1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | #ifndef GAME_SERVER_EVENTHANDLER_H |
4 | #define GAME_SERVER_EVENTHANDLER_H |
5 | |
6 | #include <cstdint> |
7 | |
8 | #include <engine/shared/protocol.h> |
9 | |
10 | class CEventHandler |
11 | { |
12 | enum |
13 | { |
14 | MAX_EVENTS = 128, |
15 | MAX_DATASIZE = 128 * 64, |
16 | }; |
17 | |
18 | int m_aTypes[MAX_EVENTS]; // TODO: remove some of these arrays |
19 | int m_aOffsets[MAX_EVENTS]; |
20 | int m_aSizes[MAX_EVENTS]; |
21 | CClientMask m_aClientMasks[MAX_EVENTS]; |
22 | char m_aData[MAX_DATASIZE]; |
23 | |
24 | class CGameContext *m_pGameServer; |
25 | |
26 | int m_CurrentOffset; |
27 | int m_NumEvents; |
28 | |
29 | public: |
30 | CGameContext *GameServer() const { return m_pGameServer; } |
31 | void SetGameServer(CGameContext *pGameServer); |
32 | |
33 | CEventHandler(); |
34 | void *Create(int Type, int Size, CClientMask Mask = CClientMask().set()); |
35 | |
36 | template<typename T> |
37 | T *Create(CClientMask Mask = CClientMask().set()) |
38 | { |
39 | return static_cast<T *>(Create(T::ms_MsgId, sizeof(T), Mask)); |
40 | } |
41 | |
42 | void Clear(); |
43 | void Snap(int SnappingClient); |
44 | |
45 | void EventToSixup(int *pType, int *pSize, const char **ppData); |
46 | }; |
47 | |
48 | #endif |
49 | |