The Photoshoot 2024 is finished! Check out the final image:
Thanks to all donors donating a total of 3314 € and sponsoring servers DDNet is now fully funded until the end of 2023!
I’m happy to announce we don’t take donations any more until next year! Thanks to everyone for donating money and time to make DDNet better!
Multeasymap by Cøke, Tridemy, Welf & TPaul will soon be the first map with 1 million finishes!
MariaDB [teeworlds]> select record_maps.Server, record_race.Map, count(*), record_maps.timestamp
from record_race join record_maps on record_race.Map = record_maps.Map
group by record_race.Map order by count(*) desc limit 20;
+-----------+-----------------+----------+---------------------+
| Server | Map | count(*) | timestamp |
+-----------+-----------------+----------+---------------------+
| Novice | Multeasymap | 997272 | 2020-09-20 00:09:00 |
| Novice | Tutorial | 905901 | 2022-02-27 14:54:00 |
| Novice | Sunny Side Up | 775311 | 2020-08-06 20:00:00 |
| Novice | Kobra | 600805 | 2014-01-19 19:43:00 |
| Novice | LearnToPlay | 437767 | 2020-01-03 15:00:00 |
| Novice | 4Beginners | 306107 | 2020-08-22 15:01:00 |
| Novice | Just2Easy | 299821 | 2015-02-23 17:43:00 |
| Novice | Epix | 287380 | 2014-12-22 17:36:00 |
| Novice | Kobra 2 | 268702 | 2014-04-05 18:56:00 |
| Race | run_g6 | 224059 | 2015-07-23 12:22:00 |
| Novice | Kobra 4 | 193360 | 2015-08-02 19:59:00 |
| Novice | StepByStep | 187375 | 2015-12-08 18:20:00 |
| Novice | Tsunami | 174655 | 2020-08-18 19:01:00 |
| DDmaX.Nut | NUT_short_race6 | 162317 | 2016-03-11 18:24:00 |
| Novice | Linear | 159836 | 2020-10-10 15:00:00 |
| Race | run_ankii | 157997 | 2015-09-14 12:00:00 |
| Race | run_blue | 153518 | 2015-09-24 12:00:00 |
| Novice | 4Nubs | 144308 | 2015-06-16 13:54:00 |
| Novice | Gold Mine | 137480 | 2015-03-07 16:49:00 |
| Novice | Tangerine | 135862 | 2020-08-29 15:00:00 |
+-----------+-----------------+----------+---------------------+
20 rows in set (17.067 sec)
Check it out yourself on ddstats.
This is especially impressive since the map was released less than 3 years ago!
Who will get the 1 millionth finish? I’ll update this post once the finishes are in.
Edit: Congrats to Quit, nouis) & deenouis for getting the 1 millionth finish on Multeasymap!
MariaDB [teeworlds]> select Name, Time, Server, Timestamp, rank() over (order by Timestamp asc) as "x-th Finish" from record_race where Map = "Multeasymap" limit 11 offset 999996;
+----------+---------+--------+---------------------+-------------+
| Name | Time | Server | Timestamp | x-th Finish |
+----------+---------+--------+---------------------+-------------+
| deenouis | 971.9 | GER | 2023-08-17 18:46:18 | 999997 |
| nouis | 971.9 | GER | 2023-08-17 18:46:18 | 999997 |
| Quit | 1206.62 | RUS | 2023-08-17 18:46:20 | 999999 |
| deenouis | 809.5 | GER | 2023-08-17 18:46:20 | 999999 |
| nouis | 809.5 | GER | 2023-08-17 18:46:20 | 999999 |
| deenouis | 784.44 | GER | 2023-08-17 18:46:22 | 1000002 |
| nouis | 784.44 | GER | 2023-08-17 18:46:22 | 1000002 |
| deenouis | 751.72 | GER | 2023-08-17 18:46:23 | 1000004 |
| nouis | 751.72 | GER | 2023-08-17 18:46:23 | 1000004 |
| Yumiko | 639.44 | GER | 2023-08-17 18:46:29 | 1000006 |
| bencie | 639.44 | GER | 2023-08-17 18:46:29 | 1000006 |
+----------+---------+--------+---------------------+-------------+
11 rows in set (2.140 sec)
Hi everyone,
We’re introducing a change that will have an impact on how new map releases are handled. From now on, after a map has been officially released, we are granting the map author a generous 2-week grace period.
