| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "player.h" |
| 4 | |
| 5 | #include "entities/character.h" |
| 6 | #include "gamecontext.h" |
| 7 | #include "gamecontroller.h" |
| 8 | #include "score.h" |
| 9 | |
| 10 | #include <base/system.h> |
| 11 | |
| 12 | #include <engine/antibot.h> |
| 13 | #include <engine/server.h> |
| 14 | #include <engine/shared/config.h> |
| 15 | |
| 16 | #include <game/gamecore.h> |
| 17 | #include <game/teamscore.h> |
| 18 | |
| 19 | MACRO_ALLOC_POOL_ID_IMPL(CPlayer, MAX_CLIENTS) |
| 20 | |
| 21 | IServer *CPlayer::Server() const { return m_pGameServer->Server(); } |
| 22 | |
| 23 | CPlayer::CPlayer(CGameContext *pGameServer, uint32_t UniqueClientId, int ClientId, int Team) : |
| 24 | m_UniqueClientId(UniqueClientId) |
| 25 | { |
| 26 | m_pGameServer = pGameServer; |
| 27 | m_ClientId = ClientId; |
| 28 | dbg_assert(GameServer()->m_pController->IsValidTeam(Team), "Invalid Team: %d" , Team); |
| 29 | m_Team = Team; |
| 30 | m_NumInputs = 0; |
| 31 | Reset(); |
| 32 | GameServer()->Antibot()->OnPlayerInit(ClientId: m_ClientId); |
| 33 | } |
| 34 | |
| 35 | CPlayer::~CPlayer() |
| 36 | { |
| 37 | GameServer()->Antibot()->OnPlayerDestroy(ClientId: m_ClientId); |
| 38 | delete m_pLastTarget; |
| 39 | delete m_pCharacter; |
| 40 | m_pCharacter = nullptr; |
| 41 | } |
| 42 | |
| 43 | void CPlayer::Reset() |
| 44 | { |
| 45 | m_DieTick = Server()->Tick(); |
| 46 | m_PreviousDieTick = m_DieTick; |
| 47 | m_JoinTick = Server()->Tick(); |
| 48 | delete m_pCharacter; |
| 49 | m_pCharacter = nullptr; |
| 50 | SetSpectatorId(SPEC_FREEVIEW); |
| 51 | m_LastActionTick = Server()->Tick(); |
| 52 | m_TeamChangeTick = Server()->Tick(); |
| 53 | m_LastSetTeam = 0; |
| 54 | m_LastInvited = 0; |
| 55 | m_WeakHookSpawn = false; |
| 56 | |
| 57 | int *pIdMap = Server()->GetIdMap(ClientId: m_ClientId); |
| 58 | for(int i = 1; i < VANILLA_MAX_CLIENTS; i++) |
| 59 | { |
| 60 | pIdMap[i] = -1; |
| 61 | } |
| 62 | pIdMap[0] = m_ClientId; |
| 63 | |
| 64 | // DDRace |
| 65 | |
| 66 | m_LastCommandPos = 0; |
| 67 | m_LastPlaytime = 0; |
| 68 | m_ChatScore = 0; |
| 69 | m_Moderating = false; |
| 70 | m_EyeEmoteEnabled = true; |
| 71 | if(Server()->IsSixup(ClientId: m_ClientId)) |
| 72 | m_TimerType = TIMERTYPE_SIXUP; |
| 73 | else |
| 74 | m_TimerType = (g_Config.m_SvDefaultTimerType == TIMERTYPE_GAMETIMER || g_Config.m_SvDefaultTimerType == TIMERTYPE_GAMETIMER_AND_BROADCAST) ? TIMERTYPE_BROADCAST : g_Config.m_SvDefaultTimerType; |
| 75 | |
| 76 | m_DefEmote = EMOTE_NORMAL; |
| 77 | m_Afk = true; |
| 78 | m_LastWhisperTo = -1; |
| 79 | m_LastSetSpectatorMode = 0; |
| 80 | m_aTimeoutCode[0] = '\0'; |
| 81 | delete m_pLastTarget; |
| 82 | m_pLastTarget = new CNetObj_PlayerInput({.m_Direction: 0}); |
| 83 | m_LastTargetInit = false; |
| 84 | m_TuneZone = 0; |
| 85 | m_TuneZoneOld = m_TuneZone; |
| 86 | m_Halloween = false; |
| 87 | m_FirstPacket = true; |
| 88 | |
| 89 | m_SendVoteIndex = -1; |
| 90 | |
| 91 | if(g_Config.m_Events) |
| 92 | { |
| 93 | const ETimeSeason Season = time_season(); |
| 94 | if(Season == SEASON_NEWYEAR) |
| 95 | { |
| 96 | m_DefEmote = EMOTE_HAPPY; |
| 97 | } |
| 98 | else if(Season == SEASON_HALLOWEEN) |
| 99 | { |
| 100 | m_DefEmote = EMOTE_ANGRY; |
| 101 | m_Halloween = true; |
| 102 | } |
| 103 | else |
| 104 | { |
| 105 | m_DefEmote = EMOTE_NORMAL; |
| 106 | } |
| 107 | } |
| 108 | m_OverrideEmoteReset = -1; |
| 109 | |
| 110 | GameServer()->Score()->PlayerData(Id: m_ClientId)->Reset(); |
| 111 | |
| 112 | m_LastKickVote = 0; |
| 113 | m_LastDDRaceTeamChange = 0; |
| 114 | m_ShowOthers = g_Config.m_SvShowOthersDefault; |
| 115 | m_ShowAll = g_Config.m_SvShowAllDefault; |
| 116 | m_EnableSpectatorCount = true; |
| 117 | m_ShowDistance = vec2(1200, 800); |
| 118 | m_SpecTeam = false; |
| 119 | m_NinjaJetpack = false; |
| 120 | |
| 121 | m_Paused = PAUSE_NONE; |
| 122 | m_DND = false; |
| 123 | m_Whispers = true; |
| 124 | |
| 125 | m_LastPause = 0; |
| 126 | m_Score.reset(); |
| 127 | |
| 128 | // Variable initialized: |
| 129 | m_LastSqlQuery = 0; |
| 130 | m_ScoreQueryResult = nullptr; |
| 131 | m_ScoreFinishResult = nullptr; |
| 132 | |
| 133 | int64_t Now = Server()->Tick(); |
| 134 | int64_t TickSpeed = Server()->TickSpeed(); |
| 135 | // If the player joins within ten seconds of the server becoming |
| 136 | // non-empty, allow them to vote immediately. This allows players to |
| 137 | // vote after map changes or when they join an empty server. |
| 138 | // |
| 139 | // Otherwise, block voting in the beginning after joining. |
| 140 | if(Now > GameServer()->m_NonEmptySince + 10 * TickSpeed) |
| 141 | m_FirstVoteTick = Now + g_Config.m_SvJoinVoteDelay * TickSpeed; |
| 142 | else |
| 143 | m_FirstVoteTick = Now; |
| 144 | |
| 145 | m_NotEligibleForFinish = false; |
| 146 | m_EligibleForFinishCheck = 0; |
| 147 | m_VotedForPractice = false; |
| 148 | m_SwapTargetsClientId = -1; |
| 149 | m_BirthdayAnnounced = false; |
| 150 | m_RescueMode = RESCUEMODE_AUTO; |
| 151 | |
| 152 | m_CameraInfo.Reset(); |
| 153 | } |
| 154 | |
| 155 | static int PlayerFlags_SixToSeven(int Flags) |
| 156 | { |
