| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_CLIENT_COMPONENTS_DEBUGHUD_H |
| 4 | #define GAME_CLIENT_COMPONENTS_DEBUGHUD_H |
| 5 | #include <engine/client/client.h> |
| 6 | |
| 7 | #include <game/client/component.h> |
| 8 | |
| 9 | class CDebugHud : public CComponent |
| 10 | { |
| 11 | void RenderNetCorrections(); |
| 12 | void RenderTuning(); |
| 13 | void RenderHint(); |
| 14 | |
| 15 | CGraph m_RampGraph; |
| 16 | CGraph m_ZoomedInGraph; |
| 17 | float m_SpeedTurningPoint; |
| 18 | float m_MiddleOfZoomedInGraph; |
| 19 | float m_OldVelrampStart; |
| 20 | float m_OldVelrampRange; |
| 21 | float m_OldVelrampCurvature; |
| 22 | |
| 23 | public: |
| 24 | CDebugHud(); |
| 25 | int Sizeof() const override { return sizeof(*this); } |
| 26 | void OnRender() override; |
| 27 | }; |
| 28 | |
| 29 | #endif |
| 30 | |