1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#include "mapimages.h"
4
5#include <base/dbg.h>
6#include <base/log.h>
7#include <base/math.h>
8#include <base/mem.h>
9
10#include <engine/gfx/image_manipulation.h>
11#include <engine/graphics.h>
12#include <engine/map.h>
13#include <engine/storage.h>
14#include <engine/textrender.h>
15
16#include <generated/client_data.h>
17
18#include <game/client/gameclient.h>
19#include <game/layers.h>
20#include <game/localization.h>
21#include <game/mapitems.h>
22
23CMapImages::CMapImages()
24{
25 m_Count = 0;
26 std::fill(first: std::begin(arr&: m_aEntitiesIsLoaded), last: std::end(arr&: m_aEntitiesIsLoaded), value: false);
27 m_SpeedupArrowIsLoaded = false;
28 m_TuneColorsIsLoaded = false;
29
30 str_copy(dst&: m_aEntitiesPath, src: "editor/entities_clear");
31
32 static_assert(std::size(gs_apModEntitiesNames) == MAP_IMAGE_MOD_TYPE_COUNT, "Mod name string count is not equal to mod type count");
33}
34
35void CMapImages::OnInit()
36{
37 m_TextureScale = g_Config.m_ClTextEntitiesSize;
38 InitOverlayTextures();
39
40 if(str_comp(a: g_Config.m_ClAssetsEntities, b: "default") == 0)
41 str_copy(dst&: m_aEntitiesPath, src: "editor/entities_clear");
42 else
43 {
44 str_format(buffer: m_aEntitiesPath, buffer_size: sizeof(m_aEntitiesPath), format: "assets/entities/%s", g_Config.m_ClAssetsEntities);
45 }
46
47 Console()->Chain(pName: "cl_text_entities_size", pfnChainFunc: ConchainClTextEntitiesSize, pUser: this);
48}
49
50void CMapImages::Unload()
51{
52 // unload all textures
53 for(int i = 0; i < m_Count; i++)
54 {
55 Graphics()->UnloadTexture(pIndex: &m_aTextures[i]);
56 }
57}
58
59void CMapImages::OnMapLoadImpl(class CLayers *pLayers, IMap *pMap)
60{
61 Unload();
62
63 int Start;
64 pMap->GetType(Type: MAPITEMTYPE_IMAGE, pStart: &Start, pNum: &m_Count);
65 m_Count = std::clamp<int>(val: m_Count, lo: 0, hi: MAX_MAPIMAGES);
66
67 unsigned char aTextureUsedByTileOrQuadLayerFlag[MAX_MAPIMAGES] = {0}; // 0: nothing, 1(as flag): tile layer, 2(as flag): quad layer
68 for(int GroupIndex = 0; GroupIndex < pLayers->NumGroups(); GroupIndex++)
69 {
70 const CMapItemGroup *pGroup = pLayers->GetGroup(Index: GroupIndex);
71 if(!pGroup)
72 {
73 continue;
74 }
75
76 for(int LayerIndex = 0; LayerIndex < pGroup->m_NumLayers; LayerIndex++)
77 {
78 const CMapItemLayer *pLayer = pLayers->GetLayer(Index: pGroup->m_StartLayer + LayerIndex);
79 if(!pLayer)
80 {
81 continue;
82 }
83
84 if(pLayer->m_Type == LAYERTYPE_TILES)
85 {
86 const CMapItemLayerTilemap *pLayerTilemap = reinterpret_cast<const CMapItemLayerTilemap *>(pLayer);
87 if(pLayerTilemap->m_Image >= 0 && pLayerTilemap->m_Image < m_Count)
88 {
89 aTextureUsedByTileOrQuadLayerFlag[pLayerTilemap->m_Image] |= 1;
90 }
91 }
92 else if(pLayer->m_Type == LAYERTYPE_QUADS)
93 {
94 const CMapItemLayerQuads *pLayerQuads = reinterpret_cast<const CMapItemLayerQuads *>(pLayer);
95 if(pLayerQuads->m_Image >= 0 && pLayerQuads->m_Image < m_Count)
96 {
97 aTextureUsedByTileOrQuadLayerFlag[pLayerQuads->m_Image] |= 2;
98 }
99 }
100 }
101 }
102
103 // load new textures
104 bool ShowWarning = false;
105 for(int i = 0; i < m_Count; i++)
