1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
3 | #include "mapimages.h" |
4 | |
5 | #include <base/log.h> |
6 | |
7 | #include <engine/graphics.h> |
8 | #include <engine/map.h> |
9 | #include <engine/storage.h> |
10 | #include <engine/textrender.h> |
11 | |
12 | #include <game/client/gameclient.h> |
13 | #include <game/generated/client_data.h> |
14 | #include <game/layers.h> |
15 | #include <game/localization.h> |
16 | #include <game/mapitems.h> |
17 | |
18 | const char *const gs_apModEntitiesNames[] = { |
19 | "ddnet" , |
20 | "ddrace" , |
21 | "race" , |
22 | "blockworlds" , |
23 | "fng" , |
24 | "vanilla" , |
25 | "f-ddrace" , |
26 | }; |
27 | |
28 | CMapImages::CMapImages() : |
29 | CMapImages(100) |
30 | { |
31 | } |
32 | |
33 | CMapImages::CMapImages(int TextureSize) |
34 | { |
35 | m_Count = 0; |
36 | m_TextureScale = TextureSize; |
37 | mem_zero(block: m_aEntitiesIsLoaded, size: sizeof(m_aEntitiesIsLoaded)); |
38 | m_SpeedupArrowIsLoaded = false; |
39 | |
40 | mem_zero(block: m_aTextureUsedByTileOrQuadLayerFlag, size: sizeof(m_aTextureUsedByTileOrQuadLayerFlag)); |
41 | |
42 | str_copy(dst&: m_aEntitiesPath, src: "editor/entities_clear" ); |
43 | |
44 | static_assert(std::size(gs_apModEntitiesNames) == MAP_IMAGE_MOD_TYPE_COUNT, "Mod name string count is not equal to mod type count" ); |
45 | } |
46 | |
47 | void CMapImages::OnInit() |
48 | { |
49 | InitOverlayTextures(); |
50 | |
51 | if(str_comp(a: g_Config.m_ClAssetsEntities, b: "default" ) == 0) |
52 | str_copy(dst&: m_aEntitiesPath, src: "editor/entities_clear" ); |
53 | else |
54 | { |
55 | str_format(buffer: m_aEntitiesPath, buffer_size: sizeof(m_aEntitiesPath), format: "assets/entities/%s" , g_Config.m_ClAssetsEntities); |
56 | } |
57 | } |
58 | |
59 | void CMapImages::OnMapLoadImpl(class CLayers *pLayers, IMap *pMap) |
60 | { |
61 | // unload all textures |
62 | for(int i = 0; i < m_Count; i++) |
63 | { |
64 | Graphics()->UnloadTexture(pIndex: &(m_aTextures[i])); |
65 | m_aTextureUsedByTileOrQuadLayerFlag[i] = 0; |
66 | } |
67 | m_Count = 0; |
68 | |
69 | int Start; |
70 | pMap->GetType(Type: MAPITEMTYPE_IMAGE, pStart: &Start, pNum: &m_Count); |
71 | |
72 | m_Count = clamp<int>(val: m_Count, lo: 0, hi: MAX_MAPIMAGES); |
73 | |
74 | for(int g = 0; g < pLayers->NumGroups(); g++) |
75 | { |
76 | CMapItemGroup *pGroup = pLayers->GetGroup(Index: g); |
77 | if(!pGroup) |
78 | { |
79 | continue; |
80 | } |
81 | |
82 | for(int l = 0; l < pGroup->m_NumLayers; l++) |
83 | { |
84 | CMapItemLayer *pLayer = pLayers->GetLayer(Index: pGroup->m_StartLayer + l); |
85 | if(pLayer->m_Type == LAYERTYPE_TILES) |
86 | { |
87 | CMapItemLayerTilemap *pTLayer = (CMapItemLayerTilemap *)pLayer; |
88 | if(pTLayer->m_Image >= 0 && pTLayer->m_Image < m_Count) |
89 | { |
90 | m_aTextureUsedByTileOrQuadLayerFlag[pTLayer->m_Image] |= 1; |
91 | } |
92 | } |
93 | else if(pLayer->m_Type == LAYERTYPE_QUADS) |
94 | { |
95 | CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer; |
96 | if(pQLayer->m_Image >= 0 && pQLayer->m_Image < m_Count) |
