| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_SERVER_GAMECONTEXT_H |
| 4 | #define GAME_SERVER_GAMECONTEXT_H |
| 5 | |
| 6 | #include "eventhandler.h" |
| 7 | #include "gameworld.h" |
| 8 | #include "teehistorian.h" |
| 9 | |
| 10 | #include <engine/console.h> |
| 11 | #include <engine/server.h> |
| 12 | |
| 13 | #include <generated/protocol.h> |
| 14 | |
| 15 | #include <game/collision.h> |
| 16 | #include <game/layers.h> |
| 17 | #include <game/mapbugs.h> |
| 18 | #include <game/voting.h> |
| 19 | |
| 20 | #include <map> |
| 21 | #include <memory> |
| 22 | #include <string> |
| 23 | |
| 24 | /* |
| 25 | Tick |
| 26 | Game Context (CGameContext::tick) |
| 27 | Game World (GAMEWORLD::tick) |
| 28 | Reset world if requested (GAMEWORLD::reset) |
| 29 | All entities in the world (ENTITY::tick) |
| 30 | All entities in the world (ENTITY::tick_deferred) |
| 31 | Remove entities marked for deletion (GAMEWORLD::remove_entities) |
| 32 | Game Controller (GAMECONTROLLER::tick) |
| 33 | All players (CPlayer::tick) |
| 34 | |
| 35 | |
| 36 | Snap |
| 37 | Game Context (CGameContext::snap) |
| 38 | Game World (GAMEWORLD::snap) |
| 39 | All entities in the world (ENTITY::snap) |
| 40 | Game Controller (GAMECONTROLLER::snap) |
| 41 | Events handler (EVENT_HANDLER::snap) |
| 42 | All players (CPlayer::snap) |
| 43 | |
| 44 | */ |
| 45 | |
| 46 | class CCharacter; |
| 47 | class IConfigManager; |
| 48 | class CConfig; |
| 49 | class CHeap; |
| 50 | class CPlayer; |
| 51 | class CScore; |
| 52 | class CUnpacker; |
| 53 | class IAntibot; |
| 54 | class IGameController; |
| 55 | class IEngine; |
| 56 | class IStorage; |
| 57 | struct CAntibotRoundData; |
| 58 | struct CScoreRandomMapResult; |
| 59 | |
| 60 | struct CSnapContext |
| 61 | { |
| 62 | CSnapContext(int Version, bool Sixup, int ClientId) : |
| 63 | m_ClientVersion(Version), m_Sixup(Sixup), m_ClientId(ClientId) |
| 64 | { |
| 65 | } |
| 66 | |
| 67 | int GetClientVersion() const { return m_ClientVersion; } |
| 68 | bool IsSixup() const { return m_Sixup; } |
| 69 | bool ClientId() const { return m_ClientId; } |
| 70 | |
| 71 | private: |
| 72 | int m_ClientVersion; |
| 73 | bool m_Sixup; |
| 74 | int m_ClientId; |
| 75 | }; |
| 76 | |
| 77 | class CMute |
| 78 | { |
| 79 | public: |
| 80 | int64_t m_Expire; |
| 81 | bool m_Initialized = false; |
| 82 | bool m_InitialDelay; |
| 83 | char m_aReason[128]; |
| 84 | |
| 85 | int SecondsLeft() const; |
| 86 | }; |
| 87 | |
| 88 | class CMutes |
| 89 | { |
| 90 | public: |
| 91 | CMutes(const char *pSystemName); |
| 92 | |
| 93 | bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, bool InitialDelay); |
| 94 | void UnmuteIndex(int Index); |
| 95 | void UnmuteAddr(const NETADDR *pAddr); |
| 96 | void UnmuteExpired(); |
| 97 | std::optional<CMute> IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const; |
| 98 | void Print(int Page) const; |
| 99 | |
| 100 | private: |
| 101 | const char *m_pSystemName; |
| 102 | std::map<NETADDR, CMute> m_Mutes; |
| 103 | }; |
| 104 | |
| 105 | class CGameContext : public IGameServer |
| 106 | { |
| 107 | IServer *m_pServer; |
| 108 | IConfigManager *m_pConfigManager; |
| 109 | CConfig *m_pConfig; |
| 110 | IConsole *m_pConsole; |
| 111 | IEngine *m_pEngine; |
| 112 | IStorage *m_pStorage; |
| 113 | IAntibot *m_pAntibot; |
| 114 | CLayers m_Layers; |
| 115 | CCollision m_Collision; |
| 116 | protocol7::CNetObjHandler m_NetObjHandler7; |
| 117 | CNetObjHandler m_NetObjHandler; |
| 118 | CTuningParams m_aTuningList[TuneZone::NUM]; |
| 119 | std::vector<std::string> m_vCensorlist; |
| 120 | |
| 121 | bool m_TeeHistorianActive; |
| 122 | CTeeHistorian m_TeeHistorian; |
| 123 | ASYNCIO *m_pTeeHistorianFile; |
| 124 | CUuid m_GameUuid; |
| 125 | CMapBugs m_MapBugs; |
| 126 | CPrng m_Prng; |
| 127 | |
| 128 | bool m_Resetting; |
| 129 | |
| 130 | static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser); |
| 131 | static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser); |
| 132 | |
| 133 | static void ConTuneParam(IConsole::IResult *pResult, void *pUserData); |
