DDRace Servers and much more!
DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay. Help each other play through custom maps with up to 64 players, compete against the best in international tournaments, design your own maps, or run your own server. The official servers are around the world. All ranks made on official servers are available worldwide and you can collect points!
News
DDNet.tw Domain lost, use DDNet.org
Recently, we lost control of the domain ddnet.tw due to a botched transfer between registrars. Older clients (pre 16.4) rely on this domain for info, maps, updates, and more, meaning they are no longer safe to use.
A former community member has managed to buy the expired domain. Unfortunately, they refuse to return it, forcing us to discontinue support for these older clients.
While we have monitored the situation and have not observed any malicious activity yet, we can't guarantee this will remain the case, and we don't want to take unnecessary risks.
What to do:
Do NOT click the "update" button in the client, as this could compromise your system.Download a fresh copy of the client from our website.Avoid clicking or using links from ddnet.tw.Fix or report places where the ddnet.tw domain is used instead of ddnet.org on our Discord.
If the domain is returned to us in the future, we may be able to restore functionality for these old versions. Until then, these clients will remain banned on DDNet servers.
UPDATE:
The person who took over the DDNet.tw domain was SP | Someone. His goal was to make sure old clients keep working. He has graciously returned the domain to us without even accepting payment, so old clients will work again! Thank you SP | Someone!
Happy New Year 2024 Photoshoot Result
The Photoshoot 2024 is finished! Check out the final image:
DDNet Funded for 2023
Thanks to all donors donating a total of 3314 € and sponsoring servers DDNet is now fully funded until the end of 2023!
I’m happy to announce we don’t take donations any more until next year! Thanks to everyone for donating money and time to make DDNet better!
1 Million Finishes on Multeasymap
Multeasymap by Cøke, Tridemy, Welf & TPaul will soon be the first map with 1 million finishes!
MariaDB [teeworlds]> select record_maps.Server, record_race.Map, count(*), record_maps.timestamp
from record_race join record_maps on record_race.Map = record_maps.Map
group by record_race.Map order by count(*) desc limit 20;
+-----------+-----------------+----------+---------------------+
| Server | Map | count(*) | timestamp |
+-----------+-----------------+----------+---------------------+
| Novice | Multeasymap | 997272 | 2020-09-20 00:09:00 |
| Novice | Tutorial | 905901 | 2022-02-27 14:54:00 |
| Novice | Sunny Side Up | 775311 | 2020-08-06 20:00:00 |
| Novice | Kobra | 600805 | 2014-01-19 19:43:00 |
| Novice | LearnToPlay | 437767 | 2020-01-03 15:00:00 |
| Novice | 4Beginners | 306107 | 2020-08-22 15:01:00 |
| Novice | Just2Easy | 299821 | 2015-02-23 17:43:00 |
| Novice | Epix | 287380 | 2014-12-22 17:36:00 |
| Novice | Kobra 2 | 268702 | 2014-04-05 18:56:00 |
| Race | run_g6 | 224059 | 2015-07-23 12:22:00 |
| Novice | Kobra 4 | 193360 | 2015-08-02 19:59:00 |
| Novice | StepByStep | 187375 | 2015-12-08 18:20:00 |
| Novice | Tsunami | 174655 | 2020-08-18 19:01:00 |
| DDmaX.Nut | NUT_short_race6 | 162317 | 2016-03-11 18:24:00 |
| Novice | Linear | 159836 | 2020-10-10 15:00:00 |
| Race | run_ankii | 157997 | 2015-09-14 12:00:00 |
| Race | run_blue | 153518 | 2015-09-24 12:00:00 |
| Novice | 4Nubs | 144308 | 2015-06-16 13:54:00 |
| Novice | Gold Mine | 137480 | 2015-03-07 16:49:00 |
| Novice | Tangerine | 135862 | 2020-08-29 15:00:00 |
+-----------+-----------------+----------+---------------------+
20 rows in set (17.067 sec)
Check it out yourself on ddstats.
This is especially impressive since the map was released less than 3 years ago!
Who will get the 1 millionth finish? I’ll update this post once the finishes are in.
Edit: Congrats to Quit, nouis) & deenouis for getting the 1 millionth finish on Multeasymap!
