| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "render.h" |
| 4 | |
| 5 | #include "animstate.h" |
| 6 | |
| 7 | #include <base/math.h> |
| 8 | |
| 9 | #include <engine/graphics.h> |
| 10 | #include <engine/shared/config.h> |
| 11 | |
| 12 | #include <generated/client_data.h> |
| 13 | #include <generated/client_data7.h> |
| 14 | #include <generated/protocol.h> |
| 15 | #include <generated/protocol7.h> |
| 16 | |
| 17 | #include <game/mapitems.h> |
| 18 | |
| 19 | #include <cmath> |
| 20 | |
| 21 | CSkinDescriptor::CSkinDescriptor() |
| 22 | { |
| 23 | Reset(); |
| 24 | } |
| 25 | |
| 26 | void CSkinDescriptor::Reset() |
| 27 | { |
| 28 | m_Flags = 0; |
| 29 | m_aSkinName[0] = '\0'; |
| 30 | for(auto &Sixup : m_aSixup) |
| 31 | { |
| 32 | Sixup.Reset(); |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | bool CSkinDescriptor::IsValid() const |
| 37 | { |
| 38 | return (m_Flags & (FLAG_SIX | FLAG_SEVEN)) != 0; |
| 39 | } |
| 40 | |
| 41 | bool CSkinDescriptor::operator==(const CSkinDescriptor &Other) const |
| 42 | { |
| 43 | if(m_Flags != Other.m_Flags) |
| 44 | { |
| 45 | return false; |
| 46 | } |
| 47 | |
| 48 | if(m_Flags & FLAG_SIX) |
| 49 | { |
| 50 | if(str_comp(a: m_aSkinName, b: Other.m_aSkinName) != 0) |
| 51 | { |
| 52 | return false; |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | if(m_Flags & FLAG_SEVEN) |
| 57 | { |
| 58 | for(int Dummy = 0; Dummy < NUM_DUMMIES; Dummy++) |
| 59 | { |
| 60 | if(m_aSixup[Dummy] != Other.m_aSixup[Dummy]) |
| 61 | { |
| 62 | return false; |
| 63 | } |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | return true; |
| 68 | } |
| 69 | |
| 70 | void CSkinDescriptor::CSixup::Reset() |
| 71 | { |
| 72 | for(auto &aSkinPartName : m_aaSkinPartNames) |
| 73 | { |
| 74 | aSkinPartName[0] = '\0'; |
| 75 | } |
| 76 | m_BotDecoration = false; |
| 77 | m_XmasHat = false; |
| 78 | } |
| 79 | |
| 80 | bool CSkinDescriptor::CSixup::operator==(const CSixup &Other) const |
| 81 | { |
| 82 | for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++) |
| 83 | { |
| 84 | if(str_comp(a: m_aaSkinPartNames[Part], b: Other.m_aaSkinPartNames[Part]) != 0) |
| 85 | { |
| 86 | return false; |
| 87 | } |
| 88 | } |
| 89 | return m_BotDecoration == Other.m_BotDecoration && |
| 90 | m_XmasHat == Other.m_XmasHat; |
| 91 | } |
| 92 | |
| 93 | void CRenderTools::Init(IGraphics *pGraphics, ITextRender *pTextRender) |
| 94 | { |
| 95 | m_pGraphics = pGraphics; |
| 96 | m_pTextRender = pTextRender; |
| 97 | m_TeeQuadContainerIndex = Graphics()->CreateQuadContainer(AutomaticUpload: false); |
| 98 | Graphics()->SetColor(r: 1.f, g: 1.f, b: 1.f, a: 1.f); |
| 99 | |
| 100 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 101 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_TeeQuadContainerIndex, Size: 64.f); |
| 102 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 103 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_TeeQuadContainerIndex, Size: 64.f); |
| 104 | |
| 105 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 106 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_TeeQuadContainerIndex, Size: 64.f * 0.4f); |
| 107 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 108 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_TeeQuadContainerIndex, Size: 64.f * 0.4f); |
