| 1 | #include "proof_mode.h" |
| 2 | |
| 3 | #include "editor.h" |
| 4 | |
| 5 | #include <engine/graphics.h> |
| 6 | |
| 7 | #include <game/client/components/menu_background.h> |
| 8 | |
| 9 | void CProofMode::CState::Reset() |
| 10 | { |
| 11 | m_ProofBorders = EProofBorder::OFF; |
| 12 | m_CurrentMenuProofIndex = 0; |
| 13 | m_vMenuBackgroundPositions.clear(); |
| 14 | m_vvMenuBackgroundCollisions.clear(); |
| 15 | } |
| 16 | |
| 17 | void CProofMode::OnInit(CEditor *pEditor) |
| 18 | { |
| 19 | CEditorComponent::OnInit(pEditor); |
| 20 | InitMenuBackgroundPositionNames(); |
| 21 | } |
| 22 | |
| 23 | void CProofMode::OnMapLoad() |
| 24 | { |
| 25 | InitMenuBackgroundPositions(); |
| 26 | } |
| 27 | |
| 28 | void CProofMode::() |
| 29 | { |
| 30 | m_vpMenuBackgroundPositionNames.resize(sz: CMenuBackground::NUM_POS); |
| 31 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_START] = "start" ; |
| 32 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_INTERNET] = "browser(internet)" ; |
| 33 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_LAN] = "browser(lan)" ; |
| 34 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_DEMOS] = "demos" ; |
| 35 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_NEWS] = "news" ; |
| 36 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_FAVORITES] = "favorites" ; |
| 37 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_LANGUAGE] = "settings(language)" ; |
| 38 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_GENERAL] = "settings(general)" ; |
| 39 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_PLAYER] = "settings(player)" ; |
| 40 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_TEE] = "settings(tee)" ; |
| 41 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_APPEARANCE] = "settings(appearance)" ; |
| 42 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_CONTROLS] = "settings(controls)" ; |
| 43 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_GRAPHICS] = "settings(graphics)" ; |
| 44 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_SOUND] = "settings(sound)" ; |
| 45 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_DDNET] = "settings(ddnet)" ; |
| 46 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_ASSETS] = "settings(assets)" ; |
| 47 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_CREDITS] = "settings(credits)" ; |
| 48 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_CUSTOM0] = "custom(1)" ; |
| 49 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_CUSTOM1] = "custom(2)" ; |
| 50 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_CUSTOM2] = "custom(3)" ; |
| 51 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_CUSTOM3] = "custom(4)" ; |
| 52 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_BROWSER_CUSTOM4] = "custom(5)" ; |
| 53 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_SETTINGS_RESERVED0] = "reserved settings(1)" ; |
| 54 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_RESERVED0] = "reserved(1)" ; |
| 55 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_RESERVED1] = "reserved(2)" ; |
| 56 | m_vpMenuBackgroundPositionNames[CMenuBackground::POS_RESERVED2] = "reserved(3)" ; |
| 57 | } |
| 58 | |
| 59 | void CProofMode::() |
| 60 | { |
| 61 | CState &State = Map()->m_ProofModeState; |
| 62 | std::array<vec2, CMenuBackground::NUM_POS> aBackgroundPositions = GenerateMenuBackgroundPositions(); |
| 63 | State.m_vMenuBackgroundPositions.assign(first: aBackgroundPositions.begin(), last: aBackgroundPositions.end()); |
| 64 | |
| 65 | for(int y = 0; y < Map()->m_pGameLayer->m_Height; ++y) |
| 66 | { |
| 67 | for(int x = 0; x < Map()->m_pGameLayer->m_Width; ++x) |
| 68 | { |
| 69 | CTile Tile = Map()->m_pGameLayer->GetTile(x, y); |
| 70 | if(Tile.m_Index >= TILE_TIME_CHECKPOINT_FIRST && Tile.m_Index <= TILE_TIME_CHECKPOINT_LAST) |
| 71 | { |
