1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_SERVER_GAMECONTEXT_H
4#define GAME_SERVER_GAMECONTEXT_H
5
6#include "eventhandler.h"
7#include "gameworld.h"
8#include "teehistorian.h"
9
10#include <engine/console.h>
11#include <engine/server.h>
12
13#include <generated/protocol.h>
14
15#include <game/collision.h>
16#include <game/layers.h>
17#include <game/mapbugs.h>
18#include <game/voting.h>
19
20#include <map>
21#include <memory>
22#include <string>
23
24/*
25 Tick
26 Game Context (CGameContext::tick)
27 Game World (GAMEWORLD::tick)
28 Reset world if requested (GAMEWORLD::reset)
29 All entities in the world (ENTITY::tick)
30 All entities in the world (ENTITY::tick_deferred)
31 Remove entities marked for deletion (GAMEWORLD::remove_entities)
32 Game Controller (GAMECONTROLLER::tick)
33 All players (CPlayer::tick)
34
35
36 Snap
37 Game Context (CGameContext::snap)
38 Game World (GAMEWORLD::snap)
39 All entities in the world (ENTITY::snap)
40 Game Controller (GAMECONTROLLER::snap)
41 Events handler (EVENT_HANDLER::snap)
42 All players (CPlayer::snap)
43
44*/
45
46class CCharacter;
47class IConfigManager;
48class CConfig;
49class CHeap;
50class CPlayer;
51class CScore;
52class CUnpacker;
53class IAntibot;
54class IGameController;
55class IEngine;
56class IStorage;
57struct CAntibotRoundData;
58struct CScoreRandomMapResult;
59struct CScorePlayerResult;
60
61struct CSnapContext
62{
63 CSnapContext(int Version, bool Sixup, int ClientId) :
64 m_ClientVersion(Version), m_Sixup(Sixup), m_ClientId(ClientId)
65 {
66 }
67
68 int GetClientVersion() const { return m_ClientVersion; }
69 bool IsSixup() const { return m_Sixup; }
70 bool ClientId() const { return m_ClientId; }
71
72private:
73 int m_ClientVersion;
74 bool m_Sixup;
75 int m_ClientId;
76};
77
78class CMute
79{
80public:
81 int64_t m_Expire;
82 bool m_Initialized = false;
83 bool m_InitialDelay;
84 char m_aReason[128];
85 char m_aClientName[MAX_NAME_LENGTH];
86 bool m_NameKnown;
87
88 int SecondsLeft() const;
89};
90
91class CMutes
92{
93public:
94 CMutes(const char *pSystemName);
95
96 bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay);
97 void UnmuteIndex(int Index);
98 void UnmuteAddr(const NETADDR *pAddr);
99 void UnmuteExpired();
100 std::optional<CMute> IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const;
101 void Print(int Page) const;
102
103private:
104 const char *m_pSystemName;
105 std::map<NETADDR, CMute> m_Mutes;
106};
107
108class CGameContext : public IGameServer
109{
110 IServer *m_pServer;
111 IConfigManager *m_pConfigManager;
112 CConfig *m_pConfig;
113 IConsole *m_pConsole;
114 IEngine *m_pEngine;
115 IStorage *m_pStorage;
116 IAntibot *m_pAntibot;
117 CLayers m_Layers;
118 CCollision m_Collision;
119 protocol7::CNetObjHandler m_NetObjHandler7;
120 CNetObjHandler m_NetObjHandler;
121 CTuningParams m_aTuningList[TuneZone::NUM];
122 std::vector<std::string> m_vCensorlist;
123
124 bool m_TeeHistorianActive;
125 CTeeHistorian m_TeeHistorian;
126 ASYNCIO *m_pTeeHistorianFile;
127 CUuid m_GameUuid;
128 CMapBugs m_MapBugs;
129 CPrng m_Prng;
130
131 bool m_Resetting;
132
133 static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser);
134 static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser);
135
136 static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
137 static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData);
138 static void ConTuneReset(IConsole::IResult *pResult, void *pUserData);
139 static void ConTunes(IConsole::IResult *pResult, void *pUserData);
140 static void ConTuneZone(IConsole::IResult *pResult, void *pUserData);
141 static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData);
142 static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData);
143 static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData);
144 static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData);
145 static void ConMapbug(IConsole::IResult *pResult, void *pUserData);
146 static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData);
147 static void ConPause(IConsole::IResult *pResult, void *pUserData);
148 static void ConChangeMap(IConsole::IResult *pResult, void *pUserData);
149 static void ConRandomMap(IConsole::IResult *pResult, void *pUserData);
150 static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData);
151 static void ConRestart(IConsole::IResult *pResult, void *pUserData);
152 static void ConServerAlert(IConsole::IResult *pResult, void *pUserData);
153 static void ConModAlert(IConsole::IResult *pResult, void *pUserData);
154 static void ConBroadcast(IConsole::IResult *pResult, void *pUserData);
155 static void ConSay(IConsole::IResult *pResult, void *pUserData);
156 static void ConSetTeam(IConsole::IResult *pResult, void *pUserData);
157 static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData);
158 static void ConHotReload(IConsole::IResult *pResult, void *pUserData);
