| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | |
| 4 | #include "gameworld.h" |
| 5 | |
| 6 | #include "entities/character.h" |
| 7 | #include "entities/door.h" |
| 8 | #include "entities/dragger.h" |
| 9 | #include "entities/laser.h" |
| 10 | #include "entities/pickup.h" |
| 11 | #include "entities/plasma.h" |
| 12 | #include "entities/projectile.h" |
| 13 | #include "entity.h" |
| 14 | |
| 15 | #include <engine/shared/config.h> |
| 16 | |
| 17 | #include <game/client/laser_data.h> |
| 18 | #include <game/client/pickup_data.h> |
| 19 | #include <game/client/projectile_data.h> |
| 20 | #include <game/mapbugs.h> |
| 21 | #include <game/mapitems.h> |
| 22 | |
| 23 | #include <algorithm> |
| 24 | #include <utility> |
| 25 | |
| 26 | ////////////////////////////////////////////////// |
| 27 | // game world |
| 28 | ////////////////////////////////////////////////// |
| 29 | CGameWorld::CGameWorld() |
| 30 | { |
| 31 | for(auto &pFirstEntityType : m_apFirstEntityTypes) |
| 32 | pFirstEntityType = nullptr; |
| 33 | for(auto &pCharacter : m_apCharacters) |
| 34 | pCharacter = nullptr; |
| 35 | m_pCollision = nullptr; |
| 36 | m_GameTick = 0; |
| 37 | m_pParent = nullptr; |
| 38 | m_pChild = nullptr; |
| 39 | } |
| 40 | |
| 41 | CGameWorld::~CGameWorld() |
| 42 | { |
| 43 | Clear(); |
| 44 | if(m_pChild && m_pChild->m_pParent == this) |
| 45 | { |
| 46 | OnModified(); |
| 47 | m_pChild->m_pParent = nullptr; |
| 48 | } |
| 49 | if(m_pParent && m_pParent->m_pChild == this) |
| 50 | m_pParent->m_pChild = nullptr; |
| 51 | } |
| 52 | |
| 53 | void CGameWorld::Init(CCollision *pCollision, CTuningParams *pTuningList, const CMapBugs *pMapBugs) |
| 54 | { |
| 55 | m_pCollision = pCollision; |
| 56 | m_pTuningList = pTuningList; |
| 57 | m_pMapBugs = pMapBugs; |
| 58 | } |
| 59 | |
| 60 | CEntity *CGameWorld::FindFirst(int Type) |
| 61 | { |
| 62 | return Type < 0 || Type >= NUM_ENTTYPES ? nullptr : m_apFirstEntityTypes[Type]; |
| 63 | } |
| 64 | |
| 65 | CEntity *CGameWorld::FindLast(int Type) |
| 66 | { |
| 67 | CEntity *pLast = FindFirst(Type); |
| 68 | if(pLast) |
| 69 | while(pLast->TypeNext()) |
| 70 | pLast = pLast->TypeNext(); |
| 71 | return pLast; |
| 72 | } |
| 73 | |
| 74 | int CGameWorld::FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type) |
| 75 | { |
| 76 | if(Type < 0 || Type >= NUM_ENTTYPES) |
| 77 | return 0; |
| 78 | |
| 79 | int Num = 0; |
| 80 | for(CEntity *pEnt = m_apFirstEntityTypes[Type]; pEnt; pEnt = pEnt->m_pNextTypeEntity) |
| 81 | { |
| 82 | if(distance(a: pEnt->m_Pos, b: Pos) < Radius + pEnt->m_ProximityRadius) |
| 83 | { |
| 84 | if(ppEnts) |
| 85 | ppEnts[Num] = pEnt; |
| 86 | Num++; |
| 87 | if(Num == Max) |
| 88 | break; |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | return Num; |
| 93 | } |
| 94 | |
| 95 | void CGameWorld::InsertEntity(CEntity *pEnt, bool Last) |
| 96 | { |
| 97 | pEnt->m_pGameWorld = this; |
| 98 | pEnt->m_pNextTypeEntity = nullptr; |
| 99 | pEnt->m_pPrevTypeEntity = nullptr; |
| 100 | |
| 101 | // insert it |
| 102 | if(!Last) |
| 103 | { |
| 104 | if(m_apFirstEntityTypes[pEnt->m_ObjType]) |
| 105 | m_apFirstEntityTypes[pEnt->m_ObjType]->m_pPrevTypeEntity = pEnt; |
| 106 | pEnt->m_pNextTypeEntity = m_apFirstEntityTypes[pEnt->m_ObjType]; |
| 107 | pEnt->m_pPrevTypeEntity = nullptr; |
| 108 | m_apFirstEntityTypes[pEnt->m_ObjType] = pEnt; |
| 109 | } |
| 110 | else |
| 111 | { |
| 112 | // insert it at the end of the list |
| 113 | CEntity *pLast = m_apFirstEntityTypes[pEnt->m_ObjType]; |
