| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H |
| 4 | #define GAME_CLIENT_COMPONENTS_DAMAGEIND_H |
| 5 | #include <base/color.h> |
| 6 | #include <base/vmath.h> |
| 7 | |
| 8 | #include <game/client/component.h> |
| 9 | |
| 10 | class CDamageInd : public CComponent |
| 11 | { |
| 12 | struct CItem |
| 13 | { |
| 14 | vec2 m_Pos; |
| 15 | vec2 m_Dir; |
| 16 | float m_RemainingLife; |
| 17 | float m_StartAngle; |
| 18 | ColorRGBA m_Color; |
| 19 | }; |
| 20 | |
| 21 | enum |
| 22 | { |
| 23 | MAX_ITEMS = 64, |
| 24 | }; |
| 25 | |
| 26 | CItem m_aItems[MAX_ITEMS]; |
| 27 | int m_NumItems; |
| 28 | |
| 29 | int m_DmgIndQuadContainerIndex; |
| 30 | |
| 31 | public: |
| 32 | CDamageInd(); |
| 33 | int Sizeof() const override { return sizeof(*this); } |
| 34 | |
| 35 | void Create(vec2 Pos, vec2 Dir, float Alpha); |
| 36 | void OnReset() override; |
| 37 | void OnRender() override; |
| 38 | void OnInit() override; |
| 39 | }; |
| 40 | #endif |
| 41 | |