| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "infomessages.h" |
| 4 | |
| 5 | #include <engine/graphics.h> |
| 6 | #include <engine/shared/config.h> |
| 7 | #include <engine/shared/protocol.h> |
| 8 | #include <engine/textrender.h> |
| 9 | |
| 10 | #include <generated/client_data.h> |
| 11 | #include <generated/protocol.h> |
| 12 | |
| 13 | #include <game/client/animstate.h> |
| 14 | #include <game/client/gameclient.h> |
| 15 | #include <game/client/prediction/entities/character.h> |
| 16 | #include <game/client/prediction/gameworld.h> |
| 17 | #include <game/localization.h> |
| 18 | |
| 19 | static constexpr float ROW_HEIGHT = 46.0f; |
| 20 | static constexpr float FONT_SIZE = 36.0f; |
| 21 | static constexpr float RACE_FLAG_SIZE = 52.0f; |
| 22 | |
| 23 | void CInfoMessages::OnWindowResize() |
| 24 | { |
| 25 | for(auto &InfoMsg : m_aInfoMsgs) |
| 26 | { |
| 27 | DeleteTextContainers(InfoMsg); |
| 28 | } |
| 29 | } |
| 30 | |
| 31 | void CInfoMessages::OnReset() |
| 32 | { |
| 33 | m_InfoMsgCurrent = 0; |
| 34 | for(auto &InfoMsg : m_aInfoMsgs) |
| 35 | { |
| 36 | ResetMessage(InfoMsg); |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | void CInfoMessages::DeleteTextContainers(CInfoMsg &InfoMsg) |
| 41 | { |
| 42 | TextRender()->DeleteTextContainer(TextContainerIndex&: InfoMsg.m_VictimTextContainerIndex); |
| 43 | TextRender()->DeleteTextContainer(TextContainerIndex&: InfoMsg.m_KillerTextContainerIndex); |
| 44 | TextRender()->DeleteTextContainer(TextContainerIndex&: InfoMsg.m_DiffTextContainerIndex); |
| 45 | TextRender()->DeleteTextContainer(TextContainerIndex&: InfoMsg.m_TimeTextContainerIndex); |
| 46 | } |
| 47 | |
| 48 | void CInfoMessages::ResetMessage(CInfoMsg &InfoMsg) |
| 49 | { |
| 50 | InfoMsg.m_Tick = -1; |
| 51 | std::fill(first: std::begin(arr&: InfoMsg.m_apVictimManagedTeeRenderInfos), last: std::end(arr&: InfoMsg.m_apVictimManagedTeeRenderInfos), value: nullptr); |
| 52 | InfoMsg.m_pKillerManagedTeeRenderInfo = nullptr; |
| 53 | DeleteTextContainers(InfoMsg); |
| 54 | } |
| 55 | |
| 56 | void CInfoMessages::OnInit() |
| 57 | { |
| 58 | Graphics()->SetColor(r: 1.f, g: 1.f, b: 1.f, a: 1.f); |
| 59 | m_SpriteQuadContainerIndex = Graphics()->CreateQuadContainer(AutomaticUpload: false); |
| 60 | |
| 61 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 62 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_SpriteQuadContainerIndex, X: 0.f, Y: 0.f, Width: 28.f, Height: 56.f); |
| 63 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 64 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_SpriteQuadContainerIndex, X: 0.f, Y: 0.f, Width: 28.f, Height: 56.f); |
| 65 | |
| 66 | Graphics()->QuadsSetSubset(TopLeftU: 1, TopLeftV: 0, BottomRightU: 0, BottomRightV: 1); |
| 67 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_SpriteQuadContainerIndex, X: 0.f, Y: 0.f, Width: 28.f, Height: 56.f); |
