| 1 | #include "backend_opengl3.h" |
| 2 | |
| 3 | #include <base/detect.h> |
| 4 | #include <base/log.h> |
| 5 | |
| 6 | #if defined(BACKEND_AS_OPENGL_ES) || !defined(CONF_BACKEND_OPENGL_ES) |
| 7 | |
| 8 | #ifndef BACKEND_AS_OPENGL_ES |
| 9 | #include <GL/glew.h> |
| 10 | #else |
| 11 | #include <GLES3/gl3.h> |
| 12 | #endif |
| 13 | |
| 14 | #include <engine/client/backend/glsl_shader_compiler.h> |
| 15 | #include <engine/client/backend/opengl/opengl_sl.h> |
| 16 | #include <engine/client/backend/opengl/opengl_sl_program.h> |
| 17 | #include <engine/client/backend_sdl.h> |
| 18 | #include <engine/gfx/image_manipulation.h> |
| 19 | |
| 20 | #if defined(CONF_PLATFORM_EMSCRIPTEN) |
| 21 | // WebGL2 defines the type of a buffer at the first bind to a buffer target |
| 22 | // this is different to GLES 3 (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1) |
| 23 | static constexpr GLenum BUFFER_INIT_INDEX_TARGET = GL_ELEMENT_ARRAY_BUFFER; |
| 24 | static constexpr GLenum BUFFER_INIT_VERTEX_TARGET = GL_ARRAY_BUFFER; |
| 25 | #else |
| 26 | static constexpr GLenum BUFFER_INIT_INDEX_TARGET = GL_COPY_WRITE_BUFFER; |
| 27 | static constexpr GLenum BUFFER_INIT_VERTEX_TARGET = GL_COPY_WRITE_BUFFER; |
| 28 | #endif |
| 29 | |
| 30 | // ------------ CCommandProcessorFragment_OpenGL3_3 |
| 31 | void CCommandProcessorFragment_OpenGL3_3::UseProgram(CGLSLTWProgram *pProgram) |
| 32 | { |
| 33 | if(m_LastProgramId != pProgram->GetProgramId()) |
| 34 | { |
| 35 | pProgram->UseProgram(); |
| 36 | m_LastProgramId = pProgram->GetProgramId(); |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | void CCommandProcessorFragment_OpenGL3_3::InitPrimExProgram(CGLSLPrimitiveExProgram *pProgram, CGLSLCompiler *pCompiler, IStorage *pStorage, bool Textured, bool Rotationless) |
| 41 | { |
| 42 | CGLSL PrimitiveVertexShader; |
| 43 | CGLSL PrimitiveFragmentShader; |
| 44 | if(Textured) |
| 45 | pCompiler->AddDefine(pDefineName: "TW_TEXTURED" , pDefineValue: "" ); |
| 46 | if(Rotationless) |
| 47 | pCompiler->AddDefine(pDefineName: "TW_ROTATIONLESS" , pDefineValue: "" ); |
| 48 | PrimitiveVertexShader.LoadShader(pCompiler, pStorage, pFile: "shader/primex.vert" , GL_VERTEX_SHADER); |
| 49 | PrimitiveFragmentShader.LoadShader(pCompiler, pStorage, pFile: "shader/primex.frag" , GL_FRAGMENT_SHADER); |
| 50 | if(Textured || Rotationless) |
| 51 | pCompiler->ClearDefines(); |
| 52 | |
| 53 | pProgram->CreateProgram(); |
| 54 | pProgram->AddShader(pShader: &PrimitiveVertexShader); |
| 55 | pProgram->AddShader(pShader: &PrimitiveFragmentShader); |
| 56 | pProgram->LinkProgram(); |
| 57 | |
| 58 | UseProgram(pProgram); |
| 59 | |
| 60 | pProgram->m_LocPos = pProgram->GetUniformLoc(pName: "gPos" ); |
| 61 | pProgram->m_LocTextureSampler = pProgram->GetUniformLoc(pName: "gTextureSampler" ); |
| 62 | pProgram->m_LocRotation = pProgram->GetUniformLoc(pName: "gRotation" ); |
| 63 | pProgram->m_LocCenter = pProgram->GetUniformLoc(pName: "gCenter" ); |
| 64 | pProgram->m_LocVertciesColor = pProgram->GetUniformLoc(pName: "gVerticesColor" ); |
| 65 | |
| 66 | if(!Rotationless) |
| 67 | { |
| 68 | pProgram->SetUniform(Loc: pProgram->m_LocRotation, Value: 0.0f); |
| 69 | float aCenter[2] = {0.f, 0.f}; |
| 70 | pProgram->SetUniformVec2(Loc: pProgram->m_LocCenter, Count: 1, pValue: aCenter); |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | bool CCommandProcessorFragment_OpenGL3_3::Cmd_Init(const SCommand_Init *pCommand) |
| 75 | { |
| 76 | if(!InitOpenGL(pCommand)) |
| 77 | return false; |
| 78 | |
| 79 | m_OpenGLTextureLodBIAS = g_Config.m_GfxGLTextureLODBIAS; |
| 80 | |
| 81 | glActiveTexture(GL_TEXTURE0); |
| 82 | |
| 83 | m_Has2DArrayTextures = true; |
| 84 | m_Has2DArrayTexturesAsExtension = false; |
| 85 | m_2DArrayTarget = GL_TEXTURE_2D_ARRAY; |
| 86 | m_Has3DTextures = false; |
| 87 | m_HasMipMaps = true; |
| 88 | m_HasNPOTTextures = true; |
| 89 | m_HasShaders = true; |
| 90 | |
| 91 | m_pTextureMemoryUsage = pCommand->m_pTextureMemoryUsage; |
| 92 | m_pTextureMemoryUsage->store(i: 0, m: std::memory_order_relaxed); |
| 93 | m_LastBlendMode = EBlendMode::ALPHA; |
| 94 | m_LastClipEnable = false; |
| 95 | m_pPrimitiveProgram = new CGLSLPrimitiveProgram; |
| 96 | m_pPrimitiveProgramTextured = new CGLSLPrimitiveProgram; |
| 97 | m_pTileProgram = new CGLSLTileProgram; |
| 98 | m_pTileProgramTextured = new CGLSLTileProgram; |
| 99 | m_pPrimitive3DProgram = new CGLSLPrimitiveProgram; |
| 100 | m_pPrimitive3DProgramTextured = new CGLSLPrimitiveProgram; |
| 101 | m_pBorderTileProgram = new CGLSLTileProgram; |
| 102 | m_pBorderTileProgramTextured = new CGLSLTileProgram; |
| 103 | m_pQuadProgram = new CGLSLQuadProgram; |
| 104 | m_pQuadProgramTextured = new CGLSLQuadProgram; |
| 105 | m_pQuadProgramGrouped = new CGLSLQuadProgram; |
| 106 | m_pQuadProgramTexturedGrouped = new CGLSLQuadProgram; |
| 107 | m_pTextProgram = new CGLSLTextProgram; |
| 108 | m_pPrimitiveExProgram = new CGLSLPrimitiveExProgram; |
| 109 | m_pPrimitiveExProgramTextured = new CGLSLPrimitiveExProgram; |
| 110 | m_pPrimitiveExProgramRotationless = new CGLSLPrimitiveExProgram; |
| 111 | m_pPrimitiveExProgramTexturedRotationless = new CGLSLPrimitiveExProgram; |
| 112 | m_pSpriteProgramMultiple = new CGLSLSpriteMultipleProgram; |
| 113 | m_LastProgramId = 0; |
| 114 | |
| 115 | CGLSLCompiler ShaderCompiler(g_Config.m_GfxGLMajor, g_Config.m_GfxGLMinor, g_Config.m_GfxGLPatch, m_IsOpenGLES, m_OpenGLTextureLodBIAS / 1000.0f); |
| 116 | |
| 117 | GLint CapVal; |
| 118 | glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, params: &CapVal); |
| 119 | |
| 120 | m_MaxQuadsAtOnce = minimum<int>(a: ((CapVal - 20) / (3 * 4)), b: ms_MaxQuadsPossible); |
| 121 | |
| 122 | { |
| 123 | CGLSL PrimitiveVertexShader; |
| 124 | CGLSL PrimitiveFragmentShader; |
| 125 | PrimitiveVertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/prim.vert" , GL_VERTEX_SHADER); |
| 126 | PrimitiveFragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/prim.frag" , GL_FRAGMENT_SHADER); |
| 127 | |
| 128 | m_pPrimitiveProgram->CreateProgram(); |
| 129 | m_pPrimitiveProgram->AddShader(pShader: &PrimitiveVertexShader); |
| 130 | m_pPrimitiveProgram->AddShader(pShader: &PrimitiveFragmentShader); |
| 131 | m_pPrimitiveProgram->LinkProgram(); |
| 132 | |
| 133 | UseProgram(pProgram: m_pPrimitiveProgram); |
| 134 | |
| 135 | m_pPrimitiveProgram->m_LocPos = m_pPrimitiveProgram->GetUniformLoc(pName: "gPos" ); |
| 136 | m_pPrimitiveProgram->m_LocTextureSampler = m_pPrimitiveProgram->GetUniformLoc(pName: "gTextureSampler" ); |
| 137 | } |
| 138 | { |
| 139 | CGLSL PrimitiveVertexShader; |
| 140 | CGLSL PrimitiveFragmentShader; |
| 141 | ShaderCompiler.AddDefine(pDefineName: "TW_TEXTURED" , pDefineValue: "" ); |
| 142 | PrimitiveVertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/prim.vert" , GL_VERTEX_SHADER); |
| 143 | PrimitiveFragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/prim.frag" , GL_FRAGMENT_SHADER); |
| 144 | ShaderCompiler.ClearDefines(); |
| 145 | |
| 146 | m_pPrimitiveProgramTextured->CreateProgram(); |
| 147 | m_pPrimitiveProgramTextured->AddShader(pShader: &PrimitiveVertexShader); |
| 148 | m_pPrimitiveProgramTextured->AddShader(pShader: &PrimitiveFragmentShader); |
| 149 | m_pPrimitiveProgramTextured->LinkProgram(); |
| 150 | |
| 151 | UseProgram(pProgram: m_pPrimitiveProgramTextured); |
| 152 | |
| 153 | m_pPrimitiveProgramTextured->m_LocPos = m_pPrimitiveProgramTextured->GetUniformLoc(pName: "gPos" ); |
| 154 | m_pPrimitiveProgramTextured->m_LocTextureSampler = m_pPrimitiveProgramTextured->GetUniformLoc(pName: "gTextureSampler" ); |
| 155 | } |
| 156 | |
| 157 | { |
| 158 | CGLSL PrimitiveVertexShader; |
| 159 | CGLSL PrimitiveFragmentShader; |
| 160 | ShaderCompiler.AddDefine(pDefineName: "TW_MODERN_GL" , pDefineValue: "" ); |
| 161 | PrimitiveVertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/pipeline.vert" , GL_VERTEX_SHADER); |
| 162 | PrimitiveFragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/pipeline.frag" , GL_FRAGMENT_SHADER); |
| 163 | ShaderCompiler.ClearDefines(); |
| 164 | |
| 165 | m_pPrimitive3DProgram->CreateProgram(); |
| 166 | m_pPrimitive3DProgram->AddShader(pShader: &PrimitiveVertexShader); |
| 167 | m_pPrimitive3DProgram->AddShader(pShader: &PrimitiveFragmentShader); |
| 168 | m_pPrimitive3DProgram->LinkProgram(); |
| 169 | |
| 170 | UseProgram(pProgram: m_pPrimitive3DProgram); |
| 171 | |
| 172 | m_pPrimitive3DProgram->m_LocPos = m_pPrimitive3DProgram->GetUniformLoc(pName: "gPos" ); |
| 173 | } |
| 174 | { |
| 175 | CGLSL PrimitiveVertexShader; |
| 176 | CGLSL PrimitiveFragmentShader; |
| 177 | ShaderCompiler.AddDefine(pDefineName: "TW_MODERN_GL" , pDefineValue: "" ); |
| 178 | ShaderCompiler.AddDefine(pDefineName: "TW_TEXTURED" , pDefineValue: "" ); |