| 109 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 110 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_TeeQuadContainerIndex, Size: 64.f * 0.4f); |
| 111 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 112 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_TeeQuadContainerIndex, Size: 64.f * 0.4f); |
| 113 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 114 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_TeeQuadContainerIndex, Size: 64.f * 0.4f); |
| 115 | |
| 116 | // Feet |
| 117 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 118 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_TeeQuadContainerIndex, X: -32.f, Y: -16.f, Width: 64.f, Height: 32.f); |
| 119 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 120 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_TeeQuadContainerIndex, X: -32.f, Y: -16.f, Width: 64.f, Height: 32.f); |
| 121 | |
| 122 | // Mirrored Feet |
| 123 | Graphics()->QuadsSetSubsetFree(x0: 1, y0: 0, x1: 0, y1: 0, x2: 0, y2: 1, x3: 1, y3: 1); |
| 124 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_TeeQuadContainerIndex, X: -32.f, Y: -16.f, Width: 64.f, Height: 32.f); |
| 125 | Graphics()->QuadsSetSubsetFree(x0: 1, y0: 0, x1: 0, y1: 0, x2: 0, y2: 1, x3: 1, y3: 1); |
| 126 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_TeeQuadContainerIndex, X: -32.f, Y: -16.f, Width: 64.f, Height: 32.f); |
| 127 | |
| 128 | Graphics()->QuadContainerUpload(ContainerIndex: m_TeeQuadContainerIndex); |
| 129 | } |
| 130 | |
| 131 | void CRenderTools::RenderCursor(vec2 Center, float Size) const |
| 132 | { |
| 133 | Graphics()->WrapClamp(); |
| 134 | Graphics()->TextureSet(Texture: g_pData->m_aImages[IMAGE_CURSOR].m_Id); |
| 135 | Graphics()->QuadsBegin(); |
| 136 | Graphics()->SetColor(r: 1.0f, g: 1.0f, b: 1.0f, a: 1.0f); |
| 137 | IGraphics::CQuadItem QuadItem(Center.x, Center.y, Size, Size); |
| 138 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 139 | Graphics()->QuadsEnd(); |
| 140 | Graphics()->WrapNormal(); |
| 141 | } |
| 142 | |
| 143 | void CRenderTools::RenderIcon(int ImageId, int SpriteId, const CUIRect *pRect, const ColorRGBA *pColor) const |
| 144 | { |
| 145 | Graphics()->TextureSet(Texture: g_pData->m_aImages[ImageId].m_Id); |
| 146 | Graphics()->QuadsBegin(); |
| 147 | Graphics()->SelectSprite(Id: SpriteId); |
| 148 | if(pColor) |
| 149 | Graphics()->SetColor(r: pColor->r * pColor->a, g: pColor->g * pColor->a, b: pColor->b * pColor->a, a: pColor->a); |
| 150 | IGraphics::CQuadItem QuadItem(pRect->x, pRect->y, pRect->w, pRect->h); |
| 151 | Graphics()->QuadsDrawTL(pArray: &QuadItem, Num: 1); |
| 152 | Graphics()->QuadsEnd(); |
| 153 | } |
| 154 | |
| 155 | void CRenderTools::GetRenderTeeAnimScaleAndBaseSize(const CTeeRenderInfo *pInfo, float &AnimScale, float &BaseSize) |
| 156 | { |
| 157 | AnimScale = pInfo->m_Size * 1.0f / 64.0f; |
| 158 | BaseSize = pInfo->m_Size; |
| 159 | } |
| 160 | |
| 161 | void CRenderTools::GetRenderTeeBodyScale(float BaseSize, float &BodyScale) |
| 162 | { |
| 163 | BodyScale = g_Config.m_ClFatSkins ? BaseSize * 1.3f : BaseSize; |
| 164 | BodyScale /= 64.0f; |
| 165 | } |
| 166 | |
| 167 | void CRenderTools::GetRenderTeeFeetScale(float BaseSize, float &FeetScaleWidth, float &FeetScaleHeight) |