| 157 | int Seven = 0; |
| 158 | if(Flags & PLAYERFLAG_CHATTING) |
| 159 | Seven |= protocol7::PLAYERFLAG_CHATTING; |
| 160 | if(Flags & PLAYERFLAG_SCOREBOARD) |
| 161 | Seven |= protocol7::PLAYERFLAG_SCOREBOARD; |
| 162 | |
| 163 | return Seven; |
| 164 | } |
| 165 | |
| 166 | void CPlayer::Tick() |
| 167 | { |
| 168 | if(m_ScoreQueryResult != nullptr && m_ScoreQueryResult->m_Completed && m_SentSnaps >= 3) |
| 169 | { |
| 170 | ProcessScoreResult(Result&: *m_ScoreQueryResult); |
| 171 | m_ScoreQueryResult = nullptr; |
| 172 | } |
| 173 | if(m_ScoreFinishResult != nullptr && m_ScoreFinishResult->m_Completed) |
| 174 | { |
| 175 | ProcessScoreResult(Result&: *m_ScoreFinishResult); |
| 176 | m_ScoreFinishResult = nullptr; |
| 177 | } |
| 178 | |
| 179 | if(!Server()->ClientIngame(ClientId: m_ClientId)) |
| 180 | return; |
| 181 | |
| 182 | if(m_ChatScore > 0) |
| 183 | m_ChatScore--; |
| 184 | |
| 185 | Server()->SetClientScore(ClientId: m_ClientId, Score: m_Score); |
| 186 | |
| 187 | if(m_Moderating && m_Afk) |
| 188 | { |
| 189 | m_Moderating = false; |
| 190 | GameServer()->SendChatTarget(To: m_ClientId, pText: "Active moderator mode disabled because you are afk." ); |
| 191 | |
| 192 | if(!GameServer()->PlayerModerating()) |
| 193 | GameServer()->SendChat(ClientId: -1, Team: TEAM_ALL, pText: "Server kick/spec votes are no longer actively moderated." ); |
| 194 | } |
| 195 | |
| 196 | // do latency stuff |
| 197 | { |
| 198 | IServer::CClientInfo Info; |
| 199 | if(Server()->GetClientInfo(ClientId: m_ClientId, pInfo: &Info)) |
| 200 | { |
| 201 | m_Latency.m_Accum += Info.m_Latency; |
| 202 | m_Latency.m_AccumMax = maximum(a: m_Latency.m_AccumMax, b: Info.m_Latency); |
| 203 | m_Latency.m_AccumMin = minimum(a: m_Latency.m_AccumMin, b: Info.m_Latency); |
| 204 | } |
| 205 | // each second |
| 206 | if(Server()->Tick() % Server()->TickSpeed() == 0) |
| 207 | { |
| 208 | m_Latency.m_Avg = m_Latency.m_Accum / Server()->TickSpeed(); |
| 209 | m_Latency.m_Max = m_Latency.m_AccumMax; |
| 210 | m_Latency.m_Min = m_Latency.m_AccumMin; |
| 211 | m_Latency.m_Accum = 0; |
| 212 | m_Latency.m_AccumMin = 1000; |
| 213 | m_Latency.m_AccumMax = 0; |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | if(Server()->GetNetErrorString(ClientId: m_ClientId)[0]) |
| 218 | { |
| 219 | SetInitialAfk(true); |
| 220 | |
| 221 | char aBuf[512]; |
| 222 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "'%s' would have timed out, but can use timeout protection now" , Server()->ClientName(ClientId: m_ClientId)); |
| 223 | GameServer()->SendChat(ClientId: -1, Team: TEAM_ALL, pText: aBuf); |
| 224 | Server()->ResetNetErrorString(ClientId: m_ClientId); |
| 225 | } |
| 226 | |
| 227 | if(!GameServer()->m_World.m_Paused) |
| 228 | { |
| 229 | int EarliestRespawnTick = m_PreviousDieTick + Server()->TickSpeed() * 3; |
| 230 | int RespawnTick = maximum(a: m_DieTick, b: EarliestRespawnTick) + 2; |
| 231 | if(!m_pCharacter && RespawnTick <= Server()->Tick()) |
| 232 | m_Spawning = true; |
| 233 | |
| 234 | if(m_pCharacter) |
| 235 | { |
| 236 | if(m_pCharacter->IsAlive()) |
| 237 | { |
| 238 | ProcessPause(); |
| 239 | if(!m_Paused) |
| 240 | m_ViewPos = m_pCharacter->m_Pos; |
| 241 | } |
| 242 | else if(!m_pCharacter->IsPaused()) |
| 243 | { |
| 244 | delete m_pCharacter; |
| 245 | m_pCharacter = nullptr; |
| 246 | } |
| 247 | } |
| 248 | else if(m_Spawning && !m_WeakHookSpawn) |
| 249 | TryRespawn(); |
| 250 | } |
| 251 | else |
| 252 | { |
| 253 | ++m_DieTick; |
| 254 | ++m_PreviousDieTick; |
| 255 | ++m_JoinTick; |
| 256 | ++m_LastActionTick; |
| 257 | ++m_TeamChangeTick; |
| 258 | } |
| 259 | |
| 260 | m_TuneZoneOld = m_TuneZone; // determine needed tunings with viewpos |
| 261 | int CurrentIndex = GameServer()->Collision()->GetMapIndex(Pos: m_ViewPos); |
| 262 | m_TuneZone = GameServer()->Collision()->IsTune(Index: CurrentIndex); |
| 263 | |
| 264 | if(m_TuneZone != m_TuneZoneOld) // don't send tunings all the time |
| 265 | { |
| 266 | GameServer()->SendTuningParams(ClientId: m_ClientId, Zone: m_TuneZone); |
| 267 | } |
| 268 | |
| 269 | if(m_OverrideEmoteReset >= 0 && m_OverrideEmoteReset <= Server()->Tick()) |
| 270 | { |
| 271 | m_OverrideEmoteReset = -1; |
| 272 | } |
| 273 | |
| 274 | if(m_Halloween && m_pCharacter && !m_pCharacter->IsPaused()) |
| 275 | { |
| 276 | if(1200 - ((Server()->Tick() - m_pCharacter->GetLastAction()) % (1200)) < 5) |
| 277 | { |
| 278 | GameServer()->SendEmoticon(ClientId: GetCid(), Emoticon: EMOTICON_GHOST, TargetClientId: -1); |
| 279 | } |
| 280 | } |
| 281 | } |
| 282 | |
| 283 | void CPlayer::PostTick() |
| 284 | { |
| 285 | // update latency value |
| 286 | if(m_PlayerFlags & PLAYERFLAG_IN_MENU) |
| 287 | m_aCurLatency[m_ClientId] = GameServer()->m_apPlayers[m_ClientId]->m_Latency.m_Min; |
| 288 | |
| 289 | if(m_PlayerFlags & PLAYERFLAG_SCOREBOARD) |
| 290 | { |
| 291 | for(int i = 0; i < MAX_CLIENTS; ++i) |
| 292 | { |
| 293 | if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS) |
| 294 | m_aCurLatency[i] = GameServer()->m_apPlayers[i]->m_Latency.m_Min; |
| 295 | } |
| 296 | } |
| 297 | |
| 298 | // update view pos for spectators |