106 {
107 if(aTextureUsedByTileOrQuadLayerFlag[i] == 0)
108 {
109 // skip loading unused images
110 continue;
111 }
112
113 const int LoadFlag = (((aTextureUsedByTileOrQuadLayerFlag[i] & 1) != 0) ? Graphics()->TextureLoadFlags() : 0) | (((aTextureUsedByTileOrQuadLayerFlag[i] & 2) != 0) ? 0 : (Graphics()->HasTextureArraysSupport() ? IGraphics::TEXLOAD_NO_2D_TEXTURE : 0));
114 const CMapItemImage_v2 *pImg = static_cast<const CMapItemImage_v2 *>(pMap->GetItem(Index: Start + i));
115
116 const char *pName = pMap->GetDataString(Index: pImg->m_ImageName);
117 if(pName == nullptr || pName[0] == '\0')
118 {
119 if(pImg->m_External)
120 {
121 log_error("mapimages", "Failed to load map image %d: failed to load name.", i);
122 ShowWarning = true;
123 continue;
124 }
125 pName = "(error)";
126 }
127
128 if(pImg->m_Version > 1 && pImg->m_MustBe1 != 1)
129 {
130 log_error("mapimages", "Failed to load map image %d '%s': invalid map image type.", i, pName);
131 ShowWarning = true;
132 continue;
133 }
134
135 if(pImg->m_External)
136 {
137 char aPath[IO_MAX_PATH_LENGTH];
138 bool Translated = false;
139 if(Client()->IsSixup())
140 {
141 Translated =
142 !str_comp(a: pName, b: "grass_doodads") ||
143 !str_comp(a: pName, b: "grass_main") ||
144 !str_comp(a: pName, b: "winter_main") ||
145 !str_comp(a: pName, b: "generic_shadows") ||
146 !str_comp(a: pName, b: "generic_unhookable") ||
147 !str_comp(a: pName, b: "easter");
148 }
149 str_format(buffer: aPath, buffer_size: sizeof(aPath), format: "mapres/%s%s.png", pName, Translated ? "_0.7" : "");
150 m_aTextures[i] = Graphics()->LoadTexture(pFilename: aPath, StorageType: IStorage::TYPE_ALL, Flags: LoadFlag);
151 }
152 else
153 {
154 CImageInfo ImageInfo;
155 ImageInfo.m_Width = pImg->m_Width;
156 ImageInfo.m_Height = pImg->m_Height;
157 ImageInfo.m_Format = CImageInfo::FORMAT_RGBA;
158 ImageInfo.m_pData = static_cast<uint8_t *>(pMap->GetData(Index: pImg->m_ImageData));
159 if(ImageInfo.m_pData && (size_t)pMap->GetDataSize(Index: pImg->m_ImageData) >= ImageInfo.DataSize())
160 {
161 char aTexName[IO_MAX_PATH_LENGTH];
162 str_format(buffer: aTexName, buffer_size: sizeof(aTexName), format: "embedded: %s", pName);
163 m_aTextures[i] = Graphics()->LoadTextureRaw(Image: ImageInfo, Flags: LoadFlag, pTexName: aTexName);
164 pMap->UnloadData(Index: pImg->m_ImageData);
165 }
166 else
167 {
168 pMap->UnloadData(Index: pImg->m_ImageData);
169 log_error("mapimages", "Failed to load map image %d: failed to load data.", i);
170 ShowWarning = true;
171 continue;
172 }
173 }
174 pMap->UnloadData(Index: pImg->m_ImageName);
175 ShowWarning = ShowWarning || m_aTextures[i].IsNullTexture();
176 }
177 if(ShowWarning)
178 {
179 Client()->AddWarning(Warning: SWarning(Localize(pStr: "Some map images could not be loaded. Check the local console for details.")));
180 }
181}
182
183void CMapImages::OnMapLoad()
184{
185 OnMapLoadImpl(pLayers: GameClient()->Layers(), pMap: GameClient()->Map());
186}
187
188void CMapImages::LoadBackground(class CLayers *pLayers, class IMap *pMap)
189{
190 OnMapLoadImpl(pLayers, pMap);
191}
192
