1 | #ifndef CONTENT_TYPES_HEADER |
2 | #define |
3 | #include <engine/graphics.h> |
4 | struct CDataSound |
5 | { |
6 | int m_Id; |
7 | const char* m_pFilename; |
8 | }; |
9 | struct CDataSoundset |
10 | { |
11 | const char* m_pName; |
12 | int m_NumSounds; |
13 | CDataSound *m_aSounds; |
14 | int m_Last; |
15 | }; |
16 | struct CDataImage |
17 | { |
18 | const char* m_pName; |
19 | const char* m_pFilename; |
20 | int m_Flag; |
21 | IGraphics::CTextureHandle m_Id; |
22 | }; |
23 | struct CDataSpriteset |
24 | { |
25 | CDataImage* m_pImage; |
26 | int m_Gridx; |
27 | int m_Gridy; |
28 | }; |
29 | struct CDataSprite |
30 | { |
31 | const char* m_pName; |
32 | CDataSpriteset* m_pSet; |
33 | int m_X; |
34 | int m_Y; |
35 | int m_W; |
36 | int m_H; |
37 | }; |
38 | struct CDataPickupspec |
39 | { |
40 | const char* m_pName; |
41 | int m_Respawntime; |
42 | int m_Spawndelay; |
43 | }; |
44 | struct CAnimKeyframe |
45 | { |
46 | float m_Time; |
47 | float m_X; |
48 | float m_Y; |
49 | float m_Angle; |
50 | }; |
51 | struct CAnimSequence |
52 | { |
53 | int m_NumFrames; |
54 | CAnimKeyframe *m_aFrames; |
55 | }; |
56 | struct CAnimation |
57 | { |
58 | const char* m_pName; |
59 | CAnimSequence m_Body; |
60 | CAnimSequence ; |
61 | CAnimSequence ; |
62 | CAnimSequence m_Attach; |
63 | }; |
64 | struct CDataWeaponspec |
65 | { |
66 | const char* m_pName; |
67 | CDataSprite* m_pSpriteBody; |
68 | CDataSprite* m_pSpriteCursor; |
69 | CDataSprite* m_pSpriteProj; |
70 | int m_NumSpriteMuzzles; |
71 | CDataSprite* *m_aSpriteMuzzles; |
72 | int m_VisualSize; |
73 | int m_Firedelay; |
74 | int m_Maxammo; |
75 | int m_Ammoregentime; |
76 | int m_Damage; |
77 | float m_Offsetx; |
78 | float m_Offsety; |
79 | float m_Muzzleoffsetx; |
80 | float m_Muzzleoffsety; |
81 | float m_Muzzleduration; |
82 | }; |
83 | struct CDataWeaponspecHammer |
84 | { |
85 | CDataWeaponspec* m_pBase; |
86 | }; |
87 | struct CDataWeaponspecGun |
88 | { |
89 | CDataWeaponspec* m_pBase; |
90 | float m_Curvature; |
91 | float m_Speed; |
92 | float m_Lifetime; |
93 | }; |
94 | struct CDataWeaponspecShotgun |
95 | { |
96 | CDataWeaponspec* m_pBase; |
97 | float m_Curvature; |
98 | float m_Speed; |
99 | float m_Speeddiff; |
100 | float m_Lifetime; |
101 | }; |
102 | struct CDataWeaponspecGrenade |
103 | { |
104 | CDataWeaponspec* m_pBase; |
105 | float m_Curvature; |
106 | float m_Speed; |
107 | float m_Lifetime; |
108 | }; |
109 | struct CDataWeaponspecLaser |
110 | { |
111 | CDataWeaponspec* m_pBase; |
112 | float m_Reach; |
113 | int m_BounceDelay; |
114 | int m_BounceNum; |
115 | float m_BounceCost; |
116 | }; |
117 | struct CDataWeaponspecNinja |
118 | { |
119 | CDataWeaponspec* m_pBase; |
120 | int m_Duration; |
121 | int m_Movetime; |
122 | int m_Velocity; |
123 | }; |
124 | struct CDataWeaponspecs |
125 | { |
126 | CDataWeaponspecHammer m_Hammer; |
127 | CDataWeaponspecGun m_Gun; |
128 | CDataWeaponspecShotgun m_Shotgun; |
129 | CDataWeaponspecGrenade m_Grenade; |
130 | CDataWeaponspecLaser m_Laser; |
131 | CDataWeaponspecNinja m_Ninja; |
132 | int m_NumId; |
133 | CDataWeaponspec *m_aId; |
134 | }; |
135 | struct CDataContainer |
136 | { |
137 | int m_NumSounds; |
138 | CDataSoundset *m_aSounds; |
139 | int m_NumImages; |
140 | CDataImage *m_aImages; |
141 | int m_NumPickups; |
142 | CDataPickupspec *m_aPickups; |
143 | int m_NumSpritesets; |
144 | CDataSpriteset *m_aSpritesets; |
145 | int m_NumSprites; |
146 | CDataSprite *m_aSprites; |
147 | int m_NumAnimations; |
148 | CAnimation *m_aAnimations; |
149 | CDataWeaponspecs m_Weapons; |
150 | }; |
151 | #endif |
152 | |