| 299 | if((m_Team == TEAM_SPECTATORS || m_Paused) && m_SpectatorId != SPEC_FREEVIEW && GameServer()->m_apPlayers[m_SpectatorId] && GameServer()->m_apPlayers[m_SpectatorId]->GetCharacter()) |
| 300 | m_ViewPos = GameServer()->m_apPlayers[m_SpectatorId]->GetCharacter()->m_Pos; |
| 301 | } |
| 302 | |
| 303 | void CPlayer::PostPostTick() |
| 304 | { |
| 305 | if(!Server()->ClientIngame(ClientId: m_ClientId)) |
| 306 | return; |
| 307 | |
| 308 | if(!GameServer()->m_World.m_Paused && !m_pCharacter && m_Spawning && m_WeakHookSpawn) |
| 309 | TryRespawn(); |
| 310 | } |
| 311 | |
| 312 | void CPlayer::Snap(int SnappingClient) |
| 313 | { |
| 314 | if(!Server()->ClientIngame(ClientId: m_ClientId)) |
| 315 | return; |
| 316 | |
| 317 | int TranslatedId = m_ClientId; |
| 318 | if(!Server()->Translate(Target&: TranslatedId, Client: SnappingClient)) |
| 319 | return; |
| 320 | |
| 321 | CNetObj_ClientInfo *pClientInfo = Server()->SnapNewItem<CNetObj_ClientInfo>(Id: TranslatedId); |
| 322 | if(!pClientInfo) |
| 323 | return; |
| 324 | |
| 325 | StrToInts(pInts: pClientInfo->m_aName, NumInts: std::size(pClientInfo->m_aName), pStr: Server()->ClientName(ClientId: m_ClientId)); |
| 326 | StrToInts(pInts: pClientInfo->m_aClan, NumInts: std::size(pClientInfo->m_aClan), pStr: Server()->ClientClan(ClientId: m_ClientId)); |
| 327 | pClientInfo->m_Country = Server()->ClientCountry(ClientId: m_ClientId); |
| 328 | StrToInts(pInts: pClientInfo->m_aSkin, NumInts: std::size(pClientInfo->m_aSkin), pStr: m_TeeInfos.m_aSkinName); |
| 329 | pClientInfo->m_UseCustomColor = m_TeeInfos.m_UseCustomColor; |
| 330 | pClientInfo->m_ColorBody = m_TeeInfos.m_ColorBody; |
| 331 | pClientInfo->m_ColorFeet = m_TeeInfos.m_ColorFeet; |
| 332 | |
| 333 | int SnappingClientVersion = GameServer()->GetClientVersion(ClientId: SnappingClient); |
| 334 | int Latency = SnappingClient == SERVER_DEMO_CLIENT ? m_Latency.m_Min : GameServer()->m_apPlayers[SnappingClient]->m_aCurLatency[m_ClientId]; |
| 335 | |
| 336 | int Score; |
| 337 | // This is the time sent to the player while ingame (do not confuse to the one reported to the master server). |
| 338 | // Due to clients expecting this as a negative value, we have to make sure it's negative. |
| 339 | // Special numbers: |
| 340 | // -9999: means no time and isn't displayed in the scoreboard. |
| 341 | if(m_Score.has_value()) |
| 342 | { |
| 343 | // shift the time by a second if the player actually took 9999 |
| 344 | // seconds to finish the map. |
| 345 | if(m_Score.value() == 9999) |
| 346 | Score = -10000; |
| 347 | else |
| 348 | Score = -m_Score.value(); |
| 349 | } |
| 350 | else |
| 351 | { |
| 352 | Score = -9999; |
| 353 | } |
| 354 | |
| 355 | // send 0 if times of others are not shown |
| 356 | if(SnappingClient != m_ClientId && g_Config.m_SvHideScore) |
| 357 | Score = -9999; |
| 358 | |
| 359 | if(!Server()->IsSixup(ClientId: SnappingClient)) |
| 360 | { |
| 361 | CNetObj_PlayerInfo *pPlayerInfo = Server()->SnapNewItem<CNetObj_PlayerInfo>(Id: TranslatedId); |
| 362 | if(!pPlayerInfo) |
| 363 | return; |
| 364 | |
| 365 | pPlayerInfo->m_Latency = Latency; |
| 366 | pPlayerInfo->m_Score = Score; |
| 367 | pPlayerInfo->m_Local = (int)(m_ClientId == SnappingClient && (m_Paused != PAUSE_PAUSED || SnappingClientVersion >= VERSION_DDNET_OLD)); |
| 368 | pPlayerInfo->m_ClientId = TranslatedId; |
| 369 | pPlayerInfo->m_Team = m_Team; |
| 370 | if(SnappingClientVersion < VERSION_DDNET_INDEPENDENT_SPECTATORS_TEAM) |
| 371 | { |
| 372 | // In older versions the SPECTATORS TEAM was also used if the own player is in PAUSE_PAUSED or if any player is in PAUSE_SPEC. |
| 373 | pPlayerInfo->m_Team = (m_Paused != PAUSE_PAUSED || m_ClientId != SnappingClient) && m_Paused < PAUSE_SPEC ? m_Team : TEAM_SPECTATORS; |
| 374 | } |
| 375 | } |
| 376 | else |
| 377 | { |
| 378 | protocol7::CNetObj_PlayerInfo *pPlayerInfo = Server()->SnapNewItem<protocol7::CNetObj_PlayerInfo>(Id: TranslatedId); |
| 379 | if(!pPlayerInfo) |
| 380 | return; |
| 381 | |
| 382 | pPlayerInfo->m_PlayerFlags = PlayerFlags_SixToSeven(Flags: m_PlayerFlags); |
| 383 | if(SnappingClientVersion >= VERSION_DDRACE && (m_PlayerFlags & PLAYERFLAG_AIM)) |
| 384 | pPlayerInfo->m_PlayerFlags |= protocol7::PLAYERFLAG_AIM; |
| 385 | if(Server()->IsRconAuthed(ClientId: m_ClientId) && ((SnappingClient >= 0 && Server()->IsRconAuthed(ClientId: SnappingClient)) || !Server()->HasAuthHidden(ClientId: m_ClientId))) |
| 386 | pPlayerInfo->m_PlayerFlags |= protocol7::PLAYERFLAG_ADMIN; |
| 387 | |
| 388 | // Times are in milliseconds for 0.7 |
| 389 | pPlayerInfo->m_Score = m_Score.has_value() ? GameServer()->Score()->PlayerData(Id: m_ClientId)->m_BestTime * 1000 : -1; |
| 390 | pPlayerInfo->m_Latency = Latency; |
| 391 | } |
| 392 | |
| 393 | if(m_ClientId == SnappingClient && (m_Team == TEAM_SPECTATORS || m_Paused)) |
| 394 | { |
| 395 | if(!Server()->IsSixup(ClientId: SnappingClient)) |
| 396 | { |
| 397 | CNetObj_SpectatorInfo *pSpectatorInfo = Server()->SnapNewItem<CNetObj_SpectatorInfo>(Id: m_ClientId); |
| 398 | if(!pSpectatorInfo) |
| 399 | return; |
| 400 | |
