1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_SERVER_GAMECONTEXT_H
4#define GAME_SERVER_GAMECONTEXT_H
5
6#include "eventhandler.h"
7#include "gameworld.h"
8#include "teehistorian.h"
9
10#include <base/types.h>
11
12#include <engine/console.h>
13#include <engine/server.h>
14
15#include <generated/protocol.h>
16
17#include <game/collision.h>
18#include <game/layers.h>
19#include <game/mapbugs.h>
20#include <game/voting.h>
21
22#include <map>
23#include <memory>
24#include <string>
25
26/*
27 Tick
28 Game Context (CGameContext::tick)
29 Game World (GAMEWORLD::tick)
30 Reset world if requested (GAMEWORLD::reset)
31 All entities in the world (ENTITY::tick)
32 All entities in the world (ENTITY::tick_deferred)
33 Remove entities marked for deletion (GAMEWORLD::remove_entities)
34 Game Controller (GAMECONTROLLER::tick)
35 All players (CPlayer::tick)
36
37
38 Snap
39 Game Context (CGameContext::snap)
40 Game World (GAMEWORLD::snap)
41 All entities in the world (ENTITY::snap)
42 Game Controller (GAMECONTROLLER::snap)
43 Events handler (EVENT_HANDLER::snap)
44 All players (CPlayer::snap)
45
46*/
47
48class CCharacter;
49class IConfigManager;
50class CConfig;
51class CHeap;
52class CPlayer;
53class CScore;
54class CUnpacker;
55class IAntibot;
56class IGameController;
57class IMap;
58class IEngine;
59class IStorage;
60struct CAntibotRoundData;
61struct CScoreRandomMapResult;
62struct CScorePlayerResult;
63
64struct CSnapContext
65{
66 CSnapContext(int Version, bool Sixup, int ClientId) :
67 m_ClientVersion(Version), m_Sixup(Sixup), m_ClientId(ClientId)
68 {
69 }
70
71 int GetClientVersion() const { return m_ClientVersion; }
72 bool IsSixup() const { return m_Sixup; }
73 bool ClientId() const { return m_ClientId; }
74
75private:
76 int m_ClientVersion;
77 bool m_Sixup;
78 int m_ClientId;
79};
80
81class CMute
82{
83public:
84 int64_t m_Expire;
85 bool m_Initialized = false;
86 bool m_InitialDelay;
87 char m_aReason[128];
88 char m_aClientName[MAX_NAME_LENGTH];
89 bool m_NameKnown;
90
91 int SecondsLeft() const;
92};
93
94class CMutes
95{
96public:
97 CMutes(const char *pSystemName);
98
99 bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay);
100 void UnmuteIndex(int Index);
101 void UnmuteAddr(const NETADDR *pAddr);
102 void UnmuteExpired();
103 std::optional<CMute> IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const;
104 void Print(int Page) const;
105
106private:
107 const char *m_pSystemName;
108 std::map<NETADDR, CMute> m_Mutes;
109};
110
111class CGameContext : public IGameServer
112{
113 IServer *m_pServer;
114 IConfigManager *m_pConfigManager;
115 CConfig *m_pConfig;
116 IConsole *m_pConsole;
117 IEngine *m_pEngine;
118 IStorage *m_pStorage;
119 IAntibot *m_pAntibot;
120 std::unique_ptr<IMap> m_pMap;
121 CLayers m_Layers;
122 CCollision m_Collision;
123 protocol7::CNetObjHandler m_NetObjHandler7;
124 CNetObjHandler m_NetObjHandler;
125 CTuningParams m_aTuningList[TuneZone::NUM];
126 std::vector<std::string> m_vCensorlist;
127
128 bool m_TeeHistorianActive;
129 CTeeHistorian m_TeeHistorian;
130 ASYNCIO *m_pTeeHistorianFile;
131 CUuid m_GameUuid;
132 CMapBugs m_MapBugs;
133 CPrng m_Prng;
134
135 bool m_Resetting;
136
137 static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser);
138 static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser);
139
140 static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
141 static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData);
142 static void ConTuneReset(IConsole::IResult *pResult, void *pUserData);
143 static void ConTunes(IConsole::IResult *pResult, void *pUserData);
144 static void ConTuneZone(IConsole::IResult *pResult, void *pUserData);
145 static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData);
146 static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData);
147 static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData);
148 static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData);
149 static void ConMapbug(IConsole::IResult *pResult, void *pUserData);
150 static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData);
151 static void ConPause(IConsole::IResult *pResult, void *pUserData);
152 static void ConChangeMap(IConsole::IResult *pResult, void *pUserData);
153 static void ConRandomMap(IConsole::IResult *pResult, void *pUserData);
154 static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData);
155 static void ConRestart(IConsole::IResult *pResult, void *pUserData);
156 static void ConServerAlert(IConsole::IResult *pResult, void *pUserData);
157 static void ConModAlert(IConsole::IResult *pResult, void *pUserData);
158 static void ConBroadcast(IConsole::IResult *pResult, void *pUserData);
159 static void ConSay(IConsole::IResult *pResult, void *pUserData);
160 static void ConSetTeam(IConsole::IResult *pResult, void *pUserData);
161 static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData);
