| 1 | #ifndef GAME_PRNG_H |
| 2 | #define GAME_PRNG_H |
| 3 | |
| 4 | #include <cstdint> |
| 5 | |
| 6 | class CPrng |
| 7 | { |
| 8 | public: |
| 9 | // Creates an unseeded instance. |
| 10 | CPrng(); |
| 11 | |
| 12 | // The name of the random number generator including the current seed. |
| 13 | const char *Description() const; |
| 14 | |
| 15 | // Seeds the random number generator with the given integer. The random |
| 16 | // sequence obtained by calling `RandomBits()` repeatedly is guaranteed |
| 17 | // to be the same for the same seed. |
| 18 | void Seed(uint64_t aSeed[2]); |
| 19 | |
| 20 | // Generates 32 random bits. `Seed()` must be called before calling |
| 21 | // this function. |
| 22 | unsigned int RandomBits(); |
| 23 | |
| 24 | private: |
| 25 | char m_aDescription[64]; |
| 26 | |
| 27 | bool m_Seeded; |
| 28 | uint64_t m_State; |
| 29 | uint64_t m_Increment; |
| 30 | }; |
| 31 | |
| 32 | #endif // GAME_PRNG_H |
| 33 | |