1 | #include "proof_mode.h" |
2 | |
3 | #include <game/client/components/menu_background.h> |
4 | |
5 | #include "editor.h" |
6 | |
7 | void CProofMode::Init(CEditor *pEditor) |
8 | { |
9 | CEditorComponent::Init(pEditor); |
10 | SetMenuBackgroundPositionNames(); |
11 | OnReset(); |
12 | OnMapLoad(); |
13 | } |
14 | |
15 | void CProofMode::OnReset() |
16 | { |
17 | m_ProofBorders = PROOF_BORDER_OFF; |
18 | m_CurrentMenuProofIndex = 0; |
19 | } |
20 | |
21 | void CProofMode::OnMapLoad() |
22 | { |
23 | m_vMenuBackgroundCollisions = {}; |
24 | ResetMenuBackgroundPositions(); |
25 | } |
26 | |
27 | void CProofMode::() |
28 | { |
29 | m_vpMenuBackgroundPositionNames.resize(new_size: CMenuBackground::NUM_POS); |
30 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_START] = "start" ; |
31 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_INTERNET] = "browser(internet)" ; |
32 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_LAN] = "browser(lan)" ; |
33 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_DEMOS] = "demos" ; |
34 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_NEWS] = "news" ; |
35 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_FAVORITES] = "favorites" ; |
36 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_LANGUAGE] = "settings(language)" ; |
37 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_GENERAL] = "settings(general)" ; |
38 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_PLAYER] = "settings(player)" ; |
39 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_TEE] = "settings(tee)" ; |
40 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_APPEARANCE] = "settings(appearance)" ; |
41 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_CONTROLS] = "settings(controls)" ; |
42 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_GRAPHICS] = "settings(graphics)" ; |
43 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_SOUND] = "settings(sound)" ; |
44 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_DDNET] = "settings(ddnet)" ; |
45 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_ASSETS] = "settings(assets)" ; |
46 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_CUSTOM0] = "custom(1)" ; |
47 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_CUSTOM1] = "custom(2)" ; |
48 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_CUSTOM2] = "custom(3)" ; |
49 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_CUSTOM3] = "custom(4)" ; |
50 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_CUSTOM4] = "custom(5)" ; |
51 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_RESERVED0] = "reserved settings(1)" ; |
52 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_RESERVED1] = "reserved settings(2)" ; |
53 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_RESERVED0] = "reserved(1)" ; |
54 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_RESERVED1] = "reserved(2)" ; |
55 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_RESERVED2] = "reserved(3)" ; |
56 | } |
57 | |
58 | void CProofMode::() |
59 | { |
60 | std::array<vec2, CMenuBackground::NUM_POS> aBackgroundPositions = GenerateMenuBackgroundPositions(); |
61 | m_vMenuBackgroundPositions.assign(first: aBackgroundPositions.begin(), last: aBackgroundPositions.end()); |
62 | |
63 | if(Editor()->m_Map.m_pGameLayer) |
64 | { |
