| 1 | /* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ |
|---|---|
| 2 | #ifndef GAME_CLIENT_PREDICTION_ENTITIES_DRAGGER_H |
| 3 | #define GAME_CLIENT_PREDICTION_ENTITIES_DRAGGER_H |
| 4 | |
| 5 | #include <game/client/prediction/entity.h> |
| 6 | |
| 7 | class CLaserData; |
| 8 | |
| 9 | class CDragger : public CEntity |
| 10 | { |
| 11 | vec2 m_Core; |
| 12 | float m_Strength; |
| 13 | bool m_IgnoreWalls; |
| 14 | int m_TargetId; |
| 15 | |
| 16 | void LookForPlayersToDrag(); |
| 17 | void DraggerBeamTick(); |
| 18 | void DraggerBeamReset(); |
| 19 | |
| 20 | public: |
| 21 | CDragger(CGameWorld *pGameWorld, int Id, const CLaserData *pData); |
| 22 | bool Match(CDragger *pDragger); |
| 23 | void Read(const CLaserData *pData); |
| 24 | float GetStrength() const { return m_Strength; } |
| 25 | |
| 26 | void Tick() override; |
| 27 | }; |
| 28 | |
| 29 | #endif // GAME_CLIENT_PREDICTION_ENTITIES_DRAGGER_H |
| 30 |