Map Features
- Wall jump tiles (put it next to wall):
- Tune Zones allow you to have different physics in each part of map (by HMH) (Tutorial, Example gravity.map, gravity.cfg (put it into data/maps right where your DDNet-Server binary is))
- Tiles for Penalty Time on touch on Switch layer. Touch the tile and time is added to your game time: (left is 1 second, right is 20 minutes, 4 seconds)

- Switches work in Solo maps! (sv_team 3)
- Use gun as Jetpack! (idea by îltróf™)
- New entity: Set number of jumps (0 upwards) in Switch layer
- Teleports for weapons and hook
- New entities: Start and stop Player Collision, Hooking, Super Jump (PNGs included in Download)
- Set maximum players for each team using sv_max_team_size