| 179 | if(!pCommand->m_pCapabilities->m_2DArrayTextures) |
| 180 | ShaderCompiler.AddDefine(pDefineName: "TW_3D_TEXTURED" , pDefineValue: "" ); |
| 181 | PrimitiveVertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/pipeline.vert" , GL_VERTEX_SHADER); |
| 182 | PrimitiveFragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/pipeline.frag" , GL_FRAGMENT_SHADER); |
| 183 | ShaderCompiler.ClearDefines(); |
| 184 | |
| 185 | m_pPrimitive3DProgramTextured->CreateProgram(); |
| 186 | m_pPrimitive3DProgramTextured->AddShader(pShader: &PrimitiveVertexShader); |
| 187 | m_pPrimitive3DProgramTextured->AddShader(pShader: &PrimitiveFragmentShader); |
| 188 | m_pPrimitive3DProgramTextured->LinkProgram(); |
| 189 | |
| 190 | UseProgram(pProgram: m_pPrimitive3DProgramTextured); |
| 191 | |
| 192 | m_pPrimitive3DProgramTextured->m_LocPos = m_pPrimitive3DProgramTextured->GetUniformLoc(pName: "gPos" ); |
| 193 | m_pPrimitive3DProgramTextured->m_LocTextureSampler = m_pPrimitive3DProgramTextured->GetUniformLoc(pName: "gTextureSampler" ); |
| 194 | } |
| 195 | |
| 196 | { |
| 197 | CGLSL VertexShader; |
| 198 | CGLSL FragmentShader; |
| 199 | VertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/tile.vert" , GL_VERTEX_SHADER); |
| 200 | FragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/tile.frag" , GL_FRAGMENT_SHADER); |
| 201 | |
| 202 | m_pTileProgram->CreateProgram(); |
| 203 | m_pTileProgram->AddShader(pShader: &VertexShader); |
| 204 | m_pTileProgram->AddShader(pShader: &FragmentShader); |
| 205 | m_pTileProgram->LinkProgram(); |
| 206 | |
| 207 | UseProgram(pProgram: m_pTileProgram); |
| 208 | |
| 209 | m_pTileProgram->m_LocPos = m_pTileProgram->GetUniformLoc(pName: "gPos" ); |
| 210 | m_pTileProgram->m_LocColor = m_pTileProgram->GetUniformLoc(pName: "gVertColor" ); |
| 211 | } |
| 212 | { |
| 213 | CGLSL VertexShader; |
| 214 | CGLSL FragmentShader; |
| 215 | ShaderCompiler.AddDefine(pDefineName: "TW_TILE_TEXTURED" , pDefineValue: "" ); |
| 216 | VertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/tile.vert" , GL_VERTEX_SHADER); |
| 217 | FragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/tile.frag" , GL_FRAGMENT_SHADER); |
| 218 | ShaderCompiler.ClearDefines(); |
| 219 | |
| 220 | m_pTileProgramTextured->CreateProgram(); |
| 221 | m_pTileProgramTextured->AddShader(pShader: &VertexShader); |
| 222 | m_pTileProgramTextured->AddShader(pShader: &FragmentShader); |
| 223 | m_pTileProgramTextured->LinkProgram(); |
| 224 | |
| 225 | UseProgram(pProgram: m_pTileProgramTextured); |
| 226 | |
| 227 | m_pTileProgramTextured->m_LocPos = m_pTileProgramTextured->GetUniformLoc(pName: "gPos" ); |
| 228 | m_pTileProgramTextured->m_LocTextureSampler = m_pTileProgramTextured->GetUniformLoc(pName: "gTextureSampler" ); |
| 229 | m_pTileProgramTextured->m_LocColor = m_pTileProgramTextured->GetUniformLoc(pName: "gVertColor" ); |
| 230 | } |
| 231 | { |
| 232 | CGLSL VertexShader; |
| 233 | CGLSL FragmentShader; |
| 234 | VertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/tile_border.vert" , GL_VERTEX_SHADER); |
| 235 | FragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/tile_border.frag" , GL_FRAGMENT_SHADER); |
| 236 | ShaderCompiler.ClearDefines(); |
| 237 | |
| 238 | m_pBorderTileProgram->CreateProgram(); |
| 239 | m_pBorderTileProgram->AddShader(pShader: &VertexShader); |
| 240 | m_pBorderTileProgram->AddShader(pShader: &FragmentShader); |
| 241 | m_pBorderTileProgram->LinkProgram(); |
| 242 | |
| 243 | UseProgram(pProgram: m_pBorderTileProgram); |
| 244 | |
| 245 | m_pBorderTileProgram->m_LocPos = m_pBorderTileProgram->GetUniformLoc(pName: "gPos" ); |
| 246 | m_pBorderTileProgram->m_LocColor = m_pBorderTileProgram->GetUniformLoc(pName: "gVertColor" ); |
| 247 | m_pBorderTileProgram->m_LocOffset = m_pBorderTileProgram->GetUniformLoc(pName: "gOffset" ); |
| 248 | m_pBorderTileProgram->m_LocScale = m_pBorderTileProgram->GetUniformLoc(pName: "gScale" ); |
| 249 | } |
| 250 | { |
| 251 | CGLSL VertexShader; |
| 252 | CGLSL FragmentShader; |
| 253 | ShaderCompiler.AddDefine(pDefineName: "TW_TILE_TEXTURED" , pDefineValue: "" ); |
| 254 | VertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/tile_border.vert" , GL_VERTEX_SHADER); |
| 255 | FragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/tile_border.frag" , GL_FRAGMENT_SHADER); |
| 256 | ShaderCompiler.ClearDefines(); |
| 257 | |
| 258 | m_pBorderTileProgramTextured->CreateProgram(); |
| 259 | m_pBorderTileProgramTextured->AddShader(pShader: &VertexShader); |
| 260 | m_pBorderTileProgramTextured->AddShader(pShader: &FragmentShader); |
| 261 | m_pBorderTileProgramTextured->LinkProgram(); |
| 262 | |
| 263 | UseProgram(pProgram: m_pBorderTileProgramTextured); |
| 264 | |
| 265 | m_pBorderTileProgramTextured->m_LocPos = m_pBorderTileProgramTextured->GetUniformLoc(pName: "gPos" ); |
| 266 | m_pBorderTileProgramTextured->m_LocTextureSampler = m_pBorderTileProgramTextured->GetUniformLoc(pName: "gTextureSampler" ); |
| 267 | m_pBorderTileProgramTextured->m_LocColor = m_pBorderTileProgramTextured->GetUniformLoc(pName: "gVertColor" ); |
| 268 | m_pBorderTileProgramTextured->m_LocOffset = m_pBorderTileProgramTextured->GetUniformLoc(pName: "gOffset" ); |
| 269 | m_pBorderTileProgramTextured->m_LocScale = m_pBorderTileProgramTextured->GetUniformLoc(pName: "gScale" ); |
| 270 | } |
| 271 | { |
| 272 | CGLSL VertexShader; |
| 273 | CGLSL FragmentShader; |
| 274 | ShaderCompiler.AddDefine(pDefineName: "TW_MAX_QUADS" , pDefineValue: std::to_string(val: m_MaxQuadsAtOnce).c_str()); |
| 275 | VertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/quad.vert" , GL_VERTEX_SHADER); |
| 276 | FragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/quad.frag" , GL_FRAGMENT_SHADER); |
| 277 | ShaderCompiler.ClearDefines(); |
| 278 | |
| 279 | m_pQuadProgram->CreateProgram(); |
| 280 | m_pQuadProgram->AddShader(pShader: &VertexShader); |
| 281 | m_pQuadProgram->AddShader(pShader: &FragmentShader); |
| 282 | m_pQuadProgram->LinkProgram(); |
| 283 | |
| 284 | UseProgram(pProgram: m_pQuadProgram); |
| 285 | |
| 286 | m_pQuadProgram->m_LocPos = m_pQuadProgram->GetUniformLoc(pName: "gPos" ); |
| 287 | m_pQuadProgram->m_LocColors = m_pQuadProgram->GetUniformLoc(pName: "gVertColors" ); |
| 288 | m_pQuadProgram->m_LocRotations = m_pQuadProgram->GetUniformLoc(pName: "gRotations" ); |
| 289 | m_pQuadProgram->m_LocOffsets = m_pQuadProgram->GetUniformLoc(pName: "gOffsets" ); |
| 290 | m_pQuadProgram->m_LocQuadOffset = m_pQuadProgram->GetUniformLoc(pName: "gQuadOffset" ); |
| 291 | } |
| 292 | { |
| 293 | CGLSL VertexShader; |
| 294 | CGLSL FragmentShader; |
| 295 | ShaderCompiler.AddDefine(pDefineName: "TW_QUAD_TEXTURED" , pDefineValue: "" ); |
| 296 | ShaderCompiler.AddDefine(pDefineName: "TW_MAX_QUADS" , pDefineValue: std::to_string(val: m_MaxQuadsAtOnce).c_str()); |
| 297 | VertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/quad.vert" , GL_VERTEX_SHADER); |
| 298 | FragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/quad.frag" , GL_FRAGMENT_SHADER); |
| 299 | ShaderCompiler.ClearDefines(); |
| 300 | |
| 301 | m_pQuadProgramTextured->CreateProgram(); |
| 302 | m_pQuadProgramTextured->AddShader(pShader: &VertexShader); |
| 303 | m_pQuadProgramTextured->AddShader(pShader: &FragmentShader); |
| 304 | m_pQuadProgramTextured->LinkProgram(); |
| 305 | |
| 306 | UseProgram(pProgram: m_pQuadProgramTextured); |
| 307 | |
| 308 | m_pQuadProgramTextured->m_LocPos = m_pQuadProgramTextured->GetUniformLoc(pName: "gPos" ); |
| 309 | m_pQuadProgramTextured->m_LocTextureSampler = m_pQuadProgramTextured->GetUniformLoc(pName: "gTextureSampler" ); |
| 310 | m_pQuadProgramTextured->m_LocColors = m_pQuadProgramTextured->GetUniformLoc(pName: "gVertColors" ); |
| 311 | m_pQuadProgramTextured->m_LocRotations = m_pQuadProgramTextured->GetUniformLoc(pName: "gRotations" ); |
| 312 | m_pQuadProgramTextured->m_LocOffsets = m_pQuadProgramTextured->GetUniformLoc(pName: "gOffsets" ); |
| 313 | m_pQuadProgramTextured->m_LocQuadOffset = m_pQuadProgramTextured->GetUniformLoc(pName: "gQuadOffset" ); |
| 314 | } |
| 315 | { |
| 316 | CGLSL VertexShader; |
| 317 | CGLSL FragmentShader; |
| 318 | ShaderCompiler.AddDefine(pDefineName: "TW_QUAD_GROUPED" , pDefineValue: "" ); |
| 319 | VertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/quad.vert" , GL_VERTEX_SHADER); |
| 320 | FragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/quad.frag" , GL_FRAGMENT_SHADER); |
| 321 | ShaderCompiler.ClearDefines(); |
| 322 | |
| 323 | m_pQuadProgramGrouped->CreateProgram(); |
| 324 | m_pQuadProgramGrouped->AddShader(pShader: &VertexShader); |
| 325 | m_pQuadProgramGrouped->AddShader(pShader: &FragmentShader); |
| 326 | m_pQuadProgramGrouped->LinkProgram(); |