65 | for(int y = 0; y < Editor()->m_Map.m_pGameLayer->m_Height; ++y) |
66 | { |
67 | for(int x = 0; x < Editor()->m_Map.m_pGameLayer->m_Width; ++x) |
68 | { |
69 | CTile Tile = Editor()->m_Map.m_pGameLayer->GetTile(x, y); |
70 | if(Tile.m_Index >= TILE_TIME_CHECKPOINT_FIRST && Tile.m_Index <= TILE_TIME_CHECKPOINT_LAST) |
71 | { |
72 | int ArrayIndex = clamp<int>(val: (Tile.m_Index - TILE_TIME_CHECKPOINT_FIRST), lo: 0, hi: CMenuBackground::NUM_POS); |
73 | m_vMenuBackgroundPositions[ArrayIndex] = vec2(x * 32.0f + 16.0f, y * 32.0f + 16.0f); |
74 | } |
75 | |
76 | x += Tile.m_Skip; |
77 | } |
78 | } |
79 | } |
80 | |
81 | m_vMenuBackgroundCollisions.clear(); |
82 | m_vMenuBackgroundCollisions.resize(new_size: m_vMenuBackgroundPositions.size()); |
83 | for(size_t i = 0; i < m_vMenuBackgroundPositions.size(); i++) |
84 | { |
85 | for(size_t j = i + 1; j < m_vMenuBackgroundPositions.size(); j++) |
86 | { |
87 | if(i != j && distance(a: m_vMenuBackgroundPositions[i], b: m_vMenuBackgroundPositions[j]) < 0.001f) |
88 | m_vMenuBackgroundCollisions.at(n: i).push_back(x: j); |
89 | } |
90 | } |
91 | } |
92 | |
93 | void CProofMode::RenderScreenSizes() |
94 | { |
95 | const vec2 WorldOffset = Editor()->MapView()->GetWorldOffset(); |
96 | |
97 | // render screen sizes |
98 | if(m_ProofBorders != PROOF_BORDER_OFF && !Editor()->MapView()->m_ShowPicker) |
99 | { |
100 | std::shared_ptr<CLayerGroup> pGameGroup = Editor()->m_Map.m_pGameGroup; |
101 | pGameGroup->MapScreen(); |
102 | |
103 | Graphics()->TextureClear(); |
104 | Graphics()->LinesBegin(); |
105 | |
106 | // possible screen sizes (white border) |
107 | float aLastPoints[4]; |
108 | float Start = 1.0f; // 9.0f/16.0f; |
109 | float End = 16.0f / 9.0f; |
110 | const int NumSteps = 20; |
111 | for(int i = 0; i <= NumSteps; i++) |
112 | { |
113 | float aPoints[4]; |
114 | float Aspect = Start + (End - Start) * (i / (float)NumSteps); |
115 | |
116 | float Zoom = (m_ProofBorders == PROOF_BORDER_MENU) ? 0.7f : 1.0f; |
117 | RenderTools()->MapScreenToWorld( |
118 | CenterX: WorldOffset.x, CenterY: WorldOffset.y, |
119 | ParallaxX: 100.0f, ParallaxY: 100.0f, ParallaxZoom: 100.0f, OffsetX: 0.0f, OffsetY: 0.0f, Aspect, Zoom, pPoints: aPoints); |
120 | |
121 | if(i == 0) |
122 | { |
123 | IGraphics::CLineItem aArray[2] = { |
124 | IGraphics::CLineItem(aPoints[0], aPoints[1], aPoints[2], aPoints[1]), |
125 | IGraphics::CLineItem(aPoints[0], aPoints[3], aPoints[2], aPoints[3])}; |
126 | Graphics()->LinesDraw(pArray: aArray, Num: std::size(aArray)); |
127 | } |
128 | |
129 | if(i != 0) |
130 | { |
131 | IGraphics::CLineItem aArray[4] = { |
132 | IGraphics::CLineItem(aPoints[0], aPoints[1], aLastPoints[0], aLastPoints[1]), |
133 | IGraphics::CLineItem(aPoints[2], aPoints[1], aLastPoints[2], aLastPoints[1]), |
134 | IGraphics::CLineItem(aPoints[0], aPoints[3], aLastPoints[0], aLastPoints[3]), |
135 | IGraphics::CLineItem(aPoints[2], aPoints[3], aLastPoints[2], aLastPoints[3])}; |
136 | Graphics()->LinesDraw(pArray: aArray, Num: std::size(aArray)); |
137 | } |
138 | |
139 | if(i == NumSteps) |
140 | { |
141 | IGraphics::CLineItem aArray[2] = { |
142 | IGraphics::CLineItem(aPoints[0], aPoints[1], aPoints[0], aPoints[3]), |
143 | IGraphics::CLineItem(aPoints[2], aPoints[1], aPoints[2], aPoints[3])}; |
144 | Graphics()->LinesDraw(pArray: aArray, Num: std::size(aArray)); |