During this period, map authors will have the opportunity to address and fix any map skips that may have been overlooked during the initial testing. Once the time’s up, there will be no more fixes, except for design bugs that don’t mess with gameplay and QoL patches addressing, for example, softlocks, provided they do not affect the leaderboard rankings.
It’s important to note that during this grace period, ranks might have to be removed if the map fixes significantly alter the gameplay.
We introduce this new rule for two essential reasons:
Firstly, it’s all about our commitment to creating a dynamic and thriving speedrunning community. With this update, players no longer have to worry about whether a skip is allowed or fear losing their hard-earned rank due to map fixes, after the grace period ends.
Secondly, it’s worth noting that this specific rule was not formally announced in the past. Maps were previously fixed based solely on the mappers’ requests at any given time. Now, we have a clear and fair process in place for everyone.
Admins’ Discretion: It’s important to note that the admins reserved the right to circumvent this rule if a situation arises where it is absolutely necessary. We’ll always strive to be fair and make informed decisions, especially in special cases or extraordinary circumstances.
Once again, thank you all for being a part of this fantastic community. Your creativity and commitment to pushing the boundaries of the game and the fantastic techniques and ingenious big brain skips you all showcase never fail to astound us.
If you wish to discuss this new rule, join our discord.
The Photoshoot from nearly 2 months ago is finished! Check out the final image:
Thanks to Ryozuki DDNet’s database now has a Datasette instance running. It is updated daily, you can run your own queries on our official database and explore the data graphically. You can share interesting queries you generate.
Thanks to louis we have a “DDNet New Year Photoshoot 2023” server again with a fresh map for 2023! Also thanks to TsFreddie for the server modification. Everyone can join the New Year Photshoot server running now to be part of the community photo! Check out last year’s result too.
You can use these links to join the server directly:
Happy new year everyone!
Our entire DDNet team would like to wish you all a warm and safe journey throughout 2023. DDNet grew again massively this year and we welcomed many newcomers to the community. We hope that you will all continue enjoying your time on DDNet while we continue to serve the community and find new ways to enrich your experience in 2023.
Here’s to an awesome 2023!
What were your favorite maps of 2022? bencie made the effort to set up a voting system for all maps released in 2022. There’s a poll for each difficulty, including a separate category for the Advent of DDNet 2022 Event!
We look forward to seeing what new creations our community will make this year!
DDNet ran the Advent of DDNet 2022 for the first time this year. The event just ended and the results are out! I hope everyone had fun playing these maps, got to see new parts of DDNet and met new people in the community.
This was a spontaneous idea by heinrich5991, which we started implementing in the evening before December 1. Huge thanks to our testing co-leader Pipou for modifying maps for the event! Thanks to Patiga for the map scaling, mirroring, and rotating tools, thanks to louis and nothing for helping with picking maps!
Let’s look at what we did for the last 24 days:
Everyone on DDNet was invited to play, we selected one map per day specially for this event. We started on December 1 with the most popular map on DDNet ever, Multeasymap (> 820.000 finishes already) to get as many players to participate in the event as possible. Then we went to play some great but less popular maps to introduce them to our many new players. Some maps had variations like being rotated or mirrored.
On day 10 started the time of Pipou putting in a crazy amount of effort into modifying maps:
Adrenaline 5, an absolutely insane and insanely faily map, was cut by Pipou into two parts with kill tiles being replaced with teleport tiles. Initially we had the map released in its entirety on December 10, but after realizing that it was too long, cut it into two parts and released the second part a week later. This required adding a finish tile using gdb
on the already running servers, so that players could finish in the middle of the map already. Thanks to heinrich5991 for helping out with this.
On day 11 we played Tinyhold, a shrunk down version of the most popular Brutal map Stronghold
Our next variation was day 13 with AiP-Bores, a variation of the popular Gores map AiP-Gores with larger tiles as well as hookable swapped with unhookable and in reverse.