| 327 | |
| 328 | UseProgram(pProgram: m_pQuadProgramGrouped); |
| 329 | |
| 330 | m_pQuadProgramGrouped->m_LocPos = m_pQuadProgramGrouped->GetUniformLoc(pName: "gPos" ); |
| 331 | m_pQuadProgramGrouped->m_LocColors = m_pQuadProgramGrouped->GetUniformLoc(pName: "gVertColors" ); |
| 332 | m_pQuadProgramGrouped->m_LocRotations = m_pQuadProgramGrouped->GetUniformLoc(pName: "gRotations" ); |
| 333 | m_pQuadProgramGrouped->m_LocOffsets = m_pQuadProgramGrouped->GetUniformLoc(pName: "gOffsets" ); |
| 334 | } |
| 335 | { |
| 336 | CGLSL VertexShader; |
| 337 | CGLSL FragmentShader; |
| 338 | ShaderCompiler.AddDefine(pDefineName: "TW_QUAD_TEXTURED" , pDefineValue: "" ); |
| 339 | ShaderCompiler.AddDefine(pDefineName: "TW_QUAD_GROUPED" , pDefineValue: "" ); |
| 340 | VertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/quad.vert" , GL_VERTEX_SHADER); |
| 341 | FragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/quad.frag" , GL_FRAGMENT_SHADER); |
| 342 | ShaderCompiler.ClearDefines(); |
| 343 | |
| 344 | m_pQuadProgramTexturedGrouped->CreateProgram(); |
| 345 | m_pQuadProgramTexturedGrouped->AddShader(pShader: &VertexShader); |
| 346 | m_pQuadProgramTexturedGrouped->AddShader(pShader: &FragmentShader); |
| 347 | m_pQuadProgramTexturedGrouped->LinkProgram(); |
| 348 | |
| 349 | UseProgram(pProgram: m_pQuadProgramTexturedGrouped); |
| 350 | |
| 351 | m_pQuadProgramTexturedGrouped->m_LocPos = m_pQuadProgramTexturedGrouped->GetUniformLoc(pName: "gPos" ); |
| 352 | m_pQuadProgramTexturedGrouped->m_LocTextureSampler = m_pQuadProgramTexturedGrouped->GetUniformLoc(pName: "gTextureSampler" ); |
| 353 | m_pQuadProgramTexturedGrouped->m_LocColors = m_pQuadProgramTexturedGrouped->GetUniformLoc(pName: "gVertColors" ); |
| 354 | m_pQuadProgramTexturedGrouped->m_LocRotations = m_pQuadProgramTexturedGrouped->GetUniformLoc(pName: "gRotations" ); |
| 355 | m_pQuadProgramTexturedGrouped->m_LocOffsets = m_pQuadProgramTexturedGrouped->GetUniformLoc(pName: "gOffsets" ); |
| 356 | } |
| 357 | { |
| 358 | CGLSL VertexShader; |
| 359 | CGLSL FragmentShader; |
| 360 | VertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/text.vert" , GL_VERTEX_SHADER); |
| 361 | FragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/text.frag" , GL_FRAGMENT_SHADER); |
| 362 | |
| 363 | m_pTextProgram->CreateProgram(); |
| 364 | m_pTextProgram->AddShader(pShader: &VertexShader); |
| 365 | m_pTextProgram->AddShader(pShader: &FragmentShader); |
| 366 | m_pTextProgram->LinkProgram(); |
| 367 | |
| 368 | UseProgram(pProgram: m_pTextProgram); |
| 369 | |
| 370 | m_pTextProgram->m_LocPos = m_pTextProgram->GetUniformLoc(pName: "gPos" ); |
| 371 | m_pTextProgram->m_LocTextureSampler = -1; |
| 372 | m_pTextProgram->m_LocTextSampler = m_pTextProgram->GetUniformLoc(pName: "gTextSampler" ); |
| 373 | m_pTextProgram->m_LocTextOutlineSampler = m_pTextProgram->GetUniformLoc(pName: "gTextOutlineSampler" ); |
| 374 | m_pTextProgram->m_LocColor = m_pTextProgram->GetUniformLoc(pName: "gVertColor" ); |
| 375 | m_pTextProgram->m_LocOutlineColor = m_pTextProgram->GetUniformLoc(pName: "gVertOutlineColor" ); |
| 376 | m_pTextProgram->m_LocTextureSize = m_pTextProgram->GetUniformLoc(pName: "gTextureSize" ); |
| 377 | } |
| 378 | InitPrimExProgram(pProgram: m_pPrimitiveExProgram, pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, Textured: false, Rotationless: false); |
| 379 | InitPrimExProgram(pProgram: m_pPrimitiveExProgramTextured, pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, Textured: true, Rotationless: false); |
| 380 | InitPrimExProgram(pProgram: m_pPrimitiveExProgramRotationless, pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, Textured: false, Rotationless: true); |
| 381 | InitPrimExProgram(pProgram: m_pPrimitiveExProgramTexturedRotationless, pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, Textured: true, Rotationless: true); |
| 382 | { |
| 383 | CGLSL PrimitiveVertexShader; |
| 384 | CGLSL PrimitiveFragmentShader; |
| 385 | PrimitiveVertexShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/spritemulti.vert" , GL_VERTEX_SHADER); |
| 386 | PrimitiveFragmentShader.LoadShader(pCompiler: &ShaderCompiler, pStorage: pCommand->m_pStorage, pFile: "shader/spritemulti.frag" , GL_FRAGMENT_SHADER); |
| 387 | |
| 388 | m_pSpriteProgramMultiple->CreateProgram(); |
| 389 | m_pSpriteProgramMultiple->AddShader(pShader: &PrimitiveVertexShader); |
| 390 | m_pSpriteProgramMultiple->AddShader(pShader: &PrimitiveFragmentShader); |
| 391 | m_pSpriteProgramMultiple->LinkProgram(); |
| 392 | |
| 393 | UseProgram(pProgram: m_pSpriteProgramMultiple); |
| 394 | |
| 395 | m_pSpriteProgramMultiple->m_LocPos = m_pSpriteProgramMultiple->GetUniformLoc(pName: "gPos" ); |
| 396 | m_pSpriteProgramMultiple->m_LocTextureSampler = m_pSpriteProgramMultiple->GetUniformLoc(pName: "gTextureSampler" ); |
| 397 | m_pSpriteProgramMultiple->m_LocRSP = m_pSpriteProgramMultiple->GetUniformLoc(pName: "gRSP[0]" ); |
| 398 | m_pSpriteProgramMultiple->m_LocCenter = m_pSpriteProgramMultiple->GetUniformLoc(pName: "gCenter" ); |
| 399 | m_pSpriteProgramMultiple->m_LocVertciesColor = m_pSpriteProgramMultiple->GetUniformLoc(pName: "gVerticesColor" ); |
| 400 | |
| 401 | float aCenter[2] = {0.f, 0.f}; |
| 402 | m_pSpriteProgramMultiple->SetUniformVec2(Loc: m_pSpriteProgramMultiple->m_LocCenter, Count: 1, pValue: aCenter); |
| 403 | } |
| 404 | |
| 405 | m_LastStreamBuffer = 0; |
| 406 | |
| 407 | glGenBuffers(MAX_STREAM_BUFFER_COUNT, m_aPrimitiveDrawBufferId); |
| 408 | glGenVertexArrays(MAX_STREAM_BUFFER_COUNT, m_aPrimitiveDrawVertexId); |
| 409 | glGenBuffers(1, &m_PrimitiveDrawBufferIdTex3D); |
| 410 | glGenVertexArrays(1, &m_PrimitiveDrawVertexIdTex3D); |
| 411 | |
| 412 | for(int i = 0; i < MAX_STREAM_BUFFER_COUNT; ++i) |
| 413 | { |
| 414 | glBindBuffer(GL_ARRAY_BUFFER, m_aPrimitiveDrawBufferId[i]); |
| 415 | glBindVertexArray(m_aPrimitiveDrawVertexId[i]); |
| 416 | glEnableVertexAttribArray(0); |
| 417 | glEnableVertexAttribArray(1); |
| 418 | glEnableVertexAttribArray(2); |
| 419 | |
| 420 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(CCommandBuffer::SVertex), 0); |
| 421 | glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(CCommandBuffer::SVertex), (void *)(sizeof(float) * 2)); |
| 422 | glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(CCommandBuffer::SVertex), (void *)(sizeof(float) * 4)); |
| 423 | |
| 424 | m_aLastIndexBufferBound[i] = 0; |
| 425 | } |
| 426 | |
| 427 | glBindBuffer(GL_ARRAY_BUFFER, m_PrimitiveDrawBufferIdTex3D); |
| 428 | glBindVertexArray(m_PrimitiveDrawVertexIdTex3D); |
| 429 | glEnableVertexAttribArray(0); |
| 430 | glEnableVertexAttribArray(1); |
| 431 | glEnableVertexAttribArray(2); |
| 432 | |
| 433 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(CCommandBuffer::SVertexTex3DStream), 0); |
| 434 | glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(CCommandBuffer::SVertexTex3DStream), (void *)(sizeof(float) * 2)); |
| 435 | glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(CCommandBuffer::SVertexTex3DStream), (void *)(sizeof(float) * 2 + sizeof(unsigned char) * 4)); |
| 436 | |
| 437 | // query the image max size only once |
| 438 | glGetIntegerv(GL_MAX_TEXTURE_SIZE, params: &m_MaxTexSize); |
| 439 | |
| 440 | glBindVertexArray(0); |
| 441 | glGenBuffers(1, &m_QuadDrawIndexBufferId); |
| 442 | glBindBuffer(BUFFER_INIT_INDEX_TARGET, m_QuadDrawIndexBufferId); |
| 443 | |
| 444 | unsigned int aIndices[CCommandBuffer::MAX_VERTICES / 4 * 6]; |
| 445 | int Primq = 0; |
| 446 | for(int i = 0; i < CCommandBuffer::MAX_VERTICES / 4 * 6; i += 6) |
| 447 | { |
| 448 | aIndices[i] = Primq; |
| 449 | aIndices[i + 1] = Primq + 1; |
| 450 | aIndices[i + 2] = Primq + 2; |
| 451 | aIndices[i + 3] = Primq; |
| 452 | aIndices[i + 4] = Primq + 2; |
| 453 | aIndices[i + 5] = Primq + 3; |
| 454 | Primq += 4; |
| 455 | } |
| 456 | glBufferData(BUFFER_INIT_INDEX_TARGET, sizeof(unsigned int) * CCommandBuffer::MAX_VERTICES / 4 * 6, aIndices, GL_STATIC_DRAW); |
| 457 | |
| 458 | m_CurrentIndicesInBuffer = CCommandBuffer::MAX_VERTICES / 4 * 6; |
| 459 | |
| 460 | m_vTextures.resize(new_size: CCommandBuffer::MAX_TEXTURES); |
| 461 | |
| 462 | m_ClearColor.r = m_ClearColor.g = m_ClearColor.b = -1.f; |
| 463 | |
| 464 | // fix the alignment to allow even 1byte changes, e.g. for alpha components |
| 465 | glPixelStorei(GL_UNPACK_ALIGNMENT, param: 1); |
| 466 | |
| 467 | return true; |
| 468 | } |
| 469 | |
| 470 | void CCommandProcessorFragment_OpenGL3_3::Cmd_Shutdown(const SCommand_Shutdown *pCommand) |
| 471 | { |
| 472 | glUseProgram(0); |
| 473 | |
| 474 | m_pPrimitiveProgram->DeleteProgram(); |
| 475 | m_pPrimitiveProgramTextured->DeleteProgram(); |
| 476 | m_pBorderTileProgram->DeleteProgram(); |
