1 | #ifndef GAME_SERVER_SCOREWORKER_H |
2 | #define GAME_SERVER_SCOREWORKER_H |
3 | |
4 | #include <memory> |
5 | #include <optional> |
6 | #include <string> |
7 | #include <utility> |
8 | #include <vector> |
9 | |
10 | #include <engine/map.h> |
11 | #include <engine/server/databases/connection_pool.h> |
12 | #include <engine/shared/protocol.h> |
13 | #include <engine/shared/uuid_manager.h> |
14 | #include <game/server/save.h> |
15 | #include <game/voting.h> |
16 | |
17 | class IDbConnection; |
18 | class IGameController; |
19 | |
20 | enum |
21 | { |
22 | NUM_CHECKPOINTS = MAX_CHECKPOINTS, |
23 | TIMESTAMP_STR_LENGTH = 20, // 2019-04-02 19:38:36 |
24 | }; |
25 | |
26 | struct CScorePlayerResult : ISqlResult |
27 | { |
28 | CScorePlayerResult(); |
29 | |
30 | enum |
31 | { |
32 | MAX_MESSAGES = 10, |
33 | }; |
34 | |
35 | enum Variant |
36 | { |
37 | DIRECT, |
38 | ALL, |
39 | BROADCAST, |
40 | MAP_VOTE, |
41 | PLAYER_INFO, |
42 | PLAYER_TIMECP, |
43 | } m_MessageKind; |
44 | union |
45 | { |
46 | char m_aaMessages[MAX_MESSAGES][512]; |
47 | char m_aBroadcast[1024]; |
48 | struct |
49 | { |
50 | std::optional<float> m_Time; |
51 | float m_aTimeCp[NUM_CHECKPOINTS]; |
52 | int m_Birthday; // 0 indicates no birthday |
53 | char m_aRequestedPlayer[MAX_NAME_LENGTH]; |
54 | } m_Info = {}; |
55 | struct |
56 | { |
57 | char m_aReason[VOTE_REASON_LENGTH]; |
58 | char m_aServer[32 + 1]; |
59 | char m_aMap[MAX_MAP_LENGTH + 1]; |
60 | } m_MapVote; |
61 | } m_Data = {}; // PLAYER_INFO |
62 | |
63 | void SetVariant(Variant v); |
64 | }; |
65 | |
66 | struct CScoreLoadBestTimeResult : ISqlResult |
67 | { |
68 | CScoreLoadBestTimeResult() : |
69 | m_CurrentRecord(0) |
70 | { |
71 | } |
72 | float m_CurrentRecord; |
73 | }; |
74 | |
75 | struct CSqlLoadBestTimeData : ISqlData |
76 | { |
77 | CSqlLoadBestTimeData(std::shared_ptr<CScoreLoadBestTimeResult> pResult) : |
78 | ISqlData(std::move(pResult)) |
79 | { |
80 | } |
81 | |
82 | // current map |
83 | char m_aMap[MAX_MAP_LENGTH]; |
84 | }; |
85 | |
86 | struct CSqlPlayerRequest : ISqlData |
87 | { |
88 | CSqlPlayerRequest(std::shared_ptr<CScorePlayerResult> pResult) : |
89 | ISqlData(std::move(pResult)) |
90 | { |
91 | } |
92 | |
93 | // object being requested, either map (128 bytes) or player (16 bytes) |
94 | char m_aName[MAX_MAP_LENGTH]; |
95 | // current map |
96 | char m_aMap[MAX_MAP_LENGTH]; |
97 | char m_aRequestingPlayer[MAX_NAME_LENGTH]; |
98 | // relevant for /top5 kind of requests |
99 | int m_Offset; |
100 | char m_aServer[5]; |
101 | }; |
102 | |
103 | struct CScoreRandomMapResult : ISqlResult |
104 | { |
105 | CScoreRandomMapResult(int ClientId) : |
106 | m_ClientId(ClientId) |
107 | { |
108 | m_aMap[0] = '\0'; |
109 | m_aMessage[0] = '\0'; |
110 | } |
111 | int m_ClientId; |
112 | char m_aMap[MAX_MAP_LENGTH]; |
113 | char m_aMessage[512]; |
114 | }; |
115 | |
116 | struct CSqlRandomMapRequest : ISqlData |
117 | { |
118 | CSqlRandomMapRequest(std::shared_ptr<CScoreRandomMapResult> pResult) : |
119 | ISqlData(std::move(pResult)) |
120 | { |
121 | } |
122 | |
123 | char m_aServerType[32]; |
124 | char m_aCurrentMap[MAX_MAP_LENGTH]; |
125 | char m_aRequestingPlayer[MAX_NAME_LENGTH]; |