| 134 | static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData); |
| 135 | static void ConTuneReset(IConsole::IResult *pResult, void *pUserData); |
| 136 | static void ConTunes(IConsole::IResult *pResult, void *pUserData); |
| 137 | static void ConTuneZone(IConsole::IResult *pResult, void *pUserData); |
| 138 | static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData); |
| 139 | static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData); |
| 140 | static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData); |
| 141 | static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData); |
| 142 | static void ConMapbug(IConsole::IResult *pResult, void *pUserData); |
| 143 | static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData); |
| 144 | static void ConPause(IConsole::IResult *pResult, void *pUserData); |
| 145 | static void ConChangeMap(IConsole::IResult *pResult, void *pUserData); |
| 146 | static void ConRandomMap(IConsole::IResult *pResult, void *pUserData); |
| 147 | static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData); |
| 148 | static void ConRestart(IConsole::IResult *pResult, void *pUserData); |
| 149 | static void ConServerAlert(IConsole::IResult *pResult, void *pUserData); |
| 150 | static void ConModAlert(IConsole::IResult *pResult, void *pUserData); |
| 151 | static void ConBroadcast(IConsole::IResult *pResult, void *pUserData); |
| 152 | static void ConSay(IConsole::IResult *pResult, void *pUserData); |
| 153 | static void ConSetTeam(IConsole::IResult *pResult, void *pUserData); |
| 154 | static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData); |
| 155 | static void ConHotReload(IConsole::IResult *pResult, void *pUserData); |
| 156 | static void ConAddVote(IConsole::IResult *pResult, void *pUserData); |
| 157 | static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData); |
| 158 | static void ConForceVote(IConsole::IResult *pResult, void *pUserData); |
| 159 | static void ConClearVotes(IConsole::IResult *pResult, void *pUserData); |
| 160 | static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData); |
| 161 | static void ConVote(IConsole::IResult *pResult, void *pUserData); |
| 162 | static void ConVotes(IConsole::IResult *pResult, void *pUserData); |
| 163 | static void ConVoteNo(IConsole::IResult *pResult, void *pUserData); |
| 164 | static void ConDrySave(IConsole::IResult *pResult, void *pUserData); |
| 165 | static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData); |
| 166 | static void ConAntibot(IConsole::IResult *pResult, void *pUserData); |
| 167 | static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); |
| 168 | static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); |
| 169 | static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); |
| 170 | static void ConDumpLog(IConsole::IResult *pResult, void *pUserData); |
| 171 | |
| 172 | void AddVote(const char *pDescription, const char *pCommand); |
| 173 | static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData); |
| 174 | |
| 175 | struct CPersistentData |
| 176 | { |
| 177 | CUuid m_PrevGameUuid; |
| 178 | }; |
| 179 | |
| 180 | struct CPersistentClientData |
| 181 | { |
| 182 | bool m_IsSpectator; |
| 183 | bool m_IsAfk; |
| 184 | int m_LastWhisperTo; |
| 185 | }; |
| 186 | |
| 187 | public: |
| 188 | IServer *Server() const { return m_pServer; } |
| 189 | IConfigManager *ConfigManager() const { return m_pConfigManager; } |
| 190 | CConfig *Config() { return m_pConfig; } |
| 191 | IConsole *Console() { return m_pConsole; } |
| 192 | IEngine *Engine() { return m_pEngine; } |
| 193 | IStorage *Storage() { return m_pStorage; } |
| 194 | CCollision *Collision() { return &m_Collision; } |
| 195 | CTuningParams *GlobalTuning() { return &m_aTuningList[0]; } |
| 196 | CTuningParams *TuningList() { return m_aTuningList; } |
| 197 | IAntibot *Antibot() { return m_pAntibot; } |
| 198 | CTeeHistorian *TeeHistorian() { return &m_TeeHistorian; } |
| 199 | bool TeeHistorianActive() const { return m_TeeHistorianActive; } |
| 200 | CNetObjHandler *GetNetObjHandler() override { return &m_NetObjHandler; } |