| 477 | m_pBorderTileProgramTextured->DeleteProgram(); |
| 478 | m_pQuadProgram->DeleteProgram(); |
| 479 | m_pQuadProgramTextured->DeleteProgram(); |
| 480 | m_pQuadProgramGrouped->DeleteProgram(); |
| 481 | m_pQuadProgramTexturedGrouped->DeleteProgram(); |
| 482 | m_pTileProgram->DeleteProgram(); |
| 483 | m_pTileProgramTextured->DeleteProgram(); |
| 484 | m_pPrimitive3DProgram->DeleteProgram(); |
| 485 | m_pPrimitive3DProgramTextured->DeleteProgram(); |
| 486 | m_pTextProgram->DeleteProgram(); |
| 487 | m_pPrimitiveExProgram->DeleteProgram(); |
| 488 | m_pPrimitiveExProgramTextured->DeleteProgram(); |
| 489 | m_pPrimitiveExProgramRotationless->DeleteProgram(); |
| 490 | m_pPrimitiveExProgramTexturedRotationless->DeleteProgram(); |
| 491 | m_pSpriteProgramMultiple->DeleteProgram(); |
| 492 | |
| 493 | // clean up everything |
| 494 | delete m_pPrimitiveProgram; |
| 495 | delete m_pPrimitiveProgramTextured; |
| 496 | delete m_pBorderTileProgram; |
| 497 | delete m_pBorderTileProgramTextured; |
| 498 | delete m_pQuadProgram; |
| 499 | delete m_pQuadProgramTextured; |
| 500 | delete m_pQuadProgramGrouped; |
| 501 | delete m_pQuadProgramTexturedGrouped; |
| 502 | delete m_pTileProgram; |
| 503 | delete m_pTileProgramTextured; |
| 504 | delete m_pPrimitive3DProgram; |
| 505 | delete m_pPrimitive3DProgramTextured; |
| 506 | delete m_pTextProgram; |
| 507 | delete m_pPrimitiveExProgram; |
| 508 | delete m_pPrimitiveExProgramTextured; |
| 509 | delete m_pPrimitiveExProgramRotationless; |
| 510 | delete m_pPrimitiveExProgramTexturedRotationless; |
| 511 | delete m_pSpriteProgramMultiple; |
| 512 | |
| 513 | glBindVertexArray(0); |
| 514 | glDeleteBuffers(MAX_STREAM_BUFFER_COUNT, m_aPrimitiveDrawBufferId); |
| 515 | glDeleteBuffers(1, &m_QuadDrawIndexBufferId); |
| 516 | glDeleteVertexArrays(MAX_STREAM_BUFFER_COUNT, m_aPrimitiveDrawVertexId); |
| 517 | glDeleteBuffers(1, &m_PrimitiveDrawBufferIdTex3D); |
| 518 | glDeleteVertexArrays(1, &m_PrimitiveDrawVertexIdTex3D); |
| 519 | |
| 520 | for(int i = 0; i < (int)m_vTextures.size(); ++i) |
| 521 | { |
| 522 | DestroyTexture(Slot: i); |
| 523 | } |
| 524 | |
| 525 | for(size_t i = 0; i < m_vBufferContainers.size(); ++i) |
| 526 | { |
| 527 | DestroyBufferContainer(Index: i); |
| 528 | } |
| 529 | |
| 530 | m_vBufferContainers.clear(); |
| 531 | } |
| 532 | |
| 533 | void CCommandProcessorFragment_OpenGL3_3::TextureUpdate(int Slot, int X, int Y, int Width, int Height, int GLFormat, uint8_t *pTexData) |
| 534 | { |
| 535 | glBindTexture(GL_TEXTURE_2D, texture: m_vTextures[Slot].m_Tex); |
| 536 | |
| 537 | if(m_vTextures[Slot].m_RescaleCount > 0) |
| 538 | { |
| 539 | for(int i = 0; i < m_vTextures[Slot].m_RescaleCount; ++i) |
| 540 | { |
| 541 | Width >>= 1; |
| 542 | Height >>= 1; |
| 543 | |
| 544 | X /= 2; |
| 545 | Y /= 2; |
| 546 | } |
| 547 | |
| 548 | uint8_t *pTmpData = ResizeImage(pImageData: pTexData, Width, Height, NewWidth: Width, NewHeight: Height, BPP: GLFormatToPixelSize(GLFormat)); |
| 549 | free(ptr: pTexData); |
| 550 | pTexData = pTmpData; |
| 551 | } |
| 552 | |
| 553 | glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: X, yoffset: Y, width: Width, height: Height, format: GLFormat, GL_UNSIGNED_BYTE, pixels: pTexData); |
| 554 | free(ptr: pTexData); |
| 555 | } |
| 556 | |
| 557 | void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand) |
| 558 | { |
| 559 | int Slot = 0; |
| 560 | glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 561 | glBindSampler(Slot, 0); |
| 562 | DestroyTexture(Slot: pCommand->m_Slot); |
| 563 | } |
| 564 | |
| 565 | void CCommandProcessorFragment_OpenGL3_3::TextureCreate(int Slot, int Width, int Height, int GLFormat, int GLStoreFormat, int Flags, uint8_t *pTexData) |
| 566 | { |
| 567 | while(Slot >= (int)m_vTextures.size()) |
| 568 | m_vTextures.resize(new_size: m_vTextures.size() * 2); |
| 569 | |
| 570 | // resample if needed |
| 571 | int RescaleCount = 0; |
| 572 | if(GLFormat == GL_RGBA) |
| 573 | { |
| 574 | if(Width > m_MaxTexSize || Height > m_MaxTexSize) |
| 575 | { |
| 576 | do |
| 577 | { |
| 578 | Width >>= 1; |
| 579 | Height >>= 1; |
| 580 | ++RescaleCount; |
| 581 | } while(Width > m_MaxTexSize || Height > m_MaxTexSize); |
| 582 | |
| 583 | uint8_t *pTmpData = ResizeImage(pImageData: pTexData, Width, Height, NewWidth: Width, NewHeight: Height, BPP: GLFormatToPixelSize(GLFormat)); |
| 584 | free(ptr: pTexData); |
| 585 | pTexData = pTmpData; |
| 586 | } |
| 587 | } |
| 588 | m_vTextures[Slot].m_Width = Width; |
| 589 | m_vTextures[Slot].m_Height = Height; |
| 590 | m_vTextures[Slot].m_RescaleCount = RescaleCount; |
| 591 | |
| 592 | if(GLStoreFormat == GL_RED) |
| 593 | GLStoreFormat = GL_R8; |
| 594 | const size_t PixelSize = GLFormatToPixelSize(GLFormat); |
| 595 | |
| 596 | int SamplerSlot = 0; |
| 597 | |
| 598 | if((Flags & TextureFlag::NO_2D_TEXTURE) == 0) |
| 599 | { |
| 600 | glGenTextures(n: 1, textures: &m_vTextures[Slot].m_Tex); |
| 601 | glBindTexture(GL_TEXTURE_2D, texture: m_vTextures[Slot].m_Tex); |
| 602 | |
| 603 | glGenSamplers(1, &m_vTextures[Slot].m_Sampler); |
| 604 | glBindSampler(SamplerSlot, m_vTextures[Slot].m_Sampler); |
| 605 | } |
| 606 | |
| 607 | if(Flags & TextureFlag::NO_MIPMAPS) |
| 608 | { |
| 609 | if((Flags & TextureFlag::NO_2D_TEXTURE) == 0) |
| 610 | { |
| 611 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 612 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 613 | glSamplerParameteri(m_vTextures[Slot].m_Sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 614 | glSamplerParameteri(m_vTextures[Slot].m_Sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 615 | glTexImage2D(GL_TEXTURE_2D, level: 0, internalformat: GLStoreFormat, width: Width, height: Height, border: 0, format: GLFormat, GL_UNSIGNED_BYTE, pixels: pTexData); |
| 616 | } |
| 617 | } |
| 618 | else |
| 619 | { |
| 620 | if((Flags & TextureFlag::NO_2D_TEXTURE) == 0) |
| 621 | { |
| 622 | glSamplerParameteri(m_vTextures[Slot].m_Sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 623 | glSamplerParameteri(m_vTextures[Slot].m_Sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 624 | |
| 625 | #ifndef BACKEND_AS_OPENGL_ES |
| 626 | if(m_OpenGLTextureLodBIAS != 0 && !m_IsOpenGLES) |
| 627 | glSamplerParameterf(m_vTextures[Slot].m_Sampler, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f)); |
| 628 | #endif |
| 629 | |
| 630 | // prevent mipmap display bugs, when zooming out far |
| 631 | if(Width >= 1024 && Height >= 1024) |
| 632 | { |
| 633 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, param: 5.f); |
| 634 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, param: 5); |
| 635 | } |
| 636 | glTexImage2D(GL_TEXTURE_2D, level: 0, internalformat: GLStoreFormat, width: Width, height: Height, border: 0, format: GLFormat, GL_UNSIGNED_BYTE, pixels: pTexData); |
| 637 | glGenerateMipmap(GL_TEXTURE_2D); |
| 638 | } |
| 639 | |
| 640 | if((Flags & TextureFlag::TO_2D_ARRAY_TEXTURE) != 0) |
| 641 | { |
| 642 | glGenTextures(n: 1, textures: &m_vTextures[Slot].m_Tex2DArray); |
| 643 | glBindTexture(GL_TEXTURE_2D_ARRAY, texture: m_vTextures[Slot].m_Tex2DArray); |
| 644 | |
| 645 | glGenSamplers(1, &m_vTextures[Slot].m_Sampler2DArray); |
| 646 | glBindSampler(SamplerSlot, m_vTextures[Slot].m_Sampler2DArray); |
| 647 | glSamplerParameteri(m_vTextures[Slot].m_Sampler2DArray, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 648 | glSamplerParameteri(m_vTextures[Slot].m_Sampler2DArray, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 649 | glSamplerParameteri(m_vTextures[Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 650 | glSamplerParameteri(m_vTextures[Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 651 | glSamplerParameteri(m_vTextures[Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT); |
| 652 | |
| 653 | #ifndef BACKEND_AS_OPENGL_ES |
| 654 | if(m_OpenGLTextureLodBIAS != 0 && !m_IsOpenGLES) |
| 655 | glSamplerParameterf(m_vTextures[Slot].m_Sampler2DArray, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f)); |
| 656 | #endif |
| 657 | |
| 658 | uint8_t *pImageData3D = static_cast<uint8_t *>(malloc(size: (size_t)Width * Height * PixelSize)); |
| 659 | int Image3DWidth, Image3DHeight; |
| 660 | |
| 661 | int ConvertWidth = Width; |
| 662 | int ConvertHeight = Height; |
| 663 | |
| 664 | if(ConvertWidth == 0 || (ConvertWidth % 16) != 0 || ConvertHeight == 0 || (ConvertHeight % 16) != 0) |
| 665 | { |
| 666 | int NewWidth = maximum<int>(a: HighestBit(OfVar: ConvertWidth), b: 16); |
| 667 | int NewHeight = maximum<int>(a: HighestBit(OfVar: ConvertHeight), b: 16); |
| 668 | uint8_t *pNewTexData = ResizeImage(pImageData: pTexData, Width: ConvertWidth, Height: ConvertHeight, NewWidth, NewHeight, BPP: GLFormatToPixelSize(GLFormat)); |
