1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_SERVER_GAMECONTEXT_H
4#define GAME_SERVER_GAMECONTEXT_H
5
6#include "eventhandler.h"
7#include "gameworld.h"
8#include "teehistorian.h"
9
10#include <base/types.h>
11
12#include <engine/console.h>
13#include <engine/server.h>
14
15#include <generated/protocol.h>
16
17#include <game/collision.h>
18#include <game/layers.h>
19#include <game/mapbugs.h>
20#include <game/voting.h>
21
22#include <map>
23#include <memory>
24#include <optional>
25#include <string>
26
27/*
28 Tick
29 Game Context (CGameContext::tick)
30 Game World (GAMEWORLD::tick)
31 Reset world if requested (GAMEWORLD::reset)
32 All entities in the world (ENTITY::tick)
33 All entities in the world (ENTITY::tick_deferred)
34 Remove entities marked for deletion (GAMEWORLD::remove_entities)
35 Game Controller (GAMECONTROLLER::tick)
36 All players (CPlayer::tick)
37
38
39 Snap
40 Game Context (CGameContext::snap)
41 Game World (GAMEWORLD::snap)
42 All entities in the world (ENTITY::snap)
43 Game Controller (GAMECONTROLLER::snap)
44 Events handler (EVENT_HANDLER::snap)
45 All players (CPlayer::snap)
46
47*/
48
49class CCharacter;
50class IConfigManager;
51class CConfig;
52class CHeap;
53class CPlayer;
54class CScore;
55class CUnpacker;
56class IAntibot;
57class IGameController;
58class IMap;
59class IEngine;
60class IStorage;
61struct CAntibotRoundData;
62struct CScoreRandomMapResult;
63struct CScorePlayerResult;
64
65struct CSnapContext
66{
67 CSnapContext(int Version, bool Sixup, int ClientId) :
68 m_ClientVersion(Version), m_Sixup(Sixup), m_ClientId(ClientId)
69 {
70 }
71
72 int GetClientVersion() const { return m_ClientVersion; }
73 bool IsSixup() const { return m_Sixup; }
74 bool ClientId() const { return m_ClientId; }
75
76private:
77 int m_ClientVersion;
78 bool m_Sixup;
79 int m_ClientId;
80};
81
82class CMute
83{
84public:
85 int64_t m_Expire;
86 bool m_Initialized = false;
87 bool m_InitialDelay;
88 char m_aReason[128];
89 char m_aClientName[MAX_NAME_LENGTH];
90 bool m_NameKnown;
91
92 int SecondsLeft() const;
93};
94
95class CMutes
96{
97public:
98 CMutes(const char *pSystemName);
99
100 bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay);
101 void UnmuteIndex(int Index);
102 void UnmuteAddr(const NETADDR *pAddr);
103 void UnmuteExpired();
104 std::optional<CMute> IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const;
105 void Print(int Page) const;
106
107private:
108 const char *m_pSystemName;
109 std::map<NETADDR, CMute> m_Mutes;
110};
111
112class CGameContext : public IGameServer
113{
114 IServer *m_pServer;
115 IConfigManager *m_pConfigManager;
116 CConfig *m_pConfig;
117 IConsole *m_pConsole;
118 IEngine *m_pEngine;
119 IStorage *m_pStorage;
120 IAntibot *m_pAntibot;
121 std::unique_ptr<IMap> m_pMap;
122 CLayers m_Layers;
123 CCollision m_Collision;
124 protocol7::CNetObjHandler m_NetObjHandler7;
125 CNetObjHandler m_NetObjHandler;
126 CTuningParams m_aTuningList[TuneZone::NUM];
127 std::vector<std::string> m_vCensorlist;
128
129 bool m_TeeHistorianActive;
130 CTeeHistorian m_TeeHistorian;
131 ASYNCIO *m_pTeeHistorianFile;
132 CUuid m_GameUuid;
133 CMapBugs m_MapBugs;
134 CPrng m_Prng;
135
136 bool m_Resetting;
137
138 static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser);
139 static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser);
140
141 static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
142 static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData);
143 static void ConTuneReset(IConsole::IResult *pResult, void *pUserData);
144 static void ConTunes(IConsole::IResult *pResult, void *pUserData);
145 static void ConTuneZone(IConsole::IResult *pResult, void *pUserData);
146 static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData);
147 static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData);
148 static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData);
149 static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData);
150 static void ConMapbug(IConsole::IResult *pResult, void *pUserData);
151 static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData);