| 201 | protocol7::CNetObjHandler *GetNetObjHandler7() override { return &m_NetObjHandler7; } |
| 202 | |
| 203 | CGameContext(bool Resetting = false); |
| 204 | ~CGameContext() override; |
| 205 | |
| 206 | void Clear(); |
| 207 | |
| 208 | CEventHandler m_Events; |
| 209 | CPlayer *m_apPlayers[MAX_CLIENTS]; |
| 210 | // keep last input to always apply when none is sent |
| 211 | CNetObj_PlayerInput m_aLastPlayerInput[MAX_CLIENTS]; |
| 212 | bool m_aPlayerHasInput[MAX_CLIENTS]; |
| 213 | CSaveTeam *m_apSavedTeams[MAX_CLIENTS]; |
| 214 | CSaveHotReloadTee *m_apSavedTees[MAX_CLIENTS]; |
| 215 | int m_aTeamMapping[MAX_CLIENTS]; |
| 216 | |
| 217 | // returns last input if available otherwise nulled PlayerInput object |
| 218 | // ClientId has to be valid |
| 219 | CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const; |
| 220 | |
| 221 | IGameController *m_pController; |
| 222 | CGameWorld m_World; |
| 223 | |
| 224 | // helper functions |
| 225 | CCharacter *GetPlayerChar(int ClientId); |
| 226 | const CCharacter *GetPlayerChar(int ClientId) const; |
| 227 | bool EmulateBug(int Bug) const; |
| 228 | std::vector<SSwitchers> &Switchers() { return m_World.m_Core.m_vSwitchers; } |
| 229 | |
| 230 | // voting |
| 231 | void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc); |
| 232 | void EndVote(); |
| 233 | void SendVoteSet(int ClientId); |
| 234 | void SendVoteStatus(int ClientId, int Total, int Yes, int No); |
| 235 | void AbortVoteKickOnDisconnect(int ClientId); |
| 236 | |
| 237 | int m_VoteCreator; |
| 238 | int m_VoteType; |
| 239 | int64_t m_VoteCloseTime; |
| 240 | bool m_VoteUpdate; |
| 241 | int m_VotePos; |
| 242 | char m_aVoteDescription[VOTE_DESC_LENGTH]; |
| 243 | char m_aSixupVoteDescription[VOTE_DESC_LENGTH]; |
| 244 | char m_aVoteCommand[VOTE_CMD_LENGTH]; |
| 245 | char m_aVoteReason[VOTE_REASON_LENGTH]; |
| 246 | int m_NumVoteOptions; |
| 247 | int m_VoteEnforce; |
| 248 | char m_aaZoneEnterMsg[TuneZone::NUM][256]; // 0 is used for switching from or to area without tunings |
| 249 | char m_aaZoneLeaveMsg[TuneZone::NUM][256]; |
| 250 | |
| 251 | void CreateAllEntities(bool Initial); |
| 252 | CPlayer *CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo); |
| 253 | |
| 254 | char m_aDeleteTempfile[128]; |
| 255 | void DeleteTempfile(); |
| 256 | |
| 257 | enum |
| 258 | { |
| 259 | VOTE_ENFORCE_UNKNOWN = 0, |
| 260 | VOTE_ENFORCE_NO, |
| 261 | VOTE_ENFORCE_YES, |
| 262 | VOTE_ENFORCE_NO_ADMIN, |
| 263 | VOTE_ENFORCE_YES_ADMIN, |
| 264 | VOTE_ENFORCE_ABORT, |
| 265 | VOTE_ENFORCE_CANCEL, |
| 266 | }; |
| 267 | CHeap *m_pVoteOptionHeap; |
| 268 | CVoteOptionServer *m_pVoteOptionFirst; |
| 269 | CVoteOptionServer *m_pVoteOptionLast; |
| 270 | |
| 271 | // helper functions |
| 272 | void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask = CClientMask().set()); |
| 273 | void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask = CClientMask().set()); |
| 274 | void CreateHammerHit(vec2 Pos, CClientMask Mask = CClientMask().set()); |
| 275 | void CreatePlayerSpawn(vec2 Pos, CClientMask Mask = CClientMask().set()); |
| 276 | void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask = CClientMask().set()); |
| 277 | void CreateBirthdayEffect(vec2 Pos, CClientMask Mask = CClientMask().set()); |
| 278 | void CreateFinishEffect(vec2 Pos, CClientMask Mask = CClientMask().set()); |
| 279 | void CreateSound(vec2 Pos, int Sound, CClientMask Mask = CClientMask().set()); |
| 280 | void CreateSoundGlobal(int Sound, int Target = -1) const; |
| 281 | |
| 282 | void SnapSwitchers(int SnappingClient); |
| 283 | bool SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner = -1, int LaserType = -1, int Subtype = -1, int SwitchNumber = -1) const; |
| 284 | bool SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const; |
| 285 | |
| 286 | enum |
| 287 | { |
| 288 | FLAG_SIX = 1 << 0, |
| 289 | FLAG_SIXUP = 1 << 1, |
| 290 | }; |
| 291 | |
| 292 | // network |
| 293 | void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc = nullptr); |
| 294 | void SendChatTarget(int To, const char *pText, int VersionFlags = FLAG_SIX | FLAG_SIXUP) const; |