| 68 | Graphics()->QuadsSetSubset(TopLeftU: 1, TopLeftV: 0, BottomRightU: 0, BottomRightV: 1); |
| 69 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_SpriteQuadContainerIndex, X: 0.f, Y: 0.f, Width: 28.f, Height: 56.f); |
| 70 | |
| 71 | for(int i = 0; i < NUM_WEAPONS; ++i) |
| 72 | { |
| 73 | float ScaleX, ScaleY; |
| 74 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 75 | Graphics()->GetSpriteScale(pSprite: g_pData->m_Weapons.m_aId[i].m_pSpriteBody, ScaleX, ScaleY); |
| 76 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_SpriteQuadContainerIndex, Width: 96.f * ScaleX, Height: 96.f * ScaleY); |
| 77 | } |
| 78 | |
| 79 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 80 | m_QuadOffsetRaceFlag = Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_SpriteQuadContainerIndex, X: 0.0f, Y: 0.0f, Width: RACE_FLAG_SIZE, Height: RACE_FLAG_SIZE); |
| 81 | |
| 82 | Graphics()->QuadContainerUpload(ContainerIndex: m_SpriteQuadContainerIndex); |
| 83 | } |
| 84 | |
| 85 | CInfoMessages::CInfoMsg CInfoMessages::CreateInfoMsg(EType Type) |
| 86 | { |
| 87 | CInfoMsg InfoMsg; |
| 88 | InfoMsg.m_Type = Type; |
| 89 | InfoMsg.m_Tick = Client()->GameTick(Conn: g_Config.m_ClDummy); |
| 90 | |
| 91 | for(int i = 0; i < MAX_KILLMSG_TEAM_MEMBERS; i++) |
| 92 | { |
| 93 | InfoMsg.m_aVictimIds[i] = -1; |
| 94 | InfoMsg.m_apVictimManagedTeeRenderInfos[i] = nullptr; |
| 95 | } |
| 96 | InfoMsg.m_VictimDDTeam = 0; |
| 97 | InfoMsg.m_aVictimName[0] = '\0'; |
| 98 | InfoMsg.m_VictimTextContainerIndex.Reset(); |
| 99 | |
| 100 | InfoMsg.m_KillerId = -1; |
| 101 | InfoMsg.m_aKillerName[0] = '\0'; |
| 102 | InfoMsg.m_KillerTextContainerIndex.Reset(); |
| 103 | InfoMsg.m_pKillerManagedTeeRenderInfo = nullptr; |
| 104 | |
| 105 | InfoMsg.m_Weapon = -1; |
| 106 | InfoMsg.m_ModeSpecial = 0; |
| 107 | InfoMsg.m_FlagCarrierBlue = -1; |
| 108 | InfoMsg.m_TeamSize = 0; |
| 109 | |
| 110 | InfoMsg.m_Diff = 0; |
| 111 | InfoMsg.m_aTimeText[0] = '\0'; |
| 112 | InfoMsg.m_aDiffText[0] = '\0'; |
| 113 | InfoMsg.m_TimeTextContainerIndex.Reset(); |
| 114 | InfoMsg.m_DiffTextContainerIndex.Reset(); |
| 115 | InfoMsg.m_RecordPersonal = false; |
| 116 | return InfoMsg; |
| 117 | } |
| 118 | |
| 119 | void CInfoMessages::AddInfoMsg(const CInfoMsg &InfoMsg) |
| 120 | { |
| 121 | dbg_assert(InfoMsg.m_TeamSize >= 0 && InfoMsg.m_TeamSize <= MAX_KILLMSG_TEAM_MEMBERS, "Info message team size invalid" ); |
| 122 | dbg_assert(InfoMsg.m_KillerId < 0 || InfoMsg.m_pKillerManagedTeeRenderInfo != nullptr, "Info message killer invalid" ); |
| 123 | for(int i = 0; i < InfoMsg.m_TeamSize; i++) |
| 124 | { |
| 125 | dbg_assert(InfoMsg.m_aVictimIds[i] >= 0 && InfoMsg.m_apVictimManagedTeeRenderInfos[i] != nullptr, "Info message victim invalid" ); |
| 126 | } |
| 127 | |
| 128 | const float Height = 1.5f * 400.0f * 3.0f; |
| 129 | const float Width = Height * Graphics()->ScreenAspect(); |
| 130 | |
| 131 | float ScreenX0, ScreenY0, ScreenX1, ScreenY1; |