| 168 | { |
| 169 | FeetScaleWidth = BaseSize / 64.0f; |
| 170 | FeetScaleHeight = (BaseSize / 2) / 32.0f; |
| 171 | } |
| 172 | |
| 173 | void CRenderTools::GetRenderTeeBodySize(const CAnimState *pAnim, const CTeeRenderInfo *pInfo, vec2 &BodyOffset, float &Width, float &Height) |
| 174 | { |
| 175 | float AnimScale, BaseSize; |
| 176 | GetRenderTeeAnimScaleAndBaseSize(pInfo, AnimScale, BaseSize); |
| 177 | |
| 178 | float BodyScale; |
| 179 | GetRenderTeeBodyScale(BaseSize, BodyScale); |
| 180 | |
| 181 | Width = pInfo->m_SkinMetrics.m_Body.WidthNormalized() * 64.0f * BodyScale; |
| 182 | Height = pInfo->m_SkinMetrics.m_Body.HeightNormalized() * 64.0f * BodyScale; |
| 183 | BodyOffset.x = pInfo->m_SkinMetrics.m_Body.OffsetXNormalized() * 64.0f * BodyScale; |
| 184 | BodyOffset.y = pInfo->m_SkinMetrics.m_Body.OffsetYNormalized() * 64.0f * BodyScale; |
| 185 | } |
| 186 | |
| 187 | void CRenderTools::GetRenderTeeFeetSize(const CAnimState *pAnim, const CTeeRenderInfo *pInfo, vec2 &FeetOffset, float &Width, float &Height) |
| 188 | { |
| 189 | float AnimScale, BaseSize; |
| 190 | GetRenderTeeAnimScaleAndBaseSize(pInfo, AnimScale, BaseSize); |
| 191 | |
| 192 | float FeetScaleWidth, FeetScaleHeight; |
| 193 | GetRenderTeeFeetScale(BaseSize, FeetScaleWidth, FeetScaleHeight); |
| 194 | |
| 195 | Width = pInfo->m_SkinMetrics.m_Feet.WidthNormalized() * 64.0f * FeetScaleWidth; |
| 196 | Height = pInfo->m_SkinMetrics.m_Feet.HeightNormalized() * 32.0f * FeetScaleHeight; |
| 197 | FeetOffset.x = pInfo->m_SkinMetrics.m_Feet.OffsetXNormalized() * 64.0f * FeetScaleWidth; |
| 198 | FeetOffset.y = pInfo->m_SkinMetrics.m_Feet.OffsetYNormalized() * 32.0f * FeetScaleHeight; |
| 199 | } |
| 200 | |
| 201 | void CRenderTools::GetRenderTeeOffsetToRenderedTee(const CAnimState *pAnim, const CTeeRenderInfo *pInfo, vec2 &TeeOffsetToMid) |
| 202 | { |
| 203 | if(pInfo->m_aSixup[g_Config.m_ClDummy].PartTexture(Part: protocol7::SKINPART_BODY).IsValid()) |
| 204 | { |
| 205 | TeeOffsetToMid = vec2(0.0f, pInfo->m_Size * 0.12f); |
| 206 | return; |
| 207 | } |
| 208 | |
| 209 | float AnimScale, BaseSize; |
| 210 | GetRenderTeeAnimScaleAndBaseSize(pInfo, AnimScale, BaseSize); |
| 211 | vec2 BodyPos = vec2(pAnim->GetBody()->m_X, pAnim->GetBody()->m_Y) * AnimScale; |
| 212 | |
| 213 | float AssumedScale = BaseSize / 64.0f; |
| 214 | |
| 215 | // just use the lowest feet |
| 216 | vec2 FeetPos; |
| 217 | const CAnimKeyframe * = pAnim->GetFrontFoot(); |
| 218 | FeetPos = vec2(pFoot->m_X * AnimScale, pFoot->m_Y * AnimScale); |
| 219 | pFoot = pAnim->GetBackFoot(); |
| 220 | FeetPos = vec2(FeetPos.x, maximum(a: FeetPos.y, b: pFoot->m_Y * AnimScale)); |
| 221 | |
| 222 | vec2 BodyOffset; |
| 223 | float BodyWidth, BodyHeight; |
| 224 | GetRenderTeeBodySize(pAnim, pInfo, BodyOffset, Width&: BodyWidth, Height&: BodyHeight); |
| 225 | |
| 226 | // -32 is the assumed min relative position for the quad |
| 227 | float MinY = -32.0f * AssumedScale; |
| 228 | // the body pos shifts the body away from center |
| 229 | MinY += BodyPos.y; |
| 230 | // the actual body is smaller though, because it doesn't use the full skin image in most cases |
| 231 | MinY += BodyOffset.y; |
| 232 | |
| 233 | vec2 FeetOffset; |