| 114 | if(pLast) |
| 115 | { |
| 116 | while(pLast->m_pNextTypeEntity) |
| 117 | pLast = pLast->m_pNextTypeEntity; |
| 118 | pLast->m_pNextTypeEntity = pEnt; |
| 119 | } |
| 120 | else |
| 121 | m_apFirstEntityTypes[pEnt->m_ObjType] = pEnt; |
| 122 | pEnt->m_pPrevTypeEntity = pLast; |
| 123 | pEnt->m_pNextTypeEntity = nullptr; |
| 124 | } |
| 125 | |
| 126 | if(pEnt->m_ObjType == ENTTYPE_CHARACTER) |
| 127 | { |
| 128 | auto *pChar = (CCharacter *)pEnt; |
| 129 | int Id = pChar->GetCid(); |
| 130 | if(Id >= 0 && Id < MAX_CLIENTS) |
| 131 | { |
| 132 | m_apCharacters[Id] = pChar; |
| 133 | m_Core.m_apCharacters[Id] = &pChar->m_Core; |
| 134 | } |
| 135 | pChar->SetCoreWorld(this); |
| 136 | } |
| 137 | } |
| 138 | |
| 139 | void CGameWorld::RemoveEntity(CEntity *pEnt) |
| 140 | { |
| 141 | // not in the list |
| 142 | if(!pEnt->m_pNextTypeEntity && !pEnt->m_pPrevTypeEntity && m_apFirstEntityTypes[pEnt->m_ObjType] != pEnt) |
| 143 | return; |
| 144 | |
| 145 | // remove |
| 146 | if(pEnt->m_pPrevTypeEntity) |
| 147 | pEnt->m_pPrevTypeEntity->m_pNextTypeEntity = pEnt->m_pNextTypeEntity; |
| 148 | else |
| 149 | m_apFirstEntityTypes[pEnt->m_ObjType] = pEnt->m_pNextTypeEntity; |
| 150 | if(pEnt->m_pNextTypeEntity) |
| 151 | pEnt->m_pNextTypeEntity->m_pPrevTypeEntity = pEnt->m_pPrevTypeEntity; |
| 152 | |
| 153 | // keep list traversing valid |
| 154 | if(m_pNextTraverseEntity == pEnt) |
| 155 | m_pNextTraverseEntity = pEnt->m_pNextTypeEntity; |
| 156 | |
| 157 | pEnt->m_pNextTypeEntity = nullptr; |
| 158 | pEnt->m_pPrevTypeEntity = nullptr; |
| 159 | |
| 160 | if(pEnt->m_pParent) |
| 161 | { |
| 162 | if(m_IsValidCopy && m_pParent && m_pParent->m_pChild == this) |
| 163 | pEnt->m_pParent->m_DestroyTick = GameTick(); |
| 164 | pEnt->m_pParent->m_pChild = nullptr; |
| 165 | pEnt->m_pParent = nullptr; |
| 166 | } |
| 167 | if(pEnt->m_pChild) |
| 168 | { |
| 169 | pEnt->m_pChild->m_pParent = nullptr; |
| 170 | pEnt->m_pChild = nullptr; |
| 171 | } |
| 172 | } |
| 173 | |
| 174 | void CGameWorld::RemoveCharacter(CCharacter *pChar) |
| 175 | { |
| 176 | int Id = pChar->GetCid(); |
| 177 | if(Id >= 0 && Id < MAX_CLIENTS) |
| 178 | { |
| 179 | m_apCharacters[Id] = nullptr; |
| 180 | m_Core.m_apCharacters[Id] = nullptr; |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | void CGameWorld::RemoveEntities() |
| 185 | { |
| 186 | // destroy objects marked for destruction |
| 187 | for(auto *pEnt : m_apFirstEntityTypes) |
| 188 | for(; pEnt;) |
| 189 | { |
| 190 | m_pNextTraverseEntity = pEnt->m_pNextTypeEntity; |
| 191 | if(pEnt->m_MarkedForDestroy) |
| 192 | { |
| 193 | pEnt->Destroy(); |
| 194 | } |
| 195 | pEnt = m_pNextTraverseEntity; |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | void CGameWorld::Tick() |
| 200 | { |
| 201 | // update all objects |
| 202 | for(int i = 0; i < NUM_ENTTYPES; i++) |
| 203 | { |
| 204 | // It's important to call PreTick() and Tick() after each other. |
| 205 | // If we call PreTick() before, and Tick() after other entities have been processed, it causes physics changes such as a stronger shotgun or grenade. |
| 206 | if(m_WorldConfig.m_NoWeakHookAndBounce && i == ENTTYPE_CHARACTER) |
| 207 | { |
| 208 | auto *pEnt = m_apFirstEntityTypes[i]; |
| 209 | for(; pEnt;) |
| 210 | { |
| 211 | m_pNextTraverseEntity = pEnt->m_pNextTypeEntity; |
| 212 | ((CCharacter *)pEnt)->PreTick(); |
| 213 | pEnt = m_pNextTraverseEntity; |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | auto *pEnt = m_apFirstEntityTypes[i]; |