126 | int m_Stars; |
127 | }; |
128 | |
129 | struct CSqlScoreData : ISqlData |
130 | { |
131 | CSqlScoreData(std::shared_ptr<CScorePlayerResult> pResult) : |
132 | ISqlData(std::move(pResult)) |
133 | { |
134 | } |
135 | |
136 | virtual ~CSqlScoreData(){}; |
137 | |
138 | char m_aMap[MAX_MAP_LENGTH]; |
139 | char m_aGameUuid[UUID_MAXSTRSIZE]; |
140 | char m_aName[MAX_MAP_LENGTH]; |
141 | |
142 | int m_ClientId; |
143 | float m_Time; |
144 | char m_aTimestamp[TIMESTAMP_STR_LENGTH]; |
145 | float m_aCurrentTimeCp[NUM_CHECKPOINTS]; |
146 | int m_Num; |
147 | bool m_Search; |
148 | char m_aRequestingPlayer[MAX_NAME_LENGTH]; |
149 | }; |
150 | |
151 | struct CScoreSaveResult : ISqlResult |
152 | { |
153 | CScoreSaveResult(int PlayerId) : |
154 | m_Status(SAVE_FAILED), |
155 | m_RequestingPlayer(PlayerId) |
156 | { |
157 | m_aMessage[0] = '\0'; |
158 | m_aBroadcast[0] = '\0'; |
159 | } |
160 | enum |
161 | { |
162 | SAVE_SUCCESS, |
163 | // load team in the following two cases |
164 | SAVE_FAILED, |
165 | LOAD_SUCCESS, |
166 | LOAD_FAILED, |
167 | } m_Status; |
168 | char m_aMessage[512]; |
169 | char m_aBroadcast[512]; |
170 | CSaveTeam m_SavedTeam; |
171 | int m_RequestingPlayer; |
172 | CUuid m_SaveId; |
173 | }; |
174 | |
175 | struct CSqlTeamScoreData : ISqlData |
176 | { |
177 | CSqlTeamScoreData() : |
178 | ISqlData(nullptr) |
179 | { |
180 | } |
181 | |
182 | char m_aGameUuid[UUID_MAXSTRSIZE]; |
183 | char m_aMap[MAX_MAP_LENGTH]; |
184 | float m_Time; |
185 | char m_aTimestamp[TIMESTAMP_STR_LENGTH]; |
186 | unsigned int m_Size; |
187 | char m_aaNames[MAX_CLIENTS][MAX_NAME_LENGTH]; |
188 | CUuid m_TeamrankUuid; |
189 | }; |
190 | |
191 | struct CSqlTeamSave : ISqlData |
192 | { |
193 | CSqlTeamSave(std::shared_ptr<CScoreSaveResult> pResult) : |
194 | ISqlData(std::move(pResult)) |
195 | { |
196 | } |
197 | virtual ~CSqlTeamSave(){}; |
198 | |
199 | char m_aClientName[MAX_NAME_LENGTH]; |
200 | char m_aMap[MAX_MAP_LENGTH]; |
201 | char m_aCode[128]; |
202 | char m_aGeneratedCode[128]; |
203 | char m_aServer[5]; |
204 | }; |
205 | |
206 | struct CSqlTeamLoad : ISqlData |
207 | { |
208 | CSqlTeamLoad(std::shared_ptr<CScoreSaveResult> pResult) : |
209 | ISqlData(std::move(pResult)) |
210 | { |
211 | } |
212 | virtual ~CSqlTeamLoad(){}; |
213 | |
214 | char m_aCode[128]; |
215 | char m_aMap[MAX_MAP_LENGTH]; |
216 | char m_aRequestingPlayer[MAX_NAME_LENGTH]; |
217 | int m_ClientId; |
218 | // struct holding all player names in the team or an empty string |
219 | char m_aClientNames[MAX_CLIENTS][MAX_NAME_LENGTH]; |
220 | int m_aClientId[MAX_CLIENTS]; |
221 | int m_NumPlayer; |
222 | }; |
223 | |
224 | class CPlayerData |
225 | { |
226 | public: |
227 | CPlayerData() |
228 | { |
229 | Reset(); |
230 | } |
231 | ~CPlayerData() {} |
232 | |
233 | void Reset() |
234 | { |
235 | m_BestTime = 0; |
236 | for(float &BestTimeCp : m_aBestTimeCp) |
237 | BestTimeCp = 0; |
238 | |
239 | m_RecordStopTick = -1; |
240 | } |
241 | |
242 | void Set(float Time, const float aTimeCp[NUM_CHECKPOINTS]) |
243 | { |
244 | m_BestTime = Time; |
245 | for(int i = 0; i < NUM_CHECKPOINTS; i++) |
246 | m_aBestTimeCp[i] = aTimeCp[i]; |
247 | } |
248 | |
