| 1 | #ifndef ENGINE_CLIENT_BACKEND_GLSL_SHADER_COMPILER_H |
| 2 | #define ENGINE_CLIENT_BACKEND_GLSL_SHADER_COMPILER_H |
| 3 | |
| 4 | #include <string> |
| 5 | #include <vector> |
| 6 | |
| 7 | enum EGLSLShaderCompilerType |
| 8 | { |
| 9 | GLSL_SHADER_COMPILER_TYPE_VERTEX = 0, |
| 10 | GLSL_SHADER_COMPILER_TYPE_FRAGMENT, |
| 11 | }; |
| 12 | |
| 13 | class CGLSLCompiler |
| 14 | { |
| 15 | private: |
| 16 | friend class CGLSL; |
| 17 | |
| 18 | struct SGLSLCompilerDefine |
| 19 | { |
| 20 | SGLSLCompilerDefine(const std::string &DefineName, const std::string &DefineValue) |
| 21 | { |
| 22 | m_DefineName = DefineName; |
| 23 | m_DefineValue = DefineValue; |
| 24 | } |
| 25 | std::string m_DefineName; |
| 26 | std::string m_DefineValue; |
| 27 | }; |
| 28 | |
| 29 | std::vector<SGLSLCompilerDefine> m_vDefines; |
| 30 | |
| 31 | int m_OpenGLVersionMajor; |
| 32 | int m_OpenGLVersionMinor; |
| 33 | int m_OpenGLVersionPatch; |
| 34 | |
| 35 | bool m_IsOpenGLES; |
| 36 | |
| 37 | float m_TextureLODBias; |
| 38 | |
| 39 | bool m_HasTextureArray; |
| 40 | int m_TextureReplaceType; // @see EGLSLCompilerTextureReplaceType |
| 41 | public: |
| 42 | CGLSLCompiler(int OpenGLVersionMajor, int OpenGLVersionMinor, int OpenGLVersionPatch, bool IsOpenGLES, float TextureLODBias); |
| 43 | void SetHasTextureArray(bool TextureArray) { m_HasTextureArray = TextureArray; } |
| 44 | void SetTextureReplaceType(int TextureReplaceType) { m_TextureReplaceType = TextureReplaceType; } |
| 45 | |
| 46 | void AddDefine(const std::string &DefineName, const std::string &DefineValue); |
| 47 | void AddDefine(const char *pDefineName, const char *pDefineValue); |
| 48 | void ClearDefines(); |
| 49 | |
| 50 | void ParseLine(std::string &Line, const char *pReadLine, EGLSLShaderCompilerType Type); |
| 51 | |
| 52 | enum EGLSLCompilerTextureReplaceType |
| 53 | { |
| 54 | GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D = 0, |
| 55 | GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D, |
| 56 | GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY, |
| 57 | }; |
| 58 | }; |
| 59 | |
| 60 | #endif |
| 61 | |