| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "damageind.h" |
| 4 | |
| 5 | #include <base/color.h> |
| 6 | |
| 7 | #include <engine/demo.h> |
| 8 | #include <engine/graphics.h> |
| 9 | |
| 10 | #include <generated/client_data.h> |
| 11 | #include <generated/protocol.h> |
| 12 | |
| 13 | #include <game/client/gameclient.h> |
| 14 | |
| 15 | CDamageInd::CDamageInd() |
| 16 | { |
| 17 | m_NumItems = 0; |
| 18 | } |
| 19 | |
| 20 | void CDamageInd::Create(vec2 Pos, vec2 Dir, float Alpha) |
| 21 | { |
| 22 | if(m_NumItems >= MAX_ITEMS) |
| 23 | return; |
| 24 | |
| 25 | CItem *pItem = &m_aItems[m_NumItems]; |
| 26 | pItem->m_Pos = Pos; |
| 27 | pItem->m_Dir = -Dir; |
| 28 | pItem->m_RemainingLife = 0.75f; |
| 29 | pItem->m_StartAngle = -random_angle(); |
| 30 | pItem->m_Color = ColorRGBA(1.0f, 1.0f, 1.0f, Alpha); |
| 31 | ++m_NumItems; |
| 32 | } |
| 33 | |
| 34 | void CDamageInd::OnRender() |
| 35 | { |
| 36 | if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK) |
| 37 | return; |
| 38 | |
| 39 | static float s_LastLocalTime = LocalTime(); |
| 40 | float LifeAdjustment; |
| 41 | if(Client()->State() == IClient::STATE_DEMOPLAYBACK) |
| 42 | { |
| 43 | const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo(); |
| 44 | if(pInfo->m_Paused) |
| 45 | LifeAdjustment = 0.0f; |
| 46 | else |
| 47 | LifeAdjustment = (LocalTime() - s_LastLocalTime) * pInfo->m_Speed; |
| 48 | } |
| 49 | else |
| 50 | { |
| 51 | const auto &pGameInfoObj = GameClient()->m_Snap.m_pGameInfoObj; |
| 52 | if(pGameInfoObj && pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_PAUSED) |
| 53 | LifeAdjustment = 0.0f; |
| 54 | else |
| 55 | LifeAdjustment = LocalTime() - s_LastLocalTime; |
| 56 | } |
| 57 | s_LastLocalTime = LocalTime(); |
| 58 | |
| 59 | Graphics()->TextureSet(Texture: GameClient()->m_GameSkin.m_aSpriteStars[0]); |
| 60 | for(int i = 0; i < m_NumItems;) |
| 61 | { |
| 62 | m_aItems[i].m_RemainingLife -= LifeAdjustment; |
| 63 | if(m_aItems[i].m_RemainingLife < 0.0f) |
| 64 | { |
| 65 | --m_NumItems; |
| 66 | m_aItems[i] = m_aItems[m_NumItems]; |
| 67 | } |
| 68 | else |
| 69 | { |
| 70 | vec2 Pos = mix(a: m_aItems[i].m_Pos + m_aItems[i].m_Dir * 75.0f, b: m_aItems[i].m_Pos, amount: std::clamp(val: (m_aItems[i].m_RemainingLife - 0.60f) / 0.15f, lo: 0.0f, hi: 1.0f)); |
| 71 | const float LifeAlpha = m_aItems[i].m_RemainingLife / 0.1f; |
| 72 | Graphics()->SetColor(m_aItems[i].m_Color.WithMultipliedAlpha(alpha: LifeAlpha)); |
| 73 | Graphics()->QuadsSetRotation(Angle: m_aItems[i].m_StartAngle + m_aItems[i].m_RemainingLife * 2.0f); |
| 74 | Graphics()->RenderQuadContainerAsSprite(ContainerIndex: m_DmgIndQuadContainerIndex, QuadOffset: 0, X: Pos.x, Y: Pos.y); |
| 75 | i++; |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | Graphics()->QuadsSetRotation(Angle: 0); |
| 80 | Graphics()->SetColor(r: 1.f, g: 1.f, b: 1.f, a: 1.f); |
| 81 | } |
| 82 | |
| 83 | void CDamageInd::OnInit() |
| 84 | { |
| 85 | Graphics()->QuadsSetRotation(Angle: 0); |
| 86 | Graphics()->SetColor(r: 1.f, g: 1.f, b: 1.f, a: 1.f); |
| 87 | |
| 88 | m_DmgIndQuadContainerIndex = Graphics()->CreateQuadContainer(AutomaticUpload: false); |
| 89 | float ScaleX, ScaleY; |
| 90 | Graphics()->GetSpriteScale(Id: SPRITE_STAR1, ScaleX, ScaleY); |
| 91 | Graphics()->QuadsSetSubset(TopLeftU: 0, TopLeftV: 0, BottomRightU: 1, BottomRightV: 1); |
| 92 | Graphics()->QuadContainerAddSprite(QuadContainerIndex: m_DmgIndQuadContainerIndex, Width: 48.f * ScaleX, Height: 48.f * ScaleY); |
| 93 | Graphics()->QuadContainerUpload(ContainerIndex: m_DmgIndQuadContainerIndex); |
| 94 | } |
| 95 | |
| 96 | void CDamageInd::OnReset() |
| 97 | { |
| 98 | m_NumItems = 0; |
| 99 | } |
| 100 | |