| 1 | #include "layer_group.h" |
| 2 | |
| 3 | #include <engine/graphics.h> |
| 4 | #include <engine/shared/config.h> |
| 5 | |
| 6 | #include <game/editor/editor.h> |
| 7 | |
| 8 | #include <algorithm> |
| 9 | |
| 10 | CLayerGroup::CLayerGroup(CEditorMap *pMap) : |
| 11 | CMapObject(pMap) |
| 12 | { |
| 13 | m_vpLayers.clear(); |
| 14 | m_aName[0] = 0; |
| 15 | m_Visible = true; |
| 16 | m_Collapse = false; |
| 17 | m_GameGroup = false; |
| 18 | m_OffsetX = 0; |
| 19 | m_OffsetY = 0; |
| 20 | m_ParallaxX = 100; |
| 21 | m_ParallaxY = 100; |
| 22 | |
| 23 | m_UseClipping = 0; |
| 24 | m_ClipX = 0; |
| 25 | m_ClipY = 0; |
| 26 | m_ClipW = 0; |
| 27 | m_ClipH = 0; |
| 28 | } |
| 29 | |
| 30 | void CLayerGroup::OnAttach(CEditorMap *pMap) |
| 31 | { |
| 32 | CMapObject::OnAttach(pMap); |
| 33 | for(const auto &pLayer : m_vpLayers) |
| 34 | { |
| 35 | pLayer->OnAttach(pMap); |
| 36 | } |
| 37 | } |
| 38 | |
| 39 | void CLayerGroup::Convert(CUIRect *pRect) const |
| 40 | { |
| 41 | pRect->x += m_OffsetX; |
| 42 | pRect->y += m_OffsetY; |
| 43 | } |
| 44 | |
| 45 | CScreenRect CLayerGroup::Mapping() const |
| 46 | { |
| 47 | float NormalParallaxZoom = std::clamp(val: (float)std::max(a: m_ParallaxX, b: m_ParallaxY), lo: 0.0f, hi: 100.0f); |
| 48 | float ParallaxZoom = Map()->m_PreviewZoom ? NormalParallaxZoom : 100.0f; |
| 49 | |
| 50 | CScreenRect ScreenRect = Graphics()->MapScreenToWorld( |
| 51 | CenterX: Editor()->MapView()->GetWorldOffset().x, CenterY: Editor()->MapView()->GetWorldOffset().y, |
| 52 | ParallaxX: m_ParallaxX, ParallaxY: m_ParallaxY, ParallaxZoom, OffsetX: m_OffsetX, OffsetY: m_OffsetY, |
| 53 | Aspect: Graphics()->ScreenAspect(), Zoom: Editor()->MapView()->GetWorldZoom()); |
| 54 | |
| 55 | ScreenRect = ScreenRect.Move(Position: Editor()->MapView()->GetEditorOffset()); |
| 56 | return ScreenRect; |
| 57 | } |
| 58 | |
| 59 | void CLayerGroup::MapScreen() |
| 60 | { |
| 61 | CScreenRect ScreenRect = Mapping(); |
| 62 | Graphics()->MapScreen(ScreenRect); |
| 63 | } |
| 64 | |
| 65 | void CLayerGroup::Render(const CEditorMap *pRenderMap) |
| 66 | { |
| 67 | MapScreen(); |
| 68 | |
| 69 | if(m_UseClipping) |
| 70 | { |
| 71 | CScreenRect ScreenRect = Map()->m_pGameGroup->Mapping(); |
| 72 | float ScreenWidth = ScreenRect.Width(); |
| 73 | float ScreenHeight = ScreenRect.Height(); |
| 74 | float Left = m_ClipX - ScreenRect.m_TopLeft.x; |
| 75 | float Top = m_ClipY - ScreenRect.m_TopLeft.y; |
| 76 | float Right = (m_ClipX + m_ClipW) - ScreenRect.m_TopLeft.x; |
| 77 | float Bottom = (m_ClipY + m_ClipH) - ScreenRect.m_TopLeft.y; |
| 78 | |
| 79 | int ClipX = (int)std::round(x: Left * Graphics()->ScreenWidth() / ScreenWidth); |
| 80 | int ClipY = (int)std::round(x: Top * Graphics()->ScreenHeight() / ScreenHeight); |
| 81 | |
| 82 | Graphics()->ClipEnable( |
| 83 | x: ClipX, |
| 84 | y: ClipY, |
| 85 | w: (int)std::round(x: Right * Graphics()->ScreenWidth() / ScreenWidth) - ClipX, |
| 86 | h: (int)std::round(x: Bottom * Graphics()->ScreenHeight() / ScreenHeight) - ClipY); |
| 87 | } |
| 88 | |
| 89 | for(auto &pLayer : m_vpLayers) |
| 90 | { |
| 91 | if(pLayer->m_Visible) |
| 92 | { |
| 93 | if(pLayer->m_Type == LAYERTYPE_TILES) |
| 94 | { |
| 95 | std::shared_ptr<CLayerTiles> pTiles = std::static_pointer_cast<CLayerTiles>(r: pLayer); |
| 96 | |
| 97 | if(g_Config.m_EdShowIngameEntities && |
| 98 | (pLayer == Map()->m_pGameLayer || pLayer == Map()->m_pFrontLayer || pLayer == Map()->m_pSwitchLayer)) |
| 99 | { |
| 100 | Editor()->RenderIngameEntities(Group: *this, TilesLayer: *pTiles); |
| 101 | } |
| 102 | |
| 103 | if(pTiles->m_HasGame || pTiles->m_HasFront || pTiles->m_HasTele || pTiles->m_HasSpeedup || pTiles->m_HasTune || pTiles->m_HasSwitch) |
