| 1 | #ifndef GAME_MAP_MAP_RENDERER_H |
|---|---|
| 2 | #define GAME_MAP_MAP_RENDERER_H |
| 3 | |
| 4 | #include <engine/map.h> |
| 5 | |
| 6 | #include <game/layers.h> |
| 7 | #include <game/map/render_component.h> |
| 8 | #include <game/map/render_layer.h> |
| 9 | |
| 10 | class CMapRenderer : public CRenderComponent |
| 11 | { |
| 12 | public: |
| 13 | CMapRenderer() = default; |
| 14 | |
| 15 | void Clear(); |
| 16 | void Load(ERenderType Type, CLayers *pLayers, IMapImages *pMapImages, IEnvelopeEval *pEnvelopeEval, std::optional<FRenderUploadCallback> RenderCallbackOptional); |
| 17 | void Render(const CRenderLayerParams &Params); |
| 18 | |
| 19 | private: |
| 20 | int GetLayerType(const CMapItemLayer *pLayer, const CLayers *pLayers) const; |
| 21 | |
| 22 | std::vector<std::unique_ptr<CRenderLayer>> m_vpRenderLayers; |
| 23 | }; |
| 24 | |
| 25 | #endif |
| 26 |