97 | { |
98 | m_aTextureUsedByTileOrQuadLayerFlag[pQLayer->m_Image] |= 2; |
99 | } |
100 | } |
101 | } |
102 | } |
103 | |
104 | const int TextureLoadFlag = Graphics()->Uses2DTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE; |
105 | |
106 | // load new textures |
107 | bool ShowWarning = false; |
108 | for(int i = 0; i < m_Count; i++) |
109 | { |
110 | const int LoadFlag = (((m_aTextureUsedByTileOrQuadLayerFlag[i] & 1) != 0) ? TextureLoadFlag : 0) | (((m_aTextureUsedByTileOrQuadLayerFlag[i] & 2) != 0) ? 0 : (Graphics()->HasTextureArraysSupport() ? IGraphics::TEXLOAD_NO_2D_TEXTURE : 0)); |
111 | const CMapItemImage_v2 *pImg = (CMapItemImage_v2 *)pMap->GetItem(Index: Start + i); |
112 | |
113 | const char *pName = pMap->GetDataString(Index: pImg->m_ImageName); |
114 | if(pName == nullptr || pName[0] == '\0') |
115 | { |
116 | if(pImg->m_External) |
117 | { |
118 | log_error("mapimages" , "Failed to load map image %d: failed to load name." , i); |
119 | ShowWarning = true; |
120 | continue; |
121 | } |
122 | pName = "(error)" ; |
123 | } |
124 | |
125 | if(pImg->m_Version > 1 && pImg->m_MustBe1 != 1) |
126 | { |
127 | log_error("mapimages" , "Failed to load map image %d '%s': invalid map image type." , i, pName); |
128 | ShowWarning = true; |
129 | continue; |
130 | } |
131 | |
132 | if(pImg->m_External) |
133 | { |
134 | char aPath[IO_MAX_PATH_LENGTH]; |
135 | str_format(buffer: aPath, buffer_size: sizeof(aPath), format: "mapres/%s.png" , pName); |
136 | m_aTextures[i] = Graphics()->LoadTexture(pFilename: aPath, StorageType: IStorage::TYPE_ALL, Flags: LoadFlag); |
137 | } |
138 | else |
139 | { |
140 | CImageInfo ImageInfo; |
141 | ImageInfo.m_Width = pImg->m_Width; |
142 | ImageInfo.m_Height = pImg->m_Height; |
143 | ImageInfo.m_Format = CImageInfo::FORMAT_RGBA; |
144 | ImageInfo.m_pData = static_cast<uint8_t *>(pMap->GetData(Index: pImg->m_ImageData)); |
145 | char aTexName[IO_MAX_PATH_LENGTH]; |
146 | str_format(buffer: aTexName, buffer_size: sizeof(aTexName), format: "embedded: %s" , pName); |
147 | m_aTextures[i] = Graphics()->LoadTextureRaw(Image: ImageInfo, Flags: LoadFlag, pTexName: aTexName); |
148 | pMap->UnloadData(Index: pImg->m_ImageData); |
149 | } |
150 | pMap->UnloadData(Index: pImg->m_ImageName); |
151 | ShowWarning = ShowWarning || m_aTextures[i].IsNullTexture(); |
152 | } |
153 | if(ShowWarning) |
154 | { |
155 | Client()->AddWarning(Warning: SWarning(Localize(pStr: "Some map images could not be loaded. Check the local console for details." ))); |
156 | } |
157 | } |
158 | |
159 | void CMapImages::OnMapLoad() |
160 | { |
161 | IMap *pMap = Kernel()->RequestInterface<IMap>(); |
162 | CLayers *pLayers = m_pClient->Layers(); |
163 | OnMapLoadImpl(pLayers, pMap); |
164 | } |
165 | |
166 | void CMapImages::LoadBackground(class CLayers *pLayers, class IMap *pMap) |
167 | { |
168 | OnMapLoadImpl(pLayers, pMap); |
169 | } |
170 | |
171 | static EMapImageModType GetEntitiesModType(const CGameInfo &GameInfo) |
