1 | /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ |
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2 | #ifndef GAME_CLIENT_PREDICTION_ENTITIES_DRAGGER_H |
3 | #define GAME_CLIENT_PREDICTION_ENTITIES_DRAGGER_H |
4 | |
5 | #include <game/client/prediction/entity.h> |
6 | |
7 | class CLaserData; |
8 | |
9 | class CDragger : public CEntity |
10 | { |
11 | vec2 m_Core; |
12 | float m_Strength; |
13 | bool m_IgnoreWalls; |
14 | int m_TargetId; |
15 | |
16 | void LookForPlayersToDrag(); |
17 | void DraggerBeamTick(); |
18 | void DraggerBeamReset(); |
19 | |
20 | public: |
21 | CDragger(CGameWorld *pGameWorld, int Id, const CLaserData *pData); |
22 | bool Match(CDragger *pDragger); |
23 | void Read(const CLaserData *pData); |
24 | float GetStrength() { return m_Strength; } |
25 | |
26 | void Tick() override; |
27 | }; |
28 | |
29 | #endif // GAME_CLIENT_PREDICTION_ENTITIES_DRAGGER_H |
30 |