193static EMapImageModType GetEntitiesModType(const CGameInfo &GameInfo)
194{
195 if(GameInfo.m_EntitiesFDDrace)
196 return MAP_IMAGE_MOD_TYPE_FDDRACE;
197 else if(GameInfo.m_EntitiesDDNet)
198 return MAP_IMAGE_MOD_TYPE_DDNET;
199 else if(GameInfo.m_EntitiesDDRace)
200 return MAP_IMAGE_MOD_TYPE_DDRACE;
201 else if(GameInfo.m_EntitiesRace)
202 return MAP_IMAGE_MOD_TYPE_RACE;
203 else if(GameInfo.m_EntitiesBW)
204 return MAP_IMAGE_MOD_TYPE_BLOCKWORLDS;
205 else if(GameInfo.m_EntitiesFNG)
206 return MAP_IMAGE_MOD_TYPE_FNG;
207 else if(GameInfo.m_EntitiesVanilla)
208 return MAP_IMAGE_MOD_TYPE_VANILLA;
209 else
210 return MAP_IMAGE_MOD_TYPE_DDNET;
211}
212
213static bool IsValidTile(int LayerType, bool EntitiesAreMasked, EMapImageModType EntitiesModType, int TileIndex)
214{
215 if(TileIndex == TILE_AIR)
216 return false;
217 if(!EntitiesAreMasked)
218 return true;
219
220 if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || EntitiesModType == MAP_IMAGE_MOD_TYPE_DDRACE)
221 {
222 if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || TileIndex != TILE_SPEED_BOOST_OLD)
223 {
224 if(LayerType == MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH &&
225 !IsValidGameTile(Index: TileIndex) &&
226 !IsValidFrontTile(Index: TileIndex) &&
227 !IsValidSpeedupTile(Index: TileIndex) &&
228 !IsValidTeleTile(Index: TileIndex) &&
229 !IsValidTuneTile(Index: TileIndex))
230 {
231 return false;
232 }
233 else if(LayerType == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH &&
234 !IsValidSwitchTile(Index: TileIndex))
235 {
236 return false;
237 }
238 }
239 }
240 else if(EntitiesModType == MAP_IMAGE_MOD_TYPE_RACE && IsCreditsTile(TileIndex))
241 {
242 return false;
243 }
244 else if(EntitiesModType == MAP_IMAGE_MOD_TYPE_FNG && IsCreditsTile(TileIndex))
245 {
246 return false;
247 }
248 else if(EntitiesModType == MAP_IMAGE_MOD_TYPE_VANILLA && IsCreditsTile(TileIndex))
249 {
250 return false;
251 }
252 return true;
253}
254
255IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType EntityLayerType)
256{
257 const bool EntitiesAreMasked = !GameClient()->m_GameInfo.m_DontMaskEntities;
258 const EMapImageModType EntitiesModType = GetEntitiesModType(GameInfo: GameClient()->m_GameInfo);
259
260 if(!m_aEntitiesIsLoaded[(EntitiesModType * 2) + (int)EntitiesAreMasked])
261 {
262 m_aEntitiesIsLoaded[(EntitiesModType * 2) + (int)EntitiesAreMasked] = true;
263
264 int TextureLoadFlag = 0;
265 if(Graphics()->HasTextureArraysSupport())
266 TextureLoadFlag = Graphics()->TextureLoadFlags() | IGraphics::TEXLOAD_NO_2D_TEXTURE;
267
268 CImageInfo ImgInfo;
269 char aPath[IO_MAX_PATH_LENGTH];
270 str_format(buffer: aPath, buffer_size: sizeof(aPath), format: "%s/%s.png", m_aEntitiesPath, gs_apModEntitiesNames[EntitiesModType]);
271 Graphics()->LoadPng(Image&: ImgInfo, pFilename: aPath, StorageType: IStorage::TYPE_ALL);
272
273 // try as single ddnet replacement
274 if(ImgInfo.m_pData == nullptr && EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET)
275 {
276 str_format(buffer: aPath, buffer_size: sizeof(aPath), format: "%s.png", m_aEntitiesPath);
277 Graphics()->LoadPng(Image&: ImgInfo, pFilename: aPath, StorageType: IStorage::TYPE_ALL);