| 218 | for(; pEnt;) |
| 219 | { |
| 220 | m_pNextTraverseEntity = pEnt->m_pNextTypeEntity; |
| 221 | pEnt->Tick(); |
| 222 | pEnt = m_pNextTraverseEntity; |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | for(auto *pEnt : m_apFirstEntityTypes) |
| 227 | for(; pEnt;) |
| 228 | { |
| 229 | m_pNextTraverseEntity = pEnt->m_pNextTypeEntity; |
| 230 | pEnt->TickDeferred(); |
| 231 | pEnt->m_SnapTicks++; |
| 232 | pEnt = m_pNextTraverseEntity; |
| 233 | } |
| 234 | |
| 235 | RemoveEntities(); |
| 236 | |
| 237 | // update switch state |
| 238 | for(auto &Switcher : Switchers()) |
| 239 | { |
| 240 | for(int j = 0; j < NUM_DDRACE_TEAMS; ++j) |
| 241 | { |
| 242 | if(Switcher.m_aEndTick[j] <= GameTick() && Switcher.m_aType[j] == TILE_SWITCHTIMEDOPEN) |
| 243 | { |
| 244 | Switcher.m_aStatus[j] = false; |
| 245 | Switcher.m_aEndTick[j] = 0; |
| 246 | Switcher.m_aType[j] = TILE_SWITCHCLOSE; |
| 247 | } |
| 248 | else if(Switcher.m_aEndTick[j] <= GameTick() && Switcher.m_aType[j] == TILE_SWITCHTIMEDCLOSE) |
| 249 | { |
| 250 | Switcher.m_aStatus[j] = true; |
| 251 | Switcher.m_aEndTick[j] = 0; |
| 252 | Switcher.m_aType[j] = TILE_SWITCHOPEN; |
| 253 | } |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | OnModified(); |
| 258 | } |
| 259 | |
| 260 | CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, const CCharacter *pNotThis, int CollideWith, const CCharacter *pThisOnly) |
| 261 | { |
| 262 | return (CCharacter *)IntersectEntity(Pos0, Pos1, Radius, Type: ENTTYPE_CHARACTER, NewPos, pNotThis, CollideWith, pThisOnly); |
| 263 | } |
| 264 | |
| 265 | CEntity *CGameWorld::IntersectEntity(vec2 Pos0, vec2 Pos1, float Radius, int Type, vec2 &NewPos, const CEntity *pNotThis, int CollideWith, const CEntity *pThisOnly) |
| 266 | { |
| 267 | float ClosestLen = distance(a: Pos0, b: Pos1) * 100.0f; |
| 268 | CEntity *pClosest = nullptr; |
| 269 | |
| 270 | CEntity *pEntity = FindFirst(Type); |
| 271 | for(; pEntity; pEntity = pEntity->TypeNext()) |
| 272 | { |
| 273 | if(pEntity == pNotThis) |
| 274 | continue; |
| 275 | |
| 276 | if(pThisOnly && pEntity != pThisOnly) |
| 277 | continue; |
| 278 | |
| 279 | if(CollideWith != -1 && !pEntity->CanCollide(ClientId: CollideWith)) |
| 280 | continue; |
| 281 | |
| 282 | vec2 IntersectPos; |
| 283 | if(closest_point_on_line(line_pointA: Pos0, line_pointB: Pos1, target_point: pEntity->m_Pos, out_pos&: IntersectPos)) |
| 284 | { |
| 285 | float Len = distance(a: pEntity->m_Pos, b: IntersectPos); |
| 286 | if(Len < pEntity->m_ProximityRadius + Radius) |
| 287 | { |
| 288 | Len = distance(a: Pos0, b: IntersectPos); |
| 289 | if(Len < ClosestLen) |
| 290 | { |
| 291 | NewPos = IntersectPos; |
| 292 | ClosestLen = Len; |
| 293 | pClosest = pEntity; |
| 294 | } |
| 295 | } |
| 296 | } |
| 297 | } |
| 298 | |
| 299 | return pClosest; |
| 300 | } |
| 301 | |
| 302 | std::vector<CCharacter *> CGameWorld::IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, const CEntity *pNotThis) |
| 303 | { |
| 304 | std::vector<CCharacter *> vpCharacters; |
| 305 | CCharacter *pChr = (CCharacter *)FindFirst(Type: CGameWorld::ENTTYPE_CHARACTER); |
| 306 | for(; pChr; pChr = (CCharacter *)pChr->TypeNext()) |
| 307 | { |
| 308 | if(pChr == pNotThis) |
| 309 | continue; |
| 310 | |
| 311 | vec2 IntersectPos; |
| 312 | if(closest_point_on_line(line_pointA: Pos0, line_pointB: Pos1, target_point: pChr->m_Pos, out_pos&: IntersectPos)) |
| 313 | { |
| 314 | float Len = distance(a: pChr->m_Pos, b: IntersectPos); |
