| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
|---|---|
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_CLIENT_COMPONENTS_MAPLAYERS_H |
| 4 | #define GAME_CLIENT_COMPONENTS_MAPLAYERS_H |
| 5 | |
| 6 | #include <game/client/component.h> |
| 7 | #include <game/client/components/envelope_state.h> |
| 8 | #include <game/map/map_renderer.h> |
| 9 | |
| 10 | class CCamera; |
| 11 | class CLayers; |
| 12 | class CMapImages; |
| 13 | class ColorRGBA; |
| 14 | |
| 15 | class CMapLayers : public CComponent |
| 16 | { |
| 17 | friend class CBackground; |
| 18 | friend class CMenuBackground; |
| 19 | |
| 20 | CLayers *m_pLayers; |
| 21 | CMapImages *m_pImages; |
| 22 | ERenderType m_Type; |
| 23 | bool m_OnlineOnly; |
| 24 | |
| 25 | public: |
| 26 | CMapLayers(ERenderType Type, bool OnlineOnly = true); |
| 27 | int Sizeof() const override { return sizeof(*this); } |
| 28 | void OnInit() override; |
| 29 | void OnRender() override; |
| 30 | void OnMapLoad() override; |
| 31 | |
| 32 | virtual CCamera *GetCurCamera(); |
| 33 | |
| 34 | CEnvelopeState &EnvEvaluator() { return m_EnvEvaluator; } |
| 35 | |
| 36 | private: |
| 37 | CRenderLayerParams m_Params; |
| 38 | CMapRenderer m_MapRenderer; |
| 39 | CEnvelopeState m_EnvEvaluator; |
| 40 | }; |
| 41 | |
| 42 | #endif |
| 43 |