278 }
279
280 // try default
281 if(ImgInfo.m_pData == nullptr)
282 {
283 str_format(buffer: aPath, buffer_size: sizeof(aPath), format: "editor/entities_clear/%s.png", gs_apModEntitiesNames[EntitiesModType]);
284 Graphics()->LoadPng(Image&: ImgInfo, pFilename: aPath, StorageType: IStorage::TYPE_ALL);
285 }
286
287 if(ImgInfo.m_pData != nullptr)
288 {
289 CImageInfo BuildImageInfo;
290 BuildImageInfo.m_Width = ImgInfo.m_Width;
291 BuildImageInfo.m_Height = ImgInfo.m_Height;
292 BuildImageInfo.m_Format = ImgInfo.m_Format;
293 BuildImageInfo.Allocate(); // allocate already transparent image
294
295 // convert tune tile to gray
296 const size_t CopyWidth = ImgInfo.m_Width / 16;
297 const size_t CopyHeight = ImgInfo.m_Height / 16;
298 const size_t TuneTileX = static_cast<size_t>(TILE_TUNE % 16) * CopyWidth;
299 const size_t TuneTileY = static_cast<size_t>(TILE_TUNE / 16) * CopyHeight;
300
301 ConvertToGrayscaleRect(Image: ImgInfo, StartX: TuneTileX, StartY: TuneTileY, Width: CopyWidth, Height: CopyHeight);
302
303 // build game layer
304 for(int LayerType = 0; LayerType < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++LayerType)
305 {
306 dbg_assert(!m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][LayerType].IsValid(), "entities texture already loaded when it should not be");
307
308 // set everything transparent
309 mem_zero(block: BuildImageInfo.m_pData, size: BuildImageInfo.DataSize());
310
311 for(int i = 0; i < 256; ++i)
312 {
313 int TileIndex = i;
314 if(IsValidTile(LayerType, EntitiesAreMasked, EntitiesModType, TileIndex))
315 {
316 if(LayerType == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH && TileIndex == TILE_SWITCHTIMEDOPEN)
317 {
318 TileIndex = 8;
319 }
320
321 const size_t OffsetX = (size_t)(TileIndex % 16) * CopyWidth;
322 const size_t OffsetY = (size_t)(TileIndex / 16) * CopyHeight;
323 BuildImageInfo.CopyRectFrom(SrcImage: ImgInfo, SrcX: OffsetX, SrcY: OffsetY, Width: CopyWidth, Height: CopyHeight, DestX: OffsetX, DestY: OffsetY);
324 }
325 }
326
327 m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][LayerType] = Graphics()->LoadTextureRaw(Image: BuildImageInfo, Flags: TextureLoadFlag, pTexName: aPath);
328 }
329
330 BuildImageInfo.Free();
331
332 // build tune map from the tune tile
333 if(Graphics()->HasTextureArraysSupport())
334 {
335 CImageInfo TuneMapInfo;
336 TuneMapInfo.m_Width = ImgInfo.m_Width;
337 TuneMapInfo.m_Height = ImgInfo.m_Height;
338 TuneMapInfo.m_Format = ImgInfo.m_Format;
339 TuneMapInfo.AllocateFillZero();
340
341 for(int TileIndex = 1; TileIndex < 256; ++TileIndex)
342 {
343 size_t StartX = CopyWidth * (TileIndex % 16);
344 size_t StartY = CopyHeight * (TileIndex / 16);
345 TuneMapInfo.CopyRectFrom(SrcImage: ImgInfo, SrcX: TuneTileX, SrcY: TuneTileY, Width: CopyWidth, Height: CopyHeight, DestX: StartX, DestY: StartY);
346 float Hue = std::fmod(x: (TileIndex - 1) * normalized_golden_angle, y: 1.0f);
347 ColorizeWithHueRect(Image&: TuneMapInfo, Hue, Sat: 0.75f, StartX, StartY, Width: CopyWidth, Height: CopyHeight);
348 }
349 m_TuneColorMapTexture = Graphics()->LoadTextureRawMove(Image&: TuneMapInfo, Flags: TextureLoadFlag);