| 315 | if(Len < pChr->m_ProximityRadius + Radius) |
| 316 | { |
| 317 | vpCharacters.push_back(x: pChr); |
| 318 | } |
| 319 | } |
| 320 | } |
| 321 | return vpCharacters; |
| 322 | } |
| 323 | |
| 324 | void CGameWorld::ReleaseHooked(int ClientId) |
| 325 | { |
| 326 | CCharacter *pChr = (CCharacter *)CGameWorld::FindFirst(Type: CGameWorld::ENTTYPE_CHARACTER); |
| 327 | for(; pChr; pChr = (CCharacter *)pChr->TypeNext()) |
| 328 | { |
| 329 | if(pChr->Core()->HookedPlayer() == ClientId && !pChr->IsSuper()) |
| 330 | { |
| 331 | pChr->ReleaseHook(); |
| 332 | } |
| 333 | } |
| 334 | } |
| 335 | |
| 336 | CEntity *CGameWorld::GetEntity(int Id, int EntityType) |
| 337 | { |
| 338 | for(CEntity *pEnt = m_apFirstEntityTypes[EntityType]; pEnt; pEnt = pEnt->m_pNextTypeEntity) |
| 339 | if(pEnt->m_Id == Id) |
| 340 | return pEnt; |
| 341 | return nullptr; |
| 342 | } |
| 343 | |
| 344 | void CGameWorld::CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask) |
| 345 | { |
| 346 | if(Owner < 0 && m_WorldConfig.m_IsSolo && !(Weapon == WEAPON_SHOTGUN && m_WorldConfig.m_IsDDRace)) |
| 347 | return; |
| 348 | |
| 349 | // deal damage |
| 350 | CEntity *apEnts[MAX_CLIENTS]; |
| 351 | float Radius = 135.0f; |
| 352 | float InnerRadius = 48.0f; |
| 353 | int Num = FindEntities(Pos, Radius, ppEnts: apEnts, Max: MAX_CLIENTS, Type: CGameWorld::ENTTYPE_CHARACTER); |
| 354 | for(int i = 0; i < Num; i++) |
| 355 | { |
| 356 | auto *pChar = static_cast<CCharacter *>(apEnts[i]); |
| 357 | vec2 Diff = pChar->m_Pos - Pos; |
| 358 | vec2 ForceDir(0, 1); |
| 359 | float l = length(a: Diff); |
| 360 | if(l) |
| 361 | ForceDir = normalize(v: Diff); |
| 362 | l = 1 - std::clamp(val: (l - InnerRadius) / (Radius - InnerRadius), lo: 0.0f, hi: 1.0f); |
| 363 | float Strength; |
| 364 | if(Owner == -1 || !GetCharacterById(Id: Owner)) |
| 365 | Strength = GlobalTuning()->m_ExplosionStrength; |
| 366 | else |
| 367 | Strength = GetCharacterById(Id: Owner)->GetTuning(i: GetCharacterById(Id: Owner)->GetOverriddenTuneZone())->m_ExplosionStrength; |
| 368 | |
| 369 | float Dmg = Strength * l; |
| 370 | if((int)Dmg) |
| 371 | if((GetCharacterById(Id: Owner) ? !GetCharacterById(Id: Owner)->GrenadeHitDisabled() : g_Config.m_SvHit || NoDamage) || Owner == pChar->GetCid()) |
| 372 | { |
| 373 | if(Owner != -1 && !pChar->CanCollide(ClientId: Owner)) |
| 374 | continue; |
| 375 | if(Owner == -1 && ActivatedTeam != -1 && pChar->Team() != ActivatedTeam) |
| 376 | continue; |
| 377 | pChar->TakeDamage(Force: ForceDir * Dmg * 2, Dmg: (int)Dmg, From: Owner, Weapon); |
| 378 | if(GetCharacterById(Id: Owner) ? GetCharacterById(Id: Owner)->GrenadeHitDisabled() : !g_Config.m_SvHit || NoDamage) |
| 379 | break; |
| 380 | } |
| 381 | } |
| 382 | } |
| 383 | |
| 384 | bool CGameWorld::IsLocalTeam(int OwnerId) const |
| 385 | { |
| 386 | return OwnerId < 0 || m_Teams.CanCollide(ClientId1: m_LocalClientId, ClientId2: OwnerId); |
| 387 | } |
| 388 | |
| 389 | void CGameWorld::NetObjBegin(CTeamsCore Teams, int LocalClientId) |
| 390 | { |
| 391 | m_Teams = Teams; |
| 392 | m_LocalClientId = LocalClientId; |
| 393 | |
| 394 | for(int i = 0; i < NUM_ENTTYPES; i++) |
| 395 | for(CEntity *pEnt = FindFirst(Type: i); pEnt; pEnt = pEnt->TypeNext()) |
| 396 | { |
| 397 | pEnt->m_MarkedForDestroy = true; |
| 398 | if(i == ENTTYPE_CHARACTER) |
| 399 | ((CCharacter *)pEnt)->m_KeepHooked = false; |
| 400 | } |
| 401 | OnModified(); |
| 402 | } |
| 403 | |