| 401 | pSpectatorInfo->m_SpectatorId = m_SpectatorId; |
| 402 | pSpectatorInfo->m_X = m_ViewPos.x; |
| 403 | pSpectatorInfo->m_Y = m_ViewPos.y; |
| 404 | } |
| 405 | else |
| 406 | { |
| 407 | protocol7::CNetObj_SpectatorInfo *pSpectatorInfo = Server()->SnapNewItem<protocol7::CNetObj_SpectatorInfo>(Id: m_ClientId); |
| 408 | if(!pSpectatorInfo) |
| 409 | return; |
| 410 | |
| 411 | pSpectatorInfo->m_SpecMode = m_SpectatorId == SPEC_FREEVIEW ? protocol7::SPEC_FREEVIEW : protocol7::SPEC_PLAYER; |
| 412 | pSpectatorInfo->m_SpectatorId = m_SpectatorId; |
| 413 | pSpectatorInfo->m_X = m_ViewPos.x; |
| 414 | pSpectatorInfo->m_Y = m_ViewPos.y; |
| 415 | } |
| 416 | } |
| 417 | |
| 418 | if(m_ClientId == SnappingClient) |
| 419 | { |
| 420 | // send extended spectator info even when playing, this allows demo to record camera settings for local player |
| 421 | const int SpectatingClient = ((m_Team != TEAM_SPECTATORS && !m_Paused) || m_SpectatorId < 0 || m_SpectatorId >= MAX_CLIENTS) ? TranslatedId : m_SpectatorId; |
| 422 | const CPlayer *pSpecPlayer = GameServer()->m_apPlayers[SpectatingClient]; |
| 423 | |
| 424 | if(pSpecPlayer) |
| 425 | { |
| 426 | CNetObj_DDNetSpectatorInfo *pDDNetSpectatorInfo = Server()->SnapNewItem<CNetObj_DDNetSpectatorInfo>(Id: TranslatedId); |
| 427 | if(!pDDNetSpectatorInfo) |
| 428 | return; |
| 429 | |
| 430 | pDDNetSpectatorInfo->m_HasCameraInfo = pSpecPlayer->m_CameraInfo.m_HasCameraInfo; |
| 431 | pDDNetSpectatorInfo->m_Zoom = pSpecPlayer->m_CameraInfo.m_Zoom * 1000.0f; |
| 432 | pDDNetSpectatorInfo->m_Deadzone = pSpecPlayer->m_CameraInfo.m_Deadzone; |
| 433 | pDDNetSpectatorInfo->m_FollowFactor = pSpecPlayer->m_CameraInfo.m_FollowFactor; |
| 434 | |
| 435 | if(pSpecPlayer->m_EnableSpectatorCount && SpectatingClient == TranslatedId && SnappingClient != SERVER_DEMO_CLIENT && m_Team != TEAM_SPECTATORS && !m_Paused) |
| 436 | { |
| 437 | CNetObj_SpectatorCount *pSpectatorCount = Server()->SnapNewItem<CNetObj_SpectatorCount>(Id: 0); |
| 438 | if(!pSpectatorCount) |
| 439 | { |
| 440 | return; |
| 441 | } |
| 442 | int SpectatorCount = 0; |
| 443 | for(auto &pPlayer : GameServer()->m_apPlayers) |
| 444 | { |
| 445 | if(!pPlayer || !pPlayer->m_EnableSpectatorCount || pPlayer->m_ClientId == TranslatedId || pPlayer->m_Afk || |
| 446 | (Server()->IsRconAuthed(ClientId: pPlayer->m_ClientId) && Server()->HasAuthHidden(ClientId: pPlayer->m_ClientId)) || |
| 447 | !(pPlayer->m_Paused || pPlayer->m_Team == TEAM_SPECTATORS)) |
| 448 | { |
| 449 | continue; |
| 450 | } |
| 451 | |
| 452 | if(pPlayer->m_SpectatorId == TranslatedId) |
| 453 | { |
| 454 | SpectatorCount++; |
| 455 | } |
| 456 | else if(GameServer()->m_apPlayers[TranslatedId]->GetCharacter()) |
| 457 | { |
| 458 | vec2 CheckPos = GameServer()->m_apPlayers[TranslatedId]->GetCharacter()->GetPos(); |
| 459 | float dx = pPlayer->m_ViewPos.x - CheckPos.x; |
| 460 | float dy = pPlayer->m_ViewPos.y - CheckPos.y; |
| 461 | if(absolute(a: dx) < (pPlayer->m_ShowDistance.x / 2.5f) && absolute(a: dy) < (pPlayer->m_ShowDistance.y / 2.3f)) |
| 462 | SpectatorCount++; |
| 463 | } |
| 464 | } |
| 465 | pDDNetSpectatorInfo->m_SpectatorCount = SpectatorCount; |
| 466 | pSpectatorCount->m_NumSpectators = SpectatorCount; |
| 467 | } |
| 468 | } |
| 469 | } |
| 470 | |
| 471 | CNetObj_DDNetPlayer *pDDNetPlayer = Server()->SnapNewItem<CNetObj_DDNetPlayer>(Id: TranslatedId); |
| 472 | if(!pDDNetPlayer) |
| 473 | return; |
| 474 | |
| 475 | if((SnappingClient >= 0 && Server()->IsRconAuthed(ClientId: SnappingClient)) || !Server()->HasAuthHidden(ClientId: m_ClientId)) |
| 476 | pDDNetPlayer->m_AuthLevel = Server()->GetAuthedState(ClientId: m_ClientId); |
| 477 | else |
| 478 | pDDNetPlayer->m_AuthLevel = AUTHED_NO; |
| 479 | |
| 480 | pDDNetPlayer->m_Flags = 0; |
| 481 | if(m_Afk) |
| 482 | pDDNetPlayer->m_Flags |= EXPLAYERFLAG_AFK; |
| 483 | if(m_Paused == PAUSE_SPEC) |
| 484 | pDDNetPlayer->m_Flags |= EXPLAYERFLAG_SPEC; |
| 485 | if(m_Paused == PAUSE_PAUSED) |
| 486 | pDDNetPlayer->m_Flags |= EXPLAYERFLAG_PAUSED; |
| 487 | |
| 488 | if(Server()->IsSixup(ClientId: SnappingClient) && m_pCharacter && m_pCharacter->m_DDRaceState == ERaceState::STARTED && |
| 489 | GameServer()->m_apPlayers[SnappingClient]->m_TimerType == TIMERTYPE_SIXUP) |
| 490 | { |
| 491 | protocol7::CNetObj_PlayerInfoRace *pRaceInfo = Server()->SnapNewItem<protocol7::CNetObj_PlayerInfoRace>(Id: TranslatedId); |
| 492 | if(!pRaceInfo) |
| 493 | return; |
| 494 | pRaceInfo->m_RaceStartTick = m_pCharacter->m_StartTime; |
| 495 | } |
| 496 | |
| 497 | bool ShowSpec = m_pCharacter && m_pCharacter->IsPaused() && m_pCharacter->CanSnapCharacter(SnappingClient); |
| 498 | |
| 499 | if(SnappingClient != SERVER_DEMO_CLIENT) |
| 500 | { |
| 501 | CPlayer *pSnapPlayer = GameServer()->m_apPlayers[SnappingClient]; |
| 502 | ShowSpec = ShowSpec && (GameServer()->GetDDRaceTeam(ClientId: m_ClientId) == GameServer()->GetDDRaceTeam(ClientId: SnappingClient) || pSnapPlayer->m_ShowOthers == SHOW_OTHERS_ON || (pSnapPlayer->GetTeam() == TEAM_SPECTATORS || pSnapPlayer->IsPaused())); |
| 503 | } |
| 504 | |
| 505 | if(ShowSpec) |
| 506 | { |
