| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "debughud.h" |
| 4 | |
| 5 | #include <engine/graphics.h> |
| 6 | #include <engine/shared/config.h> |
| 7 | #include <engine/textrender.h> |
| 8 | |
| 9 | #include <generated/protocol.h> |
| 10 | |
| 11 | #include <game/client/gameclient.h> |
| 12 | #include <game/client/prediction/entities/character.h> |
| 13 | #include <game/localization.h> |
| 14 | |
| 15 | static constexpr int64_t GRAPH_MAX_VALUES = 128; |
| 16 | |
| 17 | CDebugHud::CDebugHud() : |
| 18 | m_RampGraph(GRAPH_MAX_VALUES, 2, false), |
| 19 | m_ZoomedInGraph(GRAPH_MAX_VALUES, 2, false) |
| 20 | { |
| 21 | } |
| 22 | |
| 23 | void CDebugHud::RenderNetCorrections() |
| 24 | { |
| 25 | if(!g_Config.m_Debug || g_Config.m_DbgGraphs || !GameClient()->m_Snap.m_pLocalCharacter || !GameClient()->m_Snap.m_pLocalPrevCharacter) |
| 26 | return; |
| 27 | |
| 28 | const float Height = 300.0f; |
| 29 | const float Width = Height * Graphics()->ScreenAspect(); |
| 30 | Graphics()->MapScreen(TopLeftX: 0.0f, TopLeftY: 0.0f, BottomRightX: Width, BottomRightY: Height); |
| 31 | |
| 32 | const float Velspeed = length(a: vec2(GameClient()->m_Snap.m_pLocalCharacter->m_VelX / 256.0f, GameClient()->m_Snap.m_pLocalCharacter->m_VelY / 256.0f)) * Client()->GameTickSpeed(); |
| 33 | const float VelspeedX = GameClient()->m_Snap.m_pLocalCharacter->m_VelX / 256.0f * Client()->GameTickSpeed(); |
| 34 | const float VelspeedY = GameClient()->m_Snap.m_pLocalCharacter->m_VelY / 256.0f * Client()->GameTickSpeed(); |
| 35 | const float Ramp = VelocityRamp(Value: Velspeed, Start: GameClient()->m_aTuning[g_Config.m_ClDummy].m_VelrampStart, Range: GameClient()->m_aTuning[g_Config.m_ClDummy].m_VelrampRange, Curvature: GameClient()->m_aTuning[g_Config.m_ClDummy].m_VelrampCurvature); |
| 36 | const CCharacter *pCharacter = GameClient()->m_GameWorld.GetCharacterById(Id: GameClient()->m_Snap.m_LocalClientId); |
| 37 | |
| 38 | const float FontSize = 5.0f; |
| 39 | const float LineHeight = FontSize + 1.0f; |
| 40 | |
| 41 | float y = 50.0f; |
| 42 | char aBuf[128]; |
| 43 | const auto &&RenderRow = [&](const char *pLabel, const char *pValue) { |
| 44 | TextRender()->Text(x: Width - 100.0f, y, Size: FontSize, pText: pLabel); |
| 45 | TextRender()->Text(x: Width - 10.0f - TextRender()->TextWidth(Size: FontSize, pText: pValue), y, Size: FontSize, pText: pValue); |
| 46 | y += LineHeight; |
| 47 | }; |
| 48 | |
| 49 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 50 | |
| 51 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%.0f Bps" , Velspeed / 32); |
| 52 | RenderRow("Velspeed:" , aBuf); |
| 53 | |
| 54 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%.0f Bps" , VelspeedX / 32 * Ramp); |
| 55 | RenderRow("Velspeed.x * Ramp:" , aBuf); |
| 56 | |
| 57 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%.0f Bps" , VelspeedY / 32); |
| 58 | RenderRow("Velspeed.y:" , aBuf); |
| 59 | |
| 60 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%.2f" , Ramp); |
| 61 | RenderRow("Ramp:" , aBuf); |
| 62 | |
| 63 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , pCharacter == nullptr ? -1 : pCharacter->m_TeleCheckpoint); |
| 64 | RenderRow("Checkpoint:" , aBuf); |
| 65 | |
| 66 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d / %d" , pCharacter == nullptr ? -1 : pCharacter->GetPureTuneZone(), pCharacter == nullptr ? -1 : pCharacter->GetOverriddenTuneZone()); |
| 67 | RenderRow("Tune zone (pure / override):" , aBuf); |
| 68 | |