152 static void ConPause(IConsole::IResult *pResult, void *pUserData);
153 static void ConChangeMap(IConsole::IResult *pResult, void *pUserData);
154 static void ConRandomMap(IConsole::IResult *pResult, void *pUserData);
155 static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData);
156 static void ConRestart(IConsole::IResult *pResult, void *pUserData);
157 static void ConServerAlert(IConsole::IResult *pResult, void *pUserData);
158 static void ConModAlert(IConsole::IResult *pResult, void *pUserData);
159 static void ConBroadcast(IConsole::IResult *pResult, void *pUserData);
160 static void ConSay(IConsole::IResult *pResult, void *pUserData);
161 static void ConSetTeam(IConsole::IResult *pResult, void *pUserData);
162 static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData);
163 static void ConHotReload(IConsole::IResult *pResult, void *pUserData);
164 static void ConAddVote(IConsole::IResult *pResult, void *pUserData);
165 static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData);
166 static void ConForceVote(IConsole::IResult *pResult, void *pUserData);
167 static void ConClearVotes(IConsole::IResult *pResult, void *pUserData);
168 static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData);
169 static void ConVote(IConsole::IResult *pResult, void *pUserData);
170 static void ConVotes(IConsole::IResult *pResult, void *pUserData);
171 static void ConVoteNo(IConsole::IResult *pResult, void *pUserData);
172 static void ConDrySave(IConsole::IResult *pResult, void *pUserData);
173 static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData);
174 static void ConAntibot(IConsole::IResult *pResult, void *pUserData);
175 static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
176 static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
177 static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
178 static void ConDumpLog(IConsole::IResult *pResult, void *pUserData);
179
180 void AddVote(const char *pDescription, const char *pCommand);
181 static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData);
182
183 struct CPersistentData
184 {
185 CUuid m_PrevGameUuid;
186 };
187
188 struct CPersistentClientData
189 {
190 bool m_IsSpectator;
191 bool m_IsAfk;
192 int m_LastWhisperTo;
193 };
194
195public:
196 IServer *Server() const { return m_pServer; }
197 IConfigManager *ConfigManager() const { return m_pConfigManager; }
198 CConfig *Config() { return m_pConfig; }
199 IConsole *Console() { return m_pConsole; }
200 IEngine *Engine() { return m_pEngine; }
201 IStorage *Storage() { return m_pStorage; }
202 IMap *Map() override { return m_pMap.get(); }
203 const IMap *Map() const override { return m_pMap.get(); }
204 CCollision *Collision() { return &m_Collision; }
205 CTuningParams *GlobalTuning() { return &m_aTuningList[0]; }
206 CTuningParams *TuningList() { return m_aTuningList; }
207 IAntibot *Antibot() { return m_pAntibot; }
208 CTeeHistorian *TeeHistorian() { return &m_TeeHistorian; }
209 bool TeeHistorianActive() const { return m_TeeHistorianActive; }
210 CNetObjHandler *GetNetObjHandler() override { return &m_NetObjHandler; }
211 protocol7::CNetObjHandler *GetNetObjHandler7() override { return &m_NetObjHandler7; }
212
213 CGameContext(bool Resetting = false);
214 ~CGameContext() override;
215
216 void Clear();
217
218 CEventHandler m_Events;
219 CPlayer *m_apPlayers[MAX_CLIENTS];
220 // keep last input to always apply when none is sent
221 CNetObj_PlayerInput m_aLastPlayerInput[MAX_CLIENTS];
222 bool m_aPlayerHasInput[MAX_CLIENTS];
223 CSaveTeam *m_apSavedTeams[MAX_CLIENTS];
224 CSaveHotReloadTee *m_apSavedTees[MAX_CLIENTS];
225 int m_aTeamMapping[MAX_CLIENTS];
226
227 // returns last input if available otherwise nulled PlayerInput object
228 // ClientId has to be valid
229 CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const;
230
231 IGameController *m_pController;
232 CGameWorld m_World;
233
234 // helper functions
235 CCharacter *GetPlayerChar(int ClientId);
236 const CCharacter *GetPlayerChar(int ClientId) const;
237 const CPlayer *FindPlayerByName(const char *pName) const;
238 // Returns `nullptr` if no player is found.