350 m_TuneColorsIsLoaded = true;
351 }
352
353 ImgInfo.Free();
354 }
355 }
356
357 return m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][EntityLayerType];
358}
359
360IGraphics::CTextureHandle CMapImages::GetSpeedupArrow()
361{
362 if(!m_SpeedupArrowIsLoaded)
363 {
364 int TextureLoadFlag = Graphics()->TextureLoadFlags() | IGraphics::TEXLOAD_NO_2D_TEXTURE;
365 m_SpeedupArrowTexture = Graphics()->LoadTexture(pFilename: "editor/speed_arrow_array.png", StorageType: IStorage::TYPE_ALL, Flags: TextureLoadFlag);
366 m_SpeedupArrowIsLoaded = true;
367 }
368 return m_SpeedupArrowTexture;
369}
370
371IGraphics::CTextureHandle CMapImages::GetTuneColors()
372{
373 if(Graphics()->HasTextureArraysSupport())
374 {
375 if(!m_TuneColorsIsLoaded)
376 {
377 // load entities, this also loads the tune map
378 GetEntities(EntityLayerType: EMapImageEntityLayerType::MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH);
379 dbg_assert(m_TuneColorsIsLoaded, "Entities did not load the tune color map");
380 }
381 return m_TuneColorMapTexture;
382 }
383 else
384 {
385 return GetEntities(EntityLayerType: MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH);
386 }
387}
388
389IGraphics::CTextureHandle CMapImages::GetOverlayBottom()
390{
391 return m_OverlayBottomTexture;
392}
393
394IGraphics::CTextureHandle CMapImages::GetOverlayTop()
395{
396 return m_OverlayTopTexture;
397}
398
399IGraphics::CTextureHandle CMapImages::GetOverlayCenter()
400{
401 return m_OverlayCenterTexture;
402}
403
404void CMapImages::ChangeEntitiesPath(const char *pPath)
405{
406 if(str_comp(a: pPath, b: "default") == 0)
407 str_copy(dst&: m_aEntitiesPath, src: "editor/entities_clear");
408 else
409 {
410 str_format(buffer: m_aEntitiesPath, buffer_size: sizeof(m_aEntitiesPath), format: "assets/entities/%s", pPath);
411 }
412
413 for(int ModType = 0; ModType < MAP_IMAGE_MOD_TYPE_COUNT * 2; ++ModType)
414 {
415 if(m_aEntitiesIsLoaded[ModType])
416 {
417 for(int LayerType = 0; LayerType < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++LayerType)
418 {
419 Graphics()->UnloadTexture(pIndex: &m_aaEntitiesTextures[ModType][LayerType]);
420 }
421 m_aEntitiesIsLoaded[ModType] = false;
422 }
423 }
424}
425
426void CMapImages::ConchainClTextEntitiesSize(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
427{
428 pfnCallback(pResult, pCallbackUserData);
429 if(pResult->NumArguments())
430 {
431 CMapImages *pThis = static_cast<CMapImages *>(pUserData);
432 pThis->SetTextureScale(g_Config.m_ClTextEntitiesSize);
433 }
434}
435
436void CMapImages::SetTextureScale(int Scale)
437{
438 if(m_TextureScale == Scale)
439 return;
440
441 m_TextureScale = Scale;
442
443 if(Graphics() && m_OverlayCenterTexture.IsValid()) // check if component was initialized
444 {
445 // reinitialize component
446 Graphics()->UnloadTexture(pIndex: &m_OverlayBottomTexture);
447 Graphics()->UnloadTexture(pIndex: &m_OverlayTopTexture);
448 Graphics()->UnloadTexture(pIndex: &m_OverlayCenterTexture);
449
450 InitOverlayTextures();
451 }
452}
453
454int CMapImages::GetTextureScale() const
455{
456 return m_TextureScale;