| 295 | void SendChatTeam(int Team, const char *pText) const; |
| 296 | void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId = -1, int VersionFlags = FLAG_SIX | FLAG_SIXUP); |
| 297 | void SendStartWarning(int ClientId, const char *pMessage); |
| 298 | void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const; |
| 299 | void SendWeaponPickup(int ClientId, int Weapon) const; |
| 300 | void SendMotd(int ClientId) const; |
| 301 | void SendSettings(int ClientId) const; |
| 302 | void SendServerAlert(const char *pMessage); |
| 303 | void SendModeratorAlert(const char *pMessage, int ToClientId); |
| 304 | void SendBroadcast(const char *pText, int ClientId, bool IsImportant = true); |
| 305 | |
| 306 | void List(int ClientId, const char *pFilter); |
| 307 | |
| 308 | // |
| 309 | void CheckPureTuning(); |
| 310 | void SendTuningParams(int ClientId, int Zone = 0); |
| 311 | |
| 312 | const CVoteOptionServer *GetVoteOption(int Index) const; |
| 313 | void ProgressVoteOptions(int ClientId); |
| 314 | |
| 315 | // |
| 316 | void LoadMapSettings(); |
| 317 | |
| 318 | // engine events |
| 319 | void OnInit(const void *pPersistentData) override; |
| 320 | void OnConsoleInit() override; |
| 321 | void RegisterDDRaceCommands(); |
| 322 | void RegisterChatCommands(); |
| 323 | [[nodiscard]] bool OnMapChange(char *pNewMapName, int MapNameSize) override; |
| 324 | void OnShutdown(void *pPersistentData) override; |
| 325 | |
| 326 | void OnTick() override; |
| 327 | void OnSnap(int ClientId, bool GlobalSnap) override; |
| 328 | void OnPostGlobalSnap() override; |
| 329 | |
| 330 | void UpdatePlayerMaps(); |
| 331 | |
| 332 | void *PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId); |
| 333 | void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size); |
| 334 | void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override; |
| 335 | void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker); |
| 336 | void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId); |
| 337 | void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId); |
| 338 | void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId); |
| 339 | void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker); |
| 340 | void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId); |
| 341 | void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId); |
| 342 | void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId); |
| 343 | void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId); |
| 344 | void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId); |
| 345 | void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId); |
| 346 | void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId); |
| 347 | void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId); |
| 348 | void OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId); |
| 349 | void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId); |
| 350 | |
| 351 | bool OnClientDataPersist(int ClientId, void *pData) override; |
| 352 | void OnClientConnected(int ClientId, void *pData) override; |
| 353 | void OnClientEnter(int ClientId) override; |
| 354 | void OnClientDrop(int ClientId, const char *pReason) override; |
| 355 | void OnClientPrepareInput(int ClientId, void *pInput) override; |
| 356 | void OnClientDirectInput(int ClientId, const void *pInput) override; |
| 357 | void OnClientPredictedInput(int ClientId, const void *pInput) override; |
| 358 | void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override; |
| 359 | |
| 360 | void PreInputClients(int ClientId, bool *pClients) override; |
| 361 | |
| 362 | void TeehistorianRecordAntibot(const void *pData, int DataSize) override; |
| 363 | void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override; |
| 364 | void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override; |
| 365 | void TeehistorianRecordPlayerRejoin(int ClientId) override; |
| 366 | void TeehistorianRecordPlayerName(int ClientId, const char *pName) override; |
