| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
|---|---|
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_CLIENT_PREDICTION_ENTITY_H |
| 4 | #define GAME_CLIENT_PREDICTION_ENTITY_H |
| 5 | |
| 6 | #include "gameworld.h" |
| 7 | |
| 8 | #include <base/vmath.h> |
| 9 | |
| 10 | #include <game/alloc.h> |
| 11 | |
| 12 | class CEntity |
| 13 | { |
| 14 | MACRO_ALLOC_HEAP() |
| 15 | |
| 16 | private: |
| 17 | friend CGameWorld; // entity list handling |
| 18 | CEntity *m_pPrevTypeEntity; |
| 19 | CEntity *m_pNextTypeEntity; |
| 20 | |
| 21 | protected: |
| 22 | CGameWorld *m_pGameWorld; |
| 23 | bool m_MarkedForDestroy; |
| 24 | int m_Id; |
| 25 | int m_ObjType; |
| 26 | |
| 27 | public: |
| 28 | int GetId() const { return m_Id; } |
| 29 | |
| 30 | CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos = vec2(0, 0), int ProximityRadius = 0); |
| 31 | virtual ~CEntity(); |
| 32 | |
| 33 | std::vector<SSwitchers> &Switchers() { return m_pGameWorld->Switchers(); } |
| 34 | CGameWorld *GameWorld() { return m_pGameWorld; } |
| 35 | CTuningParams *GlobalTuning() { return &GameWorld()->TuningList()[0]; } |
| 36 | CTuningParams *TuningList() { return GameWorld()->TuningList(); } |
| 37 | CTuningParams *GetTuning(int i) { return GameWorld()->GetTuning(i); } |
| 38 | class CCollision *Collision() { return GameWorld()->Collision(); } |
| 39 | CEntity *TypeNext() { return m_pNextTypeEntity; } |
| 40 | CEntity *TypePrev() { return m_pPrevTypeEntity; } |
| 41 | const vec2 &GetPos() const { return m_Pos; } |
| 42 | float GetProximityRadius() const { return m_ProximityRadius; } |
| 43 | virtual bool CanCollide(int ClientId) { return true; } |
| 44 | |
| 45 | virtual void Destroy() { delete this; } |
| 46 | virtual void PreTick() {} |
| 47 | virtual void Tick() {} |
| 48 | virtual void TickDeferred() {} |
| 49 | |
| 50 | bool GameLayerClipped(vec2 CheckPos); |
| 51 | float m_ProximityRadius; |
| 52 | vec2 m_Pos; |
| 53 | int m_Number; |
| 54 | int m_Layer; |
| 55 | |
| 56 | int m_SnapTicks; |
| 57 | int m_DestroyTick; |
| 58 | int m_LastRenderTick; |
| 59 | CEntity *m_pParent; |
| 60 | CEntity *m_pChild; |
| 61 | CEntity *NextEntity() { return m_pNextTypeEntity; } |
| 62 | void Keep() |
| 63 | { |
| 64 | m_SnapTicks = 0; |
| 65 | m_MarkedForDestroy = false; |
| 66 | } |
| 67 | |
| 68 | CEntity() |
| 69 | { |
| 70 | m_Id = -1; |
| 71 | m_pGameWorld = nullptr; |
| 72 | } |
| 73 | }; |
| 74 | |
| 75 | #endif |
| 76 |