239 CPlayer *FindPlayerByName(const char *pName);
240 std::optional<int> FindClientIdByName(const char *pName) const;
241 bool EmulateBug(int Bug) const;
242 std::vector<SSwitchers> &Switchers() { return m_World.m_Core.m_vSwitchers; }
243
244 // voting
245 void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc);
246 void EndVote();
247 void SendVoteSet(int ClientId);
248 void SendVoteStatus(int ClientId, int Total, int Yes, int No);
249 void AbortVoteKickOnDisconnect(int ClientId);
250
251 int m_VoteCreator;
252 int m_VoteType;
253 int64_t m_VoteCloseTime;
254 bool m_VoteUpdate;
255 int m_VotePos;
256 char m_aVoteDescription[VOTE_DESC_LENGTH];
257 char m_aSixupVoteDescription[VOTE_DESC_LENGTH];
258 char m_aVoteCommand[VOTE_CMD_LENGTH];
259 char m_aVoteReason[VOTE_REASON_LENGTH];
260 int m_NumVoteOptions;
261 int m_VoteEnforce;
262 char m_aaZoneEnterMsg[TuneZone::NUM][256]; // 0 is used for switching from or to area without tunings
263 char m_aaZoneLeaveMsg[TuneZone::NUM][256];
264
265 void CreateAllEntities(bool Initial);
266 CPlayer *CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo);
267
268 char m_aDeleteTempfile[128];
269 void DeleteTempfile();
270
271 enum
272 {
273 VOTE_ENFORCE_UNKNOWN = 0,
274 VOTE_ENFORCE_NO,
275 VOTE_ENFORCE_YES,
276 VOTE_ENFORCE_NO_ADMIN,
277 VOTE_ENFORCE_YES_ADMIN,
278 VOTE_ENFORCE_ABORT,
279 VOTE_ENFORCE_CANCEL,
280 };
281 CHeap *m_pVoteOptionHeap;
282 CVoteOptionServer *m_pVoteOptionFirst;
283 CVoteOptionServer *m_pVoteOptionLast;
284
285 // helper functions
286 void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask = CClientMask().set());
287 void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask = CClientMask().set());
288 void CreateHammerHit(vec2 Pos, CClientMask Mask = CClientMask().set());
289 void CreatePlayerSpawn(vec2 Pos, CClientMask Mask = CClientMask().set());
290 void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask = CClientMask().set());
291 void CreateBirthdayEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
292 void CreateFinishEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
293 void CreateSound(vec2 Pos, int Sound, CClientMask Mask = CClientMask().set());
294 void CreateSoundGlobal(int Sound, int Target = -1) const;
295
296 void SnapSwitchers(int SnappingClient);
297 void SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner = -1, int LaserType = -1, int Subtype = -1, int SwitchNumber = -1) const;
298 void SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const;
299
300 enum
301 {
302 FLAG_SIX = 1 << 0,
303 FLAG_SIXUP = 1 << 1,
304 };
305
306 // network
307 void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc = nullptr);
308 void SendChatTarget(int To, const char *pText, int VersionFlags = FLAG_SIX | FLAG_SIXUP) const;
309 void SendChatTeam(int Team, const char *pText) const;
310 void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId = -1, int VersionFlags = FLAG_SIX | FLAG_SIXUP);
311 void SendStartWarning(int ClientId, const char *pMessage);
312 void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const;
313 void SendWeaponPickup(int ClientId, int Weapon) const;
314 void SendMotd(int ClientId) const;
315 void SendSettings(int ClientId) const;
316 void SendServerAlert(const char *pMessage);
317 void SendModeratorAlert(const char *pMessage, int ToClientId);
318 void SendBroadcast(const char *pText, int ClientId, bool IsImportant = true);
319 void SendSkinChange7(int ClientId);
320
321 void List(int ClientId, const char *pFilter);
322
323 //
324 void CheckPureTuning();
325 void SendTuningParams(int ClientId, int Zone = 0);
326
327 const CVoteOptionServer *GetVoteOption(int Index) const;
328 void ProgressVoteOptions(int ClientId);
329
330 //
331 void LoadMapSettings();
332
333 // engine events
334 void OnInit(const void *pPersistentData) override;
335 void OnConsoleInit() override;
336 void RegisterDDRaceCommands();
337 void RegisterChatCommands();
338 [[nodiscard]] bool OnMapChange(char *pNewMapName, int MapNameSize) override;
339 void OnShutdown(void *pPersistentData) override;
340
341 void OnTick() override;
342 void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override;
343 void OnPostGlobalSnap() override;
344
345 void UpdatePlayerMaps();
346
347 void *PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId);
348 void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size);
349 void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override;
350 void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker);
351 void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId);
352 void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId);
353 void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId);
354 void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker);
355 void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId);
356 void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId);
357 void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId);
358 void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId);
359 void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId);
360 void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId);
361 void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId);
362 void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId);