172 | { |
173 | if(GameInfo.m_EntitiesFDDrace) |
174 | return MAP_IMAGE_MOD_TYPE_FDDRACE; |
175 | else if(GameInfo.m_EntitiesDDNet) |
176 | return MAP_IMAGE_MOD_TYPE_DDNET; |
177 | else if(GameInfo.m_EntitiesDDRace) |
178 | return MAP_IMAGE_MOD_TYPE_DDRACE; |
179 | else if(GameInfo.m_EntitiesRace) |
180 | return MAP_IMAGE_MOD_TYPE_RACE; |
181 | else if(GameInfo.m_EntitiesBW) |
182 | return MAP_IMAGE_MOD_TYPE_BLOCKWORLDS; |
183 | else if(GameInfo.m_EntitiesFNG) |
184 | return MAP_IMAGE_MOD_TYPE_FNG; |
185 | else if(GameInfo.m_EntitiesVanilla) |
186 | return MAP_IMAGE_MOD_TYPE_VANILLA; |
187 | else |
188 | return MAP_IMAGE_MOD_TYPE_DDNET; |
189 | } |
190 | |
191 | static bool IsValidTile(int LayerType, bool EntitiesAreMasked, EMapImageModType EntitiesModType, int TileIndex) |
192 | { |
193 | if(TileIndex == TILE_AIR) |
194 | return false; |
195 | if(!EntitiesAreMasked) |
196 | return true; |
197 | |
198 | if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || EntitiesModType == MAP_IMAGE_MOD_TYPE_DDRACE) |
199 | { |
200 | if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || TileIndex != TILE_BOOST) |
201 | { |
202 | if(LayerType == MAP_IMAGE_ENTITY_LAYER_TYPE_ALL_EXCEPT_SWITCH && |
203 | !IsValidGameTile(Index: TileIndex) && |
204 | !IsValidFrontTile(Index: TileIndex) && |
205 | !IsValidSpeedupTile(Index: TileIndex) && |
206 | !IsValidTeleTile(Index: TileIndex) && |
207 | !IsValidTuneTile(Index: TileIndex)) |
208 | { |
209 | return false; |
210 | } |
211 | else if(LayerType == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH && |
212 | !IsValidSwitchTile(Index: TileIndex)) |
213 | { |
214 | return false; |
215 | } |
216 | } |
217 | } |
218 | else if(EntitiesModType == MAP_IMAGE_MOD_TYPE_RACE && IsCreditsTile(TileIndex)) |
219 | { |
220 | return false; |
221 | } |
222 | else if(EntitiesModType == MAP_IMAGE_MOD_TYPE_FNG && IsCreditsTile(TileIndex)) |
223 | { |
224 | return false; |
225 | } |
226 | else if(EntitiesModType == MAP_IMAGE_MOD_TYPE_VANILLA && IsCreditsTile(TileIndex)) |
227 | { |
228 | return false; |
229 | } |
230 | return true; |
231 | } |
232 | |
233 | IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType EntityLayerType) |
234 | { |
235 | const bool EntitiesAreMasked = !GameClient()->m_GameInfo.m_DontMaskEntities; |
236 | const EMapImageModType EntitiesModType = GetEntitiesModType(GameInfo: GameClient()->m_GameInfo); |
237 | |
238 | if(!m_aEntitiesIsLoaded[(EntitiesModType * 2) + (int)EntitiesAreMasked]) |
239 | { |
240 | m_aEntitiesIsLoaded[(EntitiesModType * 2) + (int)EntitiesAreMasked] = true; |
241 | |
242 | int TextureLoadFlag = 0; |
243 | if(Graphics()->HasTextureArraysSupport()) |
244 | TextureLoadFlag = (Graphics()->Uses2DTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE) | IGraphics::TEXLOAD_NO_2D_TEXTURE; |
245 | |
246 | CImageInfo ImgInfo; |
247 | char aPath[IO_MAX_PATH_LENGTH]; |
248 | str_format(buffer: aPath, buffer_size: sizeof(aPath), format: "%s/%s.png" , m_aEntitiesPath, gs_apModEntitiesNames[EntitiesModType]); |