159 static void ConAddVote(IConsole::IResult *pResult, void *pUserData);
160 static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData);
161 static void ConForceVote(IConsole::IResult *pResult, void *pUserData);
162 static void ConClearVotes(IConsole::IResult *pResult, void *pUserData);
163 static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData);
164 static void ConVote(IConsole::IResult *pResult, void *pUserData);
165 static void ConVotes(IConsole::IResult *pResult, void *pUserData);
166 static void ConVoteNo(IConsole::IResult *pResult, void *pUserData);
167 static void ConDrySave(IConsole::IResult *pResult, void *pUserData);
168 static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData);
169 static void ConAntibot(IConsole::IResult *pResult, void *pUserData);
170 static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
171 static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
172 static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
173 static void ConDumpLog(IConsole::IResult *pResult, void *pUserData);
174
175 void AddVote(const char *pDescription, const char *pCommand);
176 static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData);
177
178 struct CPersistentData
179 {
180 CUuid m_PrevGameUuid;
181 };
182
183 struct CPersistentClientData
184 {
185 bool m_IsSpectator;
186 bool m_IsAfk;
187 int m_LastWhisperTo;
188 };
189
190public:
191 IServer *Server() const { return m_pServer; }
192 IConfigManager *ConfigManager() const { return m_pConfigManager; }
193 CConfig *Config() { return m_pConfig; }
194 IConsole *Console() { return m_pConsole; }
195 IEngine *Engine() { return m_pEngine; }
196 IStorage *Storage() { return m_pStorage; }
197 CCollision *Collision() { return &m_Collision; }
198 CTuningParams *GlobalTuning() { return &m_aTuningList[0]; }
199 CTuningParams *TuningList() { return m_aTuningList; }
200 IAntibot *Antibot() { return m_pAntibot; }
201 CTeeHistorian *TeeHistorian() { return &m_TeeHistorian; }
202 bool TeeHistorianActive() const { return m_TeeHistorianActive; }
203 CNetObjHandler *GetNetObjHandler() override { return &m_NetObjHandler; }
204 protocol7::CNetObjHandler *GetNetObjHandler7() override { return &m_NetObjHandler7; }
205
206 CGameContext(bool Resetting = false);
207 ~CGameContext() override;
208
209 void Clear();
210
211 CEventHandler m_Events;
212 CPlayer *m_apPlayers[MAX_CLIENTS];
213 // keep last input to always apply when none is sent
214 CNetObj_PlayerInput m_aLastPlayerInput[MAX_CLIENTS];
215 bool m_aPlayerHasInput[MAX_CLIENTS];
216 CSaveTeam *m_apSavedTeams[MAX_CLIENTS];
217 CSaveHotReloadTee *m_apSavedTees[MAX_CLIENTS];
218 int m_aTeamMapping[MAX_CLIENTS];
219
220 // returns last input if available otherwise nulled PlayerInput object
221 // ClientId has to be valid
222 CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const;
223
224 IGameController *m_pController;
225 CGameWorld m_World;
226
227 // helper functions
228 CCharacter *GetPlayerChar(int ClientId);
229 const CCharacter *GetPlayerChar(int ClientId) const;
230 bool EmulateBug(int Bug) const;
231 std::vector<SSwitchers> &Switchers() { return m_World.m_Core.m_vSwitchers; }
232
233 // voting
234 void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc);
235 void EndVote();
236 void SendVoteSet(int ClientId);
237 void SendVoteStatus(int ClientId, int Total, int Yes, int No);
238 void AbortVoteKickOnDisconnect(int ClientId);
239
240 int m_VoteCreator;
241 int m_VoteType;
242 int64_t m_VoteCloseTime;
243 bool m_VoteUpdate;
244 int m_VotePos;
245 char m_aVoteDescription[VOTE_DESC_LENGTH];
246 char m_aSixupVoteDescription[VOTE_DESC_LENGTH];
247 char m_aVoteCommand[VOTE_CMD_LENGTH];
248 char m_aVoteReason[VOTE_REASON_LENGTH];
249 int m_NumVoteOptions;
250 int m_VoteEnforce;
251 char m_aaZoneEnterMsg[TuneZone::NUM][256]; // 0 is used for switching from or to area without tunings
252 char m_aaZoneLeaveMsg[TuneZone::NUM][256];
253
254 void CreateAllEntities(bool Initial);
255 CPlayer *CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo);
256
257 char m_aDeleteTempfile[128];
258 void DeleteTempfile();
259
260 enum
261 {
262 VOTE_ENFORCE_UNKNOWN = 0,
263 VOTE_ENFORCE_NO,
264 VOTE_ENFORCE_YES,
265 VOTE_ENFORCE_NO_ADMIN,
266 VOTE_ENFORCE_YES_ADMIN,
267 VOTE_ENFORCE_ABORT,
268 VOTE_ENFORCE_CANCEL,
269 };
270 CHeap *m_pVoteOptionHeap;
271 CVoteOptionServer *m_pVoteOptionFirst;
272 CVoteOptionServer *m_pVoteOptionLast;
273
274 // helper functions
275 void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask = CClientMask().set());
276 void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask = CClientMask().set());
277 void CreateHammerHit(vec2 Pos, CClientMask Mask = CClientMask().set());
278 void CreatePlayerSpawn(vec2 Pos, CClientMask Mask = CClientMask().set());
279 void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask = CClientMask().set());