| 132 | Graphics()->GetScreen(pTopLeftX: &ScreenX0, pTopLeftY: &ScreenY0, pBottomRightX: &ScreenX1, pBottomRightY: &ScreenY1); |
| 133 | Graphics()->MapScreen(TopLeftX: 0, TopLeftY: 0, BottomRightX: Width, BottomRightY: Height); |
| 134 | |
| 135 | m_InfoMsgCurrent = (m_InfoMsgCurrent + 1) % MAX_INFOMSGS; |
| 136 | DeleteTextContainers(InfoMsg&: m_aInfoMsgs[m_InfoMsgCurrent]); |
| 137 | m_aInfoMsgs[m_InfoMsgCurrent] = InfoMsg; |
| 138 | CreateTextContainersIfNotCreated(InfoMsg&: m_aInfoMsgs[m_InfoMsgCurrent]); |
| 139 | |
| 140 | Graphics()->MapScreen(TopLeftX: ScreenX0, TopLeftY: ScreenY0, BottomRightX: ScreenX1, BottomRightY: ScreenY1); |
| 141 | } |
| 142 | |
| 143 | void CInfoMessages::CreateTextContainersIfNotCreated(CInfoMsg &InfoMsg) |
| 144 | { |
| 145 | const auto &&NameColor = [&](int ClientId) -> ColorRGBA { |
| 146 | unsigned Color; |
| 147 | if(ClientId == GameClient()->m_Snap.m_LocalClientId) |
| 148 | { |
| 149 | Color = g_Config.m_ClKillMessageHighlightColor; |
| 150 | } |
| 151 | else |
| 152 | { |
| 153 | Color = g_Config.m_ClKillMessageNormalColor; |
| 154 | } |
| 155 | return color_cast<ColorRGBA>(hsl: ColorHSLA(Color)); |
| 156 | }; |
| 157 | |
| 158 | if(!InfoMsg.m_VictimTextContainerIndex.Valid() && InfoMsg.m_aVictimName[0] != '\0') |
| 159 | { |
| 160 | CTextCursor Cursor; |
| 161 | Cursor.m_FontSize = FONT_SIZE; |
| 162 | TextRender()->TextColor(Color: NameColor(InfoMsg.m_aVictimIds[0])); |
| 163 | TextRender()->CreateTextContainer(TextContainerIndex&: InfoMsg.m_VictimTextContainerIndex, pCursor: &Cursor, pText: InfoMsg.m_aVictimName); |
| 164 | } |
| 165 | |
| 166 | if(!InfoMsg.m_KillerTextContainerIndex.Valid() && InfoMsg.m_aKillerName[0] != '\0') |
| 167 | { |
| 168 | CTextCursor Cursor; |
| 169 | Cursor.m_FontSize = FONT_SIZE; |
| 170 | TextRender()->TextColor(Color: NameColor(InfoMsg.m_KillerId)); |
| 171 | TextRender()->CreateTextContainer(TextContainerIndex&: InfoMsg.m_KillerTextContainerIndex, pCursor: &Cursor, pText: InfoMsg.m_aKillerName); |
| 172 | } |
| 173 | |
| 174 | if(!InfoMsg.m_DiffTextContainerIndex.Valid() && InfoMsg.m_aDiffText[0] != '\0') |
| 175 | { |
| 176 | CTextCursor Cursor; |
| 177 | Cursor.m_FontSize = FONT_SIZE; |
| 178 | |
| 179 | if(InfoMsg.m_Diff > 0) |
| 180 | TextRender()->TextColor(r: 1.0f, g: 0.5f, b: 0.5f, a: 1.0f); // red |
| 181 | else if(InfoMsg.m_Diff < 0) |
| 182 | TextRender()->TextColor(r: 0.5f, g: 1.0f, b: 0.5f, a: 1.0f); // green |
| 183 | else |
| 184 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 185 | |
| 186 | TextRender()->CreateTextContainer(TextContainerIndex&: InfoMsg.m_DiffTextContainerIndex, pCursor: &Cursor, pText: InfoMsg.m_aDiffText); |
| 187 | } |
| 188 | |
| 189 | if(!InfoMsg.m_TimeTextContainerIndex.Valid() && InfoMsg.m_aTimeText[0] != '\0') |
| 190 | { |
| 191 | CTextCursor Cursor; |
| 192 | Cursor.m_FontSize = FONT_SIZE; |