249 | Graphics()->LoadPng(Image&: ImgInfo, pFilename: aPath, StorageType: IStorage::TYPE_ALL); |
250 | |
251 | // try as single ddnet replacement |
252 | if(ImgInfo.m_pData == nullptr && EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET) |
253 | { |
254 | str_format(buffer: aPath, buffer_size: sizeof(aPath), format: "%s.png" , m_aEntitiesPath); |
255 | Graphics()->LoadPng(Image&: ImgInfo, pFilename: aPath, StorageType: IStorage::TYPE_ALL); |
256 | } |
257 | |
258 | // try default |
259 | if(ImgInfo.m_pData == nullptr) |
260 | { |
261 | str_format(buffer: aPath, buffer_size: sizeof(aPath), format: "editor/entities_clear/%s.png" , gs_apModEntitiesNames[EntitiesModType]); |
262 | Graphics()->LoadPng(Image&: ImgInfo, pFilename: aPath, StorageType: IStorage::TYPE_ALL); |
263 | } |
264 | |
265 | if(ImgInfo.m_pData != nullptr) |
266 | { |
267 | CImageInfo BuildImageInfo; |
268 | BuildImageInfo.m_Width = ImgInfo.m_Width; |
269 | BuildImageInfo.m_Height = ImgInfo.m_Height; |
270 | BuildImageInfo.m_Format = ImgInfo.m_Format; |
271 | BuildImageInfo.m_pData = static_cast<uint8_t *>(malloc(size: BuildImageInfo.DataSize())); |
272 | |
273 | // build game layer |
274 | for(int LayerType = 0; LayerType < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++LayerType) |
275 | { |
276 | dbg_assert(!m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][LayerType].IsValid(), "entities texture already loaded when it should not be" ); |
277 | |
278 | // set everything transparent |
279 | mem_zero(block: BuildImageInfo.m_pData, size: BuildImageInfo.DataSize()); |
280 | |
281 | for(int i = 0; i < 256; ++i) |
282 | { |
283 | int TileIndex = i; |
284 | if(IsValidTile(LayerType, EntitiesAreMasked, EntitiesModType, TileIndex)) |
285 | { |
286 | if(LayerType == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH && TileIndex == TILE_SWITCHTIMEDOPEN) |
287 | { |
288 | TileIndex = 8; |
289 | } |
290 | |
291 | const size_t CopyWidth = ImgInfo.m_Width / 16; |
292 | const size_t CopyHeight = ImgInfo.m_Height / 16; |
293 | const size_t OffsetX = (size_t)(TileIndex % 16) * CopyWidth; |
294 | const size_t OffsetY = (size_t)(TileIndex / 16) * CopyHeight; |
295 | Graphics()->CopyTextureBufferSub(pDestBuffer: BuildImageInfo.m_pData, SourceImage: ImgInfo, SubOffsetX: OffsetX, SubOffsetY: OffsetY, SubCopyWidth: CopyWidth, SubCopyHeight: CopyHeight); |
296 | } |
297 | } |
298 | |
299 | m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][LayerType] = Graphics()->LoadTextureRaw(Image: BuildImageInfo, Flags: TextureLoadFlag, pTexName: aPath); |
300 | } |
301 | |
302 | BuildImageInfo.Free(); |
303 | ImgInfo.Free(); |
304 | } |
305 | } |
306 | |
307 | return m_aaEntitiesTextures[(EntitiesModType * 2) + (int)EntitiesAreMasked][EntityLayerType]; |
308 | } |
309 | |
310 | IGraphics::CTextureHandle CMapImages::GetSpeedupArrow() |
311 | { |
312 | if(!m_SpeedupArrowIsLoaded) |
313 | { |
314 | int TextureLoadFlag = (Graphics()->Uses2DTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE) | IGraphics::TEXLOAD_NO_2D_TEXTURE; |