| 69 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%.2f" , GameClient()->m_Snap.m_pLocalCharacter->m_X / 32.0f); |
| 70 | RenderRow("Pos.x:" , aBuf); |
| 71 | |
| 72 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%.2f" , GameClient()->m_Snap.m_pLocalCharacter->m_Y / 32.0f); |
| 73 | RenderRow("Pos.y:" , aBuf); |
| 74 | |
| 75 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , GameClient()->m_Snap.m_pLocalCharacter->m_Angle); |
| 76 | RenderRow("Angle:" , aBuf); |
| 77 | |
| 78 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , GameClient()->NetobjNumCorrections()); |
| 79 | RenderRow("Netobj corrections" , aBuf); |
| 80 | RenderRow(" on:" , GameClient()->NetobjCorrectedOn()); |
| 81 | } |
| 82 | |
| 83 | void CDebugHud::RenderTuning() |
| 84 | { |
| 85 | enum |
| 86 | { |
| 87 | DBG_TUNING_OFF = 0, |
| 88 | DBG_TUNING_SHOW_CHANGED, |
| 89 | DBG_TUNING_SHOW_ALL, |
| 90 | }; |
| 91 | |
| 92 | if(g_Config.m_DbgTuning == DBG_TUNING_OFF) |
| 93 | return; |
| 94 | |
| 95 | const CCharacter *pCharacter = GameClient()->m_GameWorld.GetCharacterById(Id: GameClient()->m_Snap.m_LocalClientId); |
| 96 | |
| 97 | const CTuningParams *pGlobalTuning = GameClient()->GetTuning(i: 0); |
| 98 | const CTuningParams *pZoneTuning = !GameClient()->m_GameWorld.m_WorldConfig.m_UseTuneZones || pCharacter == nullptr ? nullptr : GameClient()->GetTuning(i: pCharacter->GetOverriddenTuneZone()); |
| 99 | const CTuningParams *pActiveTuning = pZoneTuning == nullptr ? pGlobalTuning : pZoneTuning; |
| 100 | |
| 101 | const float Height = 300.0f; |
| 102 | const float Width = Height * Graphics()->ScreenAspect(); |
| 103 | Graphics()->MapScreen(TopLeftX: 0.0f, TopLeftY: 0.0f, BottomRightX: Width, BottomRightY: Height); |
| 104 | |
| 105 | const float FontSize = 5.0f; |
| 106 | |
| 107 | const float StartY = 50.0f; |
| 108 | float y = StartY; |
| 109 | float StartX = 30.0f; |
| 110 | const auto &&RenderRow = [&](const char *pCol1, const char *pCol2, const char *pCol3) { |
| 111 | float x = StartX; |
| 112 | TextRender()->Text(x: x - TextRender()->TextWidth(Size: FontSize, pText: pCol1), y, Size: FontSize, pText: pCol1); |
| 113 | |
| 114 | x += 30.0f; |
| 115 | TextRender()->Text(x: x - TextRender()->TextWidth(Size: FontSize, pText: pCol2), y, Size: FontSize, pText: pCol2); |
| 116 | |
| 117 | x += 10.0f; |
| 118 | TextRender()->Text(x, y, Size: FontSize, pText: pCol3); |
| 119 | |
| 120 | y += FontSize + 1.0f; |
| 121 | |
| 122 | if(y >= Height - 80.0f) |
| 123 | { |
| 124 | y = StartY; |
| 125 | StartX += 130.0f; |
| 126 | } |
| 127 | }; |
| 128 | |
| 129 | for(int i = 0; i < CTuningParams::Num(); i++) |
| 130 | { |
| 131 | float CurrentGlobal, CurrentZone, Standard; |
| 132 | pGlobalTuning->Get(Index: i, pValue: &CurrentGlobal); |
| 133 | if(pZoneTuning == nullptr) |
| 134 | CurrentZone = 0.0f; |
| 135 | else |
| 136 | pZoneTuning->Get(Index: i, pValue: &CurrentZone); |
| 137 | CTuningParams::DEFAULT.Get(Index: i, pValue: &Standard); |
| 138 | |
| 139 | if(g_Config.m_DbgTuning == DBG_TUNING_SHOW_CHANGED && Standard == CurrentGlobal && (pZoneTuning == nullptr || Standard == CurrentZone)) |
| 140 | continue; // skip unchanged params |
| 141 | |
| 142 | if(y == StartY) |
| 143 | { |
| 144 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 145 | RenderRow("Standard" , "Current" , "Tuning" ); |
| 146 | } |
| 147 | |
| 148 | ColorRGBA TextColor; |
| 149 | if(g_Config.m_DbgTuning == DBG_TUNING_SHOW_ALL && Standard == CurrentGlobal && (pZoneTuning == nullptr || Standard == CurrentZone)) |