162 static void ConHotReload(IConsole::IResult *pResult, void *pUserData);
163 static void ConAddVote(IConsole::IResult *pResult, void *pUserData);
164 static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData);
165 static void ConForceVote(IConsole::IResult *pResult, void *pUserData);
166 static void ConClearVotes(IConsole::IResult *pResult, void *pUserData);
167 static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData);
168 static void ConVote(IConsole::IResult *pResult, void *pUserData);
169 static void ConVotes(IConsole::IResult *pResult, void *pUserData);
170 static void ConVoteNo(IConsole::IResult *pResult, void *pUserData);
171 static void ConDrySave(IConsole::IResult *pResult, void *pUserData);
172 static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData);
173 static void ConAntibot(IConsole::IResult *pResult, void *pUserData);
174 static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
175 static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
176 static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
177 static void ConDumpLog(IConsole::IResult *pResult, void *pUserData);
178
179 void AddVote(const char *pDescription, const char *pCommand);
180 static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData);
181
182 struct CPersistentData
183 {
184 CUuid m_PrevGameUuid;
185 };
186
187 struct CPersistentClientData
188 {
189 bool m_IsSpectator;
190 bool m_IsAfk;
191 int m_LastWhisperTo;
192 };
193
194public:
195 IServer *Server() const { return m_pServer; }
196 IConfigManager *ConfigManager() const { return m_pConfigManager; }
197 CConfig *Config() { return m_pConfig; }
198 IConsole *Console() { return m_pConsole; }
199 IEngine *Engine() { return m_pEngine; }
200 IStorage *Storage() { return m_pStorage; }
201 IMap *Map() override { return m_pMap.get(); }
202 const IMap *Map() const override { return m_pMap.get(); }
203 CCollision *Collision() { return &m_Collision; }
204 CTuningParams *GlobalTuning() { return &m_aTuningList[0]; }
205 CTuningParams *TuningList() { return m_aTuningList; }
206 IAntibot *Antibot() { return m_pAntibot; }
207 CTeeHistorian *TeeHistorian() { return &m_TeeHistorian; }
208 bool TeeHistorianActive() const { return m_TeeHistorianActive; }
209 CNetObjHandler *GetNetObjHandler() override { return &m_NetObjHandler; }
210 protocol7::CNetObjHandler *GetNetObjHandler7() override { return &m_NetObjHandler7; }
211
212 CGameContext(bool Resetting = false);
213 ~CGameContext() override;
214
215 void Clear();
216
217 CEventHandler m_Events;
218 CPlayer *m_apPlayers[MAX_CLIENTS];
219 // keep last input to always apply when none is sent
220 CNetObj_PlayerInput m_aLastPlayerInput[MAX_CLIENTS];
221 bool m_aPlayerHasInput[MAX_CLIENTS];
222 CSaveTeam *m_apSavedTeams[MAX_CLIENTS];
223 CSaveHotReloadTee *m_apSavedTees[MAX_CLIENTS];
224 int m_aTeamMapping[MAX_CLIENTS];
225
226 // returns last input if available otherwise nulled PlayerInput object
227 // ClientId has to be valid
228 CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const;
229
230 IGameController *m_pController;
231 CGameWorld m_World;
232
233 // helper functions
234 CCharacter *GetPlayerChar(int ClientId);
235 const CCharacter *GetPlayerChar(int ClientId) const;
236 bool EmulateBug(int Bug) const;
237 std::vector<SSwitchers> &Switchers() { return m_World.m_Core.m_vSwitchers; }
238
239 // voting
240 void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc);
241 void EndVote();
242 void SendVoteSet(int ClientId);
243 void SendVoteStatus(int ClientId, int Total, int Yes, int No);
244 void AbortVoteKickOnDisconnect(int ClientId);
245
246 int m_VoteCreator;
247 int m_VoteType;
248 int64_t m_VoteCloseTime;
249 bool m_VoteUpdate;
250 int m_VotePos;
251 char m_aVoteDescription[VOTE_DESC_LENGTH];
252 char m_aSixupVoteDescription[VOTE_DESC_LENGTH];
253 char m_aVoteCommand[VOTE_CMD_LENGTH];
254 char m_aVoteReason[VOTE_REASON_LENGTH];
255 int m_NumVoteOptions;
256 int m_VoteEnforce;
257 char m_aaZoneEnterMsg[TuneZone::NUM][256]; // 0 is used for switching from or to area without tunings
258 char m_aaZoneLeaveMsg[TuneZone::NUM][256];
259
260 void CreateAllEntities(bool Initial);
261 CPlayer *CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo);
262
263 char m_aDeleteTempfile[128];
264 void DeleteTempfile();
265
266 enum
267 {
268 VOTE_ENFORCE_UNKNOWN = 0,
269 VOTE_ENFORCE_NO,
270 VOTE_ENFORCE_YES,
271 VOTE_ENFORCE_NO_ADMIN,
272 VOTE_ENFORCE_YES_ADMIN,
273 VOTE_ENFORCE_ABORT,
274 VOTE_ENFORCE_CANCEL,
275 };
276 CHeap *m_pVoteOptionHeap;
277 CVoteOptionServer *m_pVoteOptionFirst;
278 CVoteOptionServer *m_pVoteOptionLast;
279
280 // helper functions
281 void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask = CClientMask().set());
282 void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask = CClientMask().set());
283 void CreateHammerHit(vec2 Pos, CClientMask Mask = CClientMask().set());
