| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_CLIENT_COMPONENTS_BROADCAST_H |
| 4 | #define GAME_CLIENT_COMPONENTS_BROADCAST_H |
| 5 | |
| 6 | #include <engine/textrender.h> |
| 7 | |
| 8 | #include <game/client/component.h> |
| 9 | |
| 10 | class CBroadcast : public CComponent |
| 11 | { |
| 12 | // broadcasts |
| 13 | char m_aBroadcastText[1024]; |
| 14 | int m_BroadcastTick; |
| 15 | float m_BroadcastRenderOffset; |
| 16 | STextContainerIndex m_TextContainerIndex; |
| 17 | |
| 18 | void RenderServerBroadcast(); |
| 19 | |
| 20 | public: |
| 21 | int Sizeof() const override { return sizeof(*this); } |
| 22 | void OnReset() override; |
| 23 | void OnWindowResize() override; |
| 24 | void OnRender() override; |
| 25 | void OnMessage(int MsgType, void *pRawMsg) override; |
| 26 | |
| 27 | void DoBroadcast(const char *pText); |
| 28 | }; |
| 29 | |
| 30 | #endif |
| 31 | |