknown value '%s'" , DirectTouchIngame.u.string.ptr); |
| 1335 | return {}; |
| 1336 | } |
| 1337 | return ParsedDirectTouchIngame; |
| 1338 | } |
| 1339 | |
| 1340 | std::optional<CTouchControls::EDirectTouchSpectateMode> CTouchControls::ParseDirectTouchSpectateMode(const json_value *pModeValue) |
| 1341 | { |
| 1342 | // TODO: Remove json_boolean backwards compatibility |
| 1343 | const json_value &DirectTouchSpectate = *pModeValue; |
| 1344 | if(DirectTouchSpectate.type != json_boolean && DirectTouchSpectate.type != json_string) |
| 1345 | { |
| 1346 | log_error("touch_controls" , "Failed to parse configuration: attribute 'direct-touch-spectate' must specify a string" ); |
| 1347 | return {}; |
| 1348 | } |
| 1349 | if(DirectTouchSpectate.type == json_boolean) |
| 1350 | { |
| 1351 | return DirectTouchSpectate.u.boolean ? EDirectTouchSpectateMode::AIM : EDirectTouchSpectateMode::DISABLED; |
| 1352 | } |
| 1353 | EDirectTouchSpectateMode ParsedDirectTouchSpectate = EDirectTouchSpectateMode::NUM_STATES; |
| 1354 | for(int CurrentMode = (int)EDirectTouchSpectateMode::DISABLED; CurrentMode < (int)EDirectTouchSpectateMode::NUM_STATES; ++CurrentMode) |
| 1355 | { |
| 1356 | if(str_comp(a: DirectTouchSpectate.u.string.ptr, b: DIRECT_TOUCH_SPECTATE_MODE_NAMES[CurrentMode]) == 0) |
| 1357 | { |
| 1358 | ParsedDirectTouchSpectate = (EDirectTouchSpectateMode)CurrentMode; |
| 1359 | break; |
| 1360 | } |
| 1361 | } |
| 1362 | if(ParsedDirectTouchSpectate == EDirectTouchSpectateMode::NUM_STATES) |
| 1363 | { |
| 1364 | log_error("touch_controls" , "Failed to parse configuration: attribute 'direct-touch-spectate' specifies unknown value '%s'" , DirectTouchSpectate.u.string.ptr); |
| 1365 | return {}; |
| 1366 | } |
| 1367 | return ParsedDirectTouchSpectate; |
| 1368 | } |
| 1369 | |
| 1370 | std::optional<ColorRGBA> CTouchControls::ParseColor(const json_value *pColorValue, const char *pAttributeName, std::optional<ColorRGBA> DefaultColor) const |
| 1371 | { |
| 1372 | const json_value &Color = *pColorValue; |
| 1373 | if(Color.type == json_none && DefaultColor.has_value()) |
| 1374 | { |
| 1375 | return DefaultColor; |
| 1376 | } |
| 1377 | if(Color.type != json_string) |
| 1378 | { |
| 1379 | log_error("touch_controls" , "Failed to parse configuration: attribute '%s' must specify a string" , pAttributeName); |
| 1380 | return {}; |
| 1381 | } |
| 1382 | std::optional<ColorRGBA> ParsedColor = color_parse<ColorRGBA>(pStr: Color.u.string.ptr); |
| 1383 | if(!ParsedColor.has_value()) |
| 1384 | { |
| 1385 | log_error("touch_controls" , "Failed to parse configuration: attribute '%s' specifies invalid color value '%s'" , pAttributeName, Color.u.string.ptr); |
| 1386 | return {}; |
| 1387 | } |
| 1388 | return ParsedColor; |
| 1389 | } |
| 1390 | |
| 1391 | std::optional<CTouchControls::CTouchButton> CTouchControls::ParseButton(const json_value *pButtonObject) |
| 1392 | { |
| 1393 | const json_value &ButtonObject = *pButtonObject; |
| 1394 | if(ButtonObject.type != json_object) |
| 1395 | { |
| 1396 | log_error("touch_controls" , "Failed to parse touch button: must be an object" ); |
| 1397 | return {}; |
| 1398 | } |
| 1399 | |
| 1400 | const auto &&ParsePositionSize = [&](const char *pAttribute, int &ParsedValue, int Min, int Max) { |
| 1401 | const json_value &AttributeValue = ButtonObject[pAttribute]; |
| 1402 | if(AttributeValue.type != json_integer || !in_range<json_int_t>(a: AttributeValue.u.integer, lower: Min, upper: Max)) |
| 1403 | { |
| 1404 | log_error("touch_controls" , "Failed to parse touch button: attribute '%s' must specify an integer between '%d' and '%d'" , pAttribute, Min, Max); |
| 1405 | return false; |
| 1406 | } |
| 1407 | ParsedValue = AttributeValue.u.integer; |
| 1408 | return true; |
| 1409 | }; |
| 1410 | CUnitRect ParsedUnitRect; |
| 1411 | if(!ParsePositionSize("w" , ParsedUnitRect.m_W, BUTTON_SIZE_MINIMUM, BUTTON_SIZE_MAXIMUM) || |
| 1412 | !ParsePositionSize("h" , ParsedUnitRect.m_H, BUTTON_SIZE_MINIMUM, BUTTON_SIZE_MAXIMUM)) |
| 1413 | { |
| 1414 | return {}; |
| 1415 | } |
| 1416 | if(!ParsePositionSize("x" , ParsedUnitRect.m_X, 0, BUTTON_SIZE_SCALE - ParsedUnitRect.m_W) || |
| 1417 | !ParsePositionSize("y" , ParsedUnitRect.m_Y, 0, BUTTON_SIZE_SCALE - ParsedUnitRect.m_H)) |
| 1418 | { |
| 1419 | return {}; |
| 1420 | } |
| 1421 | |
| 1422 | const json_value &Shape = ButtonObject["shape" ]; |
| 1423 | if(Shape.type != json_string) |
| 1424 | { |
| 1425 | log_error("touch_controls" , "Failed to parse touch button: attribute 'shape' must specify a string" ); |
| 1426 | return {}; |
| 1427 | } |
| 1428 | EButtonShape ParsedShape = EButtonShape::NUM_SHAPES; |
| 1429 | for(int CurrentShape = (int)EButtonShape::RECT; CurrentShape < (int)EButtonShape::NUM_SHAPES; ++CurrentShape) |
| 1430 | { |
| 1431 | if(str_comp(a: Shape.u.string.ptr, b: SHAPE_NAMES[CurrentShape]) == 0) |
| 1432 | { |
| 1433 | ParsedShape = (EButtonShape)CurrentShape; |
| 1434 | break; |
| 1435 | } |
| 1436 | } |
| 1437 | if(ParsedShape == EButtonShape::NUM_SHAPES) |
| 1438 | { |
| 1439 | log_error("touch_controls" , "Failed to parse touch button: attribute 'shape' specifies unknown value '%s'" , Shape.u.string.ptr); |
| 1440 | return {}; |
| 1441 | } |
| 1442 | |
| 1443 | const json_value &Visibilities = ButtonObject["visibilities" ]; |
| 1444 | if(Visibilities.type != json_array) |
| 1445 | { |
| 1446 | log_error("touch_controls" , "Failed to parse touch button: attribute 'visibilities' must specify an array" ); |
| 1447 | return {}; |
| 1448 | } |
| 1449 | std::vector<CButtonVisibility> vParsedVisibilities; |
| 1450 | vParsedVisibilities.reserve(n: Visibilities.u.array.length); |
| 1451 | for(unsigned VisibilityIndex = 0; VisibilityIndex < Visibilities.u.array.length; ++VisibilityIndex) |
| 1452 | { |
| 1453 | const json_value &Visibility = Visibilities[VisibilityIndex]; |
| 1454 | if(Visibility.type != json_string) |
| 1455 | { |
| 1456 | log_error("touch_controls" , "Failed to parse touch button: attribute 'visibilities' does not specify string at index '%d'" , VisibilityIndex); |
| 1457 | return {}; |
| 1458 | } |
| 1459 | EButtonVisibility ParsedVisibility = EButtonVisibility::NUM_VISIBILITIES; |
| 1460 | const bool ParsedParity = Visibility.u.string.ptr[0] != '-'; |
| 1461 | const char *pVisibilityString = ParsedParity ? Visibility.u.string.ptr : &Visibility.u.string.ptr[1]; |
| 1462 | for(int CurrentVisibility = (int)EButtonVisibility::INGAME; CurrentVisibility < (int)EButtonVisibility::NUM_VISIBILITIES; ++CurrentVisibility) |
| 1463 | { |
| 1464 | if(str_comp(a: pVisibilityString, b: m_aVisibilityFunctions[CurrentVisibility].m_pId) == 0) |
| 1465 | { |
| 1466 | ParsedVisibility = (EButtonVisibility)CurrentVisibility; |
| 1467 | break; |
| 1468 | } |
| 1469 | } |
| 1470 | if(ParsedVisibility == EButtonVisibility::NUM_VISIBILITIES) |
| 1471 | { |
| 1472 | log_error("touch_controls" , "Failed to parse touch button: attribute 'visibilities' specifies unknown value '%s' at index '%d'" , pVisibilityString, VisibilityIndex); |
| 1473 | return {}; |
| 1474 | } |
| 1475 | const bool VisibilityAlreadyUsed = std::any_of(first: vParsedVisibilities.begin(), last: vParsedVisibilities.end(), pred: [&](CButtonVisibility OtherParsedVisibility) { |