On day 15 we got Not Really Yo’Ci, an easier variation of the Insane map Yo’Ci.
On day 16 this was followed by 2 Days in the back, another easier variation, this time of Back in the days 2.
On day 18 Arctic Festivity made an entrance as an easier Arctic Frost variation with special presents. Thanks to Voxel for helping Pipou out here!
On day 19 we got xyzyx, a modified version of the classic xyz_ddrace2 with telegun weapon.
On day 21 our testing co-leader Ravie came out with Slippy Slide Up his slippery variation of one of the most popular Novice maps, Sunny Side Up.
Knuski and Patiga then delivered the present of run_guys_25 on December 23, making the classic run_guy_25 more interesting, large and team-playable!
Let’s compare the number of finishes against how the map did before December 1, and for modified maps how the original map did in that time:
Day | Advent Map | Advent Finishes | Daily Finishes before | Factor | Original Map |
---|---|---|---|---|---|
1 | Multeasymap | 1555 | 1001.8 | 1.6 | |
2 | Dubush | 712 | 3.5 | 205.6 | |
3 | Sincera 2 | 1853 | 133.4 | 13.9 | |
4 | Exit | 661 | 3.2 | 206.6 | |
5 | Maui Wowie | 1214 | 23.7 | 51.3 | |
6 | Intothenight | 536 | 2.1 | 259.0 | |
7 | Volt180° | 655 | 46.1 | 14.2 | Volt |
8 | TsinmaS | 783 | 1.9 | 422.1 | |
9 | Orange 2 | 292 | 1.3 | 231.9 | |
10 | Adrenachill 5 Part 1 | 210 | 0.03 | 8171.2 | Adrenaline 5 |
11 | Tinyhold | 861 | 8.6 | 100.2 | Stronghold |
12 | Zap | 863 | 6.2 | 139.8 | |
13 | AiP-Bores | 1275 | 15.7 | 81.1 | AiP-Gores |
14 | Supernova | 290 | 2.3 | 128.9 | |
15 | Not Really Yo'Ci | 1057 | 0.1 | 11930.0 | Yo'Ci |
16 | 2 Days in the back | 511 | 0.8 | 630.7 | Back in the days 2 |
17 | Adrenachill 5 Part 2 | 322 | 0.03 | 12529.2 | Adrenaline 5 |
18 | Arctic Festivity | 1176 | 0.3 | 3853.2 | Arctic Frost |
19 | xyzyx | 6504 | 15.4 | 422.5 | xyz_ddrace2 |
20 | DaoYu | 350 | 41.6 | 8.4 | |
21 | Slippy Slide Up | 3957 | 742.8 | 5.3 | Sunny Side Up |
22 | Pranki | 295 | 2.6 | 112.9 | |
23 | run_guys_25 | 909 | 7.3 | 125.1 | run_guy_25 |
24 | Snow Problem | 503 | 8.5 | 59.0 |
Since you got 10 points for each finished map, most likely everyone with 240 or more points finished every map:
1. | 339 points | Brokecdx- |
1. | 339 points | paradise |
3. | 321 points | Stepfunn |
4. | 314 points | Exotix |
5. | 312 points | Nishi |
6. | 281 points | :0 |
7. | 273 points | Colo-Colo |
8. | 264 points | Cipy29 |
9. | 261 points | Cor |
10. | 252 points | kastos pastos |
11. | 249 points | iTom |
12. | 245 points | Hav |
13. | 243 points | Steinchen |
14. | 242 points | Phoenix |
14. | 242 points | Zwelf |
16. | 240 points | Draggory |
16. | 240 points | Sucre |
16. | 240 points | Sweeeeet GM :> |
16. | 240 points | Cammodude |
16. | 240 points | Bertl |
16. | 240 points | Isera |
16. | 240 points | Nilou |
16. | 240 points | cx384 |
16. | 240 points | Gazebr |
16. | 240 points | deen |
16. | 240 points | GlobQ |
16. | 240 points | Raculem |
16. | 240 points | Emp |
16. | 240 points | BaumWolle |
16. | 240 points | Exit |
16. | 240 points | tae |
DDNet community member and developer headshot2018 (also check out his fun Teeware modification) has combined Super Mario 64 and DDNet!