315 | m_SpeedupArrowTexture = Graphics()->LoadTexture(pFilename: "editor/speed_arrow_array.png" , StorageType: IStorage::TYPE_ALL, Flags: TextureLoadFlag); |
316 | m_SpeedupArrowIsLoaded = true; |
317 | } |
318 | return m_SpeedupArrowTexture; |
319 | } |
320 | |
321 | IGraphics::CTextureHandle CMapImages::GetOverlayBottom() |
322 | { |
323 | return m_OverlayBottomTexture; |
324 | } |
325 | |
326 | IGraphics::CTextureHandle CMapImages::GetOverlayTop() |
327 | { |
328 | return m_OverlayTopTexture; |
329 | } |
330 | |
331 | IGraphics::CTextureHandle CMapImages::GetOverlayCenter() |
332 | { |
333 | return m_OverlayCenterTexture; |
334 | } |
335 | |
336 | void CMapImages::ChangeEntitiesPath(const char *pPath) |
337 | { |
338 | if(str_comp(a: pPath, b: "default" ) == 0) |
339 | str_copy(dst&: m_aEntitiesPath, src: "editor/entities_clear" ); |
340 | else |
341 | { |
342 | str_format(buffer: m_aEntitiesPath, buffer_size: sizeof(m_aEntitiesPath), format: "assets/entities/%s" , pPath); |
343 | } |
344 | |
345 | for(int ModType = 0; ModType < MAP_IMAGE_MOD_TYPE_COUNT * 2; ++ModType) |
346 | { |
347 | if(m_aEntitiesIsLoaded[ModType]) |
348 | { |
349 | for(int LayerType = 0; LayerType < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++LayerType) |
350 | { |
351 | if(m_aaEntitiesTextures[ModType][LayerType].IsValid()) |
352 | { |
353 | Graphics()->UnloadTexture(pIndex: &(m_aaEntitiesTextures[ModType][LayerType])); |
354 | } |
355 | m_aaEntitiesTextures[ModType][LayerType] = IGraphics::CTextureHandle(); |
356 | } |
357 | |
358 | m_aEntitiesIsLoaded[ModType] = false; |
359 | } |
360 | } |
361 | } |
362 | |
363 | void CMapImages::SetTextureScale(int Scale) |
364 | { |
365 | if(m_TextureScale == Scale) |
366 | return; |
367 | |
368 | m_TextureScale = Scale; |
369 | |
370 | if(Graphics() && m_OverlayCenterTexture.IsValid()) // check if component was initialized |
371 | { |
372 | // reinitialize component |
373 | Graphics()->UnloadTexture(pIndex: &m_OverlayBottomTexture); |
374 | Graphics()->UnloadTexture(pIndex: &m_OverlayTopTexture); |
375 | Graphics()->UnloadTexture(pIndex: &m_OverlayCenterTexture); |
376 | |
377 | m_OverlayBottomTexture = IGraphics::CTextureHandle(); |
378 | m_OverlayTopTexture = IGraphics::CTextureHandle(); |
379 | m_OverlayCenterTexture = IGraphics::CTextureHandle(); |
380 | |
381 | InitOverlayTextures(); |
382 | } |
383 | } |
384 | |
385 | int CMapImages::GetTextureScale() const |
386 | { |
387 | return m_TextureScale; |
388 | } |
389 | |
390 | IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset) |
391 | { |
392 | CImageInfo TextImage; |
393 | TextImage.m_Width = 1024; |
394 | TextImage.m_Height = 1024; |
395 | TextImage.m_Format = CImageInfo::FORMAT_RGBA; |
396 | TextImage.m_pData = static_cast<uint8_t *>(calloc(nmemb: TextImage.DataSize(), size: sizeof(uint8_t))); |
397 | |
398 | UpdateEntityLayerText(TextImage, TextureSize, MaxWidth, YOffset, NumbersPower: 0); |