| 367 | void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override; |
| 368 | void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override; |
| 369 | void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override; |
| 370 | |
| 371 | bool IsClientReady(int ClientId) const override; |
| 372 | bool IsClientPlayer(int ClientId) const override; |
| 373 | // Whether the client is allowed to have high bandwidth. |
| 374 | bool IsClientHighBandwidth(int ClientId) const override; |
| 375 | int PersistentDataSize() const override { return sizeof(CPersistentData); } |
| 376 | int PersistentClientDataSize() const override { return sizeof(CPersistentClientData); } |
| 377 | |
| 378 | CUuid GameUuid() const override; |
| 379 | const char *GameType() const override; |
| 380 | const char *Version() const override; |
| 381 | const char *NetVersion() const override; |
| 382 | |
| 383 | // DDRace |
| 384 | void OnPreTickTeehistorian() override; |
| 385 | bool OnClientDDNetVersionKnown(int ClientId); |
| 386 | void FillAntibot(CAntibotRoundData *pData) override; |
| 387 | bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay = true); |
| 388 | int GetDDRaceTeam(int ClientId) const; |
| 389 | // Describes the time when the first player joined the server. |
| 390 | int64_t m_NonEmptySince; |
| 391 | int64_t m_LastMapVote; |
| 392 | int GetClientVersion(int ClientId) const; |
| 393 | CClientMask ClientsMaskExcludeClientVersionAndHigher(int Version) const; |
| 394 | bool PlayerExists(int ClientId) const override { return m_apPlayers[ClientId]; } |
| 395 | // Returns true if someone is actively moderating. |
| 396 | bool PlayerModerating() const; |
| 397 | void ForceVote(int EnforcerId, bool Success); |
| 398 | |
| 399 | // Checks if player can vote and notify them about the reason |
| 400 | bool RateLimitPlayerVote(int ClientId); |
| 401 | bool RateLimitPlayerMapVote(int ClientId) const; |
| 402 | |
| 403 | void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override; |
| 404 | void ReadCensorList(); |
| 405 | |
| 406 | bool PracticeByDefault() const; |
| 407 | |
| 408 | std::shared_ptr<CScoreRandomMapResult> m_SqlRandomMapResult; |
| 409 | |
| 410 | private: |
| 411 | // starting 1 to make 0 the special value "no client id" |
| 412 | uint32_t m_NextUniqueClientId = 1; |
| 413 | bool m_VoteWillPass; |
| 414 | CScore *m_pScore; |
| 415 | |
| 416 | // DDRace Console Commands |
| 417 | |
| 418 | static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData); |
| 419 | |
| 420 | static void ConNinja(IConsole::IResult *pResult, void *pUserData); |
| 421 | static void ConUnNinja(IConsole::IResult *pResult, void *pUserData); |
| 422 | static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData); |
| 423 | static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData); |
| 424 | static void ConSolo(IConsole::IResult *pResult, void *pUserData); |
| 425 | static void ConUnSolo(IConsole::IResult *pResult, void *pUserData); |
| 426 | static void ConFreeze(IConsole::IResult *pResult, void *pUserData); |
| 427 | static void ConUnFreeze(IConsole::IResult *pResult, void *pUserData); |
| 428 | static void ConDeep(IConsole::IResult *pResult, void *pUserData); |
| 429 | static void ConUnDeep(IConsole::IResult *pResult, void *pUserData); |
| 430 | static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData); |
| 431 | static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData); |
| 432 | static void ConUnSuper(IConsole::IResult *pResult, void *pUserData); |
| 433 | static void ConSuper(IConsole::IResult *pResult, void *pUserData); |
| 434 | static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData); |
| 435 | static void ConShotgun(IConsole::IResult *pResult, void *pUserData); |
| 436 | static void ConGrenade(IConsole::IResult *pResult, void *pUserData); |
| 437 | static void ConLaser(IConsole::IResult *pResult, void *pUserData); |
| 438 | static void ConJetpack(IConsole::IResult *pResult, void *pUserData); |
| 439 | static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData); |
| 440 | static void ConSetJumps(IConsole::IResult *pResult, void *pUserData); |