| 72 | int ArrayIndex = std::clamp<int>(val: (Tile.m_Index - TILE_TIME_CHECKPOINT_FIRST), lo: 0, hi: CMenuBackground::NUM_POS); |
| 73 | State.m_vMenuBackgroundPositions[ArrayIndex] = vec2(x * 32.0f + 16.0f, y * 32.0f + 16.0f); |
| 74 | } |
| 75 | |
| 76 | x += Tile.m_Skip; |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | State.m_vvMenuBackgroundCollisions.clear(); |
| 81 | State.m_vvMenuBackgroundCollisions.resize(sz: State.m_vMenuBackgroundPositions.size()); |
| 82 | for(size_t i = 0; i < State.m_vMenuBackgroundPositions.size(); i++) |
| 83 | { |
| 84 | for(size_t j = i + 1; j < State.m_vMenuBackgroundPositions.size(); j++) |
| 85 | { |
| 86 | if(i != j && distance(a: State.m_vMenuBackgroundPositions[i], b: State.m_vMenuBackgroundPositions[j]) < 0.001f) |
| 87 | State.m_vvMenuBackgroundCollisions.at(n: i).push_back(x: j); |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | void CProofMode::RenderScreenSizes() |
| 93 | { |
| 94 | const vec2 WorldOffset = Editor()->MapView()->GetWorldOffset(); |
| 95 | |
| 96 | // render screen sizes |
| 97 | if(IsEnabled()) |
| 98 | { |
| 99 | std::shared_ptr<CLayerGroup> pGameGroup = Map()->m_pGameGroup; |
| 100 | pGameGroup->MapScreen(); |
| 101 | |
| 102 | Graphics()->TextureClear(); |
| 103 | Graphics()->LinesBegin(); |
| 104 | |
| 105 | // possible screen sizes (white border) |
| 106 | CScreenRect LastRect(0, 0, 0, 0); |
| 107 | float Start = 1.0f; // 9.0f/16.0f; |
| 108 | float End = 16.0f / 9.0f; |
| 109 | const int NumSteps = 20; |
| 110 | for(int i = 0; i <= NumSteps; i++) |
| 111 | { |
| 112 | float Aspect = Start + (End - Start) * (i / (float)NumSteps); |
| 113 | |
| 114 | float Zoom = IsModeMenu() ? 0.7f : 1.0f; |
| 115 | CScreenRect ScreenRect = Graphics()->MapScreenToWorld( |
| 116 | CenterX: WorldOffset.x, CenterY: WorldOffset.y, |
| 117 | ParallaxX: 100.0f, ParallaxY: 100.0f, ParallaxZoom: 100.0f, OffsetX: 0.0f, OffsetY: 0.0f, Aspect, Zoom); |
| 118 | |
| 119 | if(i == 0) |
| 120 | { |
| 121 | IGraphics::CLineItem aArray[] = { |
| 122 | IGraphics::CLineItem(ScreenRect.m_TopLeft.x, ScreenRect.m_TopLeft.y, ScreenRect.m_BottomRight.x, ScreenRect.m_TopLeft.y), |
| 123 | IGraphics::CLineItem(ScreenRect.m_TopLeft.x, ScreenRect.m_BottomRight.y, ScreenRect.m_BottomRight.x, ScreenRect.m_BottomRight.y)}; |
| 124 | Graphics()->LinesDraw(pArray: aArray, Num: std::size(aArray)); |
| 125 | } |
| 126 | |
| 127 | if(i != 0) |
| 128 | { |
| 129 | IGraphics::CLineItem aArray[] = { |
| 130 | IGraphics::CLineItem(ScreenRect.m_TopLeft.x, ScreenRect.m_TopLeft.y, LastRect.m_TopLeft.x, LastRect.m_TopLeft.y), |
| 131 | IGraphics::CLineItem(ScreenRect.m_BottomRight.x, ScreenRect.m_TopLeft.y, LastRect.m_BottomRight.x, LastRect.m_TopLeft.y), |
| 132 | IGraphics::CLineItem(ScreenRect.m_TopLeft.x, ScreenRect.m_BottomRight.y, LastRect.m_TopLeft.x, LastRect.m_BottomRight.y), |
| 133 | IGraphics::CLineItem(ScreenRect.m_BottomRight.x, ScreenRect.m_BottomRight.y, LastRect.m_BottomRight.x, LastRect.m_BottomRight.y)}; |
| 134 | Graphics()->LinesDraw(pArray: aArray, Num: std::size(aArray)); |
| 135 | } |
| 136 | |
| 137 | if(i == NumSteps) |
| 138 | { |
| 139 | IGraphics::CLineItem aArray[] = { |
| 140 | IGraphics::CLineItem(ScreenRect.m_TopLeft.x, ScreenRect.m_TopLeft.y, ScreenRect.m_TopLeft.x, ScreenRect.m_BottomRight.y), |
| 141 | IGraphics::CLineItem(ScreenRect.m_BottomRight.x, ScreenRect.m_TopLeft.y, ScreenRect.m_BottomRight.x, ScreenRect.m_BottomRight.y)}; |
| 142 | Graphics()->LinesDraw(pArray: aArray, Num: std::size(aArray)); |
| 143 | } |
| 144 | |
| 145 | LastRect = ScreenRect; |
| 146 | } |
| 147 | Graphics()->LinesEnd(); |
| 148 | |
| 149 | // two screen sizes (green and red border) |
| 150 | { |
| 151 | Graphics()->SetColor(r: 1, g: 0, b: 0, a: 1); |
| 152 | for(int Pass = 0; Pass < 2; Pass++) |
| 153 | { |
| 154 | const float aAspects[] = {4.0f / 3.0f, 16.0f / 10.0f, 5.0f / 4.0f, 16.0f / 9.0f}; |