| 507 | CNetObj_SpecChar *pSpecChar = Server()->SnapNewItem<CNetObj_SpecChar>(Id: TranslatedId); |
| 508 | if(!pSpecChar) |
| 509 | return; |
| 510 | |
| 511 | pSpecChar->m_X = m_pCharacter->Core()->m_Pos.x; |
| 512 | pSpecChar->m_Y = m_pCharacter->Core()->m_Pos.y; |
| 513 | } |
| 514 | } |
| 515 | |
| 516 | void CPlayer::FakeSnap() |
| 517 | { |
| 518 | m_SentSnaps++; |
| 519 | if(GetClientVersion() >= VERSION_DDNET_OLD) |
| 520 | return; |
| 521 | |
| 522 | if(Server()->IsSixup(ClientId: m_ClientId)) |
| 523 | return; |
| 524 | |
| 525 | int FakeId = VANILLA_MAX_CLIENTS - 1; |
| 526 | |
| 527 | CNetObj_ClientInfo *pClientInfo = Server()->SnapNewItem<CNetObj_ClientInfo>(Id: FakeId); |
| 528 | |
| 529 | if(!pClientInfo) |
| 530 | return; |
| 531 | |
| 532 | StrToInts(pInts: pClientInfo->m_aName, NumInts: std::size(pClientInfo->m_aName), pStr: " " ); |
| 533 | StrToInts(pInts: pClientInfo->m_aClan, NumInts: std::size(pClientInfo->m_aClan), pStr: "" ); |
| 534 | StrToInts(pInts: pClientInfo->m_aSkin, NumInts: std::size(pClientInfo->m_aSkin), pStr: "default" ); |
| 535 | |
| 536 | if(m_Paused != PAUSE_PAUSED) |
| 537 | return; |
| 538 | |
| 539 | CNetObj_PlayerInfo *pPlayerInfo = Server()->SnapNewItem<CNetObj_PlayerInfo>(Id: FakeId); |
| 540 | if(!pPlayerInfo) |
| 541 | return; |
| 542 | |
| 543 | pPlayerInfo->m_Latency = m_Latency.m_Min; |
| 544 | pPlayerInfo->m_Local = 1; |
| 545 | pPlayerInfo->m_ClientId = FakeId; |
| 546 | pPlayerInfo->m_Score = -9999; |
| 547 | pPlayerInfo->m_Team = TEAM_SPECTATORS; |
| 548 | |
| 549 | CNetObj_SpectatorInfo *pSpectatorInfo = Server()->SnapNewItem<CNetObj_SpectatorInfo>(Id: FakeId); |
| 550 | if(!pSpectatorInfo) |
| 551 | return; |
| 552 | |
| 553 | pSpectatorInfo->m_SpectatorId = m_SpectatorId; |
| 554 | pSpectatorInfo->m_X = m_ViewPos.x; |
| 555 | pSpectatorInfo->m_Y = m_ViewPos.y; |
| 556 | } |
| 557 | |
| 558 | void CPlayer::OnDisconnect() |
| 559 | { |
| 560 | KillCharacter(); |
| 561 | |
| 562 | m_Moderating = false; |
| 563 | } |
| 564 | |
| 565 | void CPlayer::OnPredictedInput(const CNetObj_PlayerInput *pNewInput) |
| 566 | { |
| 567 | // skip the input if chat is active |
| 568 | if((m_PlayerFlags & PLAYERFLAG_CHATTING) && (pNewInput->m_PlayerFlags & PLAYERFLAG_CHATTING)) |
| 569 | return; |
| 570 | |
| 571 | AfkTimer(); |
| 572 | |
| 573 | m_NumInputs++; |
| 574 | |
| 575 | if(m_pCharacter && !m_Paused && !(pNewInput->m_PlayerFlags & PLAYERFLAG_SPEC_CAM)) |
| 576 | m_pCharacter->OnPredictedInput(pNewInput); |
| 577 | |
| 578 | // Magic number when we can hope that client has successfully identified itself |
| 579 | if(m_NumInputs == 20 && g_Config.m_SvClientSuggestion[0] != '\0' && GetClientVersion() <= VERSION_DDNET_OLD) |
| 580 | GameServer()->SendBroadcast(pText: g_Config.m_SvClientSuggestion, ClientId: m_ClientId); |
| 581 | } |
| 582 | |
| 583 | void CPlayer::OnDirectInput(const CNetObj_PlayerInput *pNewInput) |
| 584 | { |
| 585 | Server()->SetClientFlags(ClientId: m_ClientId, Flags: pNewInput->m_PlayerFlags); |
| 586 | |
| 587 | AfkTimer(); |
| 588 | |
| 589 | if(((pNewInput->m_PlayerFlags & PLAYERFLAG_SPEC_CAM) || GetClientVersion() < VERSION_DDNET_PLAYERFLAG_SPEC_CAM) && ((!m_pCharacter && m_Team == TEAM_SPECTATORS) || m_Paused) && m_SpectatorId == SPEC_FREEVIEW) |
| 590 | m_ViewPos = vec2(pNewInput->m_TargetX, pNewInput->m_TargetY); |
| 591 | |
| 592 | // check for activity |
| 593 | // if a player is killed, their scoreboard opens automatically, so ignore that flag |
| 594 | CNetObj_PlayerInput NewWithoutScoreboard = *pNewInput; |
| 595 | CNetObj_PlayerInput LastWithoutScoreboard = *m_pLastTarget; |
| 596 | NewWithoutScoreboard.m_PlayerFlags &= ~PLAYERFLAG_SCOREBOARD; |
| 597 | LastWithoutScoreboard.m_PlayerFlags &= ~PLAYERFLAG_SCOREBOARD; |
| 598 | if(mem_comp(a: &NewWithoutScoreboard, b: &LastWithoutScoreboard, size: sizeof(CNetObj_PlayerInput))) |
| 599 | { |
| 600 | mem_copy(dest: m_pLastTarget, source: pNewInput, size: sizeof(CNetObj_PlayerInput)); |
| 601 | // Ignore the first direct input and keep the player afk as it is sent automatically |
| 602 | if(m_LastTargetInit) |
| 603 | UpdatePlaytime(); |
| 604 | m_LastActionTick = Server()->Tick(); |
| 605 | m_LastTargetInit = true; |
| 606 | } |
| 607 | } |
| 608 | |
| 609 | void CPlayer::OnPredictedEarlyInput(const CNetObj_PlayerInput *pNewInput) |
| 610 | { |
| 611 | m_PlayerFlags = pNewInput->m_PlayerFlags; |
| 612 | |
| 613 | if(!m_pCharacter && m_Team != TEAM_SPECTATORS && (pNewInput->m_Fire & 1)) |
| 614 | m_Spawning = true; |
| 615 | |
| 616 | // skip the input if chat is active |
| 617 | if(m_PlayerFlags & PLAYERFLAG_CHATTING) |
| 618 | return; |
| 619 | |
| 620 | if(m_pCharacter && !m_Paused && !(m_PlayerFlags & PLAYERFLAG_SPEC_CAM)) |
| 621 | m_pCharacter->OnDirectInput(pNewInput); |
| 622 | } |
| 623 | |
| 624 | int CPlayer::GetClientVersion() const |
| 625 | { |
| 626 | return m_pGameServer->GetClientVersion(ClientId: m_ClientId); |
| 627 | } |
| 628 | |
| 629 | CCharacter *CPlayer::GetCharacter() |
| 630 | { |
| 631 | if(m_pCharacter && m_pCharacter->IsAlive()) |
| 632 | return m_pCharacter; |
| 633 | return nullptr; |
| 634 | } |
| 635 | |