| 441 | static void ConWeapons(IConsole::IResult *pResult, void *pUserData); |
| 442 | static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData); |
| 443 | static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData); |
| 444 | static void ConUnLaser(IConsole::IResult *pResult, void *pUserData); |
| 445 | static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData); |
| 446 | static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData); |
| 447 | static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData); |
| 448 | static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData); |
| 449 | static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData); |
| 450 | void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove); |
| 451 | void MoveCharacter(int ClientId, int X, int Y, bool Raw = false); |
| 452 | static void ConGoLeft(IConsole::IResult *pResult, void *pUserData); |
| 453 | static void ConGoRight(IConsole::IResult *pResult, void *pUserData); |
| 454 | static void ConGoUp(IConsole::IResult *pResult, void *pUserData); |
| 455 | static void ConGoDown(IConsole::IResult *pResult, void *pUserData); |
| 456 | static void ConMove(IConsole::IResult *pResult, void *pUserData); |
| 457 | static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData); |
| 458 | |
| 459 | static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData); |
| 460 | static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData); |
| 461 | void Teleport(CCharacter *pChr, vec2 Pos); |
| 462 | static void ConTeleport(IConsole::IResult *pResult, void *pUserData); |
| 463 | |
| 464 | static void ConCredits(IConsole::IResult *pResult, void *pUserData); |
| 465 | static void ConInfo(IConsole::IResult *pResult, void *pUserData); |
| 466 | static void ConHelp(IConsole::IResult *pResult, void *pUserData); |
| 467 | static void ConSettings(IConsole::IResult *pResult, void *pUserData); |
| 468 | static void ConRules(IConsole::IResult *pResult, void *pUserData); |
| 469 | static void ConKill(IConsole::IResult *pResult, void *pUserData); |
| 470 | static void ConTogglePause(IConsole::IResult *pResult, void *pUserData); |
| 471 | static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData); |
| 472 | static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData); |
| 473 | static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData); |
| 474 | static void ConForcePause(IConsole::IResult *pResult, void *pUserData); |
| 475 | static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData); |
| 476 | static void ConTop(IConsole::IResult *pResult, void *pUserData); |
| 477 | static void ConTimes(IConsole::IResult *pResult, void *pUserData); |
| 478 | static void ConPoints(IConsole::IResult *pResult, void *pUserData); |
| 479 | static void ConTopPoints(IConsole::IResult *pResult, void *pUserData); |
| 480 | static void ConTimeCP(IConsole::IResult *pResult, void *pUserData); |
| 481 | |
| 482 | static void ConDND(IConsole::IResult *pResult, void *pUserData); |
| 483 | static void ConWhispers(IConsole::IResult *pResult, void *pUserData); |
| 484 | static void ConMapInfo(IConsole::IResult *pResult, void *pUserData); |
| 485 | static void ConTimeout(IConsole::IResult *pResult, void *pUserData); |
| 486 | static void ConPractice(IConsole::IResult *pResult, void *pUserData); |
| 487 | static void ConUnPractice(IConsole::IResult *pResult, void *pUserData); |
| 488 | static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData); |
| 489 | static void ConSwap(IConsole::IResult *pResult, void *pUserData); |
| 490 | static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData); |
| 491 | static void ConSave(IConsole::IResult *pResult, void *pUserData); |
| 492 | static void ConLoad(IConsole::IResult *pResult, void *pUserData); |
| 493 | static void ConMap(IConsole::IResult *pResult, void *pUserData); |
| 494 | static void ConTeamRank(IConsole::IResult *pResult, void *pUserData); |
| 495 | static void ConRank(IConsole::IResult *pResult, void *pUserData); |
| 496 | static void ConTeam(IConsole::IResult *pResult, void *pUserData); |
