| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "broadcast.h" |
| 4 | |
| 5 | #include <engine/graphics.h> |
| 6 | #include <engine/shared/config.h> |
| 7 | #include <engine/textrender.h> |
| 8 | |
| 9 | #include <generated/protocol.h> |
| 10 | |
| 11 | #include <game/client/components/important_alert.h> |
| 12 | #include <game/client/components/motd.h> |
| 13 | #include <game/client/components/scoreboard.h> |
| 14 | #include <game/client/gameclient.h> |
| 15 | |
| 16 | void CBroadcast::OnReset() |
| 17 | { |
| 18 | m_BroadcastTick = 0; |
| 19 | m_BroadcastRenderOffset = -1.0f; |
| 20 | TextRender()->DeleteTextContainer(TextContainerIndex&: m_TextContainerIndex); |
| 21 | } |
| 22 | |
| 23 | void CBroadcast::OnWindowResize() |
| 24 | { |
| 25 | m_BroadcastRenderOffset = -1.0f; |
| 26 | TextRender()->DeleteTextContainer(TextContainerIndex&: m_TextContainerIndex); |
| 27 | } |
| 28 | |
| 29 | void CBroadcast::OnRender() |
| 30 | { |
| 31 | if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK) |
| 32 | return; |
| 33 | |
| 34 | RenderServerBroadcast(); |
| 35 | } |
| 36 | |
| 37 | void CBroadcast::RenderServerBroadcast() |
| 38 | { |
| 39 | if(GameClient()->m_Scoreboard.IsActive() || |
| 40 | GameClient()->m_Motd.IsActive() || |
| 41 | GameClient()->m_ImportantAlert.IsActive() || |
| 42 | !g_Config.m_ClShowBroadcasts) |
| 43 | { |
| 44 | return; |
| 45 | } |
| 46 | |
| 47 | const float SecondsRemaining = (m_BroadcastTick - Client()->GameTick(Conn: g_Config.m_ClDummy)) / (float)Client()->GameTickSpeed(); |
| 48 | if(SecondsRemaining <= 0.0f) |
| 49 | { |
| 50 | TextRender()->DeleteTextContainer(TextContainerIndex&: m_TextContainerIndex); |
| 51 | return; |
| 52 | } |
| 53 | |
| 54 | const float Height = 300.0f; |
| 55 | const float Width = Height * Graphics()->ScreenAspect(); |
| 56 | Graphics()->MapScreen(TopLeftX: 0.0f, TopLeftY: 0.0f, BottomRightX: Width, BottomRightY: Height); |
| 57 | |
| 58 | if(m_BroadcastRenderOffset < 0.0f) |
| 59 | m_BroadcastRenderOffset = Width / 2.0f - TextRender()->TextWidth(Size: 12.0f, pText: m_aBroadcastText, StrLength: -1, LineWidth: Width) / 2.0f; |
| 60 | |
| 61 | if(!m_TextContainerIndex.Valid()) |
| 62 | { |
| 63 | CTextCursor Cursor; |
| 64 | Cursor.SetPosition(vec2(m_BroadcastRenderOffset, 40.0f)); |
| 65 | Cursor.m_FontSize = 12.0f; |
| 66 | Cursor.m_LineWidth = Width; |
| 67 | TextRender()->CreateTextContainer(TextContainerIndex&: m_TextContainerIndex, pCursor: &Cursor, pText: m_aBroadcastText); |
| 68 | } |
| 69 | if(m_TextContainerIndex.Valid()) |
| 70 | { |
| 71 | const float Alpha = SecondsRemaining >= 1.0f ? 1.0f : SecondsRemaining; |
| 72 | ColorRGBA TextColor = TextRender()->DefaultTextColor(); |
| 73 | TextColor.a *= Alpha; |
| 74 | ColorRGBA OutlineColor = TextRender()->DefaultTextOutlineColor(); |
| 75 | OutlineColor.a *= Alpha; |
| 76 | TextRender()->RenderTextContainer(TextContainerIndex: m_TextContainerIndex, TextColor, TextOutlineColor: OutlineColor); |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | void CBroadcast::OnMessage(int MsgType, void *pRawMsg) |
| 81 | { |
| 82 | if(MsgType == NETMSGTYPE_SV_BROADCAST) |
| 83 | { |
| 84 | const CNetMsg_Sv_Broadcast *pMsg = (CNetMsg_Sv_Broadcast *)pRawMsg; |
| 85 | DoBroadcast(pText: pMsg->m_pMessage); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | void CBroadcast::DoBroadcast(const char *pText) |
| 90 | { |
| 91 | str_copy(dst&: m_aBroadcastText, src: pText); |
| 92 | m_BroadcastTick = Client()->GameTick(Conn: g_Config.m_ClDummy) + Client()->GameTickSpeed() * 10; |
| 93 | m_BroadcastRenderOffset = -1.0f; |
| 94 | TextRender()->DeleteTextContainer(TextContainerIndex&: m_TextContainerIndex); |
| 95 | |
| 96 | if(g_Config.m_ClPrintBroadcasts) |
| 97 | { |
| 98 | char aLine[sizeof(m_aBroadcastText)]; |
| 99 | while((pText = str_next_token(str: pText, delim: "\n" , buffer: aLine, buffer_size: sizeof(aLine)))) |
| 100 | { |
| 101 | if(aLine[0] != '\0') |
| 102 | { |
| 103 | GameClient()->Console()->Print(Level: IConsole::OUTPUT_LEVEL_STANDARD, pFrom: "broadcast" , pStr: aLine, PrintColor: color_cast<ColorRGBA>(hsl: ColorHSLA(g_Config.m_ClMessageHighlightColor))); |
| 104 | } |
| 105 | } |
| 106 | } |
| 107 | } |
| 108 | |