| 636 | const CCharacter *CPlayer::GetCharacter() const |
| 637 | { |
| 638 | if(m_pCharacter && m_pCharacter->IsAlive()) |
| 639 | return m_pCharacter; |
| 640 | return nullptr; |
| 641 | } |
| 642 | |
| 643 | void CPlayer::KillCharacter(int Weapon, bool SendKillMsg) |
| 644 | { |
| 645 | if(m_pCharacter) |
| 646 | { |
| 647 | m_pCharacter->Die(Killer: m_ClientId, Weapon, SendKillMsg); |
| 648 | |
| 649 | delete m_pCharacter; |
| 650 | m_pCharacter = nullptr; |
| 651 | } |
| 652 | } |
| 653 | |
| 654 | void CPlayer::Respawn(bool WeakHook) |
| 655 | { |
| 656 | if(m_Team != TEAM_SPECTATORS) |
| 657 | { |
| 658 | m_WeakHookSpawn = WeakHook; |
| 659 | m_Spawning = true; |
| 660 | } |
| 661 | } |
| 662 | |
| 663 | CCharacter *CPlayer::ForceSpawn(vec2 Pos) |
| 664 | { |
| 665 | m_Spawning = false; |
| 666 | m_pCharacter = new(m_ClientId) CCharacter(&GameServer()->m_World, GameServer()->GetLastPlayerInput(ClientId: m_ClientId)); |
| 667 | m_pCharacter->Spawn(pPlayer: this, Pos); |
| 668 | m_Team = TEAM_GAME; |
| 669 | return m_pCharacter; |
| 670 | } |
| 671 | |
| 672 | void CPlayer::SetTeam(int Team, bool DoChatMsg) |
| 673 | { |
| 674 | KillCharacter(); |
| 675 | |
| 676 | m_Team = Team; |
| 677 | m_LastSetTeam = Server()->Tick(); |
| 678 | m_LastActionTick = Server()->Tick(); |
| 679 | SetSpectatorId(SPEC_FREEVIEW); |
| 680 | |
| 681 | protocol7::CNetMsg_Sv_Team Msg; |
| 682 | Msg.m_ClientId = m_ClientId; |
| 683 | Msg.m_Team = m_Team; |
| 684 | Msg.m_Silent = !DoChatMsg; |
| 685 | Msg.m_CooldownTick = m_LastSetTeam + Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay; |
| 686 | Server()->SendPackMsg(pMsg: &Msg, Flags: MSGFLAG_VITAL | MSGFLAG_NORECORD, ClientId: -1); |
| 687 | |
| 688 | if(Team == TEAM_SPECTATORS) |
| 689 | { |
| 690 | // update spectator modes |
| 691 | for(auto &pPlayer : GameServer()->m_apPlayers) |
| 692 | { |
| 693 | if(pPlayer && pPlayer->m_SpectatorId == m_ClientId) |
| 694 | pPlayer->SetSpectatorId(SPEC_FREEVIEW); |
| 695 | } |
| 696 | } |
| 697 | |
| 698 | Server()->ExpireServerInfo(); |
| 699 | } |
| 700 | |
| 701 | bool CPlayer::SetTimerType(int TimerType) |
| 702 | { |
| 703 | if(TimerType == TIMERTYPE_DEFAULT) |
| 704 | { |
| 705 | if(Server()->IsSixup(ClientId: m_ClientId)) |
| 706 | m_TimerType = TIMERTYPE_SIXUP; |
| 707 | else |
| 708 | SetTimerType(g_Config.m_SvDefaultTimerType); |
| 709 | |
| 710 | return true; |
| 711 | } |
| 712 | |
| 713 | if(Server()->IsSixup(ClientId: m_ClientId)) |
| 714 | { |
| 715 | if(TimerType == TIMERTYPE_SIXUP || TimerType == TIMERTYPE_NONE) |
| 716 | { |
| 717 | m_TimerType = TimerType; |
| 718 | return true; |
| 719 | } |
| 720 | else |
| 721 | return false; |
| 722 | } |
| 723 | |
| 724 | if(TimerType == TIMERTYPE_GAMETIMER) |
| 725 | { |
| 726 | if(GetClientVersion() >= VERSION_DDNET_GAMETICK) |
| 727 | m_TimerType = TimerType; |
| 728 | else |
| 729 | return false; |
| 730 | } |
| 731 | else if(TimerType == TIMERTYPE_GAMETIMER_AND_BROADCAST) |
| 732 | { |
| 733 | if(GetClientVersion() >= VERSION_DDNET_GAMETICK) |
| 734 | m_TimerType = TimerType; |
| 735 | else |
| 736 | { |
| 737 | m_TimerType = TIMERTYPE_BROADCAST; |
| 738 | return false; |
| 739 | } |
| 740 | } |
| 741 | else |
| 742 | m_TimerType = TimerType; |
| 743 | |
| 744 | return true; |
| 745 | } |
| 746 | |
| 747 | void CPlayer::TryRespawn() |
| 748 | { |
| 749 | vec2 SpawnPos; |
| 750 | |
| 751 | if(!GameServer()->m_pController->CanSpawn(Team: m_Team, pOutPos: &SpawnPos, ClientId: m_ClientId)) |
| 752 | return; |
| 753 | |
| 754 | m_WeakHookSpawn = false; |
| 755 | m_Spawning = false; |
| 756 | m_pCharacter = new(m_ClientId) CCharacter(&GameServer()->m_World, GameServer()->GetLastPlayerInput(ClientId: m_ClientId)); |
| 757 | m_ViewPos = SpawnPos; |
| 758 | m_pCharacter->Spawn(pPlayer: this, Pos: SpawnPos); |
| 759 | GameServer()->CreatePlayerSpawn(Pos: SpawnPos, Mask: GameServer()->m_pController->GetMaskForPlayerWorldEvent(Asker: m_ClientId)); |
| 760 | |
| 761 | if(g_Config.m_SvTeam == SV_TEAM_FORCED_SOLO) |
| 762 | m_pCharacter->SetSolo(true); |
| 763 | } |
| 764 | |
| 765 | void CPlayer::UpdatePlaytime() |
| 766 | { |
| 767 | m_LastPlaytime = time_get(); |
| 768 | } |
| 769 | |
| 770 | void CPlayer::AfkTimer() |
| 771 | { |
| 772 | SetAfk(g_Config.m_SvMaxAfkTime != 0 && m_LastPlaytime < time_get() - time_freq() * g_Config.m_SvMaxAfkTime); |
| 773 | } |
| 774 | |
| 775 | void CPlayer::SetAfk(bool Afk) |
| 776 | { |
| 777 | if(m_Afk != Afk) |
| 778 | { |
| 779 | Server()->ExpireServerInfo(); |
| 780 | m_Afk = Afk; |
| 781 | } |
| 782 | } |
| 783 | |
| 784 | void CPlayer::SetInitialAfk(bool Afk) |
| 785 | { |
| 786 | if(g_Config.m_SvMaxAfkTime == 0) |
| 787 | { |
| 788 | SetAfk(false); |
| 789 | return; |
| 790 | } |
| 791 | |
| 792 | SetAfk(Afk); |
| 793 | |
| 794 | // Ensure that the AFK state is not reset again automatically |
| 795 | if(Afk) |
| 796 | m_LastPlaytime = time_get() - time_freq() * g_Config.m_SvMaxAfkTime - 1; |
| 797 | else |
| 798 | m_LastPlaytime = time_get(); |
| 799 | } |
| 800 | |
| 801 | int CPlayer::GetDefaultEmote() const |
| 802 | { |
| 803 | if(m_OverrideEmoteReset >= 0) |