| 193 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 194 | TextRender()->CreateTextContainer(TextContainerIndex&: InfoMsg.m_TimeTextContainerIndex, pCursor: &Cursor, pText: InfoMsg.m_aTimeText); |
| 195 | } |
| 196 | |
| 197 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 198 | } |
| 199 | |
| 200 | void CInfoMessages::OnMessage(int MsgType, void *pRawMsg) |
| 201 | { |
| 202 | if(GameClient()->m_SuppressEvents) |
| 203 | return; |
| 204 | |
| 205 | switch(MsgType) |
| 206 | { |
| 207 | case NETMSGTYPE_SV_KILLMSGTEAM: |
| 208 | OnTeamKillMessage(pMsg: static_cast<CNetMsg_Sv_KillMsgTeam *>(pRawMsg)); |
| 209 | break; |
| 210 | case NETMSGTYPE_SV_KILLMSG: |
| 211 | OnKillMessage(pMsg: static_cast<CNetMsg_Sv_KillMsg *>(pRawMsg)); |
| 212 | break; |
| 213 | case NETMSGTYPE_SV_RACEFINISH: |
| 214 | OnRaceFinishMessage(pMsg: static_cast<CNetMsg_Sv_RaceFinish *>(pRawMsg)); |
| 215 | break; |
| 216 | } |
| 217 | } |
| 218 | |
| 219 | void CInfoMessages::OnTeamKillMessage(const CNetMsg_Sv_KillMsgTeam *pMsg) |
| 220 | { |
| 221 | std::vector<std::pair<int, int>> vStrongWeakSorted; |
| 222 | vStrongWeakSorted.reserve(n: MAX_CLIENTS); |
| 223 | for(int ClientId = 0; ClientId < MAX_CLIENTS; ClientId++) |
| 224 | { |
| 225 | if(GameClient()->m_aClients[ClientId].m_Active && |
| 226 | GameClient()->m_Teams.Team(ClientId) == pMsg->m_Team) |
| 227 | { |
| 228 | CCharacter *pChr = GameClient()->m_GameWorld.GetCharacterById(Id: ClientId); |
| 229 | vStrongWeakSorted.emplace_back(args&: ClientId, args: pMsg->m_First == ClientId ? MAX_CLIENTS : (pChr ? pChr->GetStrongWeakId() : 0)); |
| 230 | } |
| 231 | } |
| 232 | std::stable_sort(first: vStrongWeakSorted.begin(), last: vStrongWeakSorted.end(), comp: [](auto &Left, auto &Right) { return Left.second > Right.second; }); |
| 233 | |
| 234 | CInfoMsg Kill = CreateInfoMsg(Type: TYPE_KILL); |
| 235 | Kill.m_TeamSize = minimum<int>(a: vStrongWeakSorted.size(), b: MAX_KILLMSG_TEAM_MEMBERS); |
| 236 | |
| 237 | Kill.m_VictimDDTeam = pMsg->m_Team; |
| 238 | for(int i = 0; i < Kill.m_TeamSize; i++) |
| 239 | { |
| 240 | const int VictimId = vStrongWeakSorted[i].first; |
| 241 | Kill.m_aVictimIds[i] = VictimId; |
| 242 | Kill.m_apVictimManagedTeeRenderInfos[i] = GameClient()->CreateManagedTeeRenderInfo(Client: GameClient()->m_aClients[VictimId]); |
| 243 | } |
| 244 | str_format(buffer: Kill.m_aVictimName, buffer_size: sizeof(Kill.m_aVictimName), format: Localize(pStr: "Team %d" ), pMsg->m_Team); |
| 245 | |
| 246 | AddInfoMsg(InfoMsg: Kill); |
| 247 | } |
| 248 | |
| 249 | void CInfoMessages::OnKillMessage(const CNetMsg_Sv_KillMsg *pMsg) |
| 250 | { |
| 251 | CInfoMsg Kill = CreateInfoMsg(Type: TYPE_KILL); |
| 252 | |
| 253 | if(GameClient()->m_aClients[pMsg->m_Victim].m_Active) |
| 254 | { |
| 255 | Kill.m_TeamSize = 1; |
| 256 | Kill.m_aVictimIds[0] = pMsg->m_Victim; |
| 257 | Kill.m_VictimDDTeam = GameClient()->m_Teams.Team(ClientId: Kill.m_aVictimIds[0]); |