457}
458
459IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset)
460{
461 CImageInfo TextImage;
462 TextImage.m_Width = 1024;
463 TextImage.m_Height = 1024;
464 TextImage.m_Format = CImageInfo::FORMAT_RGBA;
465 TextImage.AllocateFillZero();
466
467 UpdateEntityLayerText(TextImage, TextureSize, MaxWidth, YOffset, NumbersPower: 0);
468 UpdateEntityLayerText(TextImage, TextureSize, MaxWidth, YOffset, NumbersPower: 1);
469 UpdateEntityLayerText(TextImage, TextureSize, MaxWidth, YOffset, NumbersPower: 2, MaxNumber: 255);
470
471 const int TextureLoadFlag = Graphics()->TextureLoadFlags() | IGraphics::TEXLOAD_NO_2D_TEXTURE;
472 return Graphics()->LoadTextureRawMove(Image&: TextImage, Flags: TextureLoadFlag);
473}
474
475void CMapImages::UpdateEntityLayerText(CImageInfo &TextImage, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber)
476{
477 char aBuf[4];
478 int DigitsCount = NumbersPower + 1;
479
480 int CurrentNumber = std::pow(x: 10, y: NumbersPower);
481
482 if(MaxNumber == -1)
483 MaxNumber = CurrentNumber * 10 - 1;
484
485 str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d", CurrentNumber);
486
487 int CurrentNumberSuitableFontSize = TextRender()->AdjustFontSize(pText: aBuf, TextLength: DigitsCount, MaxSize: TextureSize, MaxWidth);
488 int UniversalSuitableFontSize = CurrentNumberSuitableFontSize * 0.92f; // should be smoothed enough to fit any digits combination
489
490 YOffset += ((TextureSize - UniversalSuitableFontSize) / 2);
491
492 for(; CurrentNumber <= MaxNumber; ++CurrentNumber)
493 {
494 str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d", CurrentNumber);
495
496 float x = (CurrentNumber % 16) * 64;
497 float y = (CurrentNumber / 16) * 64;
498
499 int ApproximateTextWidth = TextRender()->CalculateTextWidth(pText: aBuf, TextLength: DigitsCount, FontWidth: 0, FontSize: UniversalSuitableFontSize);
500 int XOffSet = (MaxWidth - std::clamp(val: ApproximateTextWidth, lo: 0, hi: MaxWidth)) / 2;
501
502 TextRender()->UploadEntityLayerText(TextImage, TexSubWidth: (TextImage.m_Width / 16) - XOffSet, TexSubHeight: (TextImage.m_Height / 16) - YOffset, pText: aBuf, Length: DigitsCount, x: x + XOffSet, y: y + YOffset, FontSize: UniversalSuitableFontSize);
503 }
504}
505
506void CMapImages::InitOverlayTextures()
507{
508 int TextureSize = 64 * m_TextureScale / 100;
509 TextureSize = std::clamp(val: TextureSize, lo: 2, hi: 64);
510 int TextureToVerticalCenterOffset = (64 - TextureSize) / 2 + TextureSize * 0.1f; // should be used to move texture to the center of 64 pixels area
511
512 if(!m_OverlayBottomTexture.IsValid())
513 {
514 m_OverlayBottomTexture = UploadEntityLayerText(TextureSize: TextureSize / 2, MaxWidth: 64, YOffset: 32 + TextureToVerticalCenterOffset / 2);
515 }
516
517 if(!m_OverlayTopTexture.IsValid())
518 {
519 m_OverlayTopTexture = UploadEntityLayerText(TextureSize: TextureSize / 2, MaxWidth: 64, YOffset: TextureToVerticalCenterOffset / 2);
520 }
521
522 if(!m_OverlayCenterTexture.IsValid())
523 {
524 m_OverlayCenterTexture = UploadEntityLayerText(TextureSize, MaxWidth: 64, YOffset: TextureToVerticalCenterOffset);
525 }
526}
527