| 1476 | return OtherParsedVisibility.m_Type == ParsedVisibility; |
| 1477 | }); |
| 1478 | if(VisibilityAlreadyUsed) |
| 1479 | { |
| 1480 | log_error("touch_controls" , "Failed to parse touch button: attribute 'visibilities' specifies duplicate value '%s' at '%d'" , pVisibilityString, VisibilityIndex); |
| 1481 | return {}; |
| 1482 | } |
| 1483 | vParsedVisibilities.emplace_back(args&: ParsedVisibility, args: ParsedParity); |
| 1484 | } |
| 1485 | |
| 1486 | std::unique_ptr<CTouchButtonBehavior> pParsedBehavior = ParseBehavior(pBehaviorObject: &ButtonObject["behavior" ]); |
| 1487 | if(pParsedBehavior == nullptr) |
| 1488 | { |
| 1489 | log_error("touch_controls" , "Failed to parse touch button: failed to parse attribute 'behavior' (see details above)" ); |
| 1490 | return {}; |
| 1491 | } |
| 1492 | |
| 1493 | CTouchButton Button(this); |
| 1494 | Button.m_UnitRect = ParsedUnitRect; |
| 1495 | Button.m_Shape = ParsedShape; |
| 1496 | Button.m_vVisibilities = std::move(vParsedVisibilities); |
| 1497 | Button.m_pBehavior = std::move(pParsedBehavior); |
| 1498 | return Button; |
| 1499 | } |
| 1500 | |
| 1501 | std::unique_ptr<CTouchControls::CTouchButtonBehavior> CTouchControls::ParseBehavior(const json_value *pBehaviorObject) |
| 1502 | { |
| 1503 | const json_value &BehaviorObject = *pBehaviorObject; |
| 1504 | if(BehaviorObject.type != json_object) |
| 1505 | { |
| 1506 | log_error("touch_controls" , "Failed to parse touch button behavior: must be an object" ); |
| 1507 | return nullptr; |
| 1508 | } |
| 1509 | |
| 1510 | const json_value &BehaviorType = BehaviorObject["type" ]; |
| 1511 | if(BehaviorType.type != json_string) |
| 1512 | { |
| 1513 | log_error("touch_controls" , "Failed to parse touch button behavior: attribute 'type' must specify a string" ); |
| 1514 | return nullptr; |
| 1515 | } |
| 1516 | |
| 1517 | if(str_comp(a: BehaviorType.u.string.ptr, b: CPredefinedTouchButtonBehavior::BEHAVIOR_TYPE) == 0) |
| 1518 | { |
| 1519 | return ParsePredefinedBehavior(pBehaviorObject: &BehaviorObject); |
| 1520 | } |
| 1521 | else if(str_comp(a: BehaviorType.u.string.ptr, b: CBindTouchButtonBehavior::BEHAVIOR_TYPE) == 0) |
| 1522 | { |
| 1523 | return ParseBindBehavior(pBehaviorObject: &BehaviorObject); |
| 1524 | } |
| 1525 | else if(str_comp(a: BehaviorType.u.string.ptr, b: CBindToggleTouchButtonBehavior::BEHAVIOR_TYPE) == 0) |
| 1526 | { |
| 1527 | return ParseBindToggleBehavior(pBehaviorObject: &BehaviorObject); |
| 1528 | } |
| 1529 | else |
| 1530 | { |
| 1531 | log_error("touch_controls" , "Failed to parse touch button behavior: attribute 'type' specifies unknown value '%s'" , BehaviorType.u.string.ptr); |
| 1532 | return nullptr; |
| 1533 | } |
| 1534 | } |
| 1535 | |
| 1536 | std::unique_ptr<CTouchControls::CPredefinedTouchButtonBehavior> CTouchControls::ParsePredefinedBehavior(const json_value *pBehaviorObject) |
| 1537 | { |
| 1538 | const json_value &BehaviorObject = *pBehaviorObject; |
| 1539 | const json_value &PredefinedId = BehaviorObject["id" ]; |
| 1540 | if(PredefinedId.type != json_string) |
| 1541 | { |
| 1542 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s': attribute 'id' must specify a string" , CPredefinedTouchButtonBehavior::BEHAVIOR_TYPE); |
| 1543 | return nullptr; |
| 1544 | } |
| 1545 | |
| 1546 | class CBehaviorFactory |
| 1547 | { |
| 1548 | public: |
| 1549 | const char *m_pId; |
| 1550 | std::function<std::unique_ptr<CPredefinedTouchButtonBehavior>(const json_value *pBehaviorObject)> m_Factory; |
| 1551 | }; |
| 1552 | static const CBehaviorFactory BEHAVIOR_FACTORIES[] = { |
| 1553 | {.m_pId: CIngameMenuTouchButtonBehavior::BEHAVIOR_ID, .m_Factory: [](const json_value *pBehavior) { return std::make_unique<CIngameMenuTouchButtonBehavior>(); }}, |
| 1554 | {.m_pId: CExtraMenuTouchButtonBehavior::BEHAVIOR_ID, .m_Factory: [&](const json_value *pBehavior) { return ParseExtraMenuBehavior(pBehaviorObject: pBehavior); }}, |
| 1555 | {.m_pId: CEmoticonTouchButtonBehavior::BEHAVIOR_ID, .m_Factory: [](const json_value *pBehavior) { return std::make_unique<CEmoticonTouchButtonBehavior>(); }}, |
| 1556 | {.m_pId: CSpectateTouchButtonBehavior::BEHAVIOR_ID, .m_Factory: [](const json_value *pBehavior) { return std::make_unique<CSpectateTouchButtonBehavior>(); }}, |
| 1557 | {.m_pId: CSwapActionTouchButtonBehavior::BEHAVIOR_ID, .m_Factory: [](const json_value *pBehavior) { return std::make_unique<CSwapActionTouchButtonBehavior>(); }}, |
| 1558 | {.m_pId: CUseActionTouchButtonBehavior::BEHAVIOR_ID, .m_Factory: [](const json_value *pBehavior) { return std::make_unique<CUseActionTouchButtonBehavior>(); }}, |
| 1559 | {.m_pId: CJoystickActionTouchButtonBehavior::BEHAVIOR_ID, .m_Factory: [](const json_value *pBehavior) { return std::make_unique<CJoystickActionTouchButtonBehavior>(); }}, |
| 1560 | {.m_pId: CJoystickAimTouchButtonBehavior::BEHAVIOR_ID, .m_Factory: [](const json_value *pBehavior) { return std::make_unique<CJoystickAimTouchButtonBehavior>(); }}, |
| 1561 | {.m_pId: CJoystickFireTouchButtonBehavior::BEHAVIOR_ID, .m_Factory: [](const json_value *pBehavior) { return std::make_unique<CJoystickFireTouchButtonBehavior>(); }}, |
| 1562 | {.m_pId: CJoystickHookTouchButtonBehavior::BEHAVIOR_ID, .m_Factory: [](const json_value *pBehavior) { return std::make_unique<CJoystickHookTouchButtonBehavior>(); }}}; |
| 1563 | for(const CBehaviorFactory &BehaviorFactory : BEHAVIOR_FACTORIES) |
| 1564 | { |
| 1565 | if(str_comp(a: PredefinedId.u.string.ptr, b: BehaviorFactory.m_pId) == 0) |
| 1566 | { |
| 1567 | return BehaviorFactory.m_Factory(&BehaviorObject); |
| 1568 | } |
| 1569 | } |
| 1570 | |
| 1571 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s': attribute 'id' specifies unknown value '%s'" , CPredefinedTouchButtonBehavior::BEHAVIOR_TYPE, PredefinedId.u.string.ptr); |
| 1572 | return nullptr; |
| 1573 | } |
| 1574 | |
| 1575 | std::unique_ptr<CTouchControls::CExtraMenuTouchButtonBehavior> CTouchControls::(const json_value *pBehaviorObject) |
| 1576 | { |
| 1577 | const json_value &BehaviorObject = *pBehaviorObject; |
| 1578 | const json_value & = BehaviorObject["number" ]; |
| 1579 | // TODO: Remove json_none backwards compatibility |
| 1580 | if(MenuNumber.type != json_none && (MenuNumber.type != json_integer || !in_range<json_int_t>(a: MenuNumber.u.integer, lower: 1, upper: MAX_EXTRA_MENU_NUMBER))) |
| 1581 | { |
| 1582 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s' and ID '%s': attribute 'number' must specify an integer between '%d' and '%d'" , |
| 1583 | CPredefinedTouchButtonBehavior::BEHAVIOR_TYPE, CExtraMenuTouchButtonBehavior::BEHAVIOR_ID, 1, MAX_EXTRA_MENU_NUMBER); |
| 1584 | return nullptr; |
| 1585 | } |
| 1586 | int = MenuNumber.type == json_none ? 0 : (MenuNumber.u.integer - 1); |
| 1587 | |
| 1588 | return std::make_unique<CExtraMenuTouchButtonBehavior>(args&: ParsedMenuNumber); |
| 1589 | } |
| 1590 | |
| 1591 | std::unique_ptr<CTouchControls::CBindTouchButtonBehavior> CTouchControls::ParseBindBehavior(const json_value *pBehaviorObject) |
| 1592 | { |
| 1593 | const json_value &BehaviorObject = *pBehaviorObject; |
| 1594 | const json_value &Label = BehaviorObject["label" ]; |
| 1595 | if(Label.type != json_string) |
| 1596 | { |