| 258 | str_copy(dst&: Kill.m_aVictimName, src: GameClient()->m_aClients[Kill.m_aVictimIds[0]].m_aName); |
| 259 | Kill.m_apVictimManagedTeeRenderInfos[0] = GameClient()->CreateManagedTeeRenderInfo(Client: GameClient()->m_aClients[Kill.m_aVictimIds[0]]); |
| 260 | } |
| 261 | |
| 262 | if(GameClient()->m_aClients[pMsg->m_Killer].m_Active) |
| 263 | { |
| 264 | Kill.m_KillerId = pMsg->m_Killer; |
| 265 | str_copy(dst&: Kill.m_aKillerName, src: GameClient()->m_aClients[Kill.m_KillerId].m_aName); |
| 266 | Kill.m_pKillerManagedTeeRenderInfo = GameClient()->CreateManagedTeeRenderInfo(Client: GameClient()->m_aClients[Kill.m_KillerId]); |
| 267 | } |
| 268 | |
| 269 | Kill.m_Weapon = pMsg->m_Weapon; |
| 270 | Kill.m_ModeSpecial = pMsg->m_ModeSpecial; |
| 271 | Kill.m_FlagCarrierBlue = GameClient()->m_Snap.m_pGameDataObj ? GameClient()->m_Snap.m_pGameDataObj->m_FlagCarrierBlue : -1; |
| 272 | |
| 273 | if(Kill.m_TeamSize == 0 && Kill.m_KillerId == -1 && Kill.m_Weapon < 0) |
| 274 | { |
| 275 | return; // message would be empty |
| 276 | } |
| 277 | |
| 278 | AddInfoMsg(InfoMsg: Kill); |
| 279 | } |
| 280 | |
| 281 | void CInfoMessages::OnRaceFinishMessage(const CNetMsg_Sv_RaceFinish *pMsg) |
| 282 | { |
| 283 | if(!GameClient()->m_aClients[pMsg->m_ClientId].m_Active) |
| 284 | { |
| 285 | return; |
| 286 | } |
| 287 | |
| 288 | CInfoMsg Finish = CreateInfoMsg(Type: TYPE_FINISH); |
| 289 | |
| 290 | Finish.m_TeamSize = 1; |
| 291 | Finish.m_aVictimIds[0] = pMsg->m_ClientId; |
| 292 | Finish.m_VictimDDTeam = GameClient()->m_Teams.Team(ClientId: Finish.m_aVictimIds[0]); |
| 293 | str_copy(dst&: Finish.m_aVictimName, src: GameClient()->m_aClients[Finish.m_aVictimIds[0]].m_aName); |
| 294 | Finish.m_apVictimManagedTeeRenderInfos[0] = GameClient()->CreateManagedTeeRenderInfo(Client: GameClient()->m_aClients[pMsg->m_ClientId]); |
| 295 | |
| 296 | Finish.m_Diff = pMsg->m_Diff; |
| 297 | Finish.m_RecordPersonal = pMsg->m_RecordPersonal || pMsg->m_RecordServer; |
| 298 | if(Finish.m_Diff) |
| 299 | { |
| 300 | char aBuf[64]; |
| 301 | str_time_float(secs: absolute(a: Finish.m_Diff) / 1000.0f, format: TIME_HOURS_CENTISECS, buffer: aBuf, buffer_size: sizeof(aBuf)); |
| 302 | str_format(buffer: Finish.m_aDiffText, buffer_size: sizeof(Finish.m_aDiffText), format: "(%c%s)" , Finish.m_Diff < 0 ? '-' : '+', aBuf); |
| 303 | } |
| 304 | str_time_float(secs: pMsg->m_Time / 1000.0f, format: TIME_HOURS_CENTISECS, buffer: Finish.m_aTimeText, buffer_size: sizeof(Finish.m_aTimeText)); |
| 305 | |
| 306 | AddInfoMsg(InfoMsg: Finish); |
| 307 | } |
| 308 | |
| 309 | void CInfoMessages::RenderKillMsg(const CInfoMsg &InfoMsg, float x, float y) |
| 310 | { |
| 311 | ColorRGBA TextColor; |
| 312 | if(InfoMsg.m_VictimDDTeam) |
| 313 | TextColor = GameClient()->GetDDTeamColor(DDTeam: InfoMsg.m_VictimDDTeam, Lightness: 0.75f); |
| 314 | else |