249 | void SetBestTimeCp(const float aTimeCp[NUM_CHECKPOINTS]) |
250 | { |
251 | for(int i = 0; i < NUM_CHECKPOINTS; i++) |
252 | m_aBestTimeCp[i] = aTimeCp[i]; |
253 | } |
254 | |
255 | float m_BestTime; |
256 | float m_aBestTimeCp[NUM_CHECKPOINTS]; |
257 | |
258 | int m_RecordStopTick; |
259 | float m_RecordFinishTime; |
260 | }; |
261 | |
262 | struct CTeamrank |
263 | { |
264 | CUuid m_TeamId; |
265 | char m_aaNames[MAX_CLIENTS][MAX_NAME_LENGTH]; |
266 | unsigned int m_NumNames; |
267 | CTeamrank(); |
268 | |
269 | // Assumes that a database query equivalent to |
270 | // |
271 | // SELECT TeamId, Name [, ...] -- the order is important |
272 | // FROM record_teamrace |
273 | // ORDER BY TeamId, Name |
274 | // |
275 | // was executed and that the result line of the first team member is already selected. |
276 | // Afterwards the team member of the next team is selected. |
277 | // |
278 | // Returns true on SQL failure |
279 | // |
280 | // if another team can be extracted |
281 | bool NextSqlResult(IDbConnection *pSqlServer, bool *pEnd, char *pError, int ErrorSize); |
282 | |
283 | bool SamePlayers(const std::vector<std::string> *pvSortedNames); |
284 | }; |
285 | |
286 | struct CScoreWorker |
287 | { |
288 | static bool LoadBestTime(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
289 | |
290 | static bool RandomMap(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
291 | static bool RandomUnfinishedMap(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
292 | static bool MapVote(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
293 | |
294 | static bool LoadPlayerData(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
295 | static bool LoadPlayerTimeCp(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
296 | static bool MapInfo(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
297 | static bool ShowRank(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
298 | static bool ShowTeamRank(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
299 | static bool ShowTop(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
300 | static bool ShowTeamTop5(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
301 | static bool ShowPlayerTeamTop5(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
302 | static bool ShowTimes(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
303 | static bool ShowPoints(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
304 | static bool ShowTopPoints(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
305 | static bool GetSaves(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize); |
306 | |
307 | static bool SaveTeam(IDbConnection *pSqlServer, const ISqlData *pGameData, Write w, char *pError, int ErrorSize); |
308 | static bool LoadTeam(IDbConnection *pSqlServer, const ISqlData *pGameData, Write w, char *pError, int ErrorSize); |
309 | |
310 | static bool SaveScore(IDbConnection *pSqlServer, const ISqlData *pGameData, Write w, char *pError, int ErrorSize); |
311 | static bool SaveTeamScore(IDbConnection *pSqlServer, const ISqlData *pGameData, Write w, char *pError, int ErrorSize); |
312 | }; |
313 | |
314 | #endif // GAME_SERVER_SCOREWORKER_H |
315 | |