| 804 | return m_OverrideEmote; |
| 805 | |
| 806 | return m_DefEmote; |
| 807 | } |
| 808 | |
| 809 | void CPlayer::OverrideDefaultEmote(int Emote, int Tick) |
| 810 | { |
| 811 | m_OverrideEmote = Emote; |
| 812 | m_OverrideEmoteReset = Tick; |
| 813 | m_LastEyeEmote = Server()->Tick(); |
| 814 | } |
| 815 | |
| 816 | bool CPlayer::CanOverrideDefaultEmote() const |
| 817 | { |
| 818 | return m_LastEyeEmote == 0 || m_LastEyeEmote + (int64_t)g_Config.m_SvEyeEmoteChangeDelay * Server()->TickSpeed() < Server()->Tick(); |
| 819 | } |
| 820 | |
| 821 | bool CPlayer::CanSpec() const |
| 822 | { |
| 823 | return m_pCharacter->IsGrounded() && m_pCharacter->m_Pos == m_pCharacter->m_PrevPos; |
| 824 | } |
| 825 | |
| 826 | void CPlayer::ProcessPause() |
| 827 | { |
| 828 | if(m_ForcePauseTime && m_ForcePauseTime < Server()->Tick()) |
| 829 | { |
| 830 | m_ForcePauseTime = 0; |
| 831 | GameServer()->SendChatTarget(To: m_ClientId, pText: "The force pause timer is now over, you can exit with /spec" ); |
| 832 | } |
| 833 | |
| 834 | if(m_Paused == PAUSE_SPEC && !m_pCharacter->IsPaused() && CanSpec()) |
| 835 | { |
| 836 | m_pCharacter->Pause(Pause: true); |
| 837 | GameServer()->CreateDeath(Pos: m_pCharacter->m_Pos, ClientId: m_ClientId, Mask: GameServer()->m_pController->GetMaskForPlayerWorldEvent(Asker: m_ClientId)); |
| 838 | GameServer()->CreateSound(Pos: m_pCharacter->m_Pos, Sound: SOUND_PLAYER_DIE, Mask: GameServer()->m_pController->GetMaskForPlayerWorldEvent(Asker: m_ClientId)); |
| 839 | } |
| 840 | } |
| 841 | |
| 842 | int CPlayer::Pause(int State, bool Force) |
| 843 | { |
| 844 | if(State < PAUSE_NONE || State > PAUSE_SPEC) // Invalid pause state passed |
| 845 | return 0; |
| 846 | |
| 847 | if(!m_pCharacter) |
| 848 | return 0; |
| 849 | |
| 850 | char aBuf[128]; |
| 851 | if(State != m_Paused) |
| 852 | { |
| 853 | // Get to wanted state |
| 854 | switch(State) |
| 855 | { |
| 856 | case PAUSE_PAUSED: |
| 857 | case PAUSE_NONE: |
| 858 | if(m_pCharacter->IsPaused()) // First condition might be unnecessary |
| 859 | { |
| 860 | if(!Force && m_LastPause && m_LastPause + (int64_t)g_Config.m_SvSpecFrequency * Server()->TickSpeed() > Server()->Tick()) |
| 861 | { |
| 862 | GameServer()->SendChatTarget(To: m_ClientId, pText: "Can't /spec that quickly." ); |
| 863 | return m_Paused; // Do not update state. Do not collect $200 |
| 864 | } |
| 865 | m_pCharacter->Pause(Pause: false); |
| 866 | m_ViewPos = m_pCharacter->m_Pos; |
| 867 | GameServer()->CreatePlayerSpawn(Pos: m_pCharacter->m_Pos, Mask: GameServer()->m_pController->GetMaskForPlayerWorldEvent(Asker: m_ClientId)); |
| 868 | } |
| 869 | [[fallthrough]]; |
| 870 | case PAUSE_SPEC: |
| 871 | if(g_Config.m_SvPauseMessages) |
| 872 | { |
| 873 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: (State > PAUSE_NONE) ? "'%s' speced" : "'%s' resumed" , Server()->ClientName(ClientId: m_ClientId)); |
| 874 | GameServer()->SendChat(ClientId: -1, Team: TEAM_ALL, pText: aBuf); |
| 875 | } |
| 876 | break; |
| 877 | } |
| 878 | |
| 879 | // Update state |
| 880 | m_Paused = State; |
| 881 | m_LastPause = Server()->Tick(); |
| 882 | |
| 883 | // Sixup needs a teamchange |
| 884 | protocol7::CNetMsg_Sv_Team Msg; |
| 885 | Msg.m_ClientId = m_ClientId; |
| 886 | Msg.m_CooldownTick = Server()->Tick(); |
| 887 | Msg.m_Silent = true; |
| 888 | Msg.m_Team = m_Paused ? protocol7::TEAM_SPECTATORS : m_Team; |
| 889 | |
| 890 | GameServer()->Server()->SendPackMsg(pMsg: &Msg, Flags: MSGFLAG_VITAL | MSGFLAG_NORECORD, ClientId: m_ClientId); |
| 891 | } |
| 892 | |
| 893 | return m_Paused; |
| 894 | } |
| 895 | |
| 896 | int CPlayer::ForcePause(int Time) |
| 897 | { |
| 898 | m_ForcePauseTime = Server()->Tick() + Server()->TickSpeed() * Time; |
| 899 | |
| 900 | if(g_Config.m_SvPauseMessages) |
| 901 | { |
| 902 | char aBuf[128]; |
| 903 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "'%s' was force-paused for %ds" , Server()->ClientName(ClientId: m_ClientId), Time); |
| 904 | GameServer()->SendChat(ClientId: -1, Team: TEAM_ALL, pText: aBuf); |
| 905 | } |
| 906 | |
| 907 | return Pause(State: PAUSE_SPEC, Force: true); |
| 908 | } |
| 909 | |
| 910 | int CPlayer::IsPaused() const |
| 911 | { |
| 912 | return m_ForcePauseTime ? m_ForcePauseTime : -1 * m_Paused; |
| 913 | } |
| 914 | |
| 915 | bool CPlayer::IsPlaying() const |
| 916 | { |
| 917 | return m_pCharacter && m_pCharacter->IsAlive(); |
| 918 | } |
| 919 | |
| 920 | void CPlayer::SpectatePlayerName(const char *pName) |
| 921 | { |
| 922 | if(!pName) |
| 923 | return; |
| 924 | |
| 925 | for(int i = 0; i < MAX_CLIENTS; ++i) |
| 926 | { |
| 927 | if(i != m_ClientId && Server()->ClientIngame(ClientId: i) && !str_comp(a: pName, b: Server()->ClientName(ClientId: i))) |
| 928 | { |
| 929 | SetSpectatorId(i); |
| 930 | return; |
| 931 | } |
| 932 | } |
| 933 | } |
| 934 | |
| 935 | void CPlayer::SetSpectatorId(int Id) |
| 936 | { |
| 937 | m_SpectatorId = Id; |
| 938 | } |
| 939 | |
| 940 | void CPlayer::ProcessScoreResult(CScorePlayerResult &Result) |
| 941 | { |
| 942 | if(Result.m_Success) // SQL request was successful |
| 943 | { |