| 315 | TextColor = TextRender()->DefaultTextColor(); |
| 316 | |
| 317 | // render victim name |
| 318 | if(InfoMsg.m_VictimTextContainerIndex.Valid()) |
| 319 | { |
| 320 | x -= TextRender()->GetBoundingBoxTextContainer(TextContainerIndex: InfoMsg.m_VictimTextContainerIndex).m_W; |
| 321 | TextRender()->RenderTextContainer(TextContainerIndex: InfoMsg.m_VictimTextContainerIndex, TextColor, TextOutlineColor: TextRender()->DefaultTextOutlineColor(), X: x, Y: y + (ROW_HEIGHT - FONT_SIZE) / 2.0f); |
| 322 | } |
| 323 | |
| 324 | // render victim flag |
| 325 | x -= 24.0f; |
| 326 | if(GameClient()->m_Snap.m_pGameInfoObj && (GameClient()->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_FLAGS) && (InfoMsg.m_ModeSpecial & 1)) |
| 327 | { |
| 328 | int QuadOffset; |
| 329 | if(InfoMsg.m_aVictimIds[0] == InfoMsg.m_FlagCarrierBlue) |
| 330 | { |
| 331 | Graphics()->TextureSet(Texture: GameClient()->m_GameSkin.m_SpriteFlagBlue); |
| 332 | QuadOffset = 0; |
| 333 | } |
| 334 | else |
| 335 | { |
| 336 | Graphics()->TextureSet(Texture: GameClient()->m_GameSkin.m_SpriteFlagRed); |
| 337 | QuadOffset = 1; |
| 338 | } |
| 339 | Graphics()->RenderQuadContainerAsSprite(ContainerIndex: m_SpriteQuadContainerIndex, QuadOffset, X: x, Y: y - 16); |
| 340 | } |
| 341 | |
| 342 | // render victim tees |
| 343 | for(int j = (InfoMsg.m_TeamSize - 1); j >= 0; j--) |
| 344 | { |
| 345 | vec2 OffsetToMid; |
| 346 | CRenderTools::GetRenderTeeOffsetToRenderedTee(pAnim: CAnimState::GetIdle(), pInfo: &InfoMsg.m_apVictimManagedTeeRenderInfos[j]->TeeRenderInfo(), TeeOffsetToMid&: OffsetToMid); |
| 347 | const vec2 TeeRenderPos = vec2(x, y + ROW_HEIGHT / 2.0f + OffsetToMid.y); |
| 348 | RenderTools()->RenderTee(pAnim: CAnimState::GetIdle(), pInfo: &InfoMsg.m_apVictimManagedTeeRenderInfos[j]->TeeRenderInfo(), Emote: EMOTE_PAIN, Dir: vec2(-1, 0), Pos: TeeRenderPos); |
| 349 | x -= 44.0f; |
| 350 | } |
| 351 | |
| 352 | // render weapon |
| 353 | x -= 32.0f; |
| 354 | if(InfoMsg.m_Weapon >= 0) |
| 355 | { |
| 356 | Graphics()->TextureSet(Texture: GameClient()->m_GameSkin.m_aSpriteWeapons[InfoMsg.m_Weapon]); |
| 357 | Graphics()->RenderQuadContainerAsSprite(ContainerIndex: m_SpriteQuadContainerIndex, QuadOffset: 4 + InfoMsg.m_Weapon, X: x, Y: y + 28); |
| 358 | } |
| 359 | x -= 52.0f; |
| 360 | |
| 361 | // render killer (only if different from victim) |
| 362 | if(InfoMsg.m_aVictimIds[0] != InfoMsg.m_KillerId) |
| 363 | { |
| 364 | // render killer flag |
| 365 | if(GameClient()->m_Snap.m_pGameInfoObj && (GameClient()->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_FLAGS) && (InfoMsg.m_ModeSpecial & 2)) |
| 366 | { |
| 367 | int QuadOffset; |
| 368 | if(InfoMsg.m_KillerId == InfoMsg.m_FlagCarrierBlue) |
| 369 | { |
| 370 | Graphics()->TextureSet(Texture: GameClient()->m_GameSkin.m_SpriteFlagBlue); |
| 371 | QuadOffset = 2; |
| 372 | } |
| 373 | else |
| 374 | { |
| 375 | Graphics()->TextureSet(Texture: GameClient()->m_GameSkin.m_SpriteFlagRed); |