| 234 | float FeetWidth, FeetHeight; |
| 235 | GetRenderTeeFeetSize(pAnim, pInfo, FeetOffset, Width&: FeetWidth, Height&: FeetHeight); |
| 236 | |
| 237 | // MaxY builds up from the MinY |
| 238 | float MaxY = MinY + BodyHeight; |
| 239 | // if the body is smaller than the total feet offset, use feet |
| 240 | // since feet are smaller in height, respect the assumed relative position |
| 241 | MaxY = maximum(a: MaxY, b: (-16.0f * AssumedScale + FeetPos.y) + FeetOffset.y + FeetHeight); |
| 242 | |
| 243 | // now we got the full rendered size |
| 244 | float FullHeight = (MaxY - MinY); |
| 245 | |
| 246 | // next step is to calculate the offset that was created compared to the assumed relative position |
| 247 | float MidOfRendered = MinY + FullHeight / 2.0f; |
| 248 | |
| 249 | // TODO: x coordinate is ignored for now, bcs it's not really used yet anyway |
| 250 | TeeOffsetToMid.x = 0; |
| 251 | // negative value, because the calculation that uses this offset should work with addition. |
| 252 | TeeOffsetToMid.y = -MidOfRendered; |
| 253 | } |
| 254 | |
| 255 | void CRenderTools::RenderTee(const CAnimState *pAnim, const CTeeRenderInfo *pInfo, int Emote, vec2 Dir, vec2 Pos, float Alpha) const |
| 256 | { |
| 257 | if(pInfo->m_aSixup[g_Config.m_ClDummy].PartTexture(Part: protocol7::SKINPART_BODY).IsValid()) |
| 258 | RenderTee7(pAnim, pInfo, Emote, Dir, Pos, Alpha); |
| 259 | else |
| 260 | RenderTee6(pAnim, pInfo, Emote, Dir, Pos, Alpha); |
| 261 | |
| 262 | Graphics()->SetColor(r: 1.f, g: 1.f, b: 1.f, a: 1.f); |
| 263 | Graphics()->QuadsSetRotation(Angle: 0); |
| 264 | } |
| 265 | |
| 266 | void CRenderTools::RenderTee7(const CAnimState *pAnim, const CTeeRenderInfo *pInfo, int Emote, vec2 Dir, vec2 Pos, float Alpha) const |
| 267 | { |
| 268 | vec2 Direction = Dir; |
| 269 | vec2 Position = Pos; |
| 270 | const bool IsBot = pInfo->m_aSixup[g_Config.m_ClDummy].m_BotTexture.IsValid(); |
| 271 | |
| 272 | // first pass we draw the outline |
| 273 | // second pass we draw the filling |
| 274 | for(int Pass = 0; Pass < 2; Pass++) |
| 275 | { |
| 276 | bool OutLine = Pass == 0; |
| 277 | |
| 278 | for(int Filling = 0; Filling < 2; Filling++) |
| 279 | { |
| 280 | float AnimScale = pInfo->m_Size * 1.0f / 64.0f; |
| 281 | float BaseSize = pInfo->m_Size; |
| 282 | if(Filling == 1) |
| 283 | { |
| 284 | vec2 BodyPos = Position + vec2(pAnim->GetBody()->m_X, pAnim->GetBody()->m_Y) * AnimScale; |
| 285 | IGraphics::CQuadItem BodyItem(BodyPos.x, BodyPos.y, BaseSize, BaseSize); |
| 286 | IGraphics::CQuadItem Item; |
| 287 | |
| 288 | if(IsBot && !OutLine) |
| 289 | { |
| 290 | IGraphics::CQuadItem BotItem(BodyPos.x + (2.f / 3.f) * AnimScale, BodyPos.y + (-16 + 2.f / 3.f) * AnimScale, BaseSize, BaseSize); // x+0.66, y+0.66 to correct some rendering bug |
| 291 | |
| 292 | // draw bot visuals (background) |
| 293 | Graphics()->TextureSet(Texture: pInfo->m_aSixup[g_Config.m_ClDummy].m_BotTexture); |
| 294 | Graphics()->QuadsBegin(); |
| 295 | Graphics()->SetColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 296 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_BOT_BACKGROUND); |
| 297 | Item = BotItem; |
| 298 | Graphics()->QuadsDraw(pArray: &Item, Num: 1); |
| 299 | Graphics()->QuadsEnd(); |
| 300 | |