| 1597 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s': attribute 'label' must specify a string" , CBindTouchButtonBehavior::BEHAVIOR_TYPE); |
| 1598 | return nullptr; |
| 1599 | } |
| 1600 | |
| 1601 | const json_value &LabelType = BehaviorObject["label-type" ]; |
| 1602 | if(LabelType.type != json_string && LabelType.type != json_none) |
| 1603 | { |
| 1604 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s': attribute 'label-type' must specify a string" , CBindTouchButtonBehavior::BEHAVIOR_TYPE); |
| 1605 | return {}; |
| 1606 | } |
| 1607 | CButtonLabel::EType ParsedLabelType = CButtonLabel::EType::NUM_TYPES; |
| 1608 | if(LabelType.type == json_none) |
| 1609 | { |
| 1610 | ParsedLabelType = CButtonLabel::EType::PLAIN; |
| 1611 | } |
| 1612 | else |
| 1613 | { |
| 1614 | for(int CurrentType = (int)CButtonLabel::EType::PLAIN; CurrentType < (int)CButtonLabel::EType::NUM_TYPES; ++CurrentType) |
| 1615 | { |
| 1616 | if(str_comp(a: LabelType.u.string.ptr, b: LABEL_TYPE_NAMES[CurrentType]) == 0) |
| 1617 | { |
| 1618 | ParsedLabelType = (CButtonLabel::EType)CurrentType; |
| 1619 | break; |
| 1620 | } |
| 1621 | } |
| 1622 | } |
| 1623 | if(ParsedLabelType == CButtonLabel::EType::NUM_TYPES) |
| 1624 | { |
| 1625 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s': attribute 'label-type' specifies unknown value '%s'" , CBindTouchButtonBehavior::BEHAVIOR_TYPE, LabelType.u.string.ptr); |
| 1626 | return {}; |
| 1627 | } |
| 1628 | |
| 1629 | const json_value &Command = BehaviorObject["command" ]; |
| 1630 | if(Command.type != json_string) |
| 1631 | { |
| 1632 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s': attribute 'command' must specify a string" , CBindTouchButtonBehavior::BEHAVIOR_TYPE); |
| 1633 | return nullptr; |
| 1634 | } |
| 1635 | |
| 1636 | return std::make_unique<CBindTouchButtonBehavior>(args: Label.u.string.ptr, args&: ParsedLabelType, args: Command.u.string.ptr); |
| 1637 | } |
| 1638 | |
| 1639 | std::unique_ptr<CTouchControls::CBindToggleTouchButtonBehavior> CTouchControls::ParseBindToggleBehavior(const json_value *pBehaviorObject) |
| 1640 | { |
| 1641 | const json_value &CommandsObject = (*pBehaviorObject)["commands" ]; |
| 1642 | if(CommandsObject.type != json_array || CommandsObject.u.array.length < 2) |
| 1643 | { |
| 1644 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s': attribute 'commands' must specify an array with at least 2 entries" , CBindToggleTouchButtonBehavior::BEHAVIOR_TYPE); |
| 1645 | return {}; |
| 1646 | } |
| 1647 | |
| 1648 | std::vector<CTouchControls::CBindToggleTouchButtonBehavior::CCommand> vCommands; |
| 1649 | vCommands.reserve(n: CommandsObject.u.array.length); |
| 1650 | for(unsigned CommandIndex = 0; CommandIndex < CommandsObject.u.array.length; ++CommandIndex) |
| 1651 | { |
| 1652 | const json_value &CommandObject = CommandsObject[CommandIndex]; |
| 1653 | if(CommandObject.type != json_object) |
| 1654 | { |
| 1655 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s': failed to parse command at index '%d': attribute 'commands' must specify an array of objects" , CBindToggleTouchButtonBehavior::BEHAVIOR_TYPE, CommandIndex); |
| 1656 | return nullptr; |
| 1657 | } |
| 1658 | |
| 1659 | const json_value &Label = CommandObject["label" ]; |
| 1660 | if(Label.type != json_string) |
| 1661 | { |
| 1662 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s': failed to parse command at index '%d': attribute 'label' must specify a string" , CBindToggleTouchButtonBehavior::BEHAVIOR_TYPE, CommandIndex); |
| 1663 | return nullptr; |
| 1664 | } |
| 1665 | |
| 1666 | const json_value &LabelType = CommandObject["label-type" ]; |
| 1667 | if(LabelType.type != json_string && LabelType.type != json_none) |
| 1668 | { |
| 1669 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s': failed to parse command at index '%d': attribute 'label-type' must specify a string" , CBindToggleTouchButtonBehavior::BEHAVIOR_TYPE, CommandIndex); |
| 1670 | return {}; |
| 1671 | } |
| 1672 | CButtonLabel::EType ParsedLabelType = CButtonLabel::EType::NUM_TYPES; |
| 1673 | if(LabelType.type == json_none) |
| 1674 | { |
| 1675 | ParsedLabelType = CButtonLabel::EType::PLAIN; |
| 1676 | } |
| 1677 | else |
| 1678 | { |
| 1679 | for(int CurrentType = (int)CButtonLabel::EType::PLAIN; CurrentType < (int)CButtonLabel::EType::NUM_TYPES; ++CurrentType) |
| 1680 | { |
| 1681 | if(str_comp(a: LabelType.u.string.ptr, b: LABEL_TYPE_NAMES[CurrentType]) == 0) |
| 1682 | { |
| 1683 | ParsedLabelType = (CButtonLabel::EType)CurrentType; |
| 1684 | break; |
| 1685 | } |
| 1686 | } |
| 1687 | } |
| 1688 | if(ParsedLabelType == CButtonLabel::EType::NUM_TYPES) |
| 1689 | { |
| 1690 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s': failed to parse command at index '%d': attribute 'label-type' specifies unknown value '%s'" , CBindToggleTouchButtonBehavior::BEHAVIOR_TYPE, CommandIndex, LabelType.u.string.ptr); |
| 1691 | return {}; |
| 1692 | } |
| 1693 | |
| 1694 | const json_value &Command = CommandObject["command" ]; |
| 1695 | if(Command.type != json_string) |
| 1696 | { |
| 1697 | log_error("touch_controls" , "Failed to parse touch button behavior of type '%s': failed to parse command at index '%d': attribute 'command' must specify a string" , CBindToggleTouchButtonBehavior::BEHAVIOR_TYPE, CommandIndex); |
| 1698 | return nullptr; |
| 1699 | } |
| 1700 | vCommands.emplace_back(args: Label.u.string.ptr, args&: ParsedLabelType, args: Command.u.string.ptr); |
| 1701 | } |
| 1702 | return std::make_unique<CBindToggleTouchButtonBehavior>(args: std::move(vCommands)); |
| 1703 | } |
| 1704 | |
| 1705 | void CTouchControls::WriteConfiguration(CJsonWriter *pWriter) |
| 1706 | { |
| 1707 | pWriter->BeginObject(); |
| 1708 | |
| 1709 | pWriter->WriteAttribute(pName: "direct-touch-ingame" ); |
| 1710 | pWriter->WriteStrValue(pValue: DIRECT_TOUCH_INGAME_MODE_NAMES[(int)m_DirectTouchIngame]); |
| 1711 | |
| 1712 | pWriter->WriteAttribute(pName: "direct-touch-spectate" ); |
| 1713 | pWriter->WriteStrValue(pValue: DIRECT_TOUCH_SPECTATE_MODE_NAMES[(int)m_DirectTouchSpectate]); |
| 1714 | |
| 1715 | char aColor[9]; |
| 1716 | str_format(buffer: aColor, buffer_size: sizeof(aColor), format: "%08X" , m_BackgroundColorInactive.PackAlphaLast()); |
| 1717 | pWriter->WriteAttribute(pName: "background-color-inactive" ); |
| 1718 | pWriter->WriteStrValue(pValue: aColor); |
| 1719 | |
| 1720 | str_format(buffer: aColor, buffer_size: sizeof(aColor), format: "%08X" , m_BackgroundColorActive.PackAlphaLast()); |
| 1721 | pWriter->WriteAttribute(pName: "background-color-active" ); |
| 1722 | pWriter->WriteStrValue(pValue: aColor); |
| 1723 | |
| 1724 | pWriter->WriteAttribute(pName: "touch-buttons" ); |
| 1725 | pWriter->BeginArray(); |
| 1726 | for(CTouchButton &TouchButton : m_vTouchButtons) |
| 1727 | { |
| 1728 | TouchButton.WriteToConfiguration(pWriter); |
| 1729 | } |
| 1730 | pWriter->EndArray(); |
| 1731 | |
| 1732 | pWriter->EndObject(); |
| 1733 | } |
| 1734 | |
| 1735 | // This is called when the checkbox "Edit touch controls" is selected, so virtual visibility could be set as the real visibility on entering. |
| 1736 | void CTouchControls::ResetVirtualVisibilities() |
| 1737 | { |
| 1738 | // Update virtual visibilities. |
| 1739 | for(int Visibility = (int)EButtonVisibility::INGAME; Visibility < (int)EButtonVisibility::NUM_VISIBILITIES; ++Visibility) |