| 669 | log_debug("gfx/opengl" , "3D/2D array texture was resized" ); |
| 670 | |
| 671 | ConvertWidth = NewWidth; |
| 672 | ConvertHeight = NewHeight; |
| 673 | |
| 674 | free(ptr: pTexData); |
| 675 | pTexData = pNewTexData; |
| 676 | } |
| 677 | |
| 678 | if(Texture2DTo3D(pImageBuffer: pTexData, ImageWidth: ConvertWidth, ImageHeight: ConvertHeight, PixelSize, SplitCountWidth: 16, SplitCountHeight: 16, pTarget3DImageData: pImageData3D, Target3DImageWidth&: Image3DWidth, Target3DImageHeight&: Image3DHeight)) |
| 679 | { |
| 680 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GLStoreFormat, Image3DWidth, Image3DHeight, 256, 0, GLFormat, GL_UNSIGNED_BYTE, pImageData3D); |
| 681 | glGenerateMipmap(GL_TEXTURE_2D_ARRAY); |
| 682 | } |
| 683 | |
| 684 | free(ptr: pImageData3D); |
| 685 | } |
| 686 | } |
| 687 | |
| 688 | // This is the initial value for the wrap modes |
| 689 | m_vTextures[Slot].m_LastWrapMode = EWrapMode::REPEAT; |
| 690 | |
| 691 | // calculate memory usage |
| 692 | m_vTextures[Slot].m_MemSize = (size_t)Width * Height * PixelSize; |
| 693 | while(Width > 2 && Height > 2) |
| 694 | { |
| 695 | Width >>= 1; |
| 696 | Height >>= 1; |
| 697 | m_vTextures[Slot].m_MemSize += (size_t)Width * Height * PixelSize; |
| 698 | } |
| 699 | m_pTextureMemoryUsage->store(i: m_pTextureMemoryUsage->load(m: std::memory_order_relaxed) + m_vTextures[Slot].m_MemSize, m: std::memory_order_relaxed); |
| 700 | |
| 701 | free(ptr: pTexData); |
| 702 | } |
| 703 | |
| 704 | void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand) |
| 705 | { |
| 706 | TextureCreate(Slot: pCommand->m_Slot, Width: pCommand->m_Width, Height: pCommand->m_Height, GL_RGBA, GL_RGBA, Flags: pCommand->m_Flags, pTexData: pCommand->m_pData); |
| 707 | } |
| 708 | |
| 709 | void CCommandProcessorFragment_OpenGL3_3::Cmd_TextTexture_Update(const CCommandBuffer::SCommand_TextTexture_Update *pCommand) |
| 710 | { |
| 711 | TextureUpdate(Slot: pCommand->m_Slot, X: pCommand->m_X, Y: pCommand->m_Y, Width: pCommand->m_Width, Height: pCommand->m_Height, GL_RED, pTexData: pCommand->m_pData); |
| 712 | } |
| 713 | |
| 714 | void CCommandProcessorFragment_OpenGL3_3::Cmd_TextTextures_Destroy(const CCommandBuffer::SCommand_TextTextures_Destroy *pCommand) |
| 715 | { |
| 716 | DestroyTexture(Slot: pCommand->m_Slot); |
| 717 | DestroyTexture(Slot: pCommand->m_SlotOutline); |
| 718 | } |
| 719 | |
| 720 | void CCommandProcessorFragment_OpenGL3_3::Cmd_TextTextures_Create(const CCommandBuffer::SCommand_TextTextures_Create *pCommand) |
| 721 | { |
| 722 | TextureCreate(Slot: pCommand->m_Slot, Width: pCommand->m_Width, Height: pCommand->m_Height, GL_RED, GL_RED, Flags: TextureFlag::NO_MIPMAPS, pTexData: pCommand->m_pTextData); |
| 723 | TextureCreate(Slot: pCommand->m_SlotOutline, Width: pCommand->m_Width, Height: pCommand->m_Height, GL_RED, GL_RED, Flags: TextureFlag::NO_MIPMAPS, pTexData: pCommand->m_pTextOutlineData); |
| 724 | } |
| 725 | |
| 726 | void CCommandProcessorFragment_OpenGL3_3::Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand) |
| 727 | { |
| 728 | // if clip is still active, force disable it for clearing, enable it again afterwards |
| 729 | bool ClipWasEnabled = m_LastClipEnable; |
| 730 | if(ClipWasEnabled) |
| 731 | { |
| 732 | glDisable(GL_SCISSOR_TEST); |
| 733 | } |
| 734 | if(pCommand->m_Color.r != m_ClearColor.r || pCommand->m_Color.g != m_ClearColor.g || pCommand->m_Color.b != m_ClearColor.b) |
| 735 | { |
| 736 | glClearColor(red: pCommand->m_Color.r, green: pCommand->m_Color.g, blue: pCommand->m_Color.b, alpha: 0.0f); |
| 737 | m_ClearColor = pCommand->m_Color; |
| 738 | } |
| 739 | glClear(GL_COLOR_BUFFER_BIT); |
| 740 | if(ClipWasEnabled) |
| 741 | { |
| 742 | glEnable(GL_SCISSOR_TEST); |
| 743 | } |
| 744 | } |
| 745 | |
| 746 | void CCommandProcessorFragment_OpenGL3_3::UploadStreamBufferData(EPrimitiveType PrimitiveType, const void *pVertices, size_t VertSize, unsigned int PrimitiveCount, bool AsTex3D) |
| 747 | { |
| 748 | int Count = 0; |
| 749 | switch(PrimitiveType) |
| 750 | { |
| 751 | case EPrimitiveType::LINES: |
| 752 | Count = PrimitiveCount * 2; |
| 753 | break; |
| 754 | case EPrimitiveType::TRIANGLES: |
| 755 | Count = PrimitiveCount * 3; |
| 756 | break; |
| 757 | case EPrimitiveType::QUADS: |
| 758 | Count = PrimitiveCount * 4; |
| 759 | break; |
| 760 | default: |
| 761 | return; |
| 762 | }; |
| 763 | |
| 764 | if(AsTex3D) |
| 765 | glBindBuffer(GL_ARRAY_BUFFER, m_PrimitiveDrawBufferIdTex3D); |
| 766 | else |
| 767 | glBindBuffer(GL_ARRAY_BUFFER, m_aPrimitiveDrawBufferId[m_LastStreamBuffer]); |
| 768 | |
| 769 | glBufferData(GL_ARRAY_BUFFER, VertSize * Count, pVertices, GL_STREAM_DRAW); |
| 770 | } |
| 771 | |
| 772 | void CCommandProcessorFragment_OpenGL3_3::Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand) |
| 773 | { |
| 774 | CGLSLTWProgram *pProgram = m_pPrimitiveProgram; |
| 775 | if(IsTexturedState(State: pCommand->m_State)) |
| 776 | pProgram = m_pPrimitiveProgramTextured; |
| 777 | UseProgram(pProgram); |
| 778 | SetState(State: pCommand->m_State, pProgram); |
| 779 | |
| 780 | UploadStreamBufferData(PrimitiveType: pCommand->m_PrimType, pVertices: pCommand->m_pVertices, VertSize: sizeof(CCommandBuffer::SVertex), PrimitiveCount: pCommand->m_PrimCount); |
| 781 | |
| 782 | glBindVertexArray(m_aPrimitiveDrawVertexId[m_LastStreamBuffer]); |
| 783 | |
| 784 | switch(pCommand->m_PrimType) |
| 785 | { |
| 786 | // We don't support GL_QUADS due to core profile |
| 787 | case EPrimitiveType::LINES: |
| 788 | glDrawArrays(GL_LINES, first: 0, count: pCommand->m_PrimCount * 2); |
| 789 | break; |
| 790 | case EPrimitiveType::TRIANGLES: |
| 791 | glDrawArrays(GL_TRIANGLES, first: 0, count: pCommand->m_PrimCount * 3); |
| 792 | break; |
| 793 | case EPrimitiveType::QUADS: |
| 794 | if(m_aLastIndexBufferBound[m_LastStreamBuffer] != m_QuadDrawIndexBufferId) |
| 795 | { |
| 796 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferId); |
| 797 | m_aLastIndexBufferBound[m_LastStreamBuffer] = m_QuadDrawIndexBufferId; |
| 798 | } |
| 799 | glDrawElements(GL_TRIANGLES, count: pCommand->m_PrimCount * 6, GL_UNSIGNED_INT, indices: 0); |
| 800 | break; |
| 801 | default: |
| 802 | dbg_assert_failed("Invalid primitive type: %d" , (int)pCommand->m_PrimType); |
| 803 | }; |
| 804 | |
| 805 | m_LastStreamBuffer = (m_LastStreamBuffer + 1 >= MAX_STREAM_BUFFER_COUNT ? 0 : m_LastStreamBuffer + 1); |
| 806 | } |
| 807 | |
| 808 | void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderTex3D(const CCommandBuffer::SCommand_RenderTex3D *pCommand) |
| 809 | { |
| 810 | CGLSLPrimitiveProgram *pProg = m_pPrimitive3DProgram; |
| 811 | if(IsTexturedState(State: pCommand->m_State)) |
| 812 | pProg = m_pPrimitive3DProgramTextured; |
| 813 | UseProgram(pProgram: pProg); |
| 814 | SetState(State: pCommand->m_State, pProgram: pProg, Use2DArrayTextures: true); |
| 815 | |
| 816 | UploadStreamBufferData(PrimitiveType: pCommand->m_PrimType, pVertices: pCommand->m_pVertices, VertSize: sizeof(CCommandBuffer::SVertexTex3DStream), PrimitiveCount: pCommand->m_PrimCount, AsTex3D: true); |
| 817 | |
| 818 | glBindVertexArray(m_PrimitiveDrawVertexIdTex3D); |
| 819 | |
| 820 | switch(pCommand->m_PrimType) |
| 821 | { |
| 822 | // We don't support GL_QUADS due to core profile |
| 823 | case EPrimitiveType::LINES: |
| 824 | glDrawArrays(GL_LINES, first: 0, count: pCommand->m_PrimCount * 2); |
| 825 | break; |
| 826 | case EPrimitiveType::QUADS: |
| 827 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferId); |
| 828 | glDrawElements(GL_TRIANGLES, count: pCommand->m_PrimCount * 6, GL_UNSIGNED_INT, indices: 0); |
| 829 | break; |
| 830 | default: |
| 831 | dbg_assert_failed("Invalid primitive type: %d" , (int)pCommand->m_PrimType); |
| 832 | }; |
| 833 | } |
| 834 | |
| 835 | void CCommandProcessorFragment_OpenGL3_3::DestroyBufferContainer(int Index, bool DeleteBOs) |
| 836 | { |
| 837 | SBufferContainer &BufferContainer = m_vBufferContainers[Index]; |
| 838 | if(BufferContainer.m_VertArrayId != 0) |
| 839 | glDeleteVertexArrays(1, &BufferContainer.m_VertArrayId); |
| 840 | |
| 841 | // all buffer objects can deleted automatically, so the program doesn't need to deal with them (e.g. causing crashes because of driver bugs) |
| 842 | if(DeleteBOs) |
| 843 | { |
| 844 | int VertBufferId = BufferContainer.m_ContainerInfo.m_VertBufferBindingIndex; |
| 845 | if(VertBufferId != -1) |
| 846 | { |
| 847 | glDeleteBuffers(1, &m_vBufferObjectIndices[VertBufferId]); |
| 848 | } |
| 849 | } |
| 850 | |
| 851 | BufferContainer.m_LastIndexBufferBound = 0; |
| 852 | BufferContainer.m_ContainerInfo.m_vAttributes.clear(); |
| 853 | } |
| 854 | |
| 855 | void CCommandProcessorFragment_OpenGL3_3::AppendIndices(unsigned int NewIndicesCount) |
| 856 | { |