| 104 | continue; |
| 105 | } |
| 106 | if(pRenderMap->m_ShowDetail || !(pLayer->m_Flags & LAYERFLAG_DETAIL)) |
| 107 | pLayer->Render(pRenderMap); |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | for(auto &pLayer : m_vpLayers) |
| 112 | { |
| 113 | if(pLayer->m_Visible && pLayer->m_Type == LAYERTYPE_TILES && !pLayer->IsEntitiesLayer()) |
| 114 | { |
| 115 | std::shared_ptr<CLayerTiles> pTiles = std::static_pointer_cast<CLayerTiles>(r: pLayer); |
| 116 | if(pTiles->m_HasGame || pTiles->m_HasFront || pTiles->m_HasTele || pTiles->m_HasSpeedup || pTiles->m_HasTune || pTiles->m_HasSwitch) |
| 117 | { |
| 118 | pLayer->Render(pRenderMap); |
| 119 | } |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | if(m_UseClipping) |
| 124 | Graphics()->ClipDisable(); |
| 125 | } |
| 126 | |
| 127 | void CLayerGroup::AddLayer(const std::shared_ptr<CLayer> &pLayer) |
| 128 | { |
| 129 | Map()->OnModify(); |
| 130 | m_vpLayers.push_back(x: pLayer); |
| 131 | } |
| 132 | |
| 133 | void CLayerGroup::DeleteLayer(int Index) |
| 134 | { |
| 135 | if(Index < 0 || Index >= (int)m_vpLayers.size()) |
| 136 | return; |
| 137 | m_vpLayers.erase(position: m_vpLayers.begin() + Index); |
| 138 | Map()->OnModify(); |
| 139 | } |
| 140 | |
| 141 | void CLayerGroup::DuplicateLayer(int Index) |
| 142 | { |
| 143 | if(Index < 0 || Index >= (int)m_vpLayers.size()) |
| 144 | return; |
| 145 | |
| 146 | std::shared_ptr<CLayer> pDup = m_vpLayers[Index]->Duplicate(); |
| 147 | m_vpLayers.insert(position: m_vpLayers.begin() + Index + 1, x: pDup); |
| 148 | |
| 149 | Map()->OnModify(); |
| 150 | } |
| 151 | |
| 152 | void CLayerGroup::GetSize(float *pWidth, float *pHeight) const |
| 153 | { |
| 154 | *pWidth = 0.0f; |
| 155 | *pHeight = 0.0f; |
| 156 | for(const auto &pLayer : m_vpLayers) |
| 157 | { |
| 158 | float LayerWidth, LayerHeight; |
| 159 | pLayer->GetSize(pWidth: &LayerWidth, pHeight: &LayerHeight); |
| 160 | *pWidth = std::max(a: *pWidth, b: LayerWidth); |
| 161 | *pHeight = std::max(a: *pHeight, b: LayerHeight); |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | int CLayerGroup::MoveLayer(int IndexFrom, int IndexTo) |
| 166 | { |
| 167 | if(IndexFrom < 0 || IndexFrom >= (int)m_vpLayers.size()) |
| 168 | return IndexFrom; |
| 169 | if(IndexTo < 0 || IndexTo >= (int)m_vpLayers.size()) |
| 170 | return IndexFrom; |
| 171 | if(IndexFrom == IndexTo) |
| 172 | return IndexFrom; |
| 173 | Map()->OnModify(); |
| 174 | auto pMovedLayer = m_vpLayers[IndexFrom]; |
| 175 | m_vpLayers.erase(position: m_vpLayers.begin() + IndexFrom); |
| 176 | m_vpLayers.insert(position: m_vpLayers.begin() + IndexTo, x: pMovedLayer); |
| 177 | return IndexTo; |
| 178 | } |
| 179 | |
| 180 | bool CLayerGroup::IsEmpty() const |
| 181 | { |
| 182 | return m_vpLayers.empty(); |
| 183 | } |
| 184 | |
| 185 | void CLayerGroup::Clear() |
| 186 | { |
| 187 | m_vpLayers.clear(); |
| 188 | } |
| 189 | |
| 190 | void CLayerGroup::ModifyImageIndex(const FIndexModifyFunction &IndexModifyFunction) |
| 191 | { |
| 192 | for(auto &pLayer : m_vpLayers) |
| 193 | { |
| 194 | pLayer->ModifyImageIndex(IndexModifyFunction); |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | void CLayerGroup::ModifyEnvelopeIndex(const FIndexModifyFunction &IndexModifyFunction) |
| 199 | { |
| 200 | for(auto &pLayer : m_vpLayers) |
| 201 | { |
| 202 | pLayer->ModifyEnvelopeIndex(IndexModifyFunction); |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | void CLayerGroup::ModifySoundIndex(const FIndexModifyFunction &IndexModifyFunction) |
| 207 | { |
| 208 | for(auto &pLayer : m_vpLayers) |
| 209 | { |
| 210 | pLayer->ModifySoundIndex(IndexModifyFunction); |
| 211 | } |
| 212 | } |
| 213 | |