1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | #ifndef GAME_CLIENT_COMPONENTS_SPECTATOR_H |
4 | #define GAME_CLIENT_COMPONENTS_SPECTATOR_H |
5 | #include <base/vmath.h> |
6 | #include <engine/console.h> |
7 | |
8 | #include <game/client/component.h> |
9 | |
10 | class CSpectator : public CComponent |
11 | { |
12 | enum |
13 | { |
14 | MULTI_VIEW = -4, |
15 | NO_SELECTION = -3, |
16 | }; |
17 | |
18 | bool m_Active; |
19 | bool m_WasActive; |
20 | bool m_Clicked; |
21 | |
22 | int m_SelectedSpectatorId; |
23 | vec2 m_SelectorMouse; |
24 | |
25 | float m_OldMouseX; |
26 | float m_OldMouseY; |
27 | |
28 | float m_MultiViewActivateDelay; |
29 | |
30 | bool CanChangeSpectator(); |
31 | void SpectateNext(bool Reverse); |
32 | |
33 | static void ConKeySpectator(IConsole::IResult *pResult, void *pUserData); |
34 | static void ConSpectate(IConsole::IResult *pResult, void *pUserData); |
35 | static void ConSpectateNext(IConsole::IResult *pResult, void *pUserData); |
36 | static void ConSpectatePrevious(IConsole::IResult *pResult, void *pUserData); |
37 | static void ConSpectateClosest(IConsole::IResult *pResult, void *pUserData); |
38 | static void ConMultiView(IConsole::IResult *pResult, void *pUserData); |
39 | |
40 | public: |
41 | CSpectator(); |
42 | virtual int Sizeof() const override { return sizeof(*this); } |
43 | |
44 | virtual void OnConsoleInit() override; |
45 | virtual bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) override; |
46 | virtual void OnRender() override; |
47 | virtual void OnRelease() override; |
48 | virtual void OnReset() override; |
49 | virtual bool OnInput(const IInput::CEvent &Event) override; |
50 | |
51 | void Spectate(int SpectatorId); |
52 | void SpectateClosest(); |
53 | }; |
54 | |
55 | #endif |
56 | |