| 404 | void CGameWorld::NetCharAdd(int ObjId, CNetObj_Character *pCharObj, CNetObj_DDNetCharacter *pExtended, int GameTeam, bool IsLocal) |
| 405 | { |
| 406 | if(IsLocalTeam(OwnerId: ObjId)) |
| 407 | { |
| 408 | CCharacter *pChar; |
| 409 | if((pChar = (CCharacter *)GetEntity(Id: ObjId, EntityType: ENTTYPE_CHARACTER))) |
| 410 | { |
| 411 | pChar->Read(pChar: pCharObj, pExtended, IsLocal); |
| 412 | pChar->Keep(); |
| 413 | } |
| 414 | else |
| 415 | { |
| 416 | pChar = new CCharacter(this, ObjId, pCharObj, pExtended); |
| 417 | InsertEntity(pEnt: pChar); |
| 418 | } |
| 419 | |
| 420 | if(pChar) |
| 421 | pChar->m_GameTeam = GameTeam; |
| 422 | } |
| 423 | } |
| 424 | |
| 425 | void CGameWorld::NetObjAdd(int ObjId, int ObjType, const void *pObjData, const CNetObj_EntityEx *pDataEx) |
| 426 | { |
| 427 | if((ObjType == NETOBJTYPE_PROJECTILE || ObjType == NETOBJTYPE_DDRACEPROJECTILE || ObjType == NETOBJTYPE_DDNETPROJECTILE) && m_WorldConfig.m_PredictWeapons) |
| 428 | { |
| 429 | CProjectileData Data = ExtractProjectileInfo(NetObjType: ObjType, pData: pObjData, pGameWorld: this, pEntEx: pDataEx); |
| 430 | if(!IsLocalTeam(OwnerId: Data.m_Owner)) |
| 431 | return; |
| 432 | |
| 433 | CProjectile NetProj = CProjectile(this, ObjId, &Data); |
| 434 | |
| 435 | if(NetProj.m_Type != WEAPON_SHOTGUN && absolute(a: length(a: NetProj.m_Direction) - 1.f) > 0.02f) // workaround to skip grenades on ball mod |
| 436 | return; |
| 437 | |
| 438 | if(CProjectile *pProj = (CProjectile *)GetEntity(Id: ObjId, EntityType: ENTTYPE_PROJECTILE)) |
| 439 | { |
| 440 | if(NetProj.Match(pProj)) |
| 441 | { |
| 442 | pProj->Keep(); |
| 443 | if(pProj->m_Type == WEAPON_SHOTGUN && m_WorldConfig.m_IsDDRace) |
| 444 | pProj->m_LifeSpan = 20 * GameTickSpeed() - (GameTick() - pProj->m_StartTick); |
| 445 | return; |
| 446 | } |
| 447 | } |
| 448 | if(!Data.m_ExtraInfo) |
| 449 | { |
| 450 | // try to match the newly received (unrecognized) projectile with a locally fired one |
| 451 | for(CProjectile *pProj = (CProjectile *)FindFirst(Type: CGameWorld::ENTTYPE_PROJECTILE); pProj; pProj = (CProjectile *)pProj->TypeNext()) |
| 452 | { |
| 453 | if(pProj->m_Id == -1 && NetProj.Match(pProj)) |
| 454 | { |
| 455 | pProj->m_Id = ObjId; |
| 456 | pProj->Keep(); |
| 457 | return; |
| 458 | } |
| 459 | } |
| 460 | // otherwise try to determine its owner by checking if there is only one player nearby |
| 461 | if(NetProj.m_StartTick >= GameTick() - 4) |
| 462 | { |
| 463 | const vec2 NetPos = NetProj.m_Pos - normalize(v: NetProj.m_Direction) * CCharacterCore::PhysicalSize() * 0.75; |
| 464 | const bool Prev = (GameTick() - NetProj.m_StartTick) > 1; |
| 465 | float First = 200.0f, Second = 200.0f; |
| 466 | CCharacter *pClosest = nullptr; |
| 467 | for(CCharacter *pChar = (CCharacter *)FindFirst(Type: ENTTYPE_CHARACTER); pChar; pChar = (CCharacter *)pChar->TypeNext()) |
| 468 | { |
| 469 | float Dist = distance(a: Prev ? pChar->m_PrevPrevPos : pChar->m_PrevPos, b: NetPos); |
| 470 | if(Dist < First) |
| 471 | { |
| 472 | pClosest = pChar; |
| 473 | First = Dist; |
| 474 | } |
| 475 | else if(Dist < Second) |
| 476 | Second = Dist; |
| 477 | } |
| 478 | if(pClosest && maximum(a: First, b: 2.f) * 1.2f < Second) |
| 479 | NetProj.m_Owner = pClosest->m_Id; |
| 480 | } |
| 481 | } |
| 482 | CProjectile *pProj = new CProjectile(NetProj); |
| 483 | InsertEntity(pEnt: pProj); |
| 484 | } |
| 485 | else if((ObjType == NETOBJTYPE_PICKUP || ObjType == NETOBJTYPE_DDNETPICKUP) && m_WorldConfig.m_PredictWeapons) |