284 void CreatePlayerSpawn(vec2 Pos, CClientMask Mask = CClientMask().set());
285 void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask = CClientMask().set());
286 void CreateBirthdayEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
287 void CreateFinishEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
288 void CreateSound(vec2 Pos, int Sound, CClientMask Mask = CClientMask().set());
289 void CreateSoundGlobal(int Sound, int Target = -1) const;
290
291 void SnapSwitchers(int SnappingClient);
292 bool SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner = -1, int LaserType = -1, int Subtype = -1, int SwitchNumber = -1) const;
293 bool SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const;
294
295 enum
296 {
297 FLAG_SIX = 1 << 0,
298 FLAG_SIXUP = 1 << 1,
299 };
300
301 // network
302 void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc = nullptr);
303 void SendChatTarget(int To, const char *pText, int VersionFlags = FLAG_SIX | FLAG_SIXUP) const;
304 void SendChatTeam(int Team, const char *pText) const;
305 void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId = -1, int VersionFlags = FLAG_SIX | FLAG_SIXUP);
306 void SendStartWarning(int ClientId, const char *pMessage);
307 void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const;
308 void SendWeaponPickup(int ClientId, int Weapon) const;
309 void SendMotd(int ClientId) const;
310 void SendSettings(int ClientId) const;
311 void SendServerAlert(const char *pMessage);
312 void SendModeratorAlert(const char *pMessage, int ToClientId);
313 void SendBroadcast(const char *pText, int ClientId, bool IsImportant = true);
314 void SendSkinChange7(int ClientId);
315
316 void List(int ClientId, const char *pFilter);
317
318 //
319 void CheckPureTuning();
320 void SendTuningParams(int ClientId, int Zone = 0);
321
322 const CVoteOptionServer *GetVoteOption(int Index) const;
323 void ProgressVoteOptions(int ClientId);
324
325 //
326 void LoadMapSettings();
327
328 // engine events
329 void OnInit(const void *pPersistentData) override;
330 void OnConsoleInit() override;
331 void RegisterDDRaceCommands();
332 void RegisterChatCommands();
333 [[nodiscard]] bool OnMapChange(char *pNewMapName, int MapNameSize) override;
334 void OnShutdown(void *pPersistentData) override;
335
336 void OnTick() override;
337 void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override;
338 void OnPostGlobalSnap() override;
339
340 void UpdatePlayerMaps();
341
342 void *PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId);
343 void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size);
344 void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override;
345 void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker);
346 void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId);
347 void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId);
348 void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId);
349 void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker);
350 void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId);
351 void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId);
352 void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId);
353 void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId);
354 void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId);
355 void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId);
356 void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId);
357 void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId);
358 void OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId);
359 void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId);
360
361 bool OnClientDataPersist(int ClientId, void *pData) override;
362 void OnClientConnected(int ClientId, void *pData) override;
363 void OnClientEnter(int ClientId) override;
364 void OnClientDrop(int ClientId, const char *pReason) override;
365 void OnClientPrepareInput(int ClientId, void *pInput) override;
366 void OnClientDirectInput(int ClientId, const void *pInput) override;
367 void OnClientPredictedInput(int ClientId, const void *pInput) override;
368 void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override;
369
370 void PreInputClients(int ClientId, bool *pClients) override;
371
372 void TeehistorianRecordAntibot(const void *pData, int DataSize) override;
373 void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override;
374 void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override;
375 void TeehistorianRecordPlayerRejoin(int ClientId) override;
376 void TeehistorianRecordPlayerName(int ClientId, const char *pName) override;
377 void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override;
378 void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override;
379 void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override;
380
381 bool IsClientReady(int ClientId) const override;