| 376 | QuadOffset = 3; |
| 377 | } |
| 378 | Graphics()->RenderQuadContainerAsSprite(ContainerIndex: m_SpriteQuadContainerIndex, QuadOffset, X: x - 56, Y: y - 16); |
| 379 | } |
| 380 | |
| 381 | // render killer tee |
| 382 | x -= 24.0f; |
| 383 | if(InfoMsg.m_pKillerManagedTeeRenderInfo != nullptr) |
| 384 | { |
| 385 | vec2 OffsetToMid; |
| 386 | CRenderTools::GetRenderTeeOffsetToRenderedTee(pAnim: CAnimState::GetIdle(), pInfo: &InfoMsg.m_pKillerManagedTeeRenderInfo->TeeRenderInfo(), TeeOffsetToMid&: OffsetToMid); |
| 387 | const vec2 TeeRenderPos = vec2(x, y + ROW_HEIGHT / 2.0f + OffsetToMid.y); |
| 388 | RenderTools()->RenderTee(pAnim: CAnimState::GetIdle(), pInfo: &InfoMsg.m_pKillerManagedTeeRenderInfo->TeeRenderInfo(), Emote: EMOTE_ANGRY, Dir: vec2(1, 0), Pos: TeeRenderPos); |
| 389 | } |
| 390 | x -= 32.0f; |
| 391 | |
| 392 | // render killer name |
| 393 | if(InfoMsg.m_KillerTextContainerIndex.Valid()) |
| 394 | { |
| 395 | x -= TextRender()->GetBoundingBoxTextContainer(TextContainerIndex: InfoMsg.m_KillerTextContainerIndex).m_W; |
| 396 | TextRender()->RenderTextContainer(TextContainerIndex: InfoMsg.m_KillerTextContainerIndex, TextColor, TextOutlineColor: TextRender()->DefaultTextOutlineColor(), X: x, Y: y + (ROW_HEIGHT - FONT_SIZE) / 2.0f); |
| 397 | } |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | void CInfoMessages::RenderFinishMsg(const CInfoMsg &InfoMsg, float x, float y) |
| 402 | { |
| 403 | // render time diff |
| 404 | if(InfoMsg.m_DiffTextContainerIndex.Valid()) |
| 405 | { |
| 406 | x -= TextRender()->GetBoundingBoxTextContainer(TextContainerIndex: InfoMsg.m_DiffTextContainerIndex).m_W; |
| 407 | TextRender()->RenderTextContainer(TextContainerIndex: InfoMsg.m_DiffTextContainerIndex, TextColor: TextRender()->DefaultTextColor(), TextOutlineColor: TextRender()->DefaultTextOutlineColor(), X: x, Y: y + (ROW_HEIGHT - FONT_SIZE) / 2.0f); |
| 408 | } |
| 409 | |
| 410 | // render time |
| 411 | if(InfoMsg.m_TimeTextContainerIndex.Valid()) |
| 412 | { |
| 413 | x -= TextRender()->GetBoundingBoxTextContainer(TextContainerIndex: InfoMsg.m_TimeTextContainerIndex).m_W; |
| 414 | TextRender()->RenderTextContainer(TextContainerIndex: InfoMsg.m_TimeTextContainerIndex, TextColor: TextRender()->DefaultTextColor(), TextOutlineColor: TextRender()->DefaultTextOutlineColor(), X: x, Y: y + (ROW_HEIGHT - FONT_SIZE) / 2.0f); |
| 415 | } |
| 416 | |
| 417 | // render flag |
| 418 | x -= RACE_FLAG_SIZE; |
| 419 | Graphics()->TextureSet(Texture: g_pData->m_aImages[IMAGE_RACEFLAG].m_Id); |
| 420 | Graphics()->RenderQuadContainerAsSprite(ContainerIndex: m_SpriteQuadContainerIndex, QuadOffset: m_QuadOffsetRaceFlag, X: x, Y: y); |
| 421 | |
| 422 | // render victim name |
| 423 | if(InfoMsg.m_VictimTextContainerIndex.Valid()) |
| 424 | { |
| 425 | x -= TextRender()->GetBoundingBoxTextContainer(TextContainerIndex: InfoMsg.m_VictimTextContainerIndex).m_W; |
