1#ifndef GAME_EDITOR_MAPITEMS_LAYER_GAME_H
2#define GAME_EDITOR_MAPITEMS_LAYER_GAME_H
3
4#include "layer_tiles.h"
5
6class CLayerGame : public CLayerTiles
7{
8public:
9 CLayerGame(CEditorMap *pMap, int w, int h);
10 ~CLayerGame() override;
11
12 [[nodiscard]] CTile GetTile(int x, int y) const override;
13 void SetTile(int x, int y, CTile Tile) override;
14 [[nodiscard]] bool IsEmpty() const override;
15
16 const char *TypeName() const override;
17
18 CUi::EPopupMenuFunctionResult RenderProperties(CUIRect *pToolbox) override;
19};
20
21#endif
22