| 857 | if(NewIndicesCount <= m_CurrentIndicesInBuffer) |
| 858 | return; |
| 859 | unsigned int AddCount = NewIndicesCount - m_CurrentIndicesInBuffer; |
| 860 | unsigned int *pIndices = new unsigned int[AddCount]; |
| 861 | int Primq = (m_CurrentIndicesInBuffer / 6) * 4; |
| 862 | for(unsigned int i = 0; i < AddCount; i += 6) |
| 863 | { |
| 864 | pIndices[i] = Primq; |
| 865 | pIndices[i + 1] = Primq + 1; |
| 866 | pIndices[i + 2] = Primq + 2; |
| 867 | pIndices[i + 3] = Primq; |
| 868 | pIndices[i + 4] = Primq + 2; |
| 869 | pIndices[i + 5] = Primq + 3; |
| 870 | Primq += 4; |
| 871 | } |
| 872 | |
| 873 | glBindBuffer(GL_COPY_READ_BUFFER, m_QuadDrawIndexBufferId); |
| 874 | GLuint NewIndexBufferId; |
| 875 | glGenBuffers(1, &NewIndexBufferId); |
| 876 | glBindBuffer(BUFFER_INIT_INDEX_TARGET, NewIndexBufferId); |
| 877 | constexpr GLsizeiptr Size = sizeof(unsigned int); |
| 878 | glBufferData(BUFFER_INIT_INDEX_TARGET, (GLsizeiptr)NewIndicesCount * Size, NULL, GL_STATIC_DRAW); |
| 879 | glCopyBufferSubData(GL_COPY_READ_BUFFER, BUFFER_INIT_INDEX_TARGET, 0, 0, (GLsizeiptr)m_CurrentIndicesInBuffer * Size); |
| 880 | glBufferSubData(BUFFER_INIT_INDEX_TARGET, (GLsizeiptr)m_CurrentIndicesInBuffer * Size, (GLsizeiptr)AddCount * Size, pIndices); |
| 881 | glBindBuffer(BUFFER_INIT_INDEX_TARGET, 0); |
| 882 | glBindBuffer(GL_COPY_READ_BUFFER, 0); |
| 883 | |
| 884 | glDeleteBuffers(1, &m_QuadDrawIndexBufferId); |
| 885 | m_QuadDrawIndexBufferId = NewIndexBufferId; |
| 886 | |
| 887 | std::fill(first: std::begin(arr&: m_aLastIndexBufferBound), last: std::end(arr&: m_aLastIndexBufferBound), value: 0); |
| 888 | for(auto &BufferContainer : m_vBufferContainers) |
| 889 | { |
| 890 | BufferContainer.m_LastIndexBufferBound = 0; |
| 891 | } |
| 892 | |
| 893 | m_CurrentIndicesInBuffer = NewIndicesCount; |
| 894 | delete[] pIndices; |
| 895 | } |
| 896 | |
| 897 | void CCommandProcessorFragment_OpenGL3_3::Cmd_CreateBufferObject(const CCommandBuffer::SCommand_CreateBufferObject *pCommand) |
| 898 | { |
| 899 | void *pUploadData = pCommand->m_pUploadData; |
| 900 | const int Index = pCommand->m_BufferIndex; |
| 901 | // create necessary space |
| 902 | if((size_t)Index >= m_vBufferObjectIndices.size()) |
| 903 | { |
| 904 | m_vBufferObjectIndices.resize(new_size: Index + 1, x: 0); |
| 905 | } |
| 906 | |
| 907 | GLuint VertBufferId = 0; |
| 908 | |
| 909 | glGenBuffers(1, &VertBufferId); |
| 910 | glBindBuffer(BUFFER_INIT_VERTEX_TARGET, VertBufferId); |
| 911 | glBufferData(BUFFER_INIT_VERTEX_TARGET, (GLsizeiptr)(pCommand->m_DataSize), pUploadData, GL_STATIC_DRAW); |
| 912 | |
| 913 | m_vBufferObjectIndices[Index] = VertBufferId; |
| 914 | |
| 915 | if(pCommand->m_DeletePointer) |
| 916 | free(ptr: pUploadData); |
| 917 | } |
| 918 | |
| 919 | void CCommandProcessorFragment_OpenGL3_3::Cmd_RecreateBufferObject(const CCommandBuffer::SCommand_RecreateBufferObject *pCommand) |
| 920 | { |
| 921 | void *pUploadData = pCommand->m_pUploadData; |
| 922 | int Index = pCommand->m_BufferIndex; |
| 923 | |
| 924 | glBindBuffer(BUFFER_INIT_VERTEX_TARGET, m_vBufferObjectIndices[Index]); |
| 925 | glBufferData(BUFFER_INIT_VERTEX_TARGET, (GLsizeiptr)(pCommand->m_DataSize), pUploadData, GL_STATIC_DRAW); |
| 926 | |
| 927 | if(pCommand->m_DeletePointer) |
| 928 | free(ptr: pUploadData); |
| 929 | } |
| 930 | |
| 931 | void CCommandProcessorFragment_OpenGL3_3::Cmd_UpdateBufferObject(const CCommandBuffer::SCommand_UpdateBufferObject *pCommand) |
| 932 | { |
| 933 | void *pUploadData = pCommand->m_pUploadData; |
| 934 | int Index = pCommand->m_BufferIndex; |
| 935 | |
| 936 | glBindBuffer(BUFFER_INIT_VERTEX_TARGET, m_vBufferObjectIndices[Index]); |
| 937 | glBufferSubData(BUFFER_INIT_VERTEX_TARGET, (GLintptr)(pCommand->m_pOffset), (GLsizeiptr)(pCommand->m_DataSize), pUploadData); |
| 938 | |
| 939 | if(pCommand->m_DeletePointer) |
| 940 | free(ptr: pUploadData); |
| 941 | } |
| 942 | |
| 943 | void CCommandProcessorFragment_OpenGL3_3::Cmd_CopyBufferObject(const CCommandBuffer::SCommand_CopyBufferObject *pCommand) |
| 944 | { |
| 945 | int WriteIndex = pCommand->m_WriteBufferIndex; |
| 946 | int ReadIndex = pCommand->m_ReadBufferIndex; |
| 947 | |
| 948 | glBindBuffer(GL_COPY_WRITE_BUFFER, m_vBufferObjectIndices[WriteIndex]); |
| 949 | glBindBuffer(GL_COPY_READ_BUFFER, m_vBufferObjectIndices[ReadIndex]); |
| 950 | glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, (GLsizeiptr)(pCommand->m_ReadOffset), (GLsizeiptr)(pCommand->m_WriteOffset), (GLsizeiptr)pCommand->m_CopySize); |
| 951 | } |
| 952 | |
| 953 | void CCommandProcessorFragment_OpenGL3_3::Cmd_DeleteBufferObject(const CCommandBuffer::SCommand_DeleteBufferObject *pCommand) |
| 954 | { |
| 955 | int Index = pCommand->m_BufferIndex; |
| 956 | |
| 957 | glDeleteBuffers(1, &m_vBufferObjectIndices[Index]); |
| 958 | } |
| 959 | |
| 960 | void CCommandProcessorFragment_OpenGL3_3::Cmd_CreateBufferContainer(const CCommandBuffer::SCommand_CreateBufferContainer *pCommand) |
| 961 | { |
| 962 | const int Index = pCommand->m_BufferContainerIndex; |
| 963 | // create necessary space |
| 964 | if((size_t)Index >= m_vBufferContainers.size()) |
| 965 | { |
| 966 | SBufferContainer Container; |
| 967 | Container.m_ContainerInfo.m_Stride = 0; |
| 968 | Container.m_ContainerInfo.m_VertBufferBindingIndex = -1; |
| 969 | m_vBufferContainers.resize(new_size: Index + 1, x: Container); |
| 970 | } |
| 971 | |
| 972 | SBufferContainer &BufferContainer = m_vBufferContainers[Index]; |
| 973 | glGenVertexArrays(1, &BufferContainer.m_VertArrayId); |
| 974 | glBindVertexArray(BufferContainer.m_VertArrayId); |
| 975 | |
| 976 | BufferContainer.m_LastIndexBufferBound = 0; |
| 977 | |
| 978 | for(size_t i = 0; i < pCommand->m_AttrCount; ++i) |
| 979 | { |
| 980 | glEnableVertexAttribArray((GLuint)i); |
| 981 | |
| 982 | glBindBuffer(GL_ARRAY_BUFFER, m_vBufferObjectIndices[pCommand->m_VertBufferBindingIndex]); |
| 983 | |
| 984 | SBufferContainerInfo::SAttribute &Attr = pCommand->m_pAttributes[i]; |
| 985 | |
| 986 | if(Attr.m_FuncType == 0) |
| 987 | glVertexAttribPointer((GLuint)i, Attr.m_DataTypeCount, Attr.m_Type, (GLboolean)Attr.m_Normalized, pCommand->m_Stride, Attr.m_pOffset); |
| 988 | else if(Attr.m_FuncType == 1) |
| 989 | glVertexAttribIPointer((GLuint)i, Attr.m_DataTypeCount, Attr.m_Type, pCommand->m_Stride, Attr.m_pOffset); |
| 990 | |
| 991 | BufferContainer.m_ContainerInfo.m_vAttributes.push_back(x: Attr); |
| 992 | } |
| 993 | |
| 994 | BufferContainer.m_ContainerInfo.m_VertBufferBindingIndex = pCommand->m_VertBufferBindingIndex; |
| 995 | BufferContainer.m_ContainerInfo.m_Stride = pCommand->m_Stride; |
| 996 | } |
| 997 | |
| 998 | void CCommandProcessorFragment_OpenGL3_3::Cmd_UpdateBufferContainer(const CCommandBuffer::SCommand_UpdateBufferContainer *pCommand) |
| 999 | { |
| 1000 | SBufferContainer &BufferContainer = m_vBufferContainers[pCommand->m_BufferContainerIndex]; |
| 1001 | |
| 1002 | glBindVertexArray(BufferContainer.m_VertArrayId); |
| 1003 | |
| 1004 | // disable all old attributes |
| 1005 | for(size_t i = 0; i < BufferContainer.m_ContainerInfo.m_vAttributes.size(); ++i) |
| 1006 | { |
| 1007 | glDisableVertexAttribArray((GLuint)i); |
| 1008 | } |
| 1009 | BufferContainer.m_ContainerInfo.m_vAttributes.clear(); |
| 1010 | |
| 1011 | for(size_t i = 0; i < pCommand->m_AttrCount; ++i) |
| 1012 | { |
| 1013 | glEnableVertexAttribArray((GLuint)i); |
| 1014 | |
| 1015 | glBindBuffer(GL_ARRAY_BUFFER, m_vBufferObjectIndices[pCommand->m_VertBufferBindingIndex]); |
| 1016 | SBufferContainerInfo::SAttribute &Attr = pCommand->m_pAttributes[i]; |
| 1017 | if(Attr.m_FuncType == 0) |
| 1018 | glVertexAttribPointer((GLuint)i, Attr.m_DataTypeCount, Attr.m_Type, Attr.m_Normalized, pCommand->m_Stride, Attr.m_pOffset); |
| 1019 | else if(Attr.m_FuncType == 1) |
| 1020 | glVertexAttribIPointer((GLuint)i, Attr.m_DataTypeCount, Attr.m_Type, pCommand->m_Stride, Attr.m_pOffset); |
| 1021 | |
| 1022 | BufferContainer.m_ContainerInfo.m_vAttributes.push_back(x: Attr); |
| 1023 | } |
| 1024 | |
| 1025 | BufferContainer.m_ContainerInfo.m_VertBufferBindingIndex = pCommand->m_VertBufferBindingIndex; |
| 1026 | BufferContainer.m_ContainerInfo.m_Stride = pCommand->m_Stride; |
| 1027 | } |
| 1028 | |
| 1029 | void CCommandProcessorFragment_OpenGL3_3::Cmd_DeleteBufferContainer(const CCommandBuffer::SCommand_DeleteBufferContainer *pCommand) |
| 1030 | { |
| 1031 | DestroyBufferContainer(Index: pCommand->m_BufferContainerIndex, DeleteBOs: pCommand->m_DestroyAllBO); |
| 1032 | } |
| 1033 | |
| 1034 | void CCommandProcessorFragment_OpenGL3_3::Cmd_IndicesRequiredNumNotify(const CCommandBuffer::SCommand_IndicesRequiredNumNotify *pCommand) |
| 1035 | { |
| 1036 | if(pCommand->m_RequiredIndicesNum > m_CurrentIndicesInBuffer) |