| 1740 | m_aVirtualVisibilities[Visibility] = m_aVisibilityFunctions[Visibility].m_Function(); |
| 1741 | } |
| 1742 | |
| 1743 | void CTouchControls::UpdateButtonsEditor(const std::vector<IInput::CTouchFingerState> &vTouchFingerStates) |
| 1744 | { |
| 1745 | std::vector<CUnitRect> vVisibleButtonRects; |
| 1746 | const vec2 ScreenSize = CalculateScreenSize(); |
| 1747 | bool LongPress = false; |
| 1748 | for(CTouchButton &TouchButton : m_vTouchButtons) |
| 1749 | { |
| 1750 | TouchButton.UpdateVisibilityEditor(); |
| 1751 | } |
| 1752 | |
| 1753 | if(vTouchFingerStates.empty()) |
| 1754 | m_PreventSaving = false; |
| 1755 | |
| 1756 | // Remove if the finger deleted has released. |
| 1757 | if(!m_vDeletedFingerState.empty()) |
| 1758 | { |
| 1759 | const auto &Remove = std::remove_if(first: m_vDeletedFingerState.begin(), last: m_vDeletedFingerState.end(), pred: [&vTouchFingerStates](const auto &TargetState) { |
| 1760 | return std::none_of(vTouchFingerStates.begin(), vTouchFingerStates.end(), [&](const auto &State) { |
| 1761 | return State.m_Finger == TargetState.m_Finger; |
| 1762 | }); |
| 1763 | }); |
| 1764 | m_vDeletedFingerState.erase(first: Remove, last: m_vDeletedFingerState.end()); |
| 1765 | } |
| 1766 | // Delete fingers if they are press later. So they cant be the longpress finger. |
| 1767 | if(vTouchFingerStates.size() > 1) |
| 1768 | { |
| 1769 | std::for_each(first: vTouchFingerStates.begin() + 1, last: vTouchFingerStates.end(), f: [&](const auto &State) { |
| 1770 | m_vDeletedFingerState.push_back(State); |
| 1771 | }); |
| 1772 | } |
| 1773 | |
| 1774 | // If released, and there is finger on screen, and the "first finger" is not deleted(new finger), then it can be a LongPress candidate. |
| 1775 | if(!vTouchFingerStates.empty() && !std::any_of(first: m_vDeletedFingerState.begin(), last: m_vDeletedFingerState.end(), pred: [&vTouchFingerStates](const auto &State) { |
| 1776 | return vTouchFingerStates[0].m_Finger == State.m_Finger; |
| 1777 | })) |
| 1778 | { |
| 1779 | // If has different finger, reset the accumulated delta. |
| 1780 | if(m_LongPressFingerState.has_value() && (*m_LongPressFingerState).m_Finger != vTouchFingerStates[0].m_Finger) |
| 1781 | m_AccumulatedDelta = vec2(0.0f, 0.0f); |
| 1782 | // Update the LongPress candidate state. |
| 1783 | m_LongPressFingerState = vTouchFingerStates[0]; |
| 1784 | } |
| 1785 | // If no suitable finger for long press, then clear it. |
| 1786 | else |
| 1787 | { |
| 1788 | m_LongPressFingerState = std::nullopt; |
| 1789 | } |
| 1790 | |
| 1791 | // Find long press button. LongPress == true means the first fingerstate long pressed. |
| 1792 | if(m_LongPressFingerState.has_value()) |
| 1793 | { |
| 1794 | m_AccumulatedDelta += (*m_LongPressFingerState).m_Delta; |
| 1795 | // If slided, then delete. |
| 1796 | if(length(a: m_AccumulatedDelta) > 0.005f) |
| 1797 | { |
| 1798 | m_AccumulatedDelta = vec2(0.0f, 0.0f); |
| 1799 | m_vDeletedFingerState.push_back(x: *m_LongPressFingerState); |
| 1800 | m_LongPressFingerState = std::nullopt; |
| 1801 | m_PreventSaving = true; |
| 1802 | } |
| 1803 | // Till now, this else contains: if the finger hasn't slided, have no fingers that remain pressed down when it pressed, hasn't been a longpress already, the candidate is always the first finger. |
| 1804 | else |
| 1805 | { |
| 1806 | const auto Now = time_get_nanoseconds(); |
| 1807 | if(!m_PreventSaving && Now - (*m_LongPressFingerState).m_PressTime > LONG_TOUCH_DURATION) |
| 1808 | { |
| 1809 | LongPress = true; |
| 1810 | m_vDeletedFingerState.push_back(x: *m_LongPressFingerState); |
| 1811 | // LongPress will be used this frame for sure, so reset delta. |
| 1812 | m_AccumulatedDelta = vec2(0.0f, 0.0f); |
| 1813 | } |
| 1814 | } |
| 1815 | } |
| 1816 | |
| 1817 | // Update active and zoom fingerstate. The first finger will be used for moving button. |
| 1818 | if(!vTouchFingerStates.empty()) |
| 1819 | m_ActiveFingerState = vTouchFingerStates[0]; |
| 1820 | else |
| 1821 | { |
| 1822 | m_ActiveFingerState = std::nullopt; |
| 1823 | if(m_pSampleButton != nullptr && m_ShownRect.has_value()) |
| 1824 | m_pSampleButton->m_UnitRect = (*m_ShownRect); |
| 1825 | } |
| 1826 | // Only the second finger will be used for zooming button. |
| 1827 | if(vTouchFingerStates.size() > 1) |
| 1828 | { |
| 1829 | // If zoom finger is pressed now, reset the zoom startpos |
| 1830 | if(!m_ZoomFingerState.has_value()) |
| 1831 | m_ZoomStartPos = m_ActiveFingerState.value().m_Position - vTouchFingerStates[1].m_Position; |
| 1832 | m_ZoomFingerState = vTouchFingerStates[1]; |
| 1833 | m_PreventSaving = true; |
| 1834 | |
| 1835 | // If Zooming started, update it's x,y value so it's width and height could be calculated correctly. |
| 1836 | if(m_pSampleButton != nullptr && m_ShownRect.has_value()) |
| 1837 | { |
| 1838 | m_pSampleButton->m_UnitRect.m_X = m_ShownRect->m_X; |
| 1839 | m_pSampleButton->m_UnitRect.m_Y = m_ShownRect->m_Y; |
| 1840 | } |
| 1841 | } |
| 1842 | else |
| 1843 | { |
| 1844 | m_ZoomFingerState = std::nullopt; |
| 1845 | m_ZoomStartPos = vec2(0.0f, 0.0f); |
| 1846 | if(m_pSampleButton != nullptr && m_ShownRect.has_value()) |
| 1847 | { |
| 1848 | m_pSampleButton->m_UnitRect.m_W = m_ShownRect->m_W; |
| 1849 | m_pSampleButton->m_UnitRect.m_H = m_ShownRect->m_H; |
| 1850 | } |
| 1851 | } |
| 1852 | for(auto &TouchButton : m_vTouchButtons) |
| 1853 | { |
| 1854 | if(TouchButton.m_VisibilityCached) |
| 1855 | { |
| 1856 | if(m_pSelectedButton == &TouchButton) |
| 1857 | continue; |
| 1858 | // Only Long Pressed finger "in visible button" is used for selecting a button. |
| 1859 | if(LongPress && !vTouchFingerStates.empty() && TouchButton.IsInside(TouchPosition: (*m_LongPressFingerState).m_Position * ScreenSize)) |
| 1860 | { |
| 1861 | // If m_pSelectedButton changes, Confirm if saving changes, then change. |
| 1862 | // LongPress used. |
| 1863 | LongPress = false; |
| 1864 | // Note: Even after the popup is opened by ChangeSelectedButtonWhile..., the fingerstate still exists. So we have to add it to m_vDeletedFingerState. |
| 1865 | m_vDeletedFingerState.push_back(x: *m_LongPressFingerState); |
| 1866 | m_LongPressFingerState = std::nullopt; |
| 1867 | if(m_UnsavedChanges) |
| 1868 | { |
| 1869 | // Update sample button before saving, or sample button's position value might be not updated. |
| 1870 | if(m_pSampleButton != nullptr && m_ShownRect.has_value()) |
| 1871 | m_pSampleButton->m_UnitRect = *m_ShownRect; |
| 1872 | m_PopupParam.m_KeepMenuOpen = false; |
| 1873 | m_PopupParam.m_pOldSelectedButton = m_pSelectedButton; |
| 1874 | m_PopupParam.m_pNewSelectedButton = &TouchButton; |
| 1875 | m_PopupParam.m_PopupType = EPopupType::BUTTON_CHANGED; |
| 1876 | GameClient()->m_Menus.SetActive(true); |
| 1877 | // End the function. |
| 1878 | return; |
| 1879 | } |
| 1880 | m_pSelectedButton = &TouchButton; |
| 1881 | // Update illegal position when Long press the button. Or later it will keep saying unsavedchanges. |
| 1882 | if(IsRectOverlapping(MyRect: TouchButton.m_UnitRect, Shape: TouchButton.m_Shape)) |
| 1883 | { |
| 1884 | TouchButton.m_UnitRect = UpdatePosition(MyRect: TouchButton.m_UnitRect, Shape: TouchButton.m_Shape); |