| 155 | const ColorRGBA aColors[] = {ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f), ColorRGBA(0.0f, 1.0f, 0.0f, 1.0f)}; |
| 156 | float Zoom = IsModeMenu() ? 0.7f : 1.0f; |
| 157 | CScreenRect ScreenRect = Graphics()->MapScreenToWorld( |
| 158 | CenterX: WorldOffset.x, CenterY: WorldOffset.y, |
| 159 | ParallaxX: 100.0f, ParallaxY: 100.0f, ParallaxZoom: 100.0f, OffsetX: 0.0f, OffsetY: 0.0f, Aspect: aAspects[Pass], Zoom); |
| 160 | |
| 161 | CUIRect Rect; |
| 162 | Rect.x = ScreenRect.m_TopLeft.x; |
| 163 | Rect.y = ScreenRect.m_TopLeft.y; |
| 164 | Rect.w = ScreenRect.Width(); |
| 165 | Rect.h = ScreenRect.Height(); |
| 166 | Rect.DrawOutline(Color: aColors[Pass]); |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | // tee position (blue circle) and other screen positions |
| 171 | { |
| 172 | Graphics()->TextureClear(); |
| 173 | Graphics()->QuadsBegin(); |
| 174 | Graphics()->SetColor(r: 0, g: 0, b: 1, a: 0.3f); |
| 175 | Graphics()->DrawCircle(CenterX: WorldOffset.x, CenterY: WorldOffset.y - 3.0f, Radius: 20.0f, Segments: 32); |
| 176 | |
| 177 | if(IsModeMenu()) |
| 178 | { |
| 179 | Graphics()->SetColor(r: 0, g: 1, b: 0, a: 0.3f); |
| 180 | |
| 181 | const std::vector<vec2> &Positions = MenuBackgroundPositions(); |
| 182 | std::set<int> Indices; |
| 183 | for(int i = 0; i < (int)Positions.size(); i++) |
| 184 | Indices.insert(x: i); |
| 185 | |
| 186 | while(!Indices.empty()) |
| 187 | { |
| 188 | int i = *Indices.begin(); |
| 189 | Indices.erase(x: i); |
| 190 | for(int k : MenuBackgroundCollisions(MenuProofIndex: i)) |
| 191 | Indices.erase(x: k); |
| 192 | |
| 193 | vec2 Pos = Positions[i]; |
| 194 | Pos += WorldOffset - Positions[CurrentMenuProofIndex()]; |
| 195 | |
| 196 | if(Pos == WorldOffset) |
| 197 | continue; |
| 198 | |
| 199 | Graphics()->DrawCircle(CenterX: Pos.x, CenterY: Pos.y - 3.0f, Radius: 20.0f, Segments: 32); |
| 200 | } |
| 201 | } |
| 202 | |
| 203 | Graphics()->QuadsEnd(); |
| 204 | } |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | bool CProofMode::IsEnabled() const |
| 209 | { |
| 210 | return Map()->m_ProofModeState.m_ProofBorders != EProofBorder::OFF; |
| 211 | } |
| 212 | |
| 213 | bool CProofMode::() const |
| 214 | { |
| 215 | return Map()->m_ProofModeState.m_ProofBorders == EProofBorder::MENU; |
| 216 | } |
| 217 | |
| 218 | bool CProofMode::IsModeIngame() const |
| 219 | { |
| 220 | return Map()->m_ProofModeState.m_ProofBorders == EProofBorder::INGAME; |
| 221 | } |
| 222 | |
| 223 | void CProofMode::Toggle() |
| 224 | { |
| 225 | Map()->m_ProofModeState.m_ProofBorders = Map()->m_ProofModeState.m_ProofBorders == EProofBorder::OFF ? EProofBorder::INGAME : EProofBorder::OFF; |
| 226 | } |
| 227 | |
| 228 | void CProofMode::SetModeIngame() |
| 229 | { |
| 230 | Map()->m_ProofModeState.m_ProofBorders = EProofBorder::INGAME; |
| 231 | } |
| 232 | |
| 233 | void CProofMode::() |
| 234 | { |
| 235 | Map()->m_ProofModeState.m_ProofBorders = EProofBorder::MENU; |
| 236 | } |
| 237 | |
| 238 | int CProofMode::() const |
| 239 | { |
| 240 | return Map()->m_ProofModeState.m_CurrentMenuProofIndex; |
| 241 | } |
| 242 | |
| 243 | void CProofMode::(int ) |
| 244 | { |
| 245 | Map()->m_ProofModeState.m_CurrentMenuProofIndex = MenuProofIndex; |
| 246 | } |
| 247 | |
| 248 | const std::vector<vec2> &CProofMode::() const |
| 249 | { |
| 250 | return Map()->m_ProofModeState.m_vMenuBackgroundPositions; |
| 251 | } |
| 252 | |
| 253 | vec2 CProofMode::() const |
| 254 | { |
| 255 | return Map()->m_ProofModeState.m_vMenuBackgroundPositions[CurrentMenuProofIndex()]; |
| 256 | } |
| 257 | |
| 258 | const char *CProofMode::(int ) const |
| 259 | { |
| 260 | return m_vpMenuBackgroundPositionNames[MenuProofIndex]; |
| 261 | } |
| 262 | |
| 263 | const std::vector<int> &CProofMode::(int ) const |
| 264 | { |
| 265 | return Map()->m_ProofModeState.m_vvMenuBackgroundCollisions[MenuProofIndex]; |
| 266 | } |
| 267 | |