382 bool IsClientPlayer(int ClientId) const override;
383 // Whether the client is allowed to have high bandwidth.
384 bool IsClientHighBandwidth(int ClientId) const override;
385 int PersistentDataSize() const override { return sizeof(CPersistentData); }
386 int PersistentClientDataSize() const override { return sizeof(CPersistentClientData); }
387
388 CUuid GameUuid() const override;
389 const char *GameType() const override;
390 const char *Version() const override;
391 const char *NetVersion() const override;
392
393 // DDRace
394 void OnPreTickTeehistorian() override;
395 bool OnClientDDNetVersionKnown(int ClientId);
396 void FillAntibot(CAntibotRoundData *pData) override;
397 bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay = true);
398 int GetDDRaceTeam(int ClientId) const;
399 // Describes the time when the first player joined the server.
400 int64_t m_NonEmptySince;
401 int64_t m_LastMapVote;
402 int GetClientVersion(int ClientId) const;
403 CClientMask ClientsMaskExcludeClientVersionAndHigher(int Version) const;
404 bool PlayerExists(int ClientId) const override { return m_apPlayers[ClientId]; }
405 // Returns true if someone is actively moderating.
406 bool PlayerModerating() const;
407 void ForceVote(bool Success);
408
409 // Checks if player can vote and notify them about the reason
410 bool RateLimitPlayerVote(int ClientId);
411 bool RateLimitPlayerMapVote(int ClientId) const;
412
413 void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override;
414 void ReadCensorList();
415
416 bool PracticeByDefault() const;
417
418 std::shared_ptr<CScoreRandomMapResult> m_SqlRandomMapResult;
419
420 // cached map info from database
421 std::shared_ptr<CScorePlayerResult> m_pLoadMapInfoResult;
422 char m_aMapInfoMessage[512];
423
424private:
425 // starting 1 to make 0 the special value "no client id"
426 uint32_t m_NextUniqueClientId = 1;
427 bool m_VoteWillPass;
428 CScore *m_pScore;
429
430 // DDRace Console Commands
431
432 static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData);
433
434 static void ConNinja(IConsole::IResult *pResult, void *pUserData);
435 static void ConUnNinja(IConsole::IResult *pResult, void *pUserData);
436 static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData);
437 static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
438 static void ConSolo(IConsole::IResult *pResult, void *pUserData);
439 static void ConUnSolo(IConsole::IResult *pResult, void *pUserData);
440 static void ConFreeze(IConsole::IResult *pResult, void *pUserData);
441 static void ConUnfreeze(IConsole::IResult *pResult, void *pUserData);
442 static void ConDeep(IConsole::IResult *pResult, void *pUserData);
443 static void ConUnDeep(IConsole::IResult *pResult, void *pUserData);
444 static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData);
445 static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
446 static void ConUnSuper(IConsole::IResult *pResult, void *pUserData);
447 static void ConSuper(IConsole::IResult *pResult, void *pUserData);
448 static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData);
449 static void ConShotgun(IConsole::IResult *pResult, void *pUserData);
450 static void ConGrenade(IConsole::IResult *pResult, void *pUserData);
451 static void ConLaser(IConsole::IResult *pResult, void *pUserData);
452 static void ConJetpack(IConsole::IResult *pResult, void *pUserData);
453 static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData);
454 static void ConSetJumps(IConsole::IResult *pResult, void *pUserData);
455 static void ConWeapons(IConsole::IResult *pResult, void *pUserData);
456 static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData);
457 static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData);
458 static void ConUnLaser(IConsole::IResult *pResult, void *pUserData);
459 static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData);
460 static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
461 static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData);
462 static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData);
463 static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData);
464 static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
465 void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove);
466 void MoveCharacter(int ClientId, int X, int Y, bool Raw = false);
467 static void ConGoLeft(IConsole::IResult *pResult, void *pUserData);
468 static void ConGoRight(IConsole::IResult *pResult, void *pUserData);
469 static void ConGoUp(IConsole::IResult *pResult, void *pUserData);
470 static void ConGoDown(IConsole::IResult *pResult, void *pUserData);
471 static void ConMove(IConsole::IResult *pResult, void *pUserData);
472 static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData);
473
474 static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData);