363 void OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId);
364 void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId);
365
366 bool OnClientDataPersist(int ClientId, void *pData) override;
367 void OnClientConnected(int ClientId, void *pData) override;
368 void OnClientEnter(int ClientId) override;
369 void OnClientDrop(int ClientId, const char *pReason) override;
370 void OnClientPrepareInput(int ClientId, void *pInput) override;
371 void OnClientDirectInput(int ClientId, const void *pInput) override;
372 void OnClientPredictedInput(int ClientId, const void *pInput) override;
373 void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override;
374
375 void PreInputClients(int ClientId, bool *pClients) override;
376
377 void TeehistorianRecordAntibot(const void *pData, int DataSize) override;
378 void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override;
379 void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override;
380 void TeehistorianRecordPlayerRejoin(int ClientId) override;
381 void TeehistorianRecordPlayerName(int ClientId, const char *pName) override;
382 void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override;
383 void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override;
384 void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override;
385
386 bool IsClientReady(int ClientId) const override;
387 bool IsClientPlayer(int ClientId) const override;
388 // Whether the client is allowed to have high bandwidth.
389 bool IsClientHighBandwidth(int ClientId) const override;
390 int PersistentDataSize() const override { return sizeof(CPersistentData); }
391 int PersistentClientDataSize() const override { return sizeof(CPersistentClientData); }
392
393 CUuid GameUuid() const override;
394 const char *GameType() const override;
395 const char *Version() const override;
396 const char *NetVersion() const override;
397
398 // DDRace
399 void OnPreTickTeehistorian() override;
400 bool OnClientDDNetVersionKnown(int ClientId);
401 void FillAntibot(CAntibotRoundData *pData) override;
402 bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay = true);
403 int GetDDRaceTeam(int ClientId) const;
404 // Describes the time when the first player joined the server.
405 int64_t m_NonEmptySince;
406 int64_t m_LastMapVote;
407 int GetClientVersion(int ClientId) const;
408 CClientMask ClientsMaskExcludeClientVersionAndHigher(int Version) const;
409 bool PlayerExists(int ClientId) const override { return m_apPlayers[ClientId]; }
410 // Returns true if someone is actively moderating.
411 bool PlayerModerating() const;
412 void ForceVote(bool Success);
413
414 // Checks if player can vote and notify them about the reason
415 bool RateLimitPlayerVote(int ClientId);
416 bool RateLimitPlayerMapVote(int ClientId) const;
417
418 void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override;
419 void ReadCensorList();
420
421 bool PracticeByDefault() const;
422
423 std::shared_ptr<CScoreRandomMapResult> m_SqlRandomMapResult;
424
425 // cached map info from database
426 std::shared_ptr<CScorePlayerResult> m_pLoadMapInfoResult;
427 char m_aMapInfoMessage[512];
428
429private:
430 // starting 1 to make 0 the special value "no client id"
431 uint32_t m_NextUniqueClientId = 1;
432 bool m_VoteWillPass;
433 CScore *m_pScore;
434
435 // DDRace Console Commands
436
437 static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData);
438
439 static void ConNinja(IConsole::IResult *pResult, void *pUserData);
440 static void ConUnNinja(IConsole::IResult *pResult, void *pUserData);
441 static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData);
442 static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
443 static void ConSolo(IConsole::IResult *pResult, void *pUserData);
444 static void ConUnSolo(IConsole::IResult *pResult, void *pUserData);
445 static void ConFreeze(IConsole::IResult *pResult, void *pUserData);
446 static void ConUnfreeze(IConsole::IResult *pResult, void *pUserData);
447 static void ConDeep(IConsole::IResult *pResult, void *pUserData);
448 static void ConUnDeep(IConsole::IResult *pResult, void *pUserData);
449 static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData);
450 static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
451 static void ConUnSuper(IConsole::IResult *pResult, void *pUserData);
452 static void ConSuper(IConsole::IResult *pResult, void *pUserData);
453 static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData);
454 static void ConShotgun(IConsole::IResult *pResult, void *pUserData);
455 static void ConGrenade(IConsole::IResult *pResult, void *pUserData);
456 static void ConLaser(IConsole::IResult *pResult, void *pUserData);
457 static void ConJetpack(IConsole::IResult *pResult, void *pUserData);
458 static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData);
459 static void ConSetJumps(IConsole::IResult *pResult, void *pUserData);
460 static void ConWeapons(IConsole::IResult *pResult, void *pUserData);
461 static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData);
462 static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData);
463 static void ConUnLaser(IConsole::IResult *pResult, void *pUserData);
464 static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData);
465 static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
466 static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData);