| 486 | { |
| 487 | CPickupData Data = ExtractPickupInfo(NetObjType: ObjType, pData: pObjData, pEntEx: pDataEx); |
| 488 | if(Data.m_Flags & PICKUPFLAG_NO_PREDICT) |
| 489 | return; |
| 490 | CPickup NetPickup = CPickup(this, ObjId, &Data); |
| 491 | if(CPickup *pPickup = (CPickup *)GetEntity(Id: ObjId, EntityType: ENTTYPE_PICKUP)) |
| 492 | { |
| 493 | if(NetPickup.Match(pPickup)) |
| 494 | { |
| 495 | pPickup->m_Pos = NetPickup.m_Pos; |
| 496 | pPickup->Keep(); |
| 497 | return; |
| 498 | } |
| 499 | } |
| 500 | CEntity *pEnt = new CPickup(NetPickup); |
| 501 | InsertEntity(pEnt, Last: true); |
| 502 | } |
| 503 | else if((ObjType == NETOBJTYPE_LASER || ObjType == NETOBJTYPE_DDNETLASER) && m_WorldConfig.m_PredictWeapons) |
| 504 | { |
| 505 | CLaserData Data = ExtractLaserInfo(NetObjType: ObjType, pData: pObjData, pGameWorld: this, pEntEx: pDataEx); |
| 506 | if(!IsLocalTeam(OwnerId: Data.m_Owner) || !Data.m_Predict) |
| 507 | { |
| 508 | return; |
| 509 | } |
| 510 | |
| 511 | if(Data.m_Type == LASERTYPE_RIFLE || Data.m_Type == LASERTYPE_SHOTGUN || Data.m_Type < 0) |
| 512 | { |
| 513 | CLaser NetLaser = CLaser(this, ObjId, &Data); |
| 514 | CLaser *pMatching = nullptr; |
| 515 | if(CLaser *pLaser = dynamic_cast<CLaser *>(GetEntity(Id: ObjId, EntityType: ENTTYPE_LASER))) |
| 516 | if(NetLaser.Match(pLaser)) |
| 517 | pMatching = pLaser; |
| 518 | if(!pMatching) |
| 519 | { |
| 520 | for(CEntity *pEnt = FindFirst(Type: CGameWorld::ENTTYPE_LASER); pEnt; pEnt = pEnt->TypeNext()) |
| 521 | { |
| 522 | auto *const pLaser = dynamic_cast<CLaser *>(pEnt); |
| 523 | if(pLaser && pLaser->m_Id == -1 && NetLaser.Match(pLaser)) |
| 524 | { |
| 525 | pMatching = pLaser; |
| 526 | pMatching->m_Id = ObjId; |
| 527 | break; |
| 528 | } |
| 529 | } |
| 530 | } |
| 531 | if(pMatching) |
| 532 | { |
| 533 | pMatching->Keep(); |
| 534 | if(distance(a: NetLaser.m_From, b: NetLaser.m_Pos) < distance(a: pMatching->m_From, b: pMatching->m_Pos) - 2.f) |
| 535 | { |
| 536 | // if the laser stopped earlier than predicted, set the energy to 0 |
| 537 | pMatching->m_Energy = 0.f; |
| 538 | pMatching->m_Pos = NetLaser.m_Pos; |
| 539 | } |
| 540 | } |
| 541 | } |
| 542 | else if(Data.m_Type == LASERTYPE_DRAGGER) |
| 543 | { |
| 544 | CDragger NetDragger = CDragger(this, ObjId, &Data); |
| 545 | if(NetDragger.GetStrength() > 0) |
| 546 | { |
| 547 | auto *pDragger = dynamic_cast<CDragger *>(GetEntity(Id: ObjId, EntityType: ENTTYPE_DRAGGER)); |
| 548 | if(pDragger && NetDragger.Match(pDragger)) |
| 549 | { |
| 550 | pDragger->Keep(); |
| 551 | pDragger->Read(pData: &Data); |
| 552 | return; |
| 553 | } |
| 554 | CEntity *pEnt = new CDragger(NetDragger); |
| 555 | InsertEntity(pEnt); |
| 556 | } |
| 557 | } |
| 558 | else if(Data.m_Type == LASERTYPE_DOOR) |
| 559 | { |
| 560 | CDoor NetDoor = CDoor(this, ObjId, &Data); |
| 561 | auto *pDoor = dynamic_cast<CDoor *>(GetEntity(Id: ObjId, EntityType: ENTTYPE_DOOR)); |
| 562 | if(pDoor && NetDoor.Match(pDoor)) |
| 563 | { |
| 564 | pDoor->Keep(); |
| 565 | pDoor->Read(pData: &Data); |
| 566 | return; |
| 567 | } |
| 568 | CDoor *pEnt = new CDoor(NetDoor); |
| 569 | pEnt->ResetCollision(); |
| 570 | InsertEntity(pEnt); |
| 571 | } |
| 572 | else if(Data.m_Type == LASERTYPE_PLASMA) |
| 573 | { |
| 574 | CPlasma NetPlasma = CPlasma(this, ObjId, &Data); |
| 575 | auto *pPlasma = dynamic_cast<CPlasma *>(GetEntity(Id: ObjId, EntityType: ENTTYPE_PLASMA)); |
| 576 | if(pPlasma && NetPlasma.Match(pPlasma)) |
| 577 | { |