| 301 | // draw bot visuals (foreground) |
| 302 | Graphics()->TextureSet(Texture: pInfo->m_aSixup[g_Config.m_ClDummy].m_BotTexture); |
| 303 | Graphics()->QuadsBegin(); |
| 304 | Graphics()->SetColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 305 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_BOT_FOREGROUND); |
| 306 | Item = BotItem; |
| 307 | Graphics()->QuadsDraw(pArray: &Item, Num: 1); |
| 308 | Graphics()->SetColor(pInfo->m_aSixup[g_Config.m_ClDummy].m_BotColor.WithAlpha(alpha: Alpha)); |
| 309 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_BOT_GLOW); |
| 310 | Item = BotItem; |
| 311 | Graphics()->QuadsDraw(pArray: &Item, Num: 1); |
| 312 | Graphics()->QuadsEnd(); |
| 313 | } |
| 314 | |
| 315 | // draw decoration |
| 316 | const IGraphics::CTextureHandle &DecorationTexture = pInfo->m_aSixup[g_Config.m_ClDummy].PartTexture(Part: protocol7::SKINPART_DECORATION); |
| 317 | if(DecorationTexture.IsValid()) |
| 318 | { |
| 319 | Graphics()->TextureSet(Texture: DecorationTexture); |
| 320 | Graphics()->QuadsBegin(); |
| 321 | Graphics()->QuadsSetRotation(Angle: pAnim->GetBody()->m_Angle * pi * 2); |
| 322 | Graphics()->SetColor(pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_DECORATION].WithAlpha(alpha: Alpha)); |
| 323 | Graphics()->SelectSprite7(Id: OutLine ? client_data7::SPRITE_TEE_DECORATION_OUTLINE : client_data7::SPRITE_TEE_DECORATION); |
| 324 | Item = BodyItem; |
| 325 | Graphics()->QuadsDraw(pArray: &Item, Num: 1); |
| 326 | Graphics()->QuadsEnd(); |
| 327 | } |
| 328 | |
| 329 | // draw body (behind marking) |
| 330 | const IGraphics::CTextureHandle &BodyTexture = pInfo->m_aSixup[g_Config.m_ClDummy].PartTexture(Part: protocol7::SKINPART_BODY); |
| 331 | Graphics()->TextureSet(Texture: BodyTexture); |
| 332 | Graphics()->QuadsBegin(); |
| 333 | Graphics()->QuadsSetRotation(Angle: pAnim->GetBody()->m_Angle * pi * 2); |
| 334 | if(OutLine) |
| 335 | { |
| 336 | Graphics()->SetColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 337 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_BODY_OUTLINE); |
| 338 | } |
| 339 | else |
| 340 | { |
| 341 | Graphics()->SetColor(pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_BODY].WithAlpha(alpha: Alpha)); |
| 342 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_BODY); |
| 343 | } |
| 344 | Item = BodyItem; |
| 345 | Graphics()->QuadsDraw(pArray: &Item, Num: 1); |
| 346 | Graphics()->QuadsEnd(); |
| 347 | |
| 348 | // draw marking |
| 349 | const IGraphics::CTextureHandle &MarkingTexture = pInfo->m_aSixup[g_Config.m_ClDummy].PartTexture(Part: protocol7::SKINPART_MARKING); |
| 350 | if(MarkingTexture.IsValid() && !OutLine) |
| 351 | { |
| 352 | Graphics()->TextureSet(Texture: MarkingTexture); |
| 353 | Graphics()->QuadsBegin(); |
| 354 | Graphics()->QuadsSetRotation(Angle: pAnim->GetBody()->m_Angle * pi * 2); |
| 355 | ColorRGBA MarkingColor = pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_MARKING]; |
| 356 | Graphics()->SetColor(r: MarkingColor.r * MarkingColor.a, g: MarkingColor.g * MarkingColor.a, b: MarkingColor.b * MarkingColor.a, a: MarkingColor.a * Alpha); |
| 357 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_MARKING); |
| 358 | Item = BodyItem; |
| 359 | Graphics()->QuadsDraw(pArray: &Item, Num: 1); |