MariaDB [teeworlds]> select Name, Time, Server, Timestamp, rank() over (order by Timestamp asc) as "x-th Finish" from record_race where Map = "Multeasymap" limit 11 offset 999996;
+----------+---------+--------+---------------------+-------------+
| Name | Time | Server | Timestamp | x-th Finish |
+----------+---------+--------+---------------------+-------------+
| deenouis | 971.9 | GER | 2023-08-17 18:46:18 | 999997 |
| nouis | 971.9 | GER | 2023-08-17 18:46:18 | 999997 |
| Quit | 1206.62 | RUS | 2023-08-17 18:46:20 | 999999 |
| deenouis | 809.5 | GER | 2023-08-17 18:46:20 | 999999 |
| nouis | 809.5 | GER | 2023-08-17 18:46:20 | 999999 |
| deenouis | 784.44 | GER | 2023-08-17 18:46:22 | 1000002 |
| nouis | 784.44 | GER | 2023-08-17 18:46:22 | 1000002 |
| deenouis | 751.72 | GER | 2023-08-17 18:46:23 | 1000004 |
| nouis | 751.72 | GER | 2023-08-17 18:46:23 | 1000004 |
| Yumiko | 639.44 | GER | 2023-08-17 18:46:29 | 1000006 |
| bencie | 639.44 | GER | 2023-08-17 18:46:29 | 1000006 |
+----------+---------+--------+---------------------+-------------+
11 rows in set (2.140 sec)
New Map Release Rule
Hi everyone,
We’re introducing a change that will have an impact on how new map releases are handled. From now on, after a map has been officially released, we are granting the map author a generous 2-week grace period.
During this period, map authors will have the opportunity to address and fix any map skips that may have been overlooked during the initial testing. Once the time’s up, there will be no more fixes, except for design bugs that don’t mess with gameplay and QoL patches addressing, for example, softlocks, provided they do not affect the leaderboard rankings.
It’s important to note that during this grace period, ranks might have to be removed if the map fixes significantly alter the gameplay.
We introduce this new rule for two essential reasons:
-
Firstly, it’s all about our commitment to creating a dynamic and thriving speedrunning community. With this update, players no longer have to worry about whether a skip is allowed or fear losing their hard-earned rank due to map fixes, after the grace period ends.
-
Secondly, it’s worth noting that this specific rule was not formally announced in the past. Maps were previously fixed based solely on the mappers’ requests at any given time. Now, we have a clear and fair process in place for everyone.
Admins’ Discretion: It’s important to note that the admins reserved the right to circumvent this rule if a situation arises where it is absolutely necessary. We’ll always strive to be fair and make informed decisions, especially in special cases or extraordinary circumstances.
Once again, thank you all for being a part of this fantastic community. Your creativity and commitment to pushing the boundaries of the game and the fantastic techniques and ingenious big brain skips you all showcase never fail to astound us.
If you wish to discuss this new rule, join our discord.
Happy New Year 2023 Photoshoot Result
The Photoshoot from nearly 2 months ago is finished! Check out the final image:
DDNet Statistics with Datasette
Thanks to Ryozuki DDNet’s database now has a Datasette instance running. It is updated daily, you can run your own queries on our official database and explore the data graphically. You can share interesting queries you generate.
Happy Belated New Year 2023 with a Photoshoot Event!
Thanks to louis we have a “DDNet New Year Photoshoot 2023” server again with a fresh map for 2023! Also thanks to TsFreddie for the server modification. Everyone can join the New Year Photshoot server running now to be part of the community photo! Check out last year’s result too.
You can use these links to join the server directly:
Best Maps of 2022 Poll
Happy new year everyone!
Our entire DDNet team would like to wish you all a warm and safe journey throughout 2023. DDNet grew again massively this year and we welcomed many newcomers to the community. We hope that you will all continue enjoying your time on DDNet while we continue to serve the community and find new ways to enrich your experience in 2023.
Here’s to an awesome 2023!
What were your favorite maps of 2022? bencie made the effort to set up a voting system for all maps released in 2022. There’s a poll for each difficulty, including a separate category for the Advent of DDNet 2022 Event!
We look forward to seeing what new creations our community will make this year!
Advent of DDNet 2022 Recap
DDNet ran the Advent of DDNet 2022 for the first time this year. The event just ended and the results are out! I hope everyone had fun playing these maps, got to see new parts of DDNet and met new people in the community.
This was a spontaneous idea by heinrich5991, which we started implementing in the evening before December 1. Huge thanks to our testing co-leader Pipou for modifying maps for the event! Thanks to Patiga for the map scaling, mirroring, and rotating tools, thanks to louis and nothing for helping with picking maps!
Special Maps
Let’s look at what we did for the last 24 days:
Everyone on DDNet was invited to play, we selected one map per day specially for this event. We started on December 1 with the most popular map on DDNet ever, Multeasymap (> 820.000 finishes already) to get as many players to participate in the event as possible. Then we went to play some great but less popular maps to introduce them to our many new players. Some maps had variations like being rotated or mirrored.