| 1037 | AppendIndices(NewIndicesCount: pCommand->m_RequiredIndicesNum); |
| 1038 | } |
| 1039 | |
| 1040 | void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderBorderTile(const CCommandBuffer::SCommand_RenderBorderTile *pCommand) |
| 1041 | { |
| 1042 | int Index = pCommand->m_BufferContainerIndex; |
| 1043 | // if space not there return |
| 1044 | if((size_t)Index >= m_vBufferContainers.size()) |
| 1045 | return; |
| 1046 | |
| 1047 | SBufferContainer &BufferContainer = m_vBufferContainers[Index]; |
| 1048 | if(BufferContainer.m_VertArrayId == 0) |
| 1049 | return; |
| 1050 | |
| 1051 | CGLSLTileProgram *pProgram = NULL; |
| 1052 | if(IsTexturedState(State: pCommand->m_State)) |
| 1053 | pProgram = m_pBorderTileProgramTextured; |
| 1054 | else |
| 1055 | pProgram = m_pBorderTileProgram; |
| 1056 | UseProgram(pProgram); |
| 1057 | |
| 1058 | SetState(State: pCommand->m_State, pProgram, Use2DArrayTextures: true); |
| 1059 | pProgram->SetUniformVec4(Loc: pProgram->m_LocColor, Count: 1, pValue: (float *)&pCommand->m_Color); |
| 1060 | |
| 1061 | pProgram->SetUniformVec2(Loc: pProgram->m_LocOffset, Count: 1, pValue: (float *)&pCommand->m_Offset); |
| 1062 | pProgram->SetUniformVec2(Loc: pProgram->m_LocScale, Count: 1, pValue: (float *)&pCommand->m_Scale); |
| 1063 | |
| 1064 | glBindVertexArray(BufferContainer.m_VertArrayId); |
| 1065 | if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferId) |
| 1066 | { |
| 1067 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferId); |
| 1068 | BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferId; |
| 1069 | } |
| 1070 | glDrawElements(GL_TRIANGLES, count: pCommand->m_DrawNum * 6, GL_UNSIGNED_INT, indices: pCommand->m_pIndicesOffset); |
| 1071 | } |
| 1072 | |
| 1073 | void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderTileLayer(const CCommandBuffer::SCommand_RenderTileLayer *pCommand) |
| 1074 | { |
| 1075 | int Index = pCommand->m_BufferContainerIndex; |
| 1076 | // if space not there return |
| 1077 | if((size_t)Index >= m_vBufferContainers.size()) |
| 1078 | return; |
| 1079 | |
| 1080 | SBufferContainer &BufferContainer = m_vBufferContainers[Index]; |
| 1081 | if(BufferContainer.m_VertArrayId == 0) |
| 1082 | return; |
| 1083 | |
| 1084 | if(pCommand->m_IndicesDrawNum == 0) |
| 1085 | { |
| 1086 | return; // nothing to draw |
| 1087 | } |
| 1088 | |
| 1089 | CGLSLTileProgram *pProgram = NULL; |
| 1090 | if(IsTexturedState(State: pCommand->m_State)) |
| 1091 | { |
| 1092 | pProgram = m_pTileProgramTextured; |
| 1093 | } |
| 1094 | else |
| 1095 | pProgram = m_pTileProgram; |
| 1096 | |
| 1097 | UseProgram(pProgram); |
| 1098 | |
| 1099 | SetState(State: pCommand->m_State, pProgram, Use2DArrayTextures: true); |
| 1100 | pProgram->SetUniformVec4(Loc: pProgram->m_LocColor, Count: 1, pValue: (float *)&pCommand->m_Color); |
| 1101 | |
| 1102 | glBindVertexArray(BufferContainer.m_VertArrayId); |
| 1103 | if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferId) |
| 1104 | { |
| 1105 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferId); |
| 1106 | BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferId; |
| 1107 | } |
| 1108 | for(int i = 0; i < pCommand->m_IndicesDrawNum; ++i) |
| 1109 | { |
| 1110 | glDrawElements(GL_TRIANGLES, count: pCommand->m_pDrawCount[i], GL_UNSIGNED_INT, indices: pCommand->m_pIndicesOffsets[i]); |
| 1111 | } |
| 1112 | } |
| 1113 | |
| 1114 | void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderQuadLayer(const CCommandBuffer::SCommand_RenderQuadLayer *pCommand, bool Grouped) |
| 1115 | { |
| 1116 | int Index = pCommand->m_BufferContainerIndex; |
| 1117 | // if space not there return |
| 1118 | if((size_t)Index >= m_vBufferContainers.size()) |
| 1119 | return; |
| 1120 | |
| 1121 | SBufferContainer &BufferContainer = m_vBufferContainers[Index]; |
| 1122 | if(BufferContainer.m_VertArrayId == 0) |
| 1123 | return; |
| 1124 | |
| 1125 | if(pCommand->m_QuadNum == 0) |
| 1126 | { |
| 1127 | return; // nothing to draw |
| 1128 | } |
| 1129 | |
| 1130 | CGLSLQuadProgram *pProgram = NULL; |
| 1131 | if(Grouped) |
| 1132 | { |
| 1133 | if(IsTexturedState(State: pCommand->m_State)) |
| 1134 | { |
| 1135 | pProgram = m_pQuadProgramTexturedGrouped; |
| 1136 | } |
| 1137 | else |
| 1138 | pProgram = m_pQuadProgramGrouped; |
| 1139 | } |
| 1140 | else |
| 1141 | { |
| 1142 | if(IsTexturedState(State: pCommand->m_State)) |
| 1143 | { |
| 1144 | pProgram = m_pQuadProgramTextured; |
| 1145 | } |
| 1146 | else |
| 1147 | pProgram = m_pQuadProgram; |
| 1148 | } |
| 1149 | |
| 1150 | UseProgram(pProgram); |
| 1151 | SetState(State: pCommand->m_State, pProgram); |
| 1152 | |
| 1153 | glBindVertexArray(BufferContainer.m_VertArrayId); |
| 1154 | if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferId) |
| 1155 | { |
| 1156 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferId); |
| 1157 | BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferId; |
| 1158 | } |
| 1159 | |
| 1160 | int QuadsLeft = pCommand->m_QuadNum; |
| 1161 | size_t QuadOffset = 0; |
| 1162 | // the extra offset is not related to the information from the command, but an actual offset in the buffer |
| 1163 | size_t = pCommand->m_QuadOffset; |
| 1164 | |
| 1165 | if(!Grouped) |
| 1166 | { |
| 1167 | ColorRGBA aColors[ms_MaxQuadsPossible]; |
| 1168 | vec2 aOffsets[ms_MaxQuadsPossible]; |
| 1169 | float aRotations[ms_MaxQuadsPossible]; |
| 1170 | |
| 1171 | while(QuadsLeft > 0) |
| 1172 | { |
| 1173 | int ActualQuadCount = minimum<int>(a: QuadsLeft, b: m_MaxQuadsAtOnce); |
| 1174 | for(size_t i = 0; i < (size_t)ActualQuadCount; ++i) |
| 1175 | { |
| 1176 | aColors[i] = pCommand->m_pQuadInfo[i + QuadOffset].m_Color; |
| 1177 | aOffsets[i] = pCommand->m_pQuadInfo[i + QuadOffset].m_Offsets; |
| 1178 | aRotations[i] = pCommand->m_pQuadInfo[i + QuadOffset].m_Rotation; |
| 1179 | } |
| 1180 | |
| 1181 | pProgram->SetUniformVec4(Loc: pProgram->m_LocColors, Count: ActualQuadCount, pValue: (float *)aColors); |
| 1182 | pProgram->SetUniformVec2(Loc: pProgram->m_LocOffsets, Count: ActualQuadCount, pValue: (float *)aOffsets); |
| 1183 | pProgram->SetUniform(Loc: pProgram->m_LocRotations, Count: ActualQuadCount, pValues: (float *)aRotations); |
| 1184 | pProgram->SetUniform(Loc: pProgram->m_LocQuadOffset, Value: (int)(QuadOffset + QuadOffsetExtra)); |
| 1185 | glDrawElements(GL_TRIANGLES, count: ActualQuadCount * 6, GL_UNSIGNED_INT, indices: (void *)((QuadOffset + QuadOffsetExtra) * 6 * sizeof(unsigned int))); |
| 1186 | |
| 1187 | QuadsLeft -= ActualQuadCount; |
| 1188 | QuadOffset += (size_t)ActualQuadCount; |
| 1189 | } |
| 1190 | } |
| 1191 | else |
| 1192 | { |
| 1193 | ColorRGBA Colors = pCommand->m_pQuadInfo[0].m_Color; |
| 1194 | vec2 Offsets = pCommand->m_pQuadInfo[0].m_Offsets; |
| 1195 | float Rotations = pCommand->m_pQuadInfo[0].m_Rotation; |
| 1196 | |
| 1197 | pProgram->SetUniformVec4(Loc: pProgram->m_LocColors, Count: 1, pValue: (float *)(&Colors)); |
| 1198 | pProgram->SetUniformVec2(Loc: pProgram->m_LocOffsets, Count: 1, pValue: (float *)(&Offsets)); |
| 1199 | pProgram->SetUniform(Loc: pProgram->m_LocRotations, Count: 1, pValues: &Rotations); |
| 1200 | glDrawElements(GL_TRIANGLES, count: QuadsLeft * 6, GL_UNSIGNED_INT, indices: (void *)((QuadOffset + QuadOffsetExtra) * 6 * sizeof(unsigned int))); |
| 1201 | } |
| 1202 | } |
| 1203 | |
| 1204 | void CCommandProcessorFragment_OpenGL3_3::RenderText(const CCommandBuffer::SState &State, int DrawNum, int TextTextureIndex, int TextOutlineTextureIndex, int TextureSize, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor) |
| 1205 | { |
| 1206 | if(DrawNum == 0) |
| 1207 | { |
| 1208 | return; // nothing to draw |
| 1209 | } |
| 1210 | |
| 1211 | UseProgram(pProgram: m_pTextProgram); |
| 1212 | |
| 1213 | int SlotText = 0; |
| 1214 | int SlotTextOutline = 1; |
| 1215 | glBindTexture(GL_TEXTURE_2D, texture: m_vTextures[TextTextureIndex].m_Tex); |
| 1216 | glBindSampler(SlotText, m_vTextures[TextTextureIndex].m_Sampler); |
| 1217 | glActiveTexture(GL_TEXTURE1); |
| 1218 | glBindTexture(GL_TEXTURE_2D, texture: m_vTextures[TextOutlineTextureIndex].m_Tex); |
| 1219 | glBindSampler(SlotTextOutline, m_vTextures[TextOutlineTextureIndex].m_Sampler); |
| 1220 | glActiveTexture(GL_TEXTURE0); |
| 1221 | |
| 1222 | if(m_pTextProgram->m_LastTextSampler != SlotText) |
| 1223 | { |
| 1224 | m_pTextProgram->SetUniform(Loc: m_pTextProgram->m_LocTextSampler, Value: SlotText); |
| 1225 | m_pTextProgram->m_LastTextSampler = SlotText; |
| 1226 | } |
| 1227 | |
| 1228 | if(m_pTextProgram->m_LastTextOutlineSampler != SlotTextOutline) |
| 1229 | { |
| 1230 | m_pTextProgram->SetUniform(Loc: m_pTextProgram->m_LocTextOutlineSampler, Value: SlotTextOutline); |
| 1231 | m_pTextProgram->m_LastTextOutlineSampler = SlotTextOutline; |