| 578 | pPlasma->Keep(); |
| 579 | pPlasma->Read(pData: &Data); |
| 580 | return; |
| 581 | } |
| 582 | CPlasma *pEnt = new CPlasma(NetPlasma); |
| 583 | InsertEntity(pEnt); |
| 584 | } |
| 585 | } |
| 586 | } |
| 587 | |
| 588 | void CGameWorld::NetObjEnd() |
| 589 | { |
| 590 | // keep predicting hooked characters, based on hook position |
| 591 | for(int i = 0; i < MAX_CLIENTS; i++) |
| 592 | if(CCharacter *pChar = GetCharacterById(Id: i)) |
| 593 | if(!pChar->m_MarkedForDestroy) |
| 594 | if(CCharacter *pHookedChar = GetCharacterById(Id: pChar->m_Core.HookedPlayer())) |
| 595 | if(pHookedChar->m_MarkedForDestroy) |
| 596 | { |
| 597 | pHookedChar->m_Pos = pHookedChar->m_Core.m_Pos = pChar->m_Core.m_HookPos; |
| 598 | pHookedChar->ResetVelocity(); |
| 599 | mem_zero(block: &pHookedChar->m_SavedInput, size: sizeof(pHookedChar->m_SavedInput)); |
| 600 | pHookedChar->m_SavedInput.m_TargetY = -1; |
| 601 | pHookedChar->m_KeepHooked = true; |
| 602 | pHookedChar->m_MarkedForDestroy = false; |
| 603 | } |
| 604 | RemoveEntities(); |
| 605 | |
| 606 | // Update character IDs and pointers |
| 607 | for(int i = 0; i < MAX_CLIENTS; i++) |
| 608 | { |
| 609 | m_apCharacters[i] = nullptr; |
| 610 | m_Core.m_apCharacters[i] = nullptr; |
| 611 | } |
| 612 | for(CCharacter *pChar = (CCharacter *)FindFirst(Type: ENTTYPE_CHARACTER); pChar; pChar = (CCharacter *)pChar->TypeNext()) |
| 613 | { |
| 614 | int Id = pChar->GetCid(); |
| 615 | if(Id >= 0 && Id < MAX_CLIENTS) |
| 616 | { |
| 617 | m_apCharacters[Id] = pChar; |
| 618 | m_Core.m_apCharacters[Id] = &pChar->m_Core; |
| 619 | } |
| 620 | } |
| 621 | } |
| 622 | |
| 623 | void CGameWorld::CopyWorld(CGameWorld *pFrom) |
| 624 | { |
| 625 | if(pFrom == this || !pFrom) |
| 626 | return; |
| 627 | m_IsValidCopy = false; |
| 628 | m_pParent = pFrom; |
| 629 | if(m_pParent->m_pChild && m_pParent->m_pChild != this) |
| 630 | m_pParent->m_pChild->m_IsValidCopy = false; |
| 631 | pFrom->m_pChild = this; |
| 632 | |
| 633 | m_GameTick = pFrom->m_GameTick; |
| 634 | m_pCollision = pFrom->m_pCollision; |
| 635 | m_WorldConfig = pFrom->m_WorldConfig; |
| 636 | m_pTuningList = pFrom->m_pTuningList; |
| 637 | m_pMapBugs = pFrom->m_pMapBugs; |
| 638 | m_Teams = pFrom->m_Teams; |
| 639 | m_Core.m_vSwitchers = pFrom->m_Core.m_vSwitchers; |
| 640 | // delete the previous entities |
| 641 | Clear(); |
| 642 | for(int i = 0; i < MAX_CLIENTS; i++) |
| 643 | { |
| 644 | m_apCharacters[i] = nullptr; |
| 645 | m_Core.m_apCharacters[i] = nullptr; |
| 646 | } |
| 647 | // copy and add the new entities |
| 648 | for(int Type = 0; Type < NUM_ENTTYPES; Type++) |
| 649 | { |
| 650 | for(CEntity *pEnt = pFrom->FindLast(Type); pEnt; pEnt = pEnt->TypePrev()) |
| 651 | { |
| 652 | CEntity *pCopy = nullptr; |
| 653 | if(Type == ENTTYPE_PROJECTILE) |
| 654 | pCopy = new CProjectile(*((CProjectile *)pEnt)); |
| 655 | else if(Type == ENTTYPE_LASER) |
| 656 | pCopy = new CLaser(*((CLaser *)pEnt)); |
| 657 | else if(Type == ENTTYPE_DRAGGER) |
| 658 | pCopy = new CDragger(*((CDragger *)pEnt)); |
| 659 | else if(Type == ENTTYPE_CHARACTER) |
| 660 | pCopy = new CCharacter(*((CCharacter *)pEnt)); |
| 661 | else if(Type == ENTTYPE_PICKUP) |
| 662 | pCopy = new CPickup(*((CPickup *)pEnt)); |
| 663 | else if(Type == ENTTYPE_PLASMA) |
| 664 | pCopy = new CPlasma(*((CPlasma *)pEnt)); |
| 665 | if(pCopy) |
| 666 | { |
| 667 | pCopy->m_pParent = pEnt; |
| 668 | pEnt->m_pChild = pCopy; |
| 669 | this->InsertEntity(pEnt: pCopy); |
| 670 | } |