| 497 | static void ConLock(IConsole::IResult *pResult, void *pUserData); |
| 498 | static void ConUnlock(IConsole::IResult *pResult, void *pUserData); |
| 499 | static void ConInvite(IConsole::IResult *pResult, void *pUserData); |
| 500 | static void ConJoin(IConsole::IResult *pResult, void *pUserData); |
| 501 | static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData); |
| 502 | static void ConWhisper(IConsole::IResult *pResult, void *pUserData); |
| 503 | static void ConConverse(IConsole::IResult *pResult, void *pUserData); |
| 504 | static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData); |
| 505 | static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData); |
| 506 | static void ConShowOthers(IConsole::IResult *pResult, void *pUserData); |
| 507 | static void ConShowAll(IConsole::IResult *pResult, void *pUserData); |
| 508 | static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData); |
| 509 | static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData); |
| 510 | static void ConSayTime(IConsole::IResult *pResult, void *pUserData); |
| 511 | static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData); |
| 512 | static void ConTime(IConsole::IResult *pResult, void *pUserData); |
| 513 | static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData); |
| 514 | static void ConRescue(IConsole::IResult *pResult, void *pUserData); |
| 515 | static void ConRescueMode(IConsole::IResult *pResult, void *pUserData); |
| 516 | static void ConBack(IConsole::IResult *pResult, void *pUserData); |
| 517 | static void ConTeleTo(IConsole::IResult *pResult, void *pUserData); |
| 518 | static void ConTeleXY(IConsole::IResult *pResult, void *pUserData); |
| 519 | static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData); |
| 520 | static void ConLastTele(IConsole::IResult *pResult, void *pUserData); |
| 521 | |
| 522 | // Chat commands for practice mode |
| 523 | static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData); |
| 524 | static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData); |
| 525 | static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData); |
| 526 | static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData); |
| 527 | static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData); |
| 528 | static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData); |
| 529 | static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData); |
| 530 | static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData); |
| 531 | static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData); |
| 532 | static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData); |
| 533 | static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData); |
| 534 | static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData); |
| 535 | static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData); |
| 536 | static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData); |
| 537 | static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData); |
| 538 | static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData); |
| 539 | static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData); |
| 540 | static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData); |
| 541 | static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData); |
| 542 | static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData); |
| 543 | static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData); |
| 544 | static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData); |
| 545 | static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData); |
| 546 | static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData); |
| 547 | static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData); |
| 548 | static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData); |
| 549 | static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData); |
| 550 | static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData); |
| 551 | static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData); |