280 void CreateBirthdayEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
281 void CreateFinishEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
282 void CreateSound(vec2 Pos, int Sound, CClientMask Mask = CClientMask().set());
283 void CreateSoundGlobal(int Sound, int Target = -1) const;
284
285 void SnapSwitchers(int SnappingClient);
286 bool SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner = -1, int LaserType = -1, int Subtype = -1, int SwitchNumber = -1) const;
287 bool SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const;
288
289 enum
290 {
291 FLAG_SIX = 1 << 0,
292 FLAG_SIXUP = 1 << 1,
293 };
294
295 // network
296 void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc = nullptr);
297 void SendChatTarget(int To, const char *pText, int VersionFlags = FLAG_SIX | FLAG_SIXUP) const;
298 void SendChatTeam(int Team, const char *pText) const;
299 void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId = -1, int VersionFlags = FLAG_SIX | FLAG_SIXUP);
300 void SendStartWarning(int ClientId, const char *pMessage);
301 void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const;
302 void SendWeaponPickup(int ClientId, int Weapon) const;
303 void SendMotd(int ClientId) const;
304 void SendSettings(int ClientId) const;
305 void SendServerAlert(const char *pMessage);
306 void SendModeratorAlert(const char *pMessage, int ToClientId);
307 void SendBroadcast(const char *pText, int ClientId, bool IsImportant = true);
308 void SendSkinChange7(int ClientId);
309
310 void List(int ClientId, const char *pFilter);
311
312 //
313 void CheckPureTuning();
314 void SendTuningParams(int ClientId, int Zone = 0);
315
316 const CVoteOptionServer *GetVoteOption(int Index) const;
317 void ProgressVoteOptions(int ClientId);
318
319 //
320 void LoadMapSettings();
321
322 // engine events
323 void OnInit(const void *pPersistentData) override;
324 void OnConsoleInit() override;
325 void RegisterDDRaceCommands();
326 void RegisterChatCommands();
327 [[nodiscard]] bool OnMapChange(char *pNewMapName, int MapNameSize) override;
328 void OnShutdown(void *pPersistentData) override;
329
330 void OnTick() override;
331 void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override;
332 void OnPostGlobalSnap() override;
333
334 void UpdatePlayerMaps();
335
336 void *PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId);
337 void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size);
338 void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override;
339 void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker);
340 void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId);
341 void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId);
342 void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId);
343 void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker);
344 void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId);
345 void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId);
346 void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId);
347 void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId);
348 void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId);
349 void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId);
350 void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId);
351 void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId);
352 void OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId);
353 void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId);
354
355 bool OnClientDataPersist(int ClientId, void *pData) override;
356 void OnClientConnected(int ClientId, void *pData) override;
357 void OnClientEnter(int ClientId) override;
358 void OnClientDrop(int ClientId, const char *pReason) override;
359 void OnClientPrepareInput(int ClientId, void *pInput) override;
360 void OnClientDirectInput(int ClientId, const void *pInput) override;
361 void OnClientPredictedInput(int ClientId, const void *pInput) override;
362 void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override;
363
364 void PreInputClients(int ClientId, bool *pClients) override;
365
366 void TeehistorianRecordAntibot(const void *pData, int DataSize) override;
367 void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override;
368 void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override;
369 void TeehistorianRecordPlayerRejoin(int ClientId) override;
370 void TeehistorianRecordPlayerName(int ClientId, const char *pName) override;
371 void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override;
372 void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override;
373 void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override;
374
375 bool IsClientReady(int ClientId) const override;
376 bool IsClientPlayer(int ClientId) const override;
377 // Whether the client is allowed to have high bandwidth.