| 150 | TextColor = ColorRGBA(0.75f, 0.75f, 0.75f, 1.0f); // grey: value unchanged globally and in current zone |
| 151 | else if(Standard == CurrentGlobal && pZoneTuning != nullptr && Standard != CurrentZone) |
| 152 | TextColor = ColorRGBA(0.6f, 0.6f, 1.0f, 1.0f); // blue: value changed only in current zone |
| 153 | else if(Standard != CurrentGlobal && pZoneTuning != nullptr && Standard == CurrentZone) |
| 154 | TextColor = ColorRGBA(0.4f, 1.0f, 0.4f, 1.0f); // green: value changed globally but reset to default by tune zone |
| 155 | else |
| 156 | TextColor = ColorRGBA(1.0f, 0.5f, 0.5f, 1.0f); // red: value changed globally |
| 157 | TextRender()->TextColor(Color: TextColor); |
| 158 | |
| 159 | char aBufStandard[32]; |
| 160 | str_format(buffer: aBufStandard, buffer_size: sizeof(aBufStandard), format: "%.2f" , Standard); |
| 161 | char aBufCurrent[32]; |
| 162 | str_format(buffer: aBufCurrent, buffer_size: sizeof(aBufCurrent), format: "%.2f" , pZoneTuning == nullptr ? CurrentGlobal : CurrentZone); |
| 163 | RenderRow(aBufStandard, aBufCurrent, CTuningParams::Name(Index: i)); |
| 164 | } |
| 165 | |
| 166 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 167 | if(g_Config.m_DbgTuning == DBG_TUNING_SHOW_CHANGED) |
| 168 | return; |
| 169 | |
| 170 | // Render Velspeed.X * Ramp Graphs |
| 171 | Graphics()->MapScreen(TopLeftX: 0.0f, TopLeftY: 0.0f, BottomRightX: Graphics()->ScreenWidth(), BottomRightY: Graphics()->ScreenHeight()); |
| 172 | // Make sure graph positions and sizes are aligned with pixels to avoid lines overlapping graph edges |
| 173 | const float GraphSpacing = std::round(x: Graphics()->ScreenWidth() / 100.0f); |
| 174 | const float GraphW = std::round(x: Graphics()->ScreenWidth() / 4.0f); |
| 175 | const float GraphH = std::round(x: Graphics()->ScreenHeight() / 6.0f); |
| 176 | const float GraphX = GraphW; |
| 177 | const float GraphY = Graphics()->ScreenHeight() - GraphH - GraphSpacing; |
| 178 | |
| 179 | const int StepSizeRampGraph = 270; |
| 180 | const int StepSizeZoomedInGraph = 14; |
| 181 | if(m_OldVelrampStart != pActiveTuning->m_VelrampStart || m_OldVelrampRange != pActiveTuning->m_VelrampRange || m_OldVelrampCurvature != pActiveTuning->m_VelrampCurvature) |
| 182 | { |
| 183 | m_OldVelrampStart = pActiveTuning->m_VelrampStart; |
| 184 | m_OldVelrampRange = pActiveTuning->m_VelrampRange; |
| 185 | m_OldVelrampCurvature = pActiveTuning->m_VelrampCurvature; |
| 186 | |
| 187 | m_RampGraph.Init(Min: 0.0f, Max: 0.0f); |
| 188 | m_SpeedTurningPoint = 0; |
| 189 | float PreviousRampedSpeed = 1.0f; |
| 190 | for(int64_t i = 0; i < GRAPH_MAX_VALUES; i++) |
| 191 | { |
| 192 | // This is a calculation of the speed values per second on the X axis, from 270 to 34560 in steps of 270 |
| 193 | const float Speed = (i + 1) * StepSizeRampGraph; |
| 194 | const float Ramp = VelocityRamp(Value: Speed, Start: GameClient()->m_aTuning[g_Config.m_ClDummy].m_VelrampStart, Range: GameClient()->m_aTuning[g_Config.m_ClDummy].m_VelrampRange, Curvature: GameClient()->m_aTuning[g_Config.m_ClDummy].m_VelrampCurvature); |
| 195 | const float RampedSpeed = Speed * Ramp; |
| 196 | if(RampedSpeed >= PreviousRampedSpeed) |
| 197 | { |
| 198 | m_RampGraph.InsertAt(Time: i, Value: RampedSpeed / 32, Color: ColorRGBA(0.0f, 1.0f, 0.0f, 0.75f)); |
| 199 | m_SpeedTurningPoint = Speed; |
| 200 | } |
| 201 | else |
| 202 | { |
| 203 | m_RampGraph.InsertAt(Time: i, Value: RampedSpeed / 32, Color: ColorRGBA(1.0f, 0.0f, 0.0f, 0.75f)); |
| 204 | } |
| 205 | PreviousRampedSpeed = RampedSpeed; |
| 206 | } |