| 1885 | m_UnsavedChanges = true; |
| 1886 | if(TouchButton.m_UnitRect.m_X == -1) |
| 1887 | { |
| 1888 | m_PopupParam.m_PopupType = EPopupType::NO_SPACE; |
| 1889 | m_PopupParam.m_KeepMenuOpen = true; |
| 1890 | GameClient()->m_Menus.SetActive(true); |
| 1891 | return; |
| 1892 | } |
| 1893 | TouchButton.UpdateScreenFromUnitRect(); |
| 1894 | } |
| 1895 | m_aIssueParam[(int)EIssueType::CACHE_SETTINGS].m_pTargetButton = m_pSelectedButton; |
| 1896 | m_aIssueParam[(int)EIssueType::CACHE_SETTINGS].m_Resolved = false; |
| 1897 | RemakeSampleButton(); |
| 1898 | UpdateSampleButton(SrcButton: *m_pSelectedButton); |
| 1899 | // Don't insert the long pressed button. It is selected button now. |
| 1900 | continue; |
| 1901 | } |
| 1902 | // Insert visible but not selected buttons. |
| 1903 | vVisibleButtonRects.emplace_back(args: CalculateHitbox(Rect: TouchButton.m_UnitRect, Shape: TouchButton.m_Shape)); |
| 1904 | } |
| 1905 | // If selected button not visible, unselect it. |
| 1906 | else if(m_pSelectedButton == &TouchButton && !GameClient()->m_Menus.IsActive()) |
| 1907 | { |
| 1908 | m_PopupParam.m_PopupType = EPopupType::BUTTON_INVISIBLE; |
| 1909 | GameClient()->m_Menus.SetActive(true); |
| 1910 | return; |
| 1911 | } |
| 1912 | } |
| 1913 | |
| 1914 | // Nothing left to do if no button selected. |
| 1915 | if(m_pSampleButton == nullptr) |
| 1916 | return; |
| 1917 | |
| 1918 | // If LongPress == true, LongPress finger has to be outside of all visible buttons.(Except m_pSampleButton. This button hasn't been checked) |
| 1919 | if(LongPress) |
| 1920 | { |
| 1921 | // LongPress should be set to false, but to pass clang-tidy check, this shouldn't be set now |
| 1922 | // LongPress = false; |
| 1923 | bool IsInside = CalculateScreenFromUnitRect(Unit: *m_ShownRect).Inside(Point: m_LongPressFingerState->m_Position * ScreenSize); |
| 1924 | m_vDeletedFingerState.push_back(x: *m_LongPressFingerState); |
| 1925 | m_LongPressFingerState = std::nullopt; |
| 1926 | if(m_UnsavedChanges && !IsInside) |
| 1927 | { |
| 1928 | m_pSampleButton->m_UnitRect = *m_ShownRect; |
| 1929 | m_PopupParam.m_pNewSelectedButton = nullptr; |
| 1930 | m_PopupParam.m_pOldSelectedButton = m_pSelectedButton; |
| 1931 | m_PopupParam.m_KeepMenuOpen = false; |
| 1932 | m_PopupParam.m_PopupType = EPopupType::BUTTON_CHANGED; |
| 1933 | GameClient()->m_Menus.SetActive(true); |
| 1934 | } |
| 1935 | else if(!IsInside) |
| 1936 | { |
| 1937 | m_UnsavedChanges = false; |
| 1938 | ResetButtonPointers(); |
| 1939 | // No need for caching settings issue. So the issue is set to finished. |
| 1940 | m_aIssueParam[(int)EIssueType::CACHE_SETTINGS].m_Resolved = true; |
| 1941 | m_aIssueParam[(int)EIssueType::SAVE_SETTINGS].m_Resolved = true; |
| 1942 | m_aIssueParam[(int)EIssueType::CACHE_POSITION].m_Resolved = true; |
| 1943 | } |
| 1944 | } |
| 1945 | |
| 1946 | if(m_pSampleButton != nullptr) |
| 1947 | { |
| 1948 | if(m_ActiveFingerState.has_value() && m_ZoomFingerState == std::nullopt) |
| 1949 | { |
| 1950 | vec2 UnitXYDelta = m_ActiveFingerState->m_Delta * BUTTON_SIZE_SCALE; |
| 1951 | m_pSampleButton->m_UnitRect.m_X += UnitXYDelta.x; |
| 1952 | m_pSampleButton->m_UnitRect.m_Y += UnitXYDelta.y; |
| 1953 | m_ShownRect = FindPositionXY(vVisibleButtonRects, MyRect: CalculateHitbox(Rect: m_pSampleButton->m_UnitRect, Shape: m_pSampleButton->m_Shape)); |
| 1954 | if(m_pSelectedButton != nullptr) |
| 1955 | { |
| 1956 | unsigned Movement = std::abs(x: m_pSelectedButton->m_UnitRect.m_X - m_ShownRect->m_X) + std::abs(x: m_pSelectedButton->m_UnitRect.m_Y - m_ShownRect->m_Y); |
| 1957 | if(Movement > 10000) |
| 1958 | { |
| 1959 | // Moved a lot, meaning changes made. |
| 1960 | m_UnsavedChanges = true; |
| 1961 | } |
| 1962 | } |
| 1963 | } |
| 1964 | else if(m_ActiveFingerState.has_value() && m_ZoomFingerState.has_value()) |
| 1965 | { |
| 1966 | m_ShownRect = m_pSampleButton->m_UnitRect; |
| 1967 | vec2 UnitWHDelta; |
| 1968 | UnitWHDelta.x = (std::abs(x: m_ActiveFingerState.value().m_Position.x - m_ZoomFingerState.value().m_Position.x) - std::abs(x: m_ZoomStartPos.x)) * BUTTON_SIZE_SCALE; |
| 1969 | UnitWHDelta.y = (std::abs(x: m_ActiveFingerState.value().m_Position.y - m_ZoomFingerState.value().m_Position.y) - std::abs(x: m_ZoomStartPos.y)) * BUTTON_SIZE_SCALE; |
| 1970 | m_ShownRect->m_W = m_pSampleButton->m_UnitRect.m_W + UnitWHDelta.x; |
| 1971 | m_ShownRect->m_H = m_pSampleButton->m_UnitRect.m_H + UnitWHDelta.y; |
| 1972 | m_ShownRect->m_W = std::clamp(val: m_ShownRect->m_W, lo: BUTTON_SIZE_MINIMUM, hi: BUTTON_SIZE_MAXIMUM); |
| 1973 | m_ShownRect->m_H = std::clamp(val: m_ShownRect->m_H, lo: BUTTON_SIZE_MINIMUM, hi: BUTTON_SIZE_MAXIMUM); |
| 1974 | if(m_ShownRect->m_W + m_ShownRect->m_X > BUTTON_SIZE_SCALE) |
| 1975 | m_ShownRect->m_W = BUTTON_SIZE_SCALE - m_ShownRect->m_X; |
| 1976 | if(m_ShownRect->m_H + m_ShownRect->m_Y > BUTTON_SIZE_SCALE) |
| 1977 | m_ShownRect->m_H = BUTTON_SIZE_SCALE - m_ShownRect->m_Y; |
| 1978 | // Clamp the biggest W and H so they won't overlap with other buttons. Known as "FindPositionWH". |
| 1979 | std::optional<int> BiggestW; |
| 1980 | std::optional<int> BiggestH; |
| 1981 | std::optional<int> LimitH, LimitW; |
| 1982 | for(const auto &Rect : vVisibleButtonRects) |
| 1983 | { |
| 1984 | // If Overlap |
| 1985 | if(!(Rect.m_X + Rect.m_W <= m_ShownRect->m_X || m_ShownRect->m_X + m_ShownRect->m_W <= Rect.m_X || Rect.m_Y + Rect.m_H <= m_ShownRect->m_Y || m_ShownRect->m_Y + m_ShownRect->m_H <= Rect.m_Y)) |
| 1986 | { |
| 1987 | // Calculate the biggest Height and Width it could have. |
| 1988 | LimitH = Rect.m_Y - m_ShownRect->m_Y; |
| 1989 | LimitW = Rect.m_X - m_ShownRect->m_X; |
| 1990 | if(LimitH < BUTTON_SIZE_MINIMUM) |
| 1991 | LimitH = std::nullopt; |
| 1992 | if(LimitW < BUTTON_SIZE_MINIMUM) |
| 1993 | LimitW = std::nullopt; |
| 1994 | if(LimitH.has_value() && LimitW.has_value()) |
| 1995 | { |
| 1996 | if(std::abs(x: *LimitH - m_ShownRect->m_H) < std::abs(x: *LimitW - m_ShownRect->m_W)) |
| 1997 | { |
| 1998 | BiggestH = std::min(a: *LimitH, b: BiggestH.value_or(u: BUTTON_SIZE_SCALE)); |
| 1999 | } |
| 2000 | else |
| 2001 | { |
| 2002 | BiggestW = std::min(a: *LimitW, b: BiggestW.value_or(u: BUTTON_SIZE_SCALE)); |
| 2003 | } |
| 2004 | } |
| 2005 | else |
| 2006 | { |
| 2007 | if(LimitH.has_value()) |
| 2008 | BiggestH = std::min(a: *LimitH, b: BiggestH.value_or(u: BUTTON_SIZE_SCALE)); |
| 2009 | else if(LimitW.has_value()) |
| 2010 | BiggestW = std::min(a: *LimitW, b: BiggestW.value_or(u: BUTTON_SIZE_SCALE)); |
| 2011 | else |
| 2012 | { |
| 2013 | /* |
| 2014 | * LimitH and W can be nullopt at the same time, because two buttons may be overlapping. |
| 2015 | * Holding for long press while another finger is pressed. |
| 2016 | * Then it will instantly enter zoom mode while buttons are overlapping with each other. |
| 2017 | */ |
| 2018 | m_ShownRect = FindPositionXY(vVisibleButtonRects, MyRect: CalculateHitbox(Rect: m_pSampleButton->m_UnitRect, Shape: m_pSampleButton->m_Shape)); |
| 2019 | BiggestW = std::nullopt; |
| 2020 | BiggestH = std::nullopt; |
| 2021 | break; |
| 2022 | } |
| 2023 | } |
| 2024 | } |
| 2025 | } |
| 2026 | m_ShownRect->m_W = BiggestW.value_or(u&: m_ShownRect->m_W); |
| 2027 | m_ShownRect->m_H = BiggestH.value_or(u&: m_ShownRect->m_H); |