145 | } |
146 | |
147 | mem_copy(dest: aLastPoints, source: aPoints, size: sizeof(aPoints)); |
148 | } |
149 | |
150 | // two screen sizes (green and red border) |
151 | { |
152 | Graphics()->SetColor(r: 1, g: 0, b: 0, a: 1); |
153 | for(int i = 0; i < 2; i++) |
154 | { |
155 | float aPoints[4]; |
156 | const float aAspects[] = {4.0f / 3.0f, 16.0f / 10.0f, 5.0f / 4.0f, 16.0f / 9.0f}; |
157 | float Aspect = aAspects[i]; |
158 | |
159 | float Zoom = (m_ProofBorders == PROOF_BORDER_MENU) ? 0.7f : 1.0f; |
160 | RenderTools()->MapScreenToWorld( |
161 | CenterX: WorldOffset.x, CenterY: WorldOffset.y, |
162 | ParallaxX: 100.0f, ParallaxY: 100.0f, ParallaxZoom: 100.0f, OffsetX: 0.0f, OffsetY: 0.0f, Aspect, Zoom, pPoints: aPoints); |
163 | |
164 | CUIRect r; |
165 | r.x = aPoints[0]; |
166 | r.y = aPoints[1]; |
167 | r.w = aPoints[2] - aPoints[0]; |
168 | r.h = aPoints[3] - aPoints[1]; |
169 | |
170 | IGraphics::CLineItem aArray[4] = { |
171 | IGraphics::CLineItem(r.x, r.y, r.x + r.w, r.y), |
172 | IGraphics::CLineItem(r.x + r.w, r.y, r.x + r.w, r.y + r.h), |
173 | IGraphics::CLineItem(r.x + r.w, r.y + r.h, r.x, r.y + r.h), |
174 | IGraphics::CLineItem(r.x, r.y + r.h, r.x, r.y)}; |
175 | Graphics()->LinesDraw(pArray: aArray, Num: std::size(aArray)); |
176 | Graphics()->SetColor(r: 0, g: 1, b: 0, a: 1); |
177 | } |
178 | } |
179 | Graphics()->LinesEnd(); |
180 | |
181 | // tee position (blue circle) and other screen positions |
182 | { |
183 | Graphics()->TextureClear(); |
184 | Graphics()->QuadsBegin(); |
185 | Graphics()->SetColor(r: 0, g: 0, b: 1, a: 0.3f); |
186 | Graphics()->DrawCircle(CenterX: WorldOffset.x, CenterY: WorldOffset.y - 3.0f, Radius: 20.0f, Segments: 32); |
187 | |
188 | if(m_ProofBorders == PROOF_BORDER_MENU) |
189 | { |
190 | Graphics()->SetColor(r: 0, g: 1, b: 0, a: 0.3f); |
191 | |
192 | std::set<int> Indices; |
193 | for(int i = 0; i < (int)m_vMenuBackgroundPositions.size(); i++) |
194 | Indices.insert(x: i); |
195 | |
196 | while(!Indices.empty()) |
197 | { |
198 | int i = *Indices.begin(); |
199 | Indices.erase(x: i); |
200 | for(int k : m_vMenuBackgroundCollisions.at(n: i)) |
201 | Indices.erase(x: k); |
202 | |
203 | vec2 Pos = m_vMenuBackgroundPositions[i]; |
204 | Pos += WorldOffset - m_vMenuBackgroundPositions[m_CurrentMenuProofIndex]; |
205 | |
206 | if(Pos == WorldOffset) |
207 | continue; |
208 | |
209 | Graphics()->DrawCircle(CenterX: Pos.x, CenterY: Pos.y - 3.0f, Radius: 20.0f, Segments: 32); |
210 | } |
211 | } |
212 | |
213 | Graphics()->QuadsEnd(); |
214 | } |
215 | } |
216 | } |
217 | |
218 | bool CProofMode::IsEnabled() const |
219 | { |
220 | return m_ProofBorders != PROOF_BORDER_OFF; |
221 | } |
222 | |
223 | bool CProofMode::() const |
224 | { |
225 | return m_ProofBorders == PROOF_BORDER_MENU; |
226 | } |
227 | |
228 | bool CProofMode::IsModeIngame() const |
229 | { |
230 | return m_ProofBorders == PROOF_BORDER_INGAME; |
231 | } |
232 | |
233 | void CProofMode::Toggle() |
234 | { |
235 | m_ProofBorders = m_ProofBorders == PROOF_BORDER_OFF ? PROOF_BORDER_INGAME : PROOF_BORDER_OFF; |
236 | } |
237 | |
238 | void CProofMode::SetModeIngame() |
239 | { |
240 | m_ProofBorders = PROOF_BORDER_INGAME; |
241 | } |
242 | |
243 | void CProofMode::() |
244 | { |
245 | m_ProofBorders = PROOF_BORDER_MENU; |
246 | } |
247 | |