| 426 | ColorRGBA TextColor; |
| 427 | if(InfoMsg.m_VictimDDTeam) |
| 428 | TextColor = GameClient()->GetDDTeamColor(DDTeam: InfoMsg.m_VictimDDTeam, Lightness: 0.75f); |
| 429 | else |
| 430 | TextColor = TextRender()->DefaultTextColor(); |
| 431 | TextRender()->RenderTextContainer(TextContainerIndex: InfoMsg.m_VictimTextContainerIndex, TextColor, TextOutlineColor: TextRender()->DefaultTextOutlineColor(), X: x, Y: y + (ROW_HEIGHT - FONT_SIZE) / 2.0f); |
| 432 | } |
| 433 | |
| 434 | // render victim tee |
| 435 | x -= 24.0f; |
| 436 | vec2 OffsetToMid; |
| 437 | CRenderTools::GetRenderTeeOffsetToRenderedTee(pAnim: CAnimState::GetIdle(), pInfo: &InfoMsg.m_apVictimManagedTeeRenderInfos[0]->TeeRenderInfo(), TeeOffsetToMid&: OffsetToMid); |
| 438 | const vec2 TeeRenderPos = vec2(x, y + ROW_HEIGHT / 2.0f + OffsetToMid.y); |
| 439 | const int Emote = InfoMsg.m_RecordPersonal ? EMOTE_HAPPY : EMOTE_NORMAL; |
| 440 | RenderTools()->RenderTee(pAnim: CAnimState::GetIdle(), pInfo: &InfoMsg.m_apVictimManagedTeeRenderInfos[0]->TeeRenderInfo(), Emote, Dir: vec2(-1, 0), Pos: TeeRenderPos); |
| 441 | } |
| 442 | |
| 443 | void CInfoMessages::OnRender() |
| 444 | { |
| 445 | if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK) |
| 446 | return; |
| 447 | |
| 448 | const float Height = 1.5f * 400.0f * 3.0f; |
| 449 | const float Width = Height * Graphics()->ScreenAspect(); |
| 450 | |
| 451 | Graphics()->MapScreen(TopLeftX: 0, TopLeftY: 0, BottomRightX: Width, BottomRightY: Height); |
| 452 | Graphics()->SetColor(r: 1.0f, g: 1.0f, b: 1.0f, a: 1.0f); |
| 453 | |
| 454 | int Showfps = g_Config.m_ClShowfps; |
| 455 | #if defined(CONF_VIDEORECORDER) |
| 456 | if(IVideo::Current()) |
| 457 | Showfps = 0; |
| 458 | #endif |
| 459 | const float StartX = Width - 10.0f; |
| 460 | const float StartY = 30.0f + (Showfps ? 100.0f : 0.0f) + (g_Config.m_ClShowpred && Client()->State() != IClient::STATE_DEMOPLAYBACK ? 100.0f : 0.0f); |
| 461 | |
| 462 | float y = StartY; |
| 463 | for(int i = 1; i <= MAX_INFOMSGS; i++) |
| 464 | { |
| 465 | CInfoMsg &InfoMsg = m_aInfoMsgs[(m_InfoMsgCurrent + i) % MAX_INFOMSGS]; |
| 466 | if(InfoMsg.m_Tick == -1) |
| 467 | { |
| 468 | continue; |
| 469 | } |
| 470 | if(Client()->GameTick(Conn: g_Config.m_ClDummy) > InfoMsg.m_Tick + Client()->GameTickSpeed() * 10) |
| 471 | { |
| 472 | ResetMessage(InfoMsg); |
| 473 | continue; |
| 474 | } |
| 475 | |
| 476 | CreateTextContainersIfNotCreated(InfoMsg); |
| 477 | |
| 478 | if(InfoMsg.m_Type == EType::TYPE_KILL && g_Config.m_ClShowKillMessages) |
| 479 | { |
| 480 | RenderKillMsg(InfoMsg, x: StartX, y); |
| 481 | y += ROW_HEIGHT; |
| 482 | } |
| 483 | else if(InfoMsg.m_Type == EType::TYPE_FINISH && g_Config.m_ClShowFinishMessages) |
| 484 | { |
| 485 | RenderFinishMsg(InfoMsg, x: StartX, y); |
| 486 | y += ROW_HEIGHT; |
| 487 | } |
| 488 | } |
| 489 | } |
| 490 | |