467 static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData);
468 static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData);
469 static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
470 void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove);
471 void MoveCharacter(int ClientId, int X, int Y, bool Raw = false);
472 static void ConGoLeft(IConsole::IResult *pResult, void *pUserData);
473 static void ConGoRight(IConsole::IResult *pResult, void *pUserData);
474 static void ConGoUp(IConsole::IResult *pResult, void *pUserData);
475 static void ConGoDown(IConsole::IResult *pResult, void *pUserData);
476 static void ConMove(IConsole::IResult *pResult, void *pUserData);
477 static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData);
478
479 static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData);
480 static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
481 void Teleport(CCharacter *pChr, vec2 Pos);
482 static void ConTeleport(IConsole::IResult *pResult, void *pUserData);
483
484 static void ConCredits(IConsole::IResult *pResult, void *pUserData);
485 static void ConInfo(IConsole::IResult *pResult, void *pUserData);
486 static void ConHelp(IConsole::IResult *pResult, void *pUserData);
487 static void ConSettings(IConsole::IResult *pResult, void *pUserData);
488 static void ConRules(IConsole::IResult *pResult, void *pUserData);
489 static void ConKill(IConsole::IResult *pResult, void *pUserData);
490 static void ConTogglePause(IConsole::IResult *pResult, void *pUserData);
491 static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData);
492 static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData);
493 static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData);
494 static void ConForcePause(IConsole::IResult *pResult, void *pUserData);
495 static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData);
496 static void ConTop(IConsole::IResult *pResult, void *pUserData);
497 static void ConTimes(IConsole::IResult *pResult, void *pUserData);
498 static void ConPoints(IConsole::IResult *pResult, void *pUserData);
499 static void ConTopPoints(IConsole::IResult *pResult, void *pUserData);
500 static void ConTimeCP(IConsole::IResult *pResult, void *pUserData);
501
502 static void ConDND(IConsole::IResult *pResult, void *pUserData);
503 static void ConWhispers(IConsole::IResult *pResult, void *pUserData);
504 static void ConMapInfo(IConsole::IResult *pResult, void *pUserData);
505 static void ConTimeout(IConsole::IResult *pResult, void *pUserData);
506 static void ConPractice(IConsole::IResult *pResult, void *pUserData);
507 static void ConUnPractice(IConsole::IResult *pResult, void *pUserData);
508 static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData);
509 static void ConSwap(IConsole::IResult *pResult, void *pUserData);
510 static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData);
511 static void ConSave(IConsole::IResult *pResult, void *pUserData);
512 static void ConLoad(IConsole::IResult *pResult, void *pUserData);
513 static void ConMap(IConsole::IResult *pResult, void *pUserData);
514 static void ConTeamRank(IConsole::IResult *pResult, void *pUserData);
515 static void ConRank(IConsole::IResult *pResult, void *pUserData);
516 static void ConTeam(IConsole::IResult *pResult, void *pUserData);
517 static void ConLock(IConsole::IResult *pResult, void *pUserData);
518 static void ConUnlock(IConsole::IResult *pResult, void *pUserData);
519 static void ConInvite(IConsole::IResult *pResult, void *pUserData);
520 static void ConJoin(IConsole::IResult *pResult, void *pUserData);
521 static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData);
522 static void ConWhisper(IConsole::IResult *pResult, void *pUserData);
523 static void ConConverse(IConsole::IResult *pResult, void *pUserData);
524 static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData);
525 static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData);
526 static void ConShowOthers(IConsole::IResult *pResult, void *pUserData);
527 static void ConShowAll(IConsole::IResult *pResult, void *pUserData);
528 static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData);
529 static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData);
530 static void ConSayTime(IConsole::IResult *pResult, void *pUserData);
531 static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData);
532 static void ConTime(IConsole::IResult *pResult, void *pUserData);
533 static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData);
534 static void ConRescue(IConsole::IResult *pResult, void *pUserData);
535 static void ConRescueMode(IConsole::IResult *pResult, void *pUserData);
536 static void ConBack(IConsole::IResult *pResult, void *pUserData);
537 static void ConTeleTo(IConsole::IResult *pResult, void *pUserData);
538 static void ConTeleXY(IConsole::IResult *pResult, void *pUserData);
539 static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData);
540 static void ConLastTele(IConsole::IResult *pResult, void *pUserData);
541
542 // Chat commands for practice mode
543 static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData);
544 static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
545 static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData);
