1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | #ifndef GAME_CLIENT_PICKUP_DATA_H |
4 | #define GAME_CLIENT_PICKUP_DATA_H |
5 | |
6 | #include <base/vmath.h> |
7 | |
8 | struct CNetObj_Pickup; |
9 | struct CNetObj_DDNetPickup; |
10 | struct CNetObj_EntityEx; |
11 | |
12 | class CPickupData |
13 | { |
14 | public: |
15 | vec2 m_Pos; |
16 | int m_Type; |
17 | int m_Subtype; |
18 | int m_SwitchNumber; |
19 | }; |
20 | |
21 | CPickupData (int NetObjType, const void *pData, const CNetObj_EntityEx *pEntEx); |
22 | CPickupData (const CNetObj_DDNetPickup *pPickup); |
23 | |
24 | #endif // GAME_CLIENT_PICKUP_DATA_H |
25 | |