| 1232 | } |
| 1233 | |
| 1234 | SetState(State, pProgram: m_pTextProgram); |
| 1235 | |
| 1236 | if(m_pTextProgram->m_LastTextureSize != TextureSize) |
| 1237 | { |
| 1238 | m_pTextProgram->SetUniform(Loc: m_pTextProgram->m_LocTextureSize, Value: (float)TextureSize); |
| 1239 | m_pTextProgram->m_LastTextureSize = TextureSize; |
| 1240 | } |
| 1241 | |
| 1242 | if(m_pTextProgram->m_LastOutlineColor != TextOutlineColor) |
| 1243 | { |
| 1244 | m_pTextProgram->SetUniformVec4(Loc: m_pTextProgram->m_LocOutlineColor, Count: 1, pValue: (float *)&TextOutlineColor); |
| 1245 | m_pTextProgram->m_LastOutlineColor = TextOutlineColor; |
| 1246 | } |
| 1247 | |
| 1248 | if(m_pTextProgram->m_LastColor != TextColor) |
| 1249 | { |
| 1250 | m_pTextProgram->SetUniformVec4(Loc: m_pTextProgram->m_LocColor, Count: 1, pValue: (float *)&TextColor); |
| 1251 | m_pTextProgram->m_LastColor = TextColor; |
| 1252 | } |
| 1253 | |
| 1254 | glDrawElements(GL_TRIANGLES, count: DrawNum, GL_UNSIGNED_INT, indices: (void *)(0)); |
| 1255 | } |
| 1256 | |
| 1257 | void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderText(const CCommandBuffer::SCommand_RenderText *pCommand) |
| 1258 | { |
| 1259 | int Index = pCommand->m_BufferContainerIndex; |
| 1260 | // if space not there return |
| 1261 | if((size_t)Index >= m_vBufferContainers.size()) |
| 1262 | return; |
| 1263 | |
| 1264 | SBufferContainer &BufferContainer = m_vBufferContainers[Index]; |
| 1265 | if(BufferContainer.m_VertArrayId == 0) |
| 1266 | return; |
| 1267 | |
| 1268 | glBindVertexArray(BufferContainer.m_VertArrayId); |
| 1269 | if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferId) |
| 1270 | { |
| 1271 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferId); |
| 1272 | BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferId; |
| 1273 | } |
| 1274 | |
| 1275 | RenderText(State: pCommand->m_State, DrawNum: pCommand->m_DrawNum, TextTextureIndex: pCommand->m_TextTextureIndex, TextOutlineTextureIndex: pCommand->m_TextOutlineTextureIndex, TextureSize: pCommand->m_TextureSize, TextColor: pCommand->m_TextColor, TextOutlineColor: pCommand->m_TextOutlineColor); |
| 1276 | } |
| 1277 | |
| 1278 | void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderQuadContainer(const CCommandBuffer::SCommand_RenderQuadContainer *pCommand) |
| 1279 | { |
| 1280 | if(pCommand->m_DrawNum == 0) |
| 1281 | { |
| 1282 | return; // nothing to draw |
| 1283 | } |
| 1284 | |
| 1285 | int Index = pCommand->m_BufferContainerIndex; |
| 1286 | // if space not there return |
| 1287 | if((size_t)Index >= m_vBufferContainers.size()) |
| 1288 | return; |
| 1289 | |
| 1290 | SBufferContainer &BufferContainer = m_vBufferContainers[Index]; |
| 1291 | if(BufferContainer.m_VertArrayId == 0) |
| 1292 | return; |
| 1293 | |
| 1294 | glBindVertexArray(BufferContainer.m_VertArrayId); |
| 1295 | if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferId) |
| 1296 | { |
| 1297 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferId); |
| 1298 | BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferId; |
| 1299 | } |
| 1300 | |
| 1301 | CGLSLTWProgram *pProgram = m_pPrimitiveProgram; |
| 1302 | if(IsTexturedState(State: pCommand->m_State)) |
| 1303 | pProgram = m_pPrimitiveProgramTextured; |
| 1304 | UseProgram(pProgram); |
| 1305 | SetState(State: pCommand->m_State, pProgram); |
| 1306 | |
| 1307 | glDrawElements(GL_TRIANGLES, count: pCommand->m_DrawNum, GL_UNSIGNED_INT, indices: pCommand->m_pOffset); |
| 1308 | } |
| 1309 | |
| 1310 | void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderQuadContainerEx(const CCommandBuffer::SCommand_RenderQuadContainerEx *pCommand) |
| 1311 | { |
| 1312 | if(pCommand->m_DrawNum == 0) |
| 1313 | { |
| 1314 | return; // nothing to draw |
| 1315 | } |
| 1316 | |
| 1317 | int Index = pCommand->m_BufferContainerIndex; |
| 1318 | // if space not there return |
| 1319 | if((size_t)Index >= m_vBufferContainers.size()) |
| 1320 | return; |
| 1321 | |
| 1322 | SBufferContainer &BufferContainer = m_vBufferContainers[Index]; |
| 1323 | if(BufferContainer.m_VertArrayId == 0) |
| 1324 | return; |
| 1325 | |
| 1326 | glBindVertexArray(BufferContainer.m_VertArrayId); |
| 1327 | if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferId) |
| 1328 | { |
| 1329 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferId); |
| 1330 | BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferId; |
| 1331 | } |
| 1332 | |
| 1333 | CGLSLPrimitiveExProgram *pProgram = m_pPrimitiveExProgramRotationless; |
| 1334 | if(IsTexturedState(State: pCommand->m_State)) |
| 1335 | { |
| 1336 | if(pCommand->m_Rotation != 0.0f) |
| 1337 | pProgram = m_pPrimitiveExProgramTextured; |
| 1338 | else |
| 1339 | pProgram = m_pPrimitiveExProgramTexturedRotationless; |
| 1340 | } |
| 1341 | else |
| 1342 | { |
| 1343 | if(pCommand->m_Rotation != 0.0f) |
| 1344 | pProgram = m_pPrimitiveExProgram; |
| 1345 | } |
| 1346 | |
| 1347 | UseProgram(pProgram); |
| 1348 | SetState(State: pCommand->m_State, pProgram); |
| 1349 | |
| 1350 | if(pCommand->m_Rotation != 0.0f && pProgram->m_LastCenter != pCommand->m_Center) |
| 1351 | { |
| 1352 | pProgram->SetUniformVec2(Loc: pProgram->m_LocCenter, Count: 1, pValue: (float *)&pCommand->m_Center); |
| 1353 | pProgram->m_LastCenter = pCommand->m_Center; |
| 1354 | } |
| 1355 | |
| 1356 | if(pProgram->m_LastRotation != pCommand->m_Rotation) |
| 1357 | { |
| 1358 | pProgram->SetUniform(Loc: pProgram->m_LocRotation, Value: pCommand->m_Rotation); |
| 1359 | pProgram->m_LastRotation = pCommand->m_Rotation; |
| 1360 | } |
| 1361 | |
| 1362 | if(pProgram->m_LastVerticesColor != pCommand->m_VertexColor) |
| 1363 | { |
| 1364 | pProgram->SetUniformVec4(Loc: pProgram->m_LocVertciesColor, Count: 1, pValue: (float *)&pCommand->m_VertexColor); |
| 1365 | pProgram->m_LastVerticesColor = pCommand->m_VertexColor; |
| 1366 | } |
| 1367 | |
| 1368 | glDrawElements(GL_TRIANGLES, count: pCommand->m_DrawNum, GL_UNSIGNED_INT, indices: pCommand->m_pOffset); |
| 1369 | } |
| 1370 | |
| 1371 | void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderQuadContainerAsSpriteMultiple(const CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple *pCommand) |
| 1372 | { |
| 1373 | if(pCommand->m_DrawNum == 0 || pCommand->m_DrawCount == 0) |
| 1374 | { |
| 1375 | return; // nothing to draw |
| 1376 | } |
| 1377 | |
| 1378 | int Index = pCommand->m_BufferContainerIndex; |
| 1379 | // if space not there return |
| 1380 | if((size_t)Index >= m_vBufferContainers.size()) |
| 1381 | return; |
| 1382 | |
| 1383 | SBufferContainer &BufferContainer = m_vBufferContainers[Index]; |
| 1384 | if(BufferContainer.m_VertArrayId == 0) |
| 1385 | return; |
| 1386 | |
| 1387 | glBindVertexArray(BufferContainer.m_VertArrayId); |
| 1388 | if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferId) |
| 1389 | { |
| 1390 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferId); |
| 1391 | BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferId; |
| 1392 | } |
| 1393 | |
| 1394 | UseProgram(pProgram: m_pSpriteProgramMultiple); |
| 1395 | SetState(State: pCommand->m_State, pProgram: m_pSpriteProgramMultiple); |
| 1396 | |
| 1397 | if(m_pSpriteProgramMultiple->m_LastCenter != pCommand->m_Center) |
| 1398 | { |
| 1399 | m_pSpriteProgramMultiple->SetUniformVec2(Loc: m_pSpriteProgramMultiple->m_LocCenter, Count: 1, pValue: (float *)&pCommand->m_Center); |
| 1400 | m_pSpriteProgramMultiple->m_LastCenter = pCommand->m_Center; |
| 1401 | } |
| 1402 | |
| 1403 | if(m_pSpriteProgramMultiple->m_LastVerticesColor != pCommand->m_VertexColor) |
| 1404 | { |
| 1405 | m_pSpriteProgramMultiple->SetUniformVec4(Loc: m_pSpriteProgramMultiple->m_LocVertciesColor, Count: 1, pValue: (float *)&pCommand->m_VertexColor); |
| 1406 | m_pSpriteProgramMultiple->m_LastVerticesColor = pCommand->m_VertexColor; |
| 1407 | } |
| 1408 | |
| 1409 | int DrawCount = pCommand->m_DrawCount; |
| 1410 | size_t RenderOffset = 0; |
| 1411 | |
| 1412 | // 4 for the center (always use vec4) and 16 for the matrix(just to be sure), 4 for the sampler and vertex color |
| 1413 | const int RSPCount = 256 - 4 - 16 - 8; |
| 1414 | |
| 1415 | while(DrawCount > 0) |
| 1416 | { |
| 1417 | int UniformCount = (DrawCount > RSPCount ? RSPCount : DrawCount); |
| 1418 | |
| 1419 | m_pSpriteProgramMultiple->SetUniformVec4(Loc: m_pSpriteProgramMultiple->m_LocRSP, Count: UniformCount, pValue: (float *)(pCommand->m_pRenderInfo + RenderOffset)); |
| 1420 | |
| 1421 | glDrawElementsInstanced(GL_TRIANGLES, pCommand->m_DrawNum, GL_UNSIGNED_INT, pCommand->m_pOffset, UniformCount); |
| 1422 | |
| 1423 | RenderOffset += RSPCount; |
| 1424 | DrawCount -= RSPCount; |
| 1425 | } |
| 1426 | } |
| 1427 | |
| 1428 | #endif |
| 1429 | |