399 | UpdateEntityLayerText(TextImage, TextureSize, MaxWidth, YOffset, NumbersPower: 1); |
400 | UpdateEntityLayerText(TextImage, TextureSize, MaxWidth, YOffset, NumbersPower: 2, MaxNumber: 255); |
401 | |
402 | const int TextureLoadFlag = (Graphics()->Uses2DTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE) | IGraphics::TEXLOAD_NO_2D_TEXTURE; |
403 | return Graphics()->LoadTextureRawMove(Image&: TextImage, Flags: TextureLoadFlag); |
404 | } |
405 | |
406 | void CMapImages::UpdateEntityLayerText(CImageInfo &TextImage, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber) |
407 | { |
408 | char aBuf[4]; |
409 | int DigitsCount = NumbersPower + 1; |
410 | |
411 | int CurrentNumber = std::pow(x: 10, y: NumbersPower); |
412 | |
413 | if(MaxNumber == -1) |
414 | MaxNumber = CurrentNumber * 10 - 1; |
415 | |
416 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , CurrentNumber); |
417 | |
418 | int CurrentNumberSuitableFontSize = TextRender()->AdjustFontSize(pText: aBuf, TextLength: DigitsCount, MaxSize: TextureSize, MaxWidth); |
419 | int UniversalSuitableFontSize = CurrentNumberSuitableFontSize * 0.92f; // should be smoothed enough to fit any digits combination |
420 | |
421 | YOffset += ((TextureSize - UniversalSuitableFontSize) / 2); |
422 | |
423 | for(; CurrentNumber <= MaxNumber; ++CurrentNumber) |
424 | { |
425 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%d" , CurrentNumber); |
426 | |
427 | float x = (CurrentNumber % 16) * 64; |
428 | float y = (CurrentNumber / 16) * 64; |
429 | |
430 | int ApproximateTextWidth = TextRender()->CalculateTextWidth(pText: aBuf, TextLength: DigitsCount, FontWidth: 0, FontSize: UniversalSuitableFontSize); |
431 | int XOffSet = (MaxWidth - clamp(val: ApproximateTextWidth, lo: 0, hi: MaxWidth)) / 2; |
432 | |
433 | TextRender()->UploadEntityLayerText(TextImage, TexSubWidth: (TextImage.m_Width / 16) - XOffSet, TexSubHeight: (TextImage.m_Height / 16) - YOffset, pText: aBuf, Length: DigitsCount, x: x + XOffSet, y: y + YOffset, FontSize: UniversalSuitableFontSize); |
434 | } |
435 | } |
436 | |
437 | void CMapImages::InitOverlayTextures() |
438 | { |
439 | int TextureSize = 64 * m_TextureScale / 100; |
440 | TextureSize = clamp(val: TextureSize, lo: 2, hi: 64); |
441 | int TextureToVerticalCenterOffset = (64 - TextureSize) / 2; // should be used to move texture to the center of 64 pixels area |
442 | |
443 | if(!m_OverlayBottomTexture.IsValid()) |
444 | { |
445 | m_OverlayBottomTexture = UploadEntityLayerText(TextureSize: TextureSize / 2, MaxWidth: 64, YOffset: 32 + TextureToVerticalCenterOffset / 2); |
446 | } |
447 | |
448 | if(!m_OverlayTopTexture.IsValid()) |
449 | { |
450 | m_OverlayTopTexture = UploadEntityLayerText(TextureSize: TextureSize / 2, MaxWidth: 64, YOffset: TextureToVerticalCenterOffset / 2); |
451 | } |
452 | |
453 | if(!m_OverlayCenterTexture.IsValid()) |
454 | { |
455 | m_OverlayCenterTexture = UploadEntityLayerText(TextureSize, MaxWidth: 64, YOffset: TextureToVerticalCenterOffset); |
456 | } |
457 | } |
458 | |