On day 10 started the time of Pipou putting in a crazy amount of effort into modifying maps:
Adrenaline 5, an absolutely insane and insanely faily map, was cut by Pipou into two parts with kill tiles being replaced with teleport tiles. Initially we had the map released in its entirety on December 10, but after realizing that it was too long, cut it into two parts and released the second part a week later. This required adding a finish tile using gdb
on the already running servers, so that players could finish in the middle of the map already. Thanks to heinrich5991 for helping out with this.
On day 11 we played Tinyhold, a shrunk down version of the most popular Brutal map Stronghold
Our next variation was day 13 with AiP-Bores, a variation of the popular Gores map AiP-Gores with larger tiles as well as hookable swapped with unhookable and in reverse.
On day 15 we got Not Really Yo’Ci, an easier variation of the Insane map Yo’Ci.
On day 16 this was followed by 2 Days in the back, another easier variation, this time of Back in the days 2.
On day 18 Arctic Festivity made an entrance as an easier Arctic Frost variation with special presents. Thanks to Voxel for helping Pipou out here!
On day 19 we got xyzyx, a modified version of the classic xyz_ddrace2 with telegun weapon.
On day 21 our testing co-leader Ravie came out with Slippy Slide Up his slippery variation of one of the most popular Novice maps, Sunny Side Up.
Knuski and Patiga then delivered the present of run_guys_25 on December 23, making the classic run_guy_25 more interesting, large and team-playable!
Number of Finishes
Let’s compare the number of finishes against how the map did before December 1, and for modified maps how the original map did in that time:
Day | Advent Map | Advent Finishes | Daily Finishes before | Factor | Original Map |
---|---|---|---|---|---|
1 | Multeasymap | 1555 | 1001.8 | 1.6 | |
2 | Dubush | 712 | 3.5 | 205.6 | |
3 | Sincera 2 | 1853 | 133.4 | 13.9 | |
4 | Exit | 661 | 3.2 | 206.6 | |
5 | Maui Wowie | 1214 | 23.7 | 51.3 | |
6 | Intothenight | 536 | 2.1 | 259.0 | |
7 | Volt180° | 655 | 46.1 | 14.2 | Volt |
8 | TsinmaS | 783 | 1.9 | 422.1 | |
9 | Orange 2 | 292 | 1.3 | 231.9 | |
10 | Adrenachill 5 Part 1 | 210 | 0.03 | 8171.2 | Adrenaline 5 |
11 | Tinyhold | 861 | 8.6 | 100.2 | Stronghold |
12 | Zap | 863 | 6.2 | 139.8 | |
13 | AiP-Bores | 1275 | 15.7 | 81.1 | AiP-Gores |
14 | Supernova | 290 | 2.3 | 128.9 | |
15 | Not Really Yo'Ci | 1057 | 0.1 | 11930.0 | Yo'Ci |
16 | 2 Days in the back | 511 | 0.8 | 630.7 | Back in the days 2 |
17 | Adrenachill 5 Part 2 | 322 | 0.03 | 12529.2 | Adrenaline 5 |
18 | Arctic Festivity | 1176 | 0.3 | 3853.2 | Arctic Frost |
19 | xyzyx | 6504 | 15.4 | 422.5 | xyz_ddrace2 |
20 | DaoYu | 350 | 41.6 | 8.4 | |
21 | Slippy Slide Up | 3957 | 742.8 | 5.3 | Sunny Side Up |
22 | Pranki | 295 | 2.6 | 112.9 | |
23 | run_guys_25 | 909 | 7.3 | 125.1 | run_guy_25 |
24 | Snow Problem | 503 | 8.5 | 59.0 |
Going all the Way
Since you got 10 points for each finished map, most likely everyone with 240 or more points finished every map:
1. | 339 points | Brokecdx- |
1. | 339 points | paradise |
3. | 321 points | Stepfunn |
4. | 314 points | Exotix |
5. | 312 points | Nishi |
6. | 281 points | :0 |
7. | 273 points | Colo-Colo |
8. | 264 points | Cipy29 |
9. | 261 points | Cor |
10. | 252 points | kastos pastos |
11. | 249 points | iTom |
12. | 245 points | Hav |
13. | 243 points | Steinchen |
14. | 242 points | Phoenix |
14. | 242 points | Zwelf |
16. | 240 points | Draggory |
16. | 240 points | Sucre |
16. | 240 points | Sweeeeet GM :> |
16. | 240 points | Cammodude |
16. | 240 points | Bertl |
16. | 240 points | Isera |
16. | 240 points | Nilou |
16. | 240 points | cx384 |
16. | 240 points | Gazebr |
16. | 240 points | deen |
16. | 240 points | GlobQ |
16. | 240 points | Raculem |
16. | 240 points | Emp |
16. | 240 points | BaumWolle |
16. | 240 points | Exit |
16. | 240 points | tae |