| 1 | #ifndef ENGINE_ANTIBOT_H |
| 2 | #define ENGINE_ANTIBOT_H |
| 3 | |
| 4 | #include "kernel.h" |
| 5 | |
| 6 | class IAntibot : public IInterface |
| 7 | { |
| 8 | MACRO_INTERFACE("antibot" ) |
| 9 | public: |
| 10 | virtual void RoundStart(class IGameServer *pGameServer) = 0; |
| 11 | virtual void RoundEnd() = 0; |
| 12 | |
| 13 | // Hooks |
| 14 | virtual void OnPlayerInit(int ClientId) = 0; |
| 15 | virtual void OnPlayerDestroy(int ClientId) = 0; |
| 16 | virtual void OnSpawn(int ClientId) = 0; |
| 17 | virtual void OnHammerFireReloading(int ClientId) = 0; |
| 18 | virtual void OnHammerFire(int ClientId) = 0; |
| 19 | virtual void OnHammerHit(int ClientId, int TargetId) = 0; |
| 20 | virtual void OnDirectInput(int ClientId) = 0; |
| 21 | virtual void OnCharacterTick(int ClientId) = 0; |
| 22 | virtual void OnHookAttach(int ClientId, bool Player) = 0; |
| 23 | |
| 24 | // Commands |
| 25 | virtual void ConsoleCommand(const char *pCommand) = 0; |
| 26 | }; |
| 27 | |
| 28 | class IEngineAntibot : public IAntibot |
| 29 | { |
| 30 | MACRO_INTERFACE("engineantibot" ) |
| 31 | public: |
| 32 | virtual void Init() = 0; |
| 33 | |
| 34 | // Hooks |
| 35 | virtual void OnEngineTick() = 0; |
| 36 | virtual void OnEngineClientJoin(int ClientId) = 0; |
| 37 | virtual void OnEngineClientDrop(int ClientId, const char *pReason) = 0; |
| 38 | virtual bool OnEngineClientMessage(int ClientId, const void *pData, int Size, int Flags) = 0; |
| 39 | virtual bool OnEngineServerMessage(int ClientId, const void *pData, int Size, int Flags) = 0; |
| 40 | virtual bool OnEngineSimulateClientMessage(int *pClientId, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags) = 0; |
| 41 | }; |
| 42 | |
| 43 | #endif //ENGINE_ANTIBOT_H |
| 44 | |