| 944 | switch(Result.m_MessageKind) |
| 945 | { |
| 946 | case CScorePlayerResult::DIRECT: |
| 947 | for(auto &aMessage : Result.m_Data.m_aaMessages) |
| 948 | { |
| 949 | if(aMessage[0] == 0) |
| 950 | break; |
| 951 | GameServer()->SendChatTarget(To: m_ClientId, pText: aMessage); |
| 952 | } |
| 953 | break; |
| 954 | case CScorePlayerResult::ALL: |
| 955 | { |
| 956 | bool PrimaryMessage = true; |
| 957 | for(auto &aMessage : Result.m_Data.m_aaMessages) |
| 958 | { |
| 959 | if(aMessage[0] == 0) |
| 960 | break; |
| 961 | |
| 962 | if(GameServer()->ProcessSpamProtection(ClientId: m_ClientId) && PrimaryMessage) |
| 963 | break; |
| 964 | |
| 965 | GameServer()->SendChat(ClientId: -1, Team: TEAM_ALL, pText: aMessage, SpamProtectionClientId: -1); |
| 966 | PrimaryMessage = false; |
| 967 | } |
| 968 | break; |
| 969 | } |
| 970 | case CScorePlayerResult::BROADCAST: |
| 971 | if(Result.m_Data.m_aBroadcast[0] != 0) |
| 972 | GameServer()->SendBroadcast(pText: Result.m_Data.m_aBroadcast, ClientId: -1); |
| 973 | break; |
| 974 | case CScorePlayerResult::MAP_VOTE: |
| 975 | GameServer()->m_VoteType = CGameContext::VOTE_TYPE_OPTION; |
| 976 | GameServer()->m_LastMapVote = time_get(); |
| 977 | |
| 978 | char aCmd[256]; |
| 979 | str_format(buffer: aCmd, buffer_size: sizeof(aCmd), |
| 980 | format: "sv_reset_file types/%s/flexreset.cfg; change_map \"%s\"" , |
| 981 | Result.m_Data.m_MapVote.m_aServer, Result.m_Data.m_MapVote.m_aMap); |
| 982 | |
| 983 | char aChatmsg[512]; |
| 984 | str_format(buffer: aChatmsg, buffer_size: sizeof(aChatmsg), format: "'%s' called vote to change server option '%s' (%s)" , |
| 985 | Server()->ClientName(ClientId: m_ClientId), Result.m_Data.m_MapVote.m_aMap, "/map" ); |
| 986 | |
| 987 | GameServer()->CallVote(ClientId: m_ClientId, pDesc: Result.m_Data.m_MapVote.m_aMap, pCmd: aCmd, pReason: "/map" , pChatmsg: aChatmsg); |
| 988 | break; |
| 989 | case CScorePlayerResult::PLAYER_INFO: |
| 990 | { |
| 991 | if(Result.m_Data.m_Info.m_Time.has_value()) |
| 992 | { |
| 993 | GameServer()->Score()->PlayerData(Id: m_ClientId)->Set(Time: Result.m_Data.m_Info.m_Time.value(), aTimeCp: Result.m_Data.m_Info.m_aTimeCp); |
| 994 | m_Score = Result.m_Data.m_Info.m_Time; |
| 995 | } |
| 996 | Server()->ExpireServerInfo(); |
| 997 | int Birthday = Result.m_Data.m_Info.m_Birthday; |
| 998 | if(Birthday != 0 && !m_BirthdayAnnounced && GetCharacter()) |
| 999 | { |
| 1000 | char aBuf[512]; |
| 1001 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), |
| 1002 | format: "Happy DDNet birthday to %s for finishing their first map %d year%s ago!" , |
| 1003 | Server()->ClientName(ClientId: m_ClientId), Birthday, Birthday > 1 ? "s" : "" ); |
| 1004 | GameServer()->SendChat(ClientId: -1, Team: TEAM_ALL, pText: aBuf, SpamProtectionClientId: m_ClientId); |
| 1005 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), |
| 1006 | format: "Happy DDNet birthday, %s!\nYou have finished your first map exactly %d year%s ago!" , |
| 1007 | Server()->ClientName(ClientId: m_ClientId), Birthday, Birthday > 1 ? "s" : "" ); |
| 1008 | GameServer()->SendBroadcast(pText: aBuf, ClientId: m_ClientId); |
| 1009 | m_BirthdayAnnounced = true; |
| 1010 | |
| 1011 | GameServer()->CreateBirthdayEffect(Pos: GetCharacter()->m_Pos, Mask: GetCharacter()->TeamMask()); |
| 1012 | } |
| 1013 | GameServer()->SendRecord(ClientId: m_ClientId); |
| 1014 | break; |
| 1015 | } |
| 1016 | case CScorePlayerResult::PLAYER_TIMECP: |
| 1017 | GameServer()->Score()->PlayerData(Id: m_ClientId)->SetBestTimeCp(Result.m_Data.m_Info.m_aTimeCp); |
| 1018 | char aBuf[128], aTime[32]; |
| 1019 | str_time_float(secs: Result.m_Data.m_Info.m_Time.value(), format: TIME_HOURS_CENTISECS, buffer: aTime, buffer_size: sizeof(aTime)); |
| 1020 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "Showing the checkpoint times for '%s' with a race time of %s" , Result.m_Data.m_Info.m_aRequestedPlayer, aTime); |
| 1021 | GameServer()->SendChatTarget(To: m_ClientId, pText: aBuf); |
| 1022 | break; |
| 1023 | } |
| 1024 | } |
| 1025 | } |
| 1026 | |
| 1027 | vec2 CPlayer::CCameraInfo::ConvertTargetToWorld(vec2 Position, vec2 Target) const |
| 1028 | { |
| 1029 | vec2 TargetCameraOffset(0, 0); |
| 1030 | float l = length(a: Target); |
| 1031 | |
| 1032 | if(l > 0.0001f) // make sure that this isn't 0 |
| 1033 | { |
| 1034 | float OffsetAmount = maximum(a: l - m_Deadzone, b: 0.0f) * (m_FollowFactor / 100.0f); |
| 1035 | TargetCameraOffset = normalize_pre_length(v: Target, len: l) * OffsetAmount; |
| 1036 | } |
| 1037 | |
| 1038 | return Position + (Target - TargetCameraOffset) * m_Zoom + TargetCameraOffset; |
| 1039 | } |
| 1040 | |
| 1041 | void CPlayer::CCameraInfo::Write(const CNetMsg_Cl_CameraInfo *Msg) |
| 1042 | { |
| 1043 | m_HasCameraInfo = true; |
| 1044 | m_Zoom = Msg->m_Zoom / 1000.0f; |
| 1045 | m_Deadzone = Msg->m_Deadzone; |
| 1046 | m_FollowFactor = Msg->m_FollowFactor; |
| 1047 | } |
| 1048 | |
| 1049 | void CPlayer::CCameraInfo::Reset() |
| 1050 | { |
| 1051 | m_HasCameraInfo = false; |
| 1052 | m_Zoom = 1.0f; |
| 1053 | m_Deadzone = 0.0f; |
| 1054 | m_FollowFactor = 0.0f; |
| 1055 | } |
| 1056 | |