378 bool IsClientHighBandwidth(int ClientId) const override;
379 int PersistentDataSize() const override { return sizeof(CPersistentData); }
380 int PersistentClientDataSize() const override { return sizeof(CPersistentClientData); }
381
382 CUuid GameUuid() const override;
383 const char *GameType() const override;
384 const char *Version() const override;
385 const char *NetVersion() const override;
386
387 // DDRace
388 void OnPreTickTeehistorian() override;
389 bool OnClientDDNetVersionKnown(int ClientId);
390 void FillAntibot(CAntibotRoundData *pData) override;
391 bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay = true);
392 int GetDDRaceTeam(int ClientId) const;
393 // Describes the time when the first player joined the server.
394 int64_t m_NonEmptySince;
395 int64_t m_LastMapVote;
396 int GetClientVersion(int ClientId) const;
397 CClientMask ClientsMaskExcludeClientVersionAndHigher(int Version) const;
398 bool PlayerExists(int ClientId) const override { return m_apPlayers[ClientId]; }
399 // Returns true if someone is actively moderating.
400 bool PlayerModerating() const;
401 void ForceVote(bool Success);
402
403 // Checks if player can vote and notify them about the reason
404 bool RateLimitPlayerVote(int ClientId);
405 bool RateLimitPlayerMapVote(int ClientId) const;
406
407 void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override;
408 void ReadCensorList();
409
410 bool PracticeByDefault() const;
411
412 std::shared_ptr<CScoreRandomMapResult> m_SqlRandomMapResult;
413
414 // cached map info from database
415 std::shared_ptr<CScorePlayerResult> m_pLoadMapInfoResult;
416 char m_aMapInfoMessage[512];
417
418private:
419 // starting 1 to make 0 the special value "no client id"
420 uint32_t m_NextUniqueClientId = 1;
421 bool m_VoteWillPass;
422 CScore *m_pScore;
423
424 // DDRace Console Commands
425
426 static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData);
427
428 static void ConNinja(IConsole::IResult *pResult, void *pUserData);
429 static void ConUnNinja(IConsole::IResult *pResult, void *pUserData);
430 static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData);
431 static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
432 static void ConSolo(IConsole::IResult *pResult, void *pUserData);
433 static void ConUnSolo(IConsole::IResult *pResult, void *pUserData);
434 static void ConFreeze(IConsole::IResult *pResult, void *pUserData);
435 static void ConUnFreeze(IConsole::IResult *pResult, void *pUserData);
436 static void ConDeep(IConsole::IResult *pResult, void *pUserData);
437 static void ConUnDeep(IConsole::IResult *pResult, void *pUserData);
438 static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData);
439 static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
440 static void ConUnSuper(IConsole::IResult *pResult, void *pUserData);
441 static void ConSuper(IConsole::IResult *pResult, void *pUserData);
442 static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData);
443 static void ConShotgun(IConsole::IResult *pResult, void *pUserData);
444 static void ConGrenade(IConsole::IResult *pResult, void *pUserData);
445 static void ConLaser(IConsole::IResult *pResult, void *pUserData);
446 static void ConJetpack(IConsole::IResult *pResult, void *pUserData);
447 static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData);
448 static void ConSetJumps(IConsole::IResult *pResult, void *pUserData);
449 static void ConWeapons(IConsole::IResult *pResult, void *pUserData);
450 static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData);
451 static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData);
452 static void ConUnLaser(IConsole::IResult *pResult, void *pUserData);
453 static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData);
454 static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
455 static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData);
456 static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData);
457 static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData);
458 static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
459 void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove);
460 void MoveCharacter(int ClientId, int X, int Y, bool Raw = false);
461 static void ConGoLeft(IConsole::IResult *pResult, void *pUserData);
462 static void ConGoRight(IConsole::IResult *pResult, void *pUserData);
463 static void ConGoUp(IConsole::IResult *pResult, void *pUserData);
464 static void ConGoDown(IConsole::IResult *pResult, void *pUserData);
465 static void ConMove(IConsole::IResult *pResult, void *pUserData);
466 static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData);
467
468 static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData);
469 static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
470 void Teleport(CCharacter *pChr, vec2 Pos);