| 2028 | m_UnsavedChanges = true; |
| 2029 | } |
| 2030 | // No finger on screen, then show it as is. |
| 2031 | else |
| 2032 | { |
| 2033 | m_ShownRect = m_pSampleButton->m_UnitRect; |
| 2034 | } |
| 2035 | // Finished moving, no finger on screen. |
| 2036 | if(vTouchFingerStates.empty()) |
| 2037 | { |
| 2038 | m_AccumulatedDelta = vec2(0.0f, 0.0f); |
| 2039 | std::optional<CUnitRect> OldRect = m_ShownRect; |
| 2040 | m_ShownRect = FindPositionXY(vVisibleButtonRects, MyRect: m_pSampleButton->m_UnitRect); |
| 2041 | m_UnsavedChanges |= OldRect != m_ShownRect; |
| 2042 | m_pSampleButton->m_UnitRect = (*m_ShownRect); |
| 2043 | m_aIssueParam[(int)EIssueType::CACHE_POSITION].m_pTargetButton = m_pSampleButton.get(); |
| 2044 | m_aIssueParam[(int)EIssueType::CACHE_POSITION].m_Resolved = false; |
| 2045 | m_pSampleButton->UpdateScreenFromUnitRect(); |
| 2046 | } |
| 2047 | if(m_ShownRect->m_X == -1) |
| 2048 | { |
| 2049 | m_UnsavedChanges = true; |
| 2050 | m_PopupParam.m_PopupType = EPopupType::NO_SPACE; |
| 2051 | m_PopupParam.m_KeepMenuOpen = true; |
| 2052 | GameClient()->m_Menus.SetActive(true); |
| 2053 | return; |
| 2054 | } |
| 2055 | m_pSampleButton->UpdateScreenFromUnitRect(); |
| 2056 | } |
| 2057 | } |
| 2058 | |
| 2059 | void CTouchControls::RenderButtonsEditor() |
| 2060 | { |
| 2061 | for(auto &TouchButton : m_vTouchButtons) |
| 2062 | { |
| 2063 | if(&TouchButton == m_pSelectedButton) |
| 2064 | continue; |
| 2065 | TouchButton.UpdateVisibilityEditor(); |
| 2066 | if(TouchButton.m_VisibilityCached || m_PreviewAllButtons) |
| 2067 | { |
| 2068 | TouchButton.UpdateScreenFromUnitRect(); |
| 2069 | TouchButton.Render(Selected: false); |
| 2070 | } |
| 2071 | } |
| 2072 | |
| 2073 | if(m_pSampleButton != nullptr && m_ShownRect.has_value()) |
| 2074 | { |
| 2075 | m_pSampleButton->Render(Selected: true, Rect: m_ShownRect); |
| 2076 | } |
| 2077 | } |
| 2078 | |
| 2079 | CTouchControls::CUnitRect CTouchControls::FindPositionXY(std::vector<CUnitRect> &vVisibleButtonRects, CUnitRect MyRect) |
| 2080 | { |
| 2081 | // Border clamp |
| 2082 | MyRect.m_X = std::clamp(val: MyRect.m_X, lo: 0, hi: BUTTON_SIZE_SCALE - MyRect.m_W); |
| 2083 | MyRect.m_Y = std::clamp(val: MyRect.m_Y, lo: 0, hi: BUTTON_SIZE_SCALE - MyRect.m_H); |
| 2084 | // Not overlapping with any rects |
| 2085 | { |
| 2086 | bool IfOverlap = std::any_of(first: vVisibleButtonRects.begin(), last: vVisibleButtonRects.end(), pred: [&MyRect](const auto &Rect) { |
| 2087 | return MyRect.IsOverlap(Other: Rect); |
| 2088 | }); |
| 2089 | if(!IfOverlap) |
| 2090 | return MyRect; |
| 2091 | } |
| 2092 | if(vVisibleButtonRects != m_vLastUpdateRects || MyRect.m_W != m_LastWidth || MyRect.m_H != m_LastHeight) |
| 2093 | { |
| 2094 | m_LastWidth = MyRect.m_W; |
| 2095 | m_LastHeight = MyRect.m_H; |
| 2096 | m_vLastUpdateRects = vVisibleButtonRects; |
| 2097 | BuildPositionXY(vVisibleButtonRects: m_vLastUpdateRects, MyRect); |
| 2098 | } |
| 2099 | CUnitRect Result = {.m_X: -1, .m_Y: -1, .m_W: MyRect.m_W, .m_H: MyRect.m_H}, SampleRect; |
| 2100 | for(const ivec2 &Target : m_vTargets) |
| 2101 | { |
| 2102 | SampleRect = {.m_X: Target.x, .m_Y: Target.y, .m_W: MyRect.m_W, .m_H: MyRect.m_H}; |
| 2103 | if(Result.m_X == -1 || MyRect.Distance(Other: Result) > MyRect.Distance(Other: SampleRect)) |
| 2104 | Result = SampleRect; |
| 2105 | } |
| 2106 | int BestXPosition = -BUTTON_SIZE_SCALE, BestYPosition = -BUTTON_SIZE_SCALE, Cur = 0; |
| 2107 | std::vector<CUnitRect> vTargetRects; |
| 2108 | vTargetRects.reserve(n: m_vLastUpdateRects.size()); |
| 2109 | std::copy_if(first: m_vXSortedRects.begin(), last: m_vXSortedRects.end(), result: std::back_inserter(x&: vTargetRects), pred: [&](const CUnitRect &Rect) { |
| 2110 | return !(Rect.m_Y + Rect.m_H <= MyRect.m_Y || MyRect.m_Y + MyRect.m_H <= Rect.m_Y); |
| 2111 | }); |
| 2112 | for(const CUnitRect &Rect : vTargetRects) |
| 2113 | { |
| 2114 | if(Cur >= Rect.m_X + Rect.m_W) |
| 2115 | continue; |
| 2116 | SampleRect = {.m_X: Cur, .m_Y: MyRect.m_Y, .m_W: MyRect.m_W, .m_H: MyRect.m_H}; |
| 2117 | if(Cur + MyRect.m_W <= BUTTON_SIZE_SCALE && !SampleRect.IsOverlap(Other: Rect)) |
| 2118 | { |
| 2119 | BestXPosition = std::abs(x: Cur - MyRect.m_X) < std::abs(x: BestXPosition - MyRect.m_X) ? Cur : BestXPosition; |
| 2120 | BestXPosition = std::abs(x: Rect.m_X - MyRect.m_W - MyRect.m_X) < std::abs(x: BestXPosition - MyRect.m_X) ? Rect.m_X - MyRect.m_W : BestXPosition; |
| 2121 | } |
| 2122 | Cur = Rect.m_X + Rect.m_W; |
| 2123 | } |
| 2124 | if(Cur + MyRect.m_W <= BUTTON_SIZE_SCALE) |
| 2125 | { |
| 2126 | BestXPosition = std::abs(x: Cur - MyRect.m_X) < std::abs(x: BestXPosition - MyRect.m_X) ? Cur : BestXPosition; |
| 2127 | } |
| 2128 | |
| 2129 | vTargetRects.clear(); |
| 2130 | std::copy_if(first: m_vYSortedRects.begin(), last: m_vYSortedRects.end(), result: std::back_inserter(x&: vTargetRects), pred: [&](const CUnitRect &Rect) { |
| 2131 | return !(Rect.m_X + Rect.m_W <= MyRect.m_X || MyRect.m_X + MyRect.m_W <= Rect.m_X); |
| 2132 | }); |
| 2133 | Cur = 0; |
| 2134 | for(const CUnitRect &Rect : vTargetRects) |
| 2135 | { |
| 2136 | if(Cur >= Rect.m_Y + Rect.m_H) |
| 2137 | continue; |
| 2138 | SampleRect = {.m_X: MyRect.m_X, .m_Y: Cur, .m_W: MyRect.m_W, .m_H: MyRect.m_H}; |
| 2139 | if(Cur + MyRect.m_H <= BUTTON_SIZE_SCALE && !SampleRect.IsOverlap(Other: Rect)) |
| 2140 | { |
| 2141 | BestYPosition = std::abs(x: Cur - MyRect.m_Y) < std::abs(x: BestYPosition - MyRect.m_Y) ? Cur : BestYPosition; |
| 2142 | BestYPosition = std::abs(x: Rect.m_Y - MyRect.m_H - MyRect.m_Y) < std::abs(x: BestYPosition - MyRect.m_Y) ? Rect.m_Y - MyRect.m_H : BestYPosition; |
| 2143 | } |
| 2144 | Cur = Rect.m_Y + Rect.m_H; |
| 2145 | } |
| 2146 | if(Cur + MyRect.m_H <= BUTTON_SIZE_SCALE) |
| 2147 | { |
| 2148 | BestYPosition = std::abs(x: Cur - MyRect.m_Y) < std::abs(x: BestYPosition - MyRect.m_Y) ? Cur : BestYPosition; |
| 2149 | } |
| 2150 | |
| 2151 | if(BestXPosition != -BUTTON_SIZE_SCALE) |
| 2152 | { |
| 2153 | SampleRect = {.m_X: BestXPosition, .m_Y: MyRect.m_Y, .m_W: MyRect.m_W, .m_H: MyRect.m_H}; |
| 2154 | if(Result.m_X == -1 || MyRect.Distance(Other: Result) > MyRect.Distance(Other: SampleRect)) |
| 2155 | Result = SampleRect; |
| 2156 | } |
| 2157 | if(BestYPosition != -BUTTON_SIZE_SCALE) |
| 2158 | { |
| 2159 | SampleRect = {.m_X: MyRect.m_X, .m_Y: BestYPosition, .m_W: MyRect.m_W, .m_H: MyRect.m_H}; |
| 2160 | if(Result.m_X == -1 || MyRect.Distance(Other: Result) > MyRect.Distance(Other: SampleRect)) |
| 2161 | Result = SampleRect; |
| 2162 | } |
| 2163 | return Result; |
| 2164 | } |
| 2165 | |
| 2166 | void CTouchControls::BuildPositionXY(std::vector<CUnitRect> vVisibleButtonRects, CUnitRect MyRect) |
| 2167 | { |
| 2168 | m_vTargets.clear(); |
| 2169 | m_vTargets.reserve(n: vVisibleButtonRects.size() * 4); |
| 2170 | m_vXSortedRects = m_vYSortedRects = vVisibleButtonRects; |
| 2171 | std::sort(first: m_vXSortedRects.begin(), last: m_vXSortedRects.end(), comp: [](const CUnitRect &Lhs, const CUnitRect &Rhs) { |
| 2172 | return Lhs.m_X < Rhs.m_X; |
| 2173 | }); |
| 2174 | std::sort(first: m_vYSortedRects.begin(), last: m_vYSortedRects.end(), comp: [](const CUnitRect &Lhs, const CUnitRect &Rhs) { |
| 2175 | return Lhs.m_Y < Rhs.m_Y; |
| 2176 | }); |