| 360 | Graphics()->QuadsEnd(); |
| 361 | } |
| 362 | |
| 363 | // draw body (in front of marking) |
| 364 | if(!OutLine) |
| 365 | { |
| 366 | Graphics()->TextureSet(Texture: BodyTexture); |
| 367 | Graphics()->QuadsBegin(); |
| 368 | Graphics()->QuadsSetRotation(Angle: pAnim->GetBody()->m_Angle * pi * 2); |
| 369 | Graphics()->SetColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 370 | for(int t = 0; t < 2; t++) |
| 371 | { |
| 372 | Graphics()->SelectSprite7(Id: t == 0 ? client_data7::SPRITE_TEE_BODY_SHADOW : client_data7::SPRITE_TEE_BODY_UPPER_OUTLINE); |
| 373 | Item = BodyItem; |
| 374 | Graphics()->QuadsDraw(pArray: &Item, Num: 1); |
| 375 | } |
| 376 | Graphics()->QuadsEnd(); |
| 377 | } |
| 378 | |
| 379 | // draw eyes |
| 380 | Graphics()->TextureSet(Texture: pInfo->m_aSixup[g_Config.m_ClDummy].PartTexture(Part: protocol7::SKINPART_EYES)); |
| 381 | Graphics()->QuadsBegin(); |
| 382 | Graphics()->QuadsSetRotation(Angle: pAnim->GetBody()->m_Angle * pi * 2); |
| 383 | if(IsBot) |
| 384 | { |
| 385 | Graphics()->SetColor(pInfo->m_aSixup[g_Config.m_ClDummy].m_BotColor.WithAlpha(alpha: Alpha)); |
| 386 | Emote = EMOTE_SURPRISE; |
| 387 | } |
| 388 | else |
| 389 | { |
| 390 | Graphics()->SetColor(pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_EYES].WithAlpha(alpha: Alpha)); |
| 391 | } |
| 392 | if(Pass == 1) |
| 393 | { |
| 394 | switch(Emote) |
| 395 | { |
| 396 | case EMOTE_PAIN: |
| 397 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_EYES_PAIN); |
| 398 | break; |
| 399 | case EMOTE_HAPPY: |
| 400 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_EYES_HAPPY); |
| 401 | break; |
| 402 | case EMOTE_SURPRISE: |
| 403 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_EYES_SURPRISE); |
| 404 | break; |
| 405 | case EMOTE_ANGRY: |
| 406 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_EYES_ANGRY); |
| 407 | break; |
| 408 | default: |
| 409 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_EYES_NORMAL); |
| 410 | break; |
| 411 | } |
| 412 | |
| 413 | float EyeScale = BaseSize * 0.60f; |
| 414 | float h = Emote == EMOTE_BLINK ? BaseSize * 0.15f / 2.0f : EyeScale / 2.0f; |
| 415 | vec2 Offset = vec2(Direction.x * 0.125f, -0.05f + Direction.y * 0.10f) * BaseSize; |
| 416 | IGraphics::CQuadItem QuadItem(BodyPos.x + Offset.x, BodyPos.y + Offset.y, EyeScale, h); |
| 417 | Graphics()->QuadsDraw(pArray: &QuadItem, Num: 1); |
| 418 | } |
| 419 | Graphics()->QuadsEnd(); |
| 420 | |
| 421 | // draw xmas hat |
| 422 | if(!OutLine && pInfo->m_aSixup[g_Config.m_ClDummy].m_HatTexture.IsValid()) |
| 423 | { |
| 424 | Graphics()->TextureSet(Texture: pInfo->m_aSixup[g_Config.m_ClDummy].m_HatTexture); |
| 425 | Graphics()->QuadsBegin(); |
| 426 | Graphics()->QuadsSetRotation(Angle: pAnim->GetBody()->m_Angle * pi * 2); |
| 427 | Graphics()->SetColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 428 | int Flag = Direction.x < 0.0f ? IGraphics::SPRITE_FLAG_FLIP_X : 0; |
| 429 | switch(pInfo->m_aSixup[g_Config.m_ClDummy].m_HatSpriteIndex) |
| 430 | { |
| 431 | case 0: |
| 432 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_HATS_TOP1, Flags: Flag); |
| 433 | break; |
| 434 | case 1: |
| 435 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_HATS_TOP2, Flags: Flag); |