471 static void ConTeleport(IConsole::IResult *pResult, void *pUserData);
472
473 static void ConCredits(IConsole::IResult *pResult, void *pUserData);
474 static void ConInfo(IConsole::IResult *pResult, void *pUserData);
475 static void ConHelp(IConsole::IResult *pResult, void *pUserData);
476 static void ConSettings(IConsole::IResult *pResult, void *pUserData);
477 static void ConRules(IConsole::IResult *pResult, void *pUserData);
478 static void ConKill(IConsole::IResult *pResult, void *pUserData);
479 static void ConTogglePause(IConsole::IResult *pResult, void *pUserData);
480 static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData);
481 static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData);
482 static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData);
483 static void ConForcePause(IConsole::IResult *pResult, void *pUserData);
484 static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData);
485 static void ConTop(IConsole::IResult *pResult, void *pUserData);
486 static void ConTimes(IConsole::IResult *pResult, void *pUserData);
487 static void ConPoints(IConsole::IResult *pResult, void *pUserData);
488 static void ConTopPoints(IConsole::IResult *pResult, void *pUserData);
489 static void ConTimeCP(IConsole::IResult *pResult, void *pUserData);
490
491 static void ConDND(IConsole::IResult *pResult, void *pUserData);
492 static void ConWhispers(IConsole::IResult *pResult, void *pUserData);
493 static void ConMapInfo(IConsole::IResult *pResult, void *pUserData);
494 static void ConTimeout(IConsole::IResult *pResult, void *pUserData);
495 static void ConPractice(IConsole::IResult *pResult, void *pUserData);
496 static void ConUnPractice(IConsole::IResult *pResult, void *pUserData);
497 static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData);
498 static void ConSwap(IConsole::IResult *pResult, void *pUserData);
499 static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData);
500 static void ConSave(IConsole::IResult *pResult, void *pUserData);
501 static void ConLoad(IConsole::IResult *pResult, void *pUserData);
502 static void ConMap(IConsole::IResult *pResult, void *pUserData);
503 static void ConTeamRank(IConsole::IResult *pResult, void *pUserData);
504 static void ConRank(IConsole::IResult *pResult, void *pUserData);
505 static void ConTeam(IConsole::IResult *pResult, void *pUserData);
506 static void ConLock(IConsole::IResult *pResult, void *pUserData);
507 static void ConUnlock(IConsole::IResult *pResult, void *pUserData);
508 static void ConInvite(IConsole::IResult *pResult, void *pUserData);
509 static void ConJoin(IConsole::IResult *pResult, void *pUserData);
510 static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData);
511 static void ConWhisper(IConsole::IResult *pResult, void *pUserData);
512 static void ConConverse(IConsole::IResult *pResult, void *pUserData);
513 static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData);
514 static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData);
515 static void ConShowOthers(IConsole::IResult *pResult, void *pUserData);
516 static void ConShowAll(IConsole::IResult *pResult, void *pUserData);
517 static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData);
518 static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData);
519 static void ConSayTime(IConsole::IResult *pResult, void *pUserData);
520 static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData);
521 static void ConTime(IConsole::IResult *pResult, void *pUserData);
522 static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData);
523 static void ConRescue(IConsole::IResult *pResult, void *pUserData);
524 static void ConRescueMode(IConsole::IResult *pResult, void *pUserData);
525 static void ConBack(IConsole::IResult *pResult, void *pUserData);
526 static void ConTeleTo(IConsole::IResult *pResult, void *pUserData);
527 static void ConTeleXY(IConsole::IResult *pResult, void *pUserData);
528 static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData);
529 static void ConLastTele(IConsole::IResult *pResult, void *pUserData);
530
531 // Chat commands for practice mode
532 static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData);
533 static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
534 static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData);
535 static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData);
536 static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData);
537 static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData);
538 static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
539 static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData);
540 static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData);
541 static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData);