Thanks to all donors donating a total of 3253 € and sponsoring servers DDNet is now fully funded until the end of 2022!
I’m happy to announce we don’t take donations any more until next year! Thanks to everyone for donating money and time to make DDNet better!
DDNet is running an Advent of DDNet event starting tomorrow until the last door opens on December 24:
Finish the (already released) map behind each door on the assigned day to land on the leaderboard. Doors are opened at 00:00 CET and have to be finished within 24 hours. Best finish time gets 20 points, second 19 points and so on with a minimum of 10 points just for finishing. The points are accumulated for the entire time from December 1 to December 24 and don’t count outside of this event. The results will be available on the results page.
Thanks to heinrich5991 for the idea for this event!
It’s time for the fourth tournament of the year! We will play the brand-new Brutal (★★★★★) map Behemoth 2 by Pulsar, Ravie & Sorah:
The Tournament will be played on Sunday, October 30 at 18:00 CET (summer time end on same day!) on special Tournament servers in every DDNet location! No one has seen the map yet and the first finish will win!
Thanks to Pipou for testing the map! Discussion on the forum. The results will later be available on the Tournament page.
It’s time for the third tournament of the year! We will play the brand-new Brutal (★★★✰✰) map Strategic Paraplegic by Soapy Sandwich & Jimmy Jazz:
The Tournament will be played on Sunday, September 4 at 20:00 CEST on special Tournament servers in every DDNet location! No one has seen the map yet and the first finish will win! The map can only be played in 2-player teams and requires real players, not dummy.
Thanks to louis for testing the map! Discussion on the forum. The results will later be available on the Tournament page.
According to player reports and verified by Jupeyy the new AMD Radeon Beta driver 22.7.1 is currently crashing in DDNet client when using OpenGL.
So far we have no solution and have reported this problem to AMD. As a workaround you can downgrade the GPU driver to a stable version again, or alternatively use the Vulkan backend in DDNet as per these instructions provided by Jupeyy:
Right click DDNet in Steam, add
"gfx_backend Vulkan"
to the start parameters inside Steam (notice you HAVE to include the “)
For non-Steam version you can edit the %appdata%\DDNet\settings_ddnet.cfg or %appdata%\Teeworlds\settings_ddnet.cfg and add a line with gfx_backend Vulkan
, then start client.
Update on 2022-12-17: The new stable driver has fixed this issue, there is currently no beta driver. So just update to the latest driver for a fix.
There have been multiple smaller changes recently:
/timecp <playername>
command to see checkpoint times of another player.The DDNet community on Discord had lots of fun creating DDNet logos the last 4 days on Reddit’s r/place. See a summary of what happened in this video by ReD:
See also the Atlas for a description of our neighbors in the final picture.
Thanks to everyone who participated in defending our logo, the graphics designers, and everyone who organized alliances with our neighbors!
It’s time for the second tournament of the year! We will play the brand-new Brutal (★★★★✰) map Simple Down by Zweitleben:
The Tournament will be played on Sunday, March 13 at 18:00 CET on special Tournament servers in every DDNet location! No one has seen the map yet and the first finish will win! The map can be finished in a team as well as in team 0.
Thanks to Pipou, Knuski, Cøke for testing the map! Discussion on the forum. The results will later be available on the Tournament page.
Kind of belated, but Meekrioz and Dragere have made the effort to set up a voting system for the year 2020 there you can vote for fun maps, oldschool maps and in all other categories for the maps published in 2020.
VOTE NOW! The Best Map of 2020!
DDNet finally gets a Tutorial map! Thanks to unique2 & Alisa for mapping this beautiful Tutorial. To celebrate this special Solo (★✰✰✰✰) map, we will have a small tournament on it, the first of the year:
The Tournament will be played on Sunday, February 27 at 15:00 CET on special Tournament servers in every DDNet location! No one has seen the map yet and the best time after 30 minutes will win! The map is played alone and should be so easy that everyone can finish it, so invite your friends that never played DDNet!
Thanks to Ravie for testing the map! Discussion on the forum. The results will later be available on the Tournament page.