| 2177 | std::sort(first: vVisibleButtonRects.begin(), last: vVisibleButtonRects.end(), comp: [](const CUnitRect &Lhs, const CUnitRect &Rhs) { |
| 2178 | return Lhs.m_X < Rhs.m_X; |
| 2179 | }); |
| 2180 | class CTree |
| 2181 | { |
| 2182 | public: |
| 2183 | void Init(const std::vector<CUnitRect> &vRects) |
| 2184 | { |
| 2185 | m_vOrder.reserve(n: vRects.size() * 2); |
| 2186 | for(const CUnitRect &Rect : vRects) |
| 2187 | { |
| 2188 | m_vOrder.emplace_back(args: Rect.m_Y); |
| 2189 | m_vOrder.emplace_back(args: Rect.m_Y + Rect.m_H); |
| 2190 | } |
| 2191 | m_vOrder.emplace_back(args: 0); |
| 2192 | m_vOrder.emplace_back(args: BUTTON_SIZE_SCALE); |
| 2193 | std::sort(first: m_vOrder.begin(), last: m_vOrder.end()); |
| 2194 | m_vOrder.erase(first: std::unique(first: m_vOrder.begin(), last: m_vOrder.end()), last: m_vOrder.end()); |
| 2195 | m_vTree.resize(new_size: m_vOrder.size() * 4, x: {-1, -1, 0, 0}); |
| 2196 | New(Start: 0, End: m_vOrder.size() - 2, Cur: 0); |
| 2197 | m_vZone.reserve(n: m_vTree.size()); |
| 2198 | } |
| 2199 | void New(int Start, int End, unsigned Cur) |
| 2200 | { |
| 2201 | if(m_vTree[Cur].x != -1) |
| 2202 | return; |
| 2203 | m_vTree[Cur].x = Start; |
| 2204 | m_vTree[Cur].y = End; |
| 2205 | m_vTree[Cur].z = 0; |
| 2206 | m_vTree[Cur].w = 0; |
| 2207 | } |
| 2208 | void Add(int Start, int End, unsigned Cur) |
| 2209 | { |
| 2210 | m_vTree[Cur].z++; |
| 2211 | if(m_vTree[Cur].x == Start && m_vTree[Cur].y == End) |
| 2212 | { |
| 2213 | m_vTree[Cur].w++; |
| 2214 | return; |
| 2215 | } |
| 2216 | int Mid = (m_vTree[Cur].x + m_vTree[Cur].y) / 2; |
| 2217 | New(Start: Mid + 1, End: m_vTree[Cur].y, Cur: Cur * 2 + 2); |
| 2218 | New(Start: m_vTree[Cur].x, End: Mid, Cur: Cur * 2 + 1); |
| 2219 | if(Start <= Mid) |
| 2220 | { |
| 2221 | Add(Start, End: minimum<int>(a: Mid, b: End), Cur: Cur * 2 + 1); |
| 2222 | } |
| 2223 | if(End >= Mid + 1) |
| 2224 | { |
| 2225 | Add(Start: maximum<int>(a: Mid + 1, b: Start), End, Cur: Cur * 2 + 2); |
| 2226 | } |
| 2227 | } |
| 2228 | void Delete(int Start, int End, unsigned Cur) |
| 2229 | { |
| 2230 | m_vTree[Cur].z--; |
| 2231 | if(m_vTree[Cur].x == Start && m_vTree[Cur].y == End) |
| 2232 | { |
| 2233 | m_vTree[Cur].w--; |
| 2234 | return; |
| 2235 | } |
| 2236 | int Mid = (m_vTree[Cur].x + m_vTree[Cur].y) / 2; |
| 2237 | if(Start <= Mid) |
| 2238 | { |
| 2239 | Delete(Start, End: minimum<int>(a: Mid, b: End), Cur: Cur * 2 + 1); |
| 2240 | } |
| 2241 | if(End >= Mid + 1) |
| 2242 | { |
| 2243 | Delete(Start: maximum<int>(a: Mid + 1, b: Start), End, Cur: Cur * 2 + 2); |
| 2244 | } |
| 2245 | } |
| 2246 | void InnerQuery(unsigned Start) |
| 2247 | { |
| 2248 | std::vector<unsigned> vStack; |
| 2249 | vStack.reserve(n: BUTTON_SIZE_SCALE / BUTTON_SIZE_MINIMUM); |
| 2250 | vStack.push_back(x: Start); |
| 2251 | while(!vStack.empty()) |
| 2252 | { |
| 2253 | unsigned Cur = vStack.back(); |
| 2254 | vStack.pop_back(); |
| 2255 | if(m_vTree[Cur].w > 0) |
| 2256 | { |
| 2257 | m_vZone.emplace_back(args&: m_vTree[Cur].x, args&: m_vTree[Cur].y); |
| 2258 | continue; |
| 2259 | } |
| 2260 | if(m_vTree[Cur].x == m_vTree[Cur].y || m_vTree[Cur].z == 0) |
| 2261 | continue; |
| 2262 | if(m_vTree[Cur * 2 + 2].x != -1 && m_vTree[Cur * 2 + 2].z > 0) |
| 2263 | { |
| 2264 | vStack.push_back(x: (Cur << 1) + 2); |
| 2265 | } |
| 2266 | if(m_vTree[Cur * 2 + 1].x != -1 && m_vTree[Cur * 2 + 1].z > 0) |
| 2267 | { |
| 2268 | vStack.push_back(x: (Cur << 1) + 1); |
| 2269 | } |
| 2270 | } |
| 2271 | } |
| 2272 | std::vector<ivec2> Query(int Length) |
| 2273 | { |
| 2274 | m_vZone.clear(); |
| 2275 | InnerQuery(Start: 0); |
| 2276 | if(m_vZone.empty()) |
| 2277 | { |
| 2278 | return {{0, BUTTON_SIZE_SCALE}}; |
| 2279 | } |
| 2280 | |
| 2281 | // Inverse discretization |
| 2282 | for(ivec2 &Zone : m_vZone) |
| 2283 | { |
| 2284 | Zone.x = m_vOrder[Zone.x]; |
| 2285 | Zone.y = m_vOrder[Zone.y + 1]; |
| 2286 | } |
| 2287 | if(m_vZone[0].x < Length) |
| 2288 | m_vZone[0].x = 0; |
| 2289 | // Merge segments. |
| 2290 | for(unsigned Index = 1; Index < m_vZone.size(); Index++) |
| 2291 | { |
| 2292 | if(m_vZone[Index - 1].y + Length <= m_vZone[Index].x) |
| 2293 | continue; |
| 2294 | m_vZone[Index].x = m_vZone[Index - 1].x; |
| 2295 | m_vZone[Index - 1].x = -1; |
| 2296 | } |
| 2297 | if(m_vZone.back().y + Length > BUTTON_SIZE_SCALE) |
| 2298 | m_vZone.back().y = BUTTON_SIZE_SCALE; |
| 2299 | m_vZone.erase(first: std::remove_if(first: m_vZone.begin(), last: m_vZone.end(), pred: [](const ivec2 &Zone) { return Zone.x == -1; }), |
| 2300 | last: m_vZone.end()); |
| 2301 | // Result stores obstacles, now turn it into free spaces. |
| 2302 | std::vector<ivec2> vFree; |
| 2303 | vFree.reserve(n: m_vZone.size()); |
| 2304 | if(m_vZone[0].x != 0) |
| 2305 | vFree.emplace_back(args: 0, args&: m_vZone[0].x); |
| 2306 | for(unsigned Index = 1; Index < m_vZone.size(); Index++) |
| 2307 | { |
| 2308 | vFree.emplace_back(args&: m_vZone[Index - 1].y, args&: m_vZone[Index].x); |
| 2309 | } |
| 2310 | if(m_vZone.back().y != BUTTON_SIZE_SCALE) |
| 2311 | vFree.emplace_back(args&: m_vZone.back().y, args: BUTTON_SIZE_SCALE); |
| 2312 | return vFree; |
| 2313 | } |
| 2314 | ivec2 Discretization(int Start, int End) |
| 2315 | { |
| 2316 | ivec2 Result; |
| 2317 | auto It = std::lower_bound(first: m_vOrder.begin(), last: m_vOrder.end(), val: Start); |
| 2318 | Result.x = std::distance(first: m_vOrder.begin(), last: It); |
| 2319 | It = std::lower_bound(first: m_vOrder.begin(), last: m_vOrder.end(), val: End); |
| 2320 | Result.y = std::distance(first: m_vOrder.begin(), last: It) - 1; |
| 2321 | return Result; |
| 2322 | } |
| 2323 | |
| 2324 | private: |
| 2325 | std::vector<int> m_vOrder; |
| 2326 | std::vector<ivec4> m_vTree; |
| 2327 | std::vector<ivec2> m_vZone; |
| 2328 | } Tree; |
| 2329 | |
| 2330 | std::set<int> CandidateX; |
| 2331 | for(const CUnitRect &Rect : vVisibleButtonRects) |
| 2332 | { |
| 2333 | // Rect right border. |
| 2334 | int Pos = Rect.m_X + Rect.m_W; |
| 2335 | if(Pos + MyRect.m_W <= BUTTON_SIZE_SCALE) |
| 2336 | CandidateX.insert(x: Pos); |
| 2337 | // Rect left border. |
| 2338 | Pos = Rect.m_X - MyRect.m_W; |
| 2339 | if(Pos >= 0) |
| 2340 | CandidateX.insert(x: Pos); |
| 2341 | } |
| 2342 | CandidateX.insert(position: CandidateX.begin(), x: 0); |
| 2343 | CandidateX.insert(x: BUTTON_SIZE_SCALE - MyRect.m_W); |
| 2344 | Tree.Init(vRects: vVisibleButtonRects); |
| 2345 | |
| 2346 | auto Cmp = [&vVisibleButtonRects](int Lhs, int Rhs) -> bool { |
| 2347 | return vVisibleButtonRects[Lhs].m_X + vVisibleButtonRects[Lhs].m_W > vVisibleButtonRects[Rhs].m_X + vVisibleButtonRects[Rhs].m_W; |
| 2348 | }; |
| 2349 | std::priority_queue<int, std::vector<int>, decltype(Cmp)> Out(Cmp); |
| 2350 | |
| 2351 | unsigned Index = 0; |
| 2352 | |
| 2353 | for(int CurrentX : CandidateX) |
| 2354 | { |
| 2355 | while(Index < vVisibleButtonRects.size() && vVisibleButtonRects[Index].m_X < CurrentX + MyRect.m_W) |
| 2356 | { |
| 2357 | auto Segment = Tree.Discretization(Start: vVisibleButtonRects[Index].m_Y, End: vVisibleButtonRects[Index].m_Y + vVisibleButtonRects[Index].m_H); |
| 2358 | Tree.Add(Start: Segment.x, End: Segment.y, Cur: 0); |
| 2359 | Out.emplace(args: Index++); |
| 2360 | } |
| 2361 | while(!Out.empty() && vVisibleButtonRects[Out.top()].m_X + vVisibleButtonRects[Out.top()].m_W <= CurrentX) |