546 static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData);
547 static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData);
548 static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData);
549 static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
550 static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData);
551 static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData);
552 static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData);
553 static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData);
554 static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData);
555 static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData);
556 static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData);
557 static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData);
558 static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData);
559 static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData);
560 static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData);
561 static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData);
562 static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
563 static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData);
564 static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData);
565 static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData);
566 static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData);
567 static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
568 static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData);
569 static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData);
570 static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData);
571 static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData);
572 static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData);
573
574 static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData);
575 static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
576
577 static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData);
578 static void ConModerate(IConsole::IResult *pResult, void *pUserData);
579
580 static void ConList(IConsole::IResult *pResult, void *pUserData);
581 static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData);
582 static void ConUninvite(IConsole::IResult *pResult, void *pUserData);
583
584 static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData);
585
586 CCharacter *GetPracticeCharacter(IConsole::IResult *pResult);
587
588 CMutes m_Mutes;
589 CMutes m_VoteMutes;
590 void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
591 void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
592
593 static void ConMute(IConsole::IResult *pResult, void *pUserData);
594 static void ConMuteId(IConsole::IResult *pResult, void *pUserData);
595 static void ConMuteIp(IConsole::IResult *pResult, void *pUserData);
596 static void ConUnmute(IConsole::IResult *pResult, void *pUserData);
597 static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData);
598 static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData);
599 static void ConMutes(IConsole::IResult *pResult, void *pUserData);
600
601 static void ConVoteMute(IConsole::IResult *pResult, void *pUserData);
602 static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData);
603 static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData);
604 static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData);
605 static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData);
606 static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData);
607 static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData);
608
609 void Whisper(int ClientId, char *pStr);
610 void WhisperId(int ClientId, int VictimId, const char *pMessage);
611 void Converse(int ClientId, char *pStr);
612 bool IsVersionBanned(int Version);
613 void UnlockTeam(int ClientId, int Team) const;
614 void AttemptJoinTeam(int ClientId, int Team);
615
616 enum
617 {
618 MAX_LOG_SECONDS = 600,
619 MAX_LOGS = 512,
620 };
621 struct CLog
622 {
623 int64_t m_Timestamp;
624 bool m_FromServer;
625 char m_aDescription[256 + 8];
626 int m_ClientVersion;
627 char m_aClientName[MAX_NAME_LENGTH];
628 char m_aClientAddrStr[NETADDR_MAXSTRSIZE];
629 };
630 CLog m_aLogs[MAX_LOGS];
631 int m_LatestLog;
632
633 void LogEvent(const char *Description, int ClientId);
634
635public:
636 CLayers *Layers() { return &m_Layers; }
637 CScore *Score() { return m_pScore; }
638
639 enum
640 {
641 VOTE_TYPE_UNKNOWN = 0,
642 VOTE_TYPE_OPTION,
643 VOTE_TYPE_KICK,
644 VOTE_TYPE_SPECTATE,
645 };
646 int m_VoteVictim;
647
648 bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; }
649 bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; }
650 bool IsSpecVote() const { return m_VoteType == VOTE_TYPE_SPECTATE; }
651
652 bool IsRunningVote(int ClientId) const;
653 bool IsRunningKickOrSpecVote(int ClientId) const;
654
655 void SendRecord(int ClientId);
656 void SendFinish(int ClientId, float Time, std::optional<float> PreviousBestTime);
657 void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode);
658 void OnSetAuthed(int ClientId, int Level) override;
659
660 void ResetTuning();
661};
662
663static inline bool CheckClientId(int ClientId)
664{
665 return ClientId >= 0 && ClientId < MAX_CLIENTS;
666}
667
668#endif
669