| 552 | |
| 553 | static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData); |
| 554 | static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData); |
| 555 | |
| 556 | static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData); |
| 557 | static void ConModerate(IConsole::IResult *pResult, void *pUserData); |
| 558 | |
| 559 | static void ConList(IConsole::IResult *pResult, void *pUserData); |
| 560 | static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData); |
| 561 | static void ConUninvite(IConsole::IResult *pResult, void *pUserData); |
| 562 | |
| 563 | static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData); |
| 564 | |
| 565 | CCharacter *GetPracticeCharacter(IConsole::IResult *pResult); |
| 566 | |
| 567 | CMutes m_Mutes; |
| 568 | CMutes m_VoteMutes; |
| 569 | void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName); |
| 570 | void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName); |
| 571 | |
| 572 | static void ConMute(IConsole::IResult *pResult, void *pUserData); |
| 573 | static void ConMuteId(IConsole::IResult *pResult, void *pUserData); |
| 574 | static void ConMuteIp(IConsole::IResult *pResult, void *pUserData); |
| 575 | static void ConUnmute(IConsole::IResult *pResult, void *pUserData); |
| 576 | static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData); |
| 577 | static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData); |
| 578 | static void ConMutes(IConsole::IResult *pResult, void *pUserData); |
| 579 | |
| 580 | static void ConVoteMute(IConsole::IResult *pResult, void *pUserData); |
| 581 | static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData); |
| 582 | static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData); |
| 583 | static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData); |
| 584 | static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData); |
| 585 | static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData); |
| 586 | static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData); |
| 587 | |
| 588 | void Whisper(int ClientId, char *pStr); |
| 589 | void WhisperId(int ClientId, int VictimId, const char *pMessage); |
| 590 | void Converse(int ClientId, char *pStr); |
| 591 | bool IsVersionBanned(int Version); |
| 592 | void UnlockTeam(int ClientId, int Team) const; |
| 593 | void AttemptJoinTeam(int ClientId, int Team); |
| 594 | |
| 595 | enum |
| 596 | { |
| 597 | MAX_LOG_SECONDS = 600, |
| 598 | MAX_LOGS = 512, |
| 599 | }; |
| 600 | struct CLog |
| 601 | { |
| 602 | int64_t m_Timestamp; |
| 603 | bool m_FromServer; |
| 604 | char m_aDescription[256 + 8]; |
| 605 | int m_ClientVersion; |
| 606 | char m_aClientName[MAX_NAME_LENGTH]; |
| 607 | char m_aClientAddrStr[NETADDR_MAXSTRSIZE]; |
| 608 | }; |
| 609 | CLog m_aLogs[MAX_LOGS]; |
| 610 | int m_LatestLog; |
| 611 | |
| 612 | void LogEvent(const char *Description, int ClientId); |
| 613 | |
| 614 | public: |
| 615 | CLayers *Layers() { return &m_Layers; } |
| 616 | CScore *Score() { return m_pScore; } |
| 617 | |
| 618 | enum |
| 619 | { |
| 620 | VOTE_TYPE_UNKNOWN = 0, |
| 621 | VOTE_TYPE_OPTION, |
| 622 | VOTE_TYPE_KICK, |
| 623 | VOTE_TYPE_SPECTATE, |
| 624 | }; |
| 625 | int m_VoteVictim; |
| 626 | |
| 627 | bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; } |
| 628 | bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; } |
| 629 | bool IsSpecVote() const { return m_VoteType == VOTE_TYPE_SPECTATE; } |
| 630 | |
| 631 | bool IsRunningVote(int ClientId) const; |
| 632 | bool IsRunningKickOrSpecVote(int ClientId) const; |
| 633 | |
| 634 | void SendRecord(int ClientId); |
| 635 | void SendFinish(int ClientId, float Time, float PreviousBestTime); |
| 636 | void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode); |
| 637 | void OnSetAuthed(int ClientId, int Level) override; |
| 638 | |
| 639 | void ResetTuning(); |
| 640 | }; |
| 641 | |
| 642 | static inline bool CheckClientId(int ClientId) |
| 643 | { |
| 644 | return ClientId >= 0 && ClientId < MAX_CLIENTS; |
| 645 | } |
| 646 | |
| 647 | #endif |
| 648 | |