| 2362 | { |
| 2363 | auto Segment = Tree.Discretization(Start: vVisibleButtonRects[Out.top()].m_Y, End: vVisibleButtonRects[Out.top()].m_Y + vVisibleButtonRects[Out.top()].m_H); |
| 2364 | Tree.Delete(Start: Segment.x, End: Segment.y, Cur: 0); |
| 2365 | Out.pop(); |
| 2366 | } |
| 2367 | auto Spaces = Tree.Query(Length: MyRect.m_H); |
| 2368 | for(ivec2 &Space : Spaces) |
| 2369 | { |
| 2370 | m_vTargets.emplace_back(args&: CurrentX, args&: Space.x); |
| 2371 | m_vTargets.emplace_back(args&: CurrentX, args: Space.y - MyRect.m_H); |
| 2372 | } |
| 2373 | } |
| 2374 | } |
| 2375 | |
| 2376 | // Create a new button and push_back to m_vTouchButton, then return a pointer. |
| 2377 | CTouchControls::CTouchButton *CTouchControls::NewButton() |
| 2378 | { |
| 2379 | // Ensure m_pSelectedButton doesn't go wild. |
| 2380 | int Target = -1; |
| 2381 | if(m_pSelectedButton != nullptr) |
| 2382 | Target = std::distance(first: m_vTouchButtons.data(), last: m_pSelectedButton); |
| 2383 | CTouchButton NewButton(this); |
| 2384 | NewButton.m_pBehavior = std::make_unique<CBindTouchButtonBehavior>(args: "" , args: CButtonLabel::EType::PLAIN, args: "" ); |
| 2385 | // So the vector's elements might be moved. If moved all button's m_VisibilityCached will be set to false. This should be prevented. |
| 2386 | std::vector<bool> vCachedVisibilities; |
| 2387 | vCachedVisibilities.reserve(n: m_vTouchButtons.size()); |
| 2388 | for(const auto &Button : m_vTouchButtons) |
| 2389 | { |
| 2390 | vCachedVisibilities.emplace_back(args: Button.m_VisibilityCached); |
| 2391 | } |
| 2392 | for(unsigned Iterator = 0; Iterator < vCachedVisibilities.size(); Iterator++) |
| 2393 | { |
| 2394 | m_vTouchButtons[Iterator].m_VisibilityCached = vCachedVisibilities[Iterator]; |
| 2395 | } |
| 2396 | m_vTouchButtons.push_back(x: std::move(NewButton)); |
| 2397 | if(Target != -1) |
| 2398 | m_pSelectedButton = &m_vTouchButtons[Target]; |
| 2399 | return &m_vTouchButtons.back(); |
| 2400 | } |
| 2401 | |
| 2402 | void CTouchControls::DeleteSelectedButton() |
| 2403 | { |
| 2404 | if(m_pSelectedButton != nullptr) |
| 2405 | { |
| 2406 | auto DeleteIt = m_vTouchButtons.begin() + (m_pSelectedButton - m_vTouchButtons.data()); |
| 2407 | m_vTouchButtons.erase(position: DeleteIt); |
| 2408 | } |
| 2409 | ResetButtonPointers(); |
| 2410 | m_UnsavedChanges = false; |
| 2411 | } |
| 2412 | |
| 2413 | bool CTouchControls::IsRectOverlapping(CUnitRect MyRect, EButtonShape Shape) const |
| 2414 | { |
| 2415 | MyRect = CalculateHitbox(Rect: MyRect, Shape); |
| 2416 | for(const auto &TouchButton : m_vTouchButtons) |
| 2417 | { |
| 2418 | if(m_pSelectedButton == &TouchButton) |
| 2419 | continue; |
| 2420 | bool IsVisible = std::all_of(first: TouchButton.m_vVisibilities.begin(), last: TouchButton.m_vVisibilities.end(), pred: [&](const auto &Visibility) { |
| 2421 | return Visibility.m_Parity == m_aVirtualVisibilities[(int)Visibility.m_Type]; |
| 2422 | }); |
| 2423 | if(IsVisible && MyRect.IsOverlap(Other: CalculateHitbox(Rect: TouchButton.m_UnitRect, Shape: TouchButton.m_Shape))) |
| 2424 | return true; |
| 2425 | } |
| 2426 | return false; |
| 2427 | } |
| 2428 | |
| 2429 | CTouchControls::CUnitRect CTouchControls::UpdatePosition(CUnitRect MyRect, EButtonShape Shape, bool Ignore) |
| 2430 | { |
| 2431 | MyRect = CalculateHitbox(Rect: MyRect, Shape); |
| 2432 | std::vector<CUnitRect> vVisibleButtonRects; |
| 2433 | for(const auto &TouchButton : m_vTouchButtons) |
| 2434 | { |
| 2435 | if(m_pSelectedButton == &TouchButton && !Ignore) |
| 2436 | continue; |
| 2437 | bool IsVisible = std::all_of(first: TouchButton.m_vVisibilities.begin(), last: TouchButton.m_vVisibilities.end(), pred: [&](const auto &Visibility) { |
| 2438 | return Visibility.m_Parity == m_aVirtualVisibilities[(int)Visibility.m_Type]; |
| 2439 | }); |
| 2440 | if(!IsVisible) |
| 2441 | continue; |
| 2442 | vVisibleButtonRects.emplace_back(args: CalculateHitbox(Rect: TouchButton.m_UnitRect, Shape: TouchButton.m_Shape)); |
| 2443 | } |
| 2444 | return FindPositionXY(vVisibleButtonRects, MyRect); |
| 2445 | } |
| 2446 | |
| 2447 | void CTouchControls::ResetButtonPointers() |
| 2448 | { |
| 2449 | m_pSelectedButton = nullptr; |
| 2450 | m_pSampleButton = nullptr; |
| 2451 | m_ShownRect = std::nullopt; |
| 2452 | } |
| 2453 | |
| 2454 | // After sending the type, the popup should be reset immediately. |
| 2455 | CTouchControls::CPopupParam CTouchControls::() |
| 2456 | { |
| 2457 | CPopupParam = m_PopupParam; |
| 2458 | // Reset type so it won't be called for multiple times. |
| 2459 | m_PopupParam.m_PopupType = EPopupType::NUM_POPUPS; |
| 2460 | return ReturnPopup; |
| 2461 | } |
| 2462 | |
| 2463 | // Return true if any issue is not finished. |
| 2464 | bool CTouchControls::AnyIssueNotResolved() const |
| 2465 | { |
| 2466 | return std::any_of(first: m_aIssueParam.begin(), last: m_aIssueParam.end(), pred: [](const auto &Issue) { |
| 2467 | return !Issue.m_Resolved; |
| 2468 | }); |
| 2469 | } |
| 2470 | |
| 2471 | std::array<CTouchControls::CIssueParam, (unsigned)CTouchControls::EIssueType::NUM_ISSUES> CTouchControls::Issues() |
| 2472 | { |
| 2473 | std::array<CIssueParam, (unsigned)EIssueType::NUM_ISSUES> aUnresolvedIssues; |
| 2474 | for(int Issue = 0; Issue < (int)EIssueType::NUM_ISSUES; Issue++) |
| 2475 | { |
| 2476 | aUnresolvedIssues[Issue] = m_aIssueParam[Issue]; |
| 2477 | m_aIssueParam[Issue].m_Resolved = true; |
| 2478 | } |
| 2479 | return aUnresolvedIssues; |
| 2480 | } |
| 2481 | |
| 2482 | // Make it look like the button, only have bind behavior. This is only used on m_pSampleButton. |
| 2483 | void CTouchControls::UpdateSampleButton(const CTouchButton &SrcButton) |
| 2484 | { |
| 2485 | dbg_assert(m_pSampleButton != nullptr, "Sample button not created" ); |
| 2486 | m_pSampleButton->m_UnitRect = SrcButton.m_UnitRect; |
| 2487 | m_pSampleButton->m_Shape = SrcButton.m_Shape; |
| 2488 | m_pSampleButton->m_vVisibilities = SrcButton.m_vVisibilities; |
| 2489 | CButtonLabel Label = SrcButton.m_pBehavior->GetLabel(); |
| 2490 | m_pSampleButton->m_pBehavior = std::make_unique<CBindTouchButtonBehavior>(args&: Label.m_pLabel, args&: Label.m_Type, args: "" ); |
| 2491 | m_pSampleButton->UpdatePointers(); |
| 2492 | m_pSampleButton->m_UnitRect = CalculateHitbox(Rect: m_pSampleButton->m_UnitRect, Shape: m_pSampleButton->m_Shape); |
| 2493 | m_pSampleButton->UpdateScreenFromUnitRect(); |
| 2494 | } |
| 2495 | |
| 2496 | std::vector<CTouchControls::CTouchButton *> CTouchControls::GetButtonsEditor() |
| 2497 | { |
| 2498 | std::vector<CTouchButton *> vpButtons; |
| 2499 | vpButtons.reserve(n: m_vTouchButtons.size()); |
| 2500 | for(auto &TouchButton : m_vTouchButtons) |
| 2501 | { |
| 2502 | TouchButton.UpdateVisibilityEditor(); |
| 2503 | vpButtons.emplace_back(args: &TouchButton); |
| 2504 | } |
| 2505 | return vpButtons; |
| 2506 | } |
| 2507 | |
| 2508 | float CTouchControls::CUnitRect::Distance(const CUnitRect &Other) const |
| 2509 | { |
| 2510 | vec2 Delta; |
| 2511 | Delta.x = Other.m_X + Other.m_W / 2.0f - m_X - m_W / 2.0f; |
| 2512 | Delta.y = Other.m_Y + Other.m_H / 2.0f - m_Y - m_H / 2.0f; |
| 2513 | return length(a: Delta / BUTTON_SIZE_SCALE); |
| 2514 | } |
| 2515 | |