| 671 | } |
| 672 | } |
| 673 | m_IsValidCopy = true; |
| 674 | } |
| 675 | |
| 676 | CEntity *CGameWorld::FindMatch(int ObjId, int ObjType, const void *pObjData) |
| 677 | { |
| 678 | switch(ObjType) |
| 679 | { |
| 680 | case NETOBJTYPE_CHARACTER: |
| 681 | { |
| 682 | CCharacter *pEnt = (CCharacter *)GetEntity(Id: ObjId, EntityType: ENTTYPE_CHARACTER); |
| 683 | if(pEnt && CCharacter(this, ObjId, (CNetObj_Character *)pObjData).Match(pChar: pEnt)) |
| 684 | { |
| 685 | return pEnt; |
| 686 | } |
| 687 | return nullptr; |
| 688 | } |
| 689 | case NETOBJTYPE_PROJECTILE: |
| 690 | case NETOBJTYPE_DDRACEPROJECTILE: |
| 691 | case NETOBJTYPE_DDNETPROJECTILE: |
| 692 | { |
| 693 | CProjectileData Data = ExtractProjectileInfo(NetObjType: ObjType, pData: pObjData, pGameWorld: this, pEntEx: nullptr); |
| 694 | CProjectile *pEnt = (CProjectile *)GetEntity(Id: ObjId, EntityType: ENTTYPE_PROJECTILE); |
| 695 | if(pEnt && CProjectile(this, ObjId, &Data).Match(pProj: pEnt)) |
| 696 | { |
| 697 | return pEnt; |
| 698 | } |
| 699 | return nullptr; |
| 700 | } |
| 701 | case NETOBJTYPE_LASER: |
| 702 | case NETOBJTYPE_DDNETLASER: |
| 703 | { |
| 704 | CLaserData Data = ExtractLaserInfo(NetObjType: ObjType, pData: pObjData, pGameWorld: this, pEntEx: nullptr); |
| 705 | if(Data.m_Type == LASERTYPE_RIFLE || Data.m_Type == LASERTYPE_SHOTGUN) |
| 706 | { |
| 707 | CLaser *pEnt = (CLaser *)GetEntity(Id: ObjId, EntityType: ENTTYPE_LASER); |
| 708 | if(pEnt && CLaser(this, ObjId, &Data).Match(pLaser: pEnt)) |
| 709 | { |
| 710 | return pEnt; |
| 711 | } |
| 712 | } |
| 713 | else if(Data.m_Type == LASERTYPE_DRAGGER) |
| 714 | { |
| 715 | CDragger *pEnt = (CDragger *)GetEntity(Id: ObjId, EntityType: ENTTYPE_DRAGGER); |
| 716 | if(pEnt && CDragger(this, ObjId, &Data).Match(pDragger: pEnt)) |
| 717 | { |
| 718 | return pEnt; |
| 719 | } |
| 720 | } |
| 721 | else if(Data.m_Type == LASERTYPE_DOOR) |
| 722 | { |
| 723 | CDoor *pEnt = (CDoor *)GetEntity(Id: ObjId, EntityType: ENTTYPE_DOOR); |
| 724 | if(pEnt && CDoor(this, ObjId, &Data).Match(pDoor: pEnt)) |
| 725 | { |
| 726 | return pEnt; |
| 727 | } |
| 728 | } |
| 729 | else if(Data.m_Type == LASERTYPE_PLASMA) |
| 730 | { |
| 731 | CPlasma *pEnt = (CPlasma *)GetEntity(Id: ObjId, EntityType: ENTTYPE_PLASMA); |
| 732 | if(pEnt && CPlasma(this, ObjId, &Data).Match(pPlasma: pEnt)) |
| 733 | { |
| 734 | return pEnt; |
| 735 | } |
| 736 | } |
| 737 | return nullptr; |
| 738 | } |
| 739 | case NETOBJTYPE_PICKUP: |
| 740 | case NETOBJTYPE_DDNETPICKUP: |
| 741 | { |
| 742 | CPickupData Data = ExtractPickupInfo(NetObjType: ObjType, pData: pObjData, pEntEx: nullptr); |
| 743 | CPickup *pEnt = (CPickup *)GetEntity(Id: ObjId, EntityType: ENTTYPE_PICKUP); |
| 744 | if(pEnt && CPickup(this, ObjId, &Data).Match(pPickup: pEnt)) |
| 745 | { |
| 746 | return pEnt; |
| 747 | } |
| 748 | return nullptr; |
| 749 | } |
| 750 | } |
| 751 | return nullptr; |
| 752 | } |
| 753 | |
| 754 | void CGameWorld::OnModified() const |
| 755 | { |
| 756 | if(m_pChild) |
| 757 | m_pChild->m_IsValidCopy = false; |
| 758 | } |
| 759 | |
| 760 | void CGameWorld::Clear() |
| 761 | { |
| 762 | // delete all entities |
| 763 | for(auto &pFirstEntityType : m_apFirstEntityTypes) |
| 764 | while(pFirstEntityType) |
| 765 | delete pFirstEntityType; // NOLINT(clang-analyzer-cplusplus.NewDelete) |
| 766 | } |
| 767 | |
| 768 | bool CGameWorld::EmulateBug(int Bug) const |
| 769 | { |
| 770 | return m_pMapBugs->Contains(Bug); |
| 771 | } |
| 772 | |