| 207 | m_RampGraph.Scale(WantedTotalTime: GRAPH_MAX_VALUES - 1); |
| 208 | |
| 209 | m_ZoomedInGraph.Init(Min: 0.0f, Max: 0.0f); |
| 210 | PreviousRampedSpeed = 1.0f; |
| 211 | m_MiddleOfZoomedInGraph = m_SpeedTurningPoint; |
| 212 | for(int64_t i = 0; i < GRAPH_MAX_VALUES; i++) |
| 213 | { |
| 214 | // This is a calculation of the speed values per second on the X axis, from (MiddleOfZoomedInGraph - 64 * StepSize) to (MiddleOfZoomedInGraph + 64 * StepSize) |
| 215 | const float Speed = m_MiddleOfZoomedInGraph - 64 * StepSizeZoomedInGraph + i * StepSizeZoomedInGraph; |
| 216 | const float Ramp = VelocityRamp(Value: Speed, Start: GameClient()->m_aTuning[g_Config.m_ClDummy].m_VelrampStart, Range: GameClient()->m_aTuning[g_Config.m_ClDummy].m_VelrampRange, Curvature: GameClient()->m_aTuning[g_Config.m_ClDummy].m_VelrampCurvature); |
| 217 | const float RampedSpeed = Speed * Ramp; |
| 218 | if(RampedSpeed >= PreviousRampedSpeed) |
| 219 | { |
| 220 | m_ZoomedInGraph.InsertAt(Time: i, Value: RampedSpeed / 32, Color: ColorRGBA(0.0f, 1.0f, 0.0f, 0.75f)); |
| 221 | m_SpeedTurningPoint = Speed; |
| 222 | } |
| 223 | else |
| 224 | { |
| 225 | m_ZoomedInGraph.InsertAt(Time: i, Value: RampedSpeed / 32, Color: ColorRGBA(1.0f, 0.0f, 0.0f, 0.75f)); |
| 226 | } |
| 227 | if(i == 0) |
| 228 | { |
| 229 | m_ZoomedInGraph.SetMin(RampedSpeed / 32); |
| 230 | } |
| 231 | PreviousRampedSpeed = RampedSpeed; |
| 232 | } |
| 233 | m_ZoomedInGraph.Scale(WantedTotalTime: GRAPH_MAX_VALUES - 1); |
| 234 | } |
| 235 | |
| 236 | const float GraphFontSize = 12.0f; |
| 237 | char aBuf[128]; |
| 238 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "Velspeed.X * Ramp in Bps (Velspeed %d to %d)" , StepSizeRampGraph / 32, 128 * StepSizeRampGraph / 32); |
| 239 | m_RampGraph.Render(pGraphics: Graphics(), pTextRender: TextRender(), x: GraphX, y: GraphY, w: GraphW, h: GraphH, pDescription: aBuf); |
| 240 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "Max Velspeed before it ramps off: %.2f Bps" , m_SpeedTurningPoint / 32); |
| 241 | TextRender()->Text(x: GraphX + 2.0f, y: GraphY + GraphH - GraphFontSize - 2.0f, Size: GraphFontSize, pText: aBuf); |
| 242 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "Zoomed in on turning point (Velspeed %d to %d)" , ((int)m_MiddleOfZoomedInGraph - 64 * StepSizeZoomedInGraph) / 32, ((int)m_MiddleOfZoomedInGraph + 64 * StepSizeZoomedInGraph) / 32); |
| 243 | m_ZoomedInGraph.Render(pGraphics: Graphics(), pTextRender: TextRender(), x: GraphX + GraphW + GraphSpacing, y: GraphY, w: GraphW, h: GraphH, pDescription: aBuf); |
| 244 | } |
| 245 | |
| 246 | void CDebugHud::RenderHint() |
| 247 | { |
| 248 | if(!g_Config.m_Debug) |
| 249 | return; |
| 250 | |
| 251 | const float Height = 300.0f; |
| 252 | const float Width = Height * Graphics()->ScreenAspect(); |
| 253 | Graphics()->MapScreen(TopLeftX: 0.0f, TopLeftY: 0.0f, BottomRightX: Width, BottomRightY: Height); |
| 254 | |
| 255 | const float FontSize = 5.0f; |
| 256 | const float Spacing = 5.0f; |
| 257 | |
| 258 | TextRender()->TextColor(Color: TextRender()->DefaultTextColor()); |
| 259 | TextRender()->Text(x: Spacing, y: Height - FontSize - Spacing, Size: FontSize, pText: Localize(pStr: "Debug mode enabled. Press Ctrl+Shift+D to disable debug mode." )); |
| 260 | } |
| 261 | |
| 262 | void CDebugHud::OnRender() |
| 263 | { |
| 264 | if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK) |
| 265 | return; |
| 266 | |
| 267 | RenderTuning(); |
| 268 | RenderNetCorrections(); |
| 269 | RenderHint(); |
| 270 | } |
| 271 | |