542 static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData);
543 static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData);
544 static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData);
545 static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData);
546 static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData);
547 static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData);
548 static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData);
549 static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData);
550 static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData);
551 static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
552 static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData);
553 static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData);
554 static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData);
555 static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData);
556 static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
557 static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData);
558 static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData);
559 static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData);
560 static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData);
561 static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData);
562
563 static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData);
564 static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
565
566 static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData);
567 static void ConModerate(IConsole::IResult *pResult, void *pUserData);
568
569 static void ConList(IConsole::IResult *pResult, void *pUserData);
570 static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData);
571 static void ConUninvite(IConsole::IResult *pResult, void *pUserData);
572
573 static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData);
574
575 CCharacter *GetPracticeCharacter(IConsole::IResult *pResult);
576
577 CMutes m_Mutes;
578 CMutes m_VoteMutes;
579 void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
580 void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
581
582 static void ConMute(IConsole::IResult *pResult, void *pUserData);
583 static void ConMuteId(IConsole::IResult *pResult, void *pUserData);
584 static void ConMuteIp(IConsole::IResult *pResult, void *pUserData);
585 static void ConUnmute(IConsole::IResult *pResult, void *pUserData);
586 static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData);
587 static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData);
588 static void ConMutes(IConsole::IResult *pResult, void *pUserData);
589
590 static void ConVoteMute(IConsole::IResult *pResult, void *pUserData);
591 static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData);
592 static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData);
593 static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData);
594 static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData);
595 static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData);
596 static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData);
597
598 void Whisper(int ClientId, char *pStr);
599 void WhisperId(int ClientId, int VictimId, const char *pMessage);
600 void Converse(int ClientId, char *pStr);
601 bool IsVersionBanned(int Version);
602 void UnlockTeam(int ClientId, int Team) const;
603 void AttemptJoinTeam(int ClientId, int Team);
604
605 enum
606 {
607 MAX_LOG_SECONDS = 600,
608 MAX_LOGS = 512,
609 };
610 struct CLog
611 {
612 int64_t m_Timestamp;
613 bool m_FromServer;
614 char m_aDescription[256 + 8];
615 int m_ClientVersion;
616 char m_aClientName[MAX_NAME_LENGTH];
617 char m_aClientAddrStr[NETADDR_MAXSTRSIZE];
618 };
619 CLog m_aLogs[MAX_LOGS];
620 int m_LatestLog;
621
622 void LogEvent(const char *Description, int ClientId);
623
624public:
625 CLayers *Layers() { return &m_Layers; }
626 CScore *Score() { return m_pScore; }
627
628 enum
629 {
630 VOTE_TYPE_UNKNOWN = 0,
631 VOTE_TYPE_OPTION,
632 VOTE_TYPE_KICK,
633 VOTE_TYPE_SPECTATE,
634 };
635 int m_VoteVictim;
636
637 bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; }
638 bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; }
639 bool IsSpecVote() const { return m_VoteType == VOTE_TYPE_SPECTATE; }
640
641 bool IsRunningVote(int ClientId) const;
642 bool IsRunningKickOrSpecVote(int ClientId) const;
643
644 void SendRecord(int ClientId);
645 void SendFinish(int ClientId, float Time, std::optional<float> PreviousBestTime);
646 void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode);
647 void OnSetAuthed(int ClientId, int Level) override;
648
649 void ResetTuning();
650};
651
652static inline bool CheckClientId(int ClientId)
653{
654 return ClientId >= 0 && ClientId < MAX_CLIENTS;
655}
656
657#endif
658