1 | // This file can be included several times. |
2 | #if(!defined(BACKEND_AS_OPENGL_ES) && !defined(ENGINE_CLIENT_BACKEND_OPENGL_OPENGL_SL_H)) || \ |
3 | (defined(BACKEND_AS_OPENGL_ES) && !defined(ENGINE_CLIENT_BACKEND_OPENGL_OPENGL_SL_H_AS_ES)) |
4 | |
5 | #if !defined(BACKEND_AS_OPENGL_ES) && !defined(ENGINE_CLIENT_BACKEND_OPENGL_OPENGL_SL_H) |
6 | #define ENGINE_CLIENT_BACKEND_OPENGL_OPENGL_SL_H |
7 | #endif |
8 | |
9 | #if defined(BACKEND_AS_OPENGL_ES) && !defined(ENGINE_CLIENT_BACKEND_OPENGL_OPENGL_SL_H_AS_ES) |
10 | #define ENGINE_CLIENT_BACKEND_OPENGL_OPENGL_SL_H_AS_ES |
11 | #endif |
12 | |
13 | #include <engine/client/graphics_defines.h> |
14 | |
15 | class CGLSLCompiler; |
16 | |
17 | class CGLSL |
18 | { |
19 | public: |
20 | bool LoadShader(CGLSLCompiler *pCompiler, class IStorage *pStorage, const char *pFile, int Type); |
21 | void DeleteShader(); |
22 | |
23 | bool IsLoaded() const; |
24 | TWGLuint GetShaderId() const; |
25 | |
26 | CGLSL(); |
27 | virtual ~CGLSL(); |
28 | |
29 | private: |
30 | TWGLuint m_ShaderId; |
31 | int m_Type; |
32 | bool m_IsLoaded; |
33 | }; |
34 | |
35 | #endif |
36 | |