| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_SERVER_EVENTHANDLER_H |
| 4 | #define GAME_SERVER_EVENTHANDLER_H |
| 5 | |
| 6 | #include <engine/shared/protocol.h> |
| 7 | |
| 8 | #include <cstdint> |
| 9 | |
| 10 | class CEventHandler |
| 11 | { |
| 12 | enum |
| 13 | { |
| 14 | MAX_EVENTS = 128, |
| 15 | MAX_DATASIZE = 128 * 64, |
| 16 | }; |
| 17 | |
| 18 | int m_aTypes[MAX_EVENTS]; // TODO: remove some of these arrays |
| 19 | int m_aOffsets[MAX_EVENTS]; |
| 20 | int m_aSizes[MAX_EVENTS]; |
| 21 | CClientMask m_aClientMasks[MAX_EVENTS]; |
| 22 | char m_aData[MAX_DATASIZE]; |
| 23 | |
| 24 | class CGameContext *m_pGameServer; |
| 25 | |
| 26 | int m_CurrentOffset; |
| 27 | int m_NumEvents; |
| 28 | |
| 29 | public: |
| 30 | CGameContext *GameServer() const { return m_pGameServer; } |
| 31 | void SetGameServer(CGameContext *pGameServer); |
| 32 | |
| 33 | CEventHandler(); |
| 34 | void *Create(int Type, int Size, CClientMask Mask = CClientMask().set()); |
| 35 | |
| 36 | template<typename T> |
| 37 | T *Create(CClientMask Mask = CClientMask().set()) |
| 38 | { |
| 39 | return static_cast<T *>(Create(T::ms_MsgId, sizeof(T), Mask)); |
| 40 | } |
| 41 | |
| 42 | void Clear(); |
| 43 | void Snap(int SnappingClient); |
| 44 | |
| 45 | void EventToSixup(int *pType, int *pSize, const char **ppData); |
| 46 | }; |
| 47 | |
| 48 | #endif |
| 49 | |