| 436 | break; |
| 437 | case 2: |
| 438 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_HATS_SIDE1, Flags: Flag); |
| 439 | break; |
| 440 | case 3: |
| 441 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_HATS_SIDE2, Flags: Flag); |
| 442 | } |
| 443 | Item = BodyItem; |
| 444 | Graphics()->QuadsDraw(pArray: &Item, Num: 1); |
| 445 | Graphics()->QuadsEnd(); |
| 446 | } |
| 447 | } |
| 448 | |
| 449 | // draw feet |
| 450 | Graphics()->TextureSet(Texture: pInfo->m_aSixup[g_Config.m_ClDummy].PartTexture(Part: protocol7::SKINPART_FEET)); |
| 451 | Graphics()->QuadsBegin(); |
| 452 | const CAnimKeyframe * = Filling ? pAnim->GetFrontFoot() : pAnim->GetBackFoot(); |
| 453 | |
| 454 | float w = BaseSize / 2.1f; |
| 455 | float h = w; |
| 456 | |
| 457 | Graphics()->QuadsSetRotation(Angle: pFoot->m_Angle * pi * 2); |
| 458 | |
| 459 | if(OutLine) |
| 460 | { |
| 461 | Graphics()->SetColor(r: 1.0f, g: 1.0f, b: 1.0f, a: Alpha); |
| 462 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_FOOT_OUTLINE); |
| 463 | } |
| 464 | else |
| 465 | { |
| 466 | bool Indicate = !pInfo->m_GotAirJump && g_Config.m_ClAirjumpindicator; |
| 467 | float ColorScale = 1.0f; |
| 468 | if(Indicate) |
| 469 | ColorScale = 0.5f; |
| 470 | Graphics()->SetColor( |
| 471 | r: pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].r * ColorScale, |
| 472 | g: pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].g * ColorScale, |
| 473 | b: pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].b * ColorScale, |
| 474 | a: pInfo->m_aSixup[g_Config.m_ClDummy].m_aColors[protocol7::SKINPART_FEET].a * Alpha); |
| 475 | Graphics()->SelectSprite7(Id: client_data7::SPRITE_TEE_FOOT); |
| 476 | } |
| 477 | |
| 478 | IGraphics::CQuadItem QuadItem(Position.x + pFoot->m_X * AnimScale, Position.y + pFoot->m_Y * AnimScale, w, h); |
| 479 | Graphics()->QuadsDraw(pArray: &QuadItem, Num: 1); |
| 480 | Graphics()->QuadsEnd(); |
| 481 | } |
| 482 | } |
| 483 | } |
| 484 | |
| 485 | void CRenderTools::RenderTee6(const CAnimState *pAnim, const CTeeRenderInfo *pInfo, int Emote, vec2 Dir, vec2 Pos, float Alpha) const |
| 486 | { |
| 487 | vec2 Direction = Dir; |
| 488 | vec2 Position = Pos; |
| 489 | |
| 490 | const CSkin::CSkinTextures *pSkinTextures = pInfo->m_CustomColoredSkin ? &pInfo->m_ColorableRenderSkin : &pInfo->m_OriginalRenderSkin; |
| 491 | |
| 492 | // first pass we draw the outline |
| 493 | // second pass we draw the filling |
| 494 | for(int Pass = 0; Pass < 2; Pass++) |
| 495 | { |
| 496 | int OutLine = Pass == 0 ? 1 : 0; |
| 497 | |
| 498 | for(int Filling = 0; Filling < 2; Filling++) |
| 499 | { |
| 500 | float AnimScale, BaseSize; |
| 501 | GetRenderTeeAnimScaleAndBaseSize(pInfo, AnimScale, BaseSize); |
| 502 | if(Filling == 1) |
| 503 | { |
| 504 | Graphics()->QuadsSetRotation(Angle: pAnim->GetBody()->m_Angle * pi * 2); |
| 505 | |
| 506 | // draw body |
| 507 | Graphics()->SetColor(r: pInfo->m_ColorBody.r, g: pInfo->m_ColorBody.g, b: pInfo->m_ColorBody.b, a: Alpha); |
| 508 | vec2 BodyPos = Position + vec2(pAnim->GetBody()->m_X, pAnim->GetBody()->m_Y) * AnimScale; |
| 509 | float BodyScale; |
| 510 | GetRenderTeeBodyScale(BaseSize, BodyScale); |