475 static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
476 void Teleport(CCharacter *pChr, vec2 Pos);
477 static void ConTeleport(IConsole::IResult *pResult, void *pUserData);
478
479 static void ConCredits(IConsole::IResult *pResult, void *pUserData);
480 static void ConInfo(IConsole::IResult *pResult, void *pUserData);
481 static void ConHelp(IConsole::IResult *pResult, void *pUserData);
482 static void ConSettings(IConsole::IResult *pResult, void *pUserData);
483 static void ConRules(IConsole::IResult *pResult, void *pUserData);
484 static void ConKill(IConsole::IResult *pResult, void *pUserData);
485 static void ConTogglePause(IConsole::IResult *pResult, void *pUserData);
486 static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData);
487 static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData);
488 static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData);
489 static void ConForcePause(IConsole::IResult *pResult, void *pUserData);
490 static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData);
491 static void ConTop(IConsole::IResult *pResult, void *pUserData);
492 static void ConTimes(IConsole::IResult *pResult, void *pUserData);
493 static void ConPoints(IConsole::IResult *pResult, void *pUserData);
494 static void ConTopPoints(IConsole::IResult *pResult, void *pUserData);
495 static void ConTimeCP(IConsole::IResult *pResult, void *pUserData);
496
497 static void ConDND(IConsole::IResult *pResult, void *pUserData);
498 static void ConWhispers(IConsole::IResult *pResult, void *pUserData);
499 static void ConMapInfo(IConsole::IResult *pResult, void *pUserData);
500 static void ConTimeout(IConsole::IResult *pResult, void *pUserData);
501 static void ConPractice(IConsole::IResult *pResult, void *pUserData);
502 static void ConUnPractice(IConsole::IResult *pResult, void *pUserData);
503 static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData);
504 static void ConSwap(IConsole::IResult *pResult, void *pUserData);
505 static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData);
506 static void ConSave(IConsole::IResult *pResult, void *pUserData);
507 static void ConLoad(IConsole::IResult *pResult, void *pUserData);
508 static void ConMap(IConsole::IResult *pResult, void *pUserData);
509 static void ConTeamRank(IConsole::IResult *pResult, void *pUserData);
510 static void ConRank(IConsole::IResult *pResult, void *pUserData);
511 static void ConTeam(IConsole::IResult *pResult, void *pUserData);
512 static void ConLock(IConsole::IResult *pResult, void *pUserData);
513 static void ConUnlock(IConsole::IResult *pResult, void *pUserData);
514 static void ConInvite(IConsole::IResult *pResult, void *pUserData);
515 static void ConJoin(IConsole::IResult *pResult, void *pUserData);
516 static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData);
517 static void ConWhisper(IConsole::IResult *pResult, void *pUserData);
518 static void ConConverse(IConsole::IResult *pResult, void *pUserData);
519 static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData);
520 static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData);
521 static void ConShowOthers(IConsole::IResult *pResult, void *pUserData);
522 static void ConShowAll(IConsole::IResult *pResult, void *pUserData);
523 static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData);
524 static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData);
525 static void ConSayTime(IConsole::IResult *pResult, void *pUserData);
526 static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData);
527 static void ConTime(IConsole::IResult *pResult, void *pUserData);
528 static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData);
529 static void ConRescue(IConsole::IResult *pResult, void *pUserData);
530 static void ConRescueMode(IConsole::IResult *pResult, void *pUserData);
531 static void ConBack(IConsole::IResult *pResult, void *pUserData);
532 static void ConTeleTo(IConsole::IResult *pResult, void *pUserData);
533 static void ConTeleXY(IConsole::IResult *pResult, void *pUserData);
534 static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData);
535 static void ConLastTele(IConsole::IResult *pResult, void *pUserData);
536
537 // Chat commands for practice mode
538 static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData);
539 static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
540 static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData);
541 static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData);
542 static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData);
543 static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData);
544 static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
545 static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData);
546 static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData);
547 static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData);
548 static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData);
549 static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData);
550 static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData);
551 static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData);
552 static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData);
553 static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData);
554 static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData);
555 static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData);
556 static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData);
557 static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
558 static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData);
559 static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData);
560 static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData);
561 static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData);
562 static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
563 static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData);
564 static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData);
565 static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData);
566 static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData);
567 static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData);
568
569 static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData);
570 static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
571
572 static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData);
573 static void ConModerate(IConsole::IResult *pResult, void *pUserData);
574
575 static void ConList(IConsole::IResult *pResult, void *pUserData);
576 static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData);
577 static void ConUninvite(IConsole::IResult *pResult, void *pUserData);
578
579 static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData);
580
581 CCharacter *GetPracticeCharacter(IConsole::IResult *pResult);
582
583 CMutes m_Mutes;
584 CMutes m_VoteMutes;
585 void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
586 void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
587
588 static void ConMute(IConsole::IResult *pResult, void *pUserData);
589 static void ConMuteId(IConsole::IResult *pResult, void *pUserData);
590 static void ConMuteIp(IConsole::IResult *pResult, void *pUserData);
591 static void ConUnmute(IConsole::IResult *pResult, void *pUserData);
592 static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData);
593 static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData);
594 static void ConMutes(IConsole::IResult *pResult, void *pUserData);
595
596 static void ConVoteMute(IConsole::IResult *pResult, void *pUserData);
597 static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData);
598 static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData);
599 static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData);
600 static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData);
601 static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData);
602 static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData);
603
604 void Whisper(int ClientId, char *pStr);
605 void WhisperId(int ClientId, int VictimId, const char *pMessage);
606 void Converse(int ClientId, char *pStr);
607 bool IsVersionBanned(int Version);
608 void UnlockTeam(int ClientId, int Team) const;
609 void AttemptJoinTeam(int ClientId, int Team);
610
611 enum
612 {
613 MAX_LOG_SECONDS = 600,
614 MAX_LOGS = 512,
615 };
616 struct CLog
617 {
618 int64_t m_Timestamp;
619 bool m_FromServer;
620 char m_aDescription[256 + 8];
621 int m_ClientVersion;
622 char m_aClientName[MAX_NAME_LENGTH];
623 char m_aClientAddrStr[NETADDR_MAXSTRSIZE];
624 };
625 CLog m_aLogs[MAX_LOGS];
626 int m_LatestLog;
627
628 void LogEvent(const char *Description, int ClientId);
629
630public:
631 CLayers *Layers() { return &m_Layers; }
632 CScore *Score() { return m_pScore; }
633
634 enum
635 {
636 VOTE_TYPE_UNKNOWN = 0,
637 VOTE_TYPE_OPTION,
638 VOTE_TYPE_KICK,
639 VOTE_TYPE_SPECTATE,
640 };
641 int m_VoteVictim;
642
643 bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; }
644 bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; }
645 bool IsSpecVote() const { return m_VoteType == VOTE_TYPE_SPECTATE; }
646
647 bool IsRunningVote(int ClientId) const;
648 bool IsRunningKickOrSpecVote(int ClientId) const;
649
650 void SendRecord(int ClientId);
651 void SendFinish(int ClientId, float Time, std::optional<float> PreviousBestTime);
652 void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode);
653 void OnSetAuthed(int ClientId, int Level) override;
654
655 void ResetTuning();
656};
657
658static inline bool CheckClientId(int ClientId)
659{
660 return ClientId >= 0 && ClientId < MAX_CLIENTS;
661}
662
663#endif
664