| 511 | Graphics()->TextureSet(Texture: OutLine == 1 ? pSkinTextures->m_BodyOutline : pSkinTextures->m_Body); |
| 512 | Graphics()->RenderQuadContainerAsSprite(ContainerIndex: m_TeeQuadContainerIndex, QuadOffset: OutLine, X: BodyPos.x, Y: BodyPos.y, ScaleX: BodyScale, ScaleY: BodyScale); |
| 513 | |
| 514 | // draw eyes |
| 515 | if(Pass == 1) |
| 516 | { |
| 517 | int QuadOffset = 2; |
| 518 | int EyeQuadOffset = 0; |
| 519 | int TeeEye = 0; |
| 520 | |
| 521 | switch(Emote) |
| 522 | { |
| 523 | case EMOTE_PAIN: |
| 524 | EyeQuadOffset = 0; |
| 525 | TeeEye = SPRITE_TEE_EYE_PAIN - SPRITE_TEE_EYE_NORMAL; |
| 526 | break; |
| 527 | case EMOTE_HAPPY: |
| 528 | EyeQuadOffset = 1; |
| 529 | TeeEye = SPRITE_TEE_EYE_HAPPY - SPRITE_TEE_EYE_NORMAL; |
| 530 | break; |
| 531 | case EMOTE_SURPRISE: |
| 532 | EyeQuadOffset = 2; |
| 533 | TeeEye = SPRITE_TEE_EYE_SURPRISE - SPRITE_TEE_EYE_NORMAL; |
| 534 | break; |
| 535 | case EMOTE_ANGRY: |
| 536 | EyeQuadOffset = 3; |
| 537 | TeeEye = SPRITE_TEE_EYE_ANGRY - SPRITE_TEE_EYE_NORMAL; |
| 538 | break; |
| 539 | default: |
| 540 | EyeQuadOffset = 4; |
| 541 | break; |
| 542 | } |
| 543 | |
| 544 | float EyeScale = BaseSize * 0.40f; |
| 545 | float h = Emote == EMOTE_BLINK ? BaseSize * 0.15f : EyeScale; |
| 546 | float EyeSeparation = (0.075f - 0.010f * absolute(a: Direction.x)) * BaseSize; |
| 547 | vec2 Offset = vec2(Direction.x * 0.125f, -0.05f + Direction.y * 0.10f) * BaseSize; |
| 548 | |
| 549 | Graphics()->TextureSet(Texture: pSkinTextures->m_aEyes[TeeEye]); |
| 550 | Graphics()->RenderQuadContainerAsSprite(ContainerIndex: m_TeeQuadContainerIndex, QuadOffset: QuadOffset + EyeQuadOffset, X: BodyPos.x - EyeSeparation + Offset.x, Y: BodyPos.y + Offset.y, ScaleX: EyeScale / (64.f * 0.4f), ScaleY: h / (64.f * 0.4f)); |
| 551 | Graphics()->RenderQuadContainerAsSprite(ContainerIndex: m_TeeQuadContainerIndex, QuadOffset: QuadOffset + EyeQuadOffset, X: BodyPos.x + EyeSeparation + Offset.x, Y: BodyPos.y + Offset.y, ScaleX: -EyeScale / (64.f * 0.4f), ScaleY: h / (64.f * 0.4f)); |
| 552 | } |
| 553 | } |
| 554 | |
| 555 | // draw feet |
| 556 | const CAnimKeyframe * = Filling ? pAnim->GetFrontFoot() : pAnim->GetBackFoot(); |
| 557 | |
| 558 | float w = BaseSize; |
| 559 | float h = BaseSize / 2; |
| 560 | |
| 561 | int QuadOffset = 7; |
| 562 | if(Dir.x < 0 && pInfo->m_FeetFlipped) |
| 563 | { |
| 564 | QuadOffset += 2; |
| 565 | } |
| 566 | |
| 567 | Graphics()->QuadsSetRotation(Angle: pFoot->m_Angle * pi * 2); |
| 568 | |
| 569 | bool Indicate = !pInfo->m_GotAirJump && g_Config.m_ClAirjumpindicator; |
| 570 | float ColorScale = 1.0f; |
| 571 | |
| 572 | if(!OutLine) |
| 573 | { |
| 574 | ++QuadOffset; |
| 575 | if(Indicate) |
| 576 | ColorScale = 0.5f; |
| 577 | } |
| 578 | |
| 579 | Graphics()->SetColor(r: pInfo->m_ColorFeet.r * ColorScale, g: pInfo->m_ColorFeet.g * ColorScale, b: pInfo->m_ColorFeet.b * ColorScale, a: Alpha); |
| 580 | |
| 581 | Graphics()->TextureSet(Texture: OutLine == 1 ? pSkinTextures->m_FeetOutline : pSkinTextures->m_Feet); |
| 582 | Graphics()->RenderQuadContainerAsSprite(ContainerIndex: m_TeeQuadContainerIndex, QuadOffset, X: Position.x + pFoot->m_X * AnimScale, Y: Position.y + pFoot->m_Y * AnimScale, ScaleX: w / 64.f, ScaleY: h / 32.f); |
| 583 | } |
| 584 | } |
| 585 | } |
| 586 | |