| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #ifndef GAME_CLIENT_COMPONENTS_SKINS7_H |
| 4 | #define GAME_CLIENT_COMPONENTS_SKINS7_H |
| 5 | |
| 6 | #include <base/color.h> |
| 7 | #include <base/vmath.h> |
| 8 | |
| 9 | #include <engine/client/enums.h> |
| 10 | #include <engine/graphics.h> |
| 11 | |
| 12 | #include <generated/protocol.h> |
| 13 | #include <generated/protocol7.h> |
| 14 | |
| 15 | #include <game/client/component.h> |
| 16 | #include <game/client/render.h> |
| 17 | |
| 18 | #include <chrono> |
| 19 | #include <vector> |
| 20 | |
| 21 | class CSkins7 : public CComponent |
| 22 | { |
| 23 | public: |
| 24 | enum |
| 25 | { |
| 26 | SKINFLAG_SPECIAL = 1 << 0, |
| 27 | SKINFLAG_STANDARD = 1 << 1, |
| 28 | |
| 29 | NUM_COLOR_COMPONENTS = 4, |
| 30 | |
| 31 | HAT_NUM = 2, |
| 32 | HAT_OFFSET_SIDE = 2, |
| 33 | }; |
| 34 | |
| 35 | typedef std::function<void()> TSkinLoadedCallback; |
| 36 | |
| 37 | class CSkinPart |
| 38 | { |
| 39 | public: |
| 40 | int m_Type; |
| 41 | int m_Flags; |
| 42 | char m_aName[24]; |
| 43 | IGraphics::CTextureHandle m_OriginalTexture; |
| 44 | IGraphics::CTextureHandle m_ColorableTexture; |
| 45 | ColorRGBA m_BloodColor; |
| 46 | |
| 47 | void ApplyTo(CTeeRenderInfo::CSixup &SixupRenderInfo) const; |
| 48 | |
| 49 | bool operator<(const CSkinPart &Other) const; |
| 50 | }; |
| 51 | |
| 52 | class CSkin |
| 53 | { |
| 54 | public: |
| 55 | int m_Flags; |
| 56 | char m_aName[24]; |
| 57 | const CSkinPart *m_apParts[protocol7::NUM_SKINPARTS]; |
| 58 | int m_aUseCustomColors[protocol7::NUM_SKINPARTS]; |
| 59 | unsigned m_aPartColors[protocol7::NUM_SKINPARTS]; |
| 60 | |
| 61 | bool operator<(const CSkin &Other) const; |
| 62 | bool operator==(const CSkin &Other) const; |
| 63 | }; |
| 64 | |
| 65 | static const char *const ms_apSkinPartNames[protocol7::NUM_SKINPARTS]; |
| 66 | static const char *const ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS]; |
| 67 | static const char *const ms_apColorComponents[NUM_COLOR_COMPONENTS]; |
| 68 | |
| 69 | static char *ms_apSkinNameVariables[NUM_DUMMIES]; |
| 70 | static char *ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS]; |
| 71 | static int *ms_apUCCVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS]; // use custom color |
| 72 | static unsigned *ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS]; |
| 73 | |
| 74 | int Sizeof() const override { return sizeof(*this); } |
| 75 | void OnInit() override; |
| 76 | |
| 77 | void Refresh(TSkinLoadedCallback &&SkinLoadedCallback); |
| 78 | std::chrono::nanoseconds LastRefreshTime() const { return m_LastRefreshTime; } |
| 79 | |
| 80 | const std::vector<CSkin> &GetSkins() const; |
| 81 | const std::vector<CSkinPart> &GetSkinParts(int Part) const; |
| 82 | const CSkinPart *FindSkinPartOrNullptr(int Part, const char *pName, bool AllowSpecialPart) const; |
| 83 | const CSkinPart *FindDefaultSkinPart(int Part) const; |
| 84 | const CSkinPart *FindSkinPart(int Part, const char *pName, bool AllowSpecialPart) const; |
| 85 | void RandomizeSkin(int Dummy) const; |
| 86 | |
| 87 | ColorRGBA GetColor(int Value, bool UseAlpha) const; |
| 88 | void ApplyColorTo(CTeeRenderInfo::CSixup &SixupRenderInfo, bool UseCustomColors, int Value, int Part) const; |
| 89 | ColorRGBA GetTeamColor(int UseCustomColors, int PartColor, int Team, int Part) const; |
| 90 | |
| 91 | // returns true if everything was valid and nothing changed |
| 92 | bool ValidateSkinParts(char *apPartNames[protocol7::NUM_SKINPARTS], int *pUseCustomColors, int *pPartColors, int GameFlags) const; |
| 93 | |
| 94 | bool SaveSkinfile(const char *pName, int Dummy); |
| 95 | bool RemoveSkin(const CSkin *pSkin); |
| 96 | |
| 97 | IGraphics::CTextureHandle XmasHatTexture() const { return m_XmasHatTexture; } |
| 98 | IGraphics::CTextureHandle BotDecorationTexture() const { return m_BotTexture; } |
| 99 | |
| 100 | static bool IsSpecialSkin(const char *pName); |
| 101 | |
| 102 | private: |
| 103 | std::chrono::nanoseconds m_LastRefreshTime; |
| 104 | |
| 105 | std::vector<CSkinPart> m_avSkinParts[protocol7::NUM_SKINPARTS]; |
| 106 | CSkinPart m_aPlaceholderSkinParts[protocol7::NUM_SKINPARTS]; |
| 107 | std::vector<CSkin> m_vSkins; |
| 108 | |
| 109 | IGraphics::CTextureHandle m_XmasHatTexture; |
| 110 | IGraphics::CTextureHandle m_BotTexture; |
| 111 | |
| 112 | static int SkinPartScan(const char *pName, int IsDir, int DirType, void *pUser); |
| 113 | bool LoadSkinPart(int PartType, const char *pName, int DirType); |
| 114 | static int SkinScan(const char *pName, int IsDir, int DirType, void *pUser); |
| 115 | bool LoadSkin(const char *pName, int DirType); |
| 116 | |
| 117 | void InitPlaceholderSkinParts(); |
| 118 | void LoadXmasHat(); |
| 119 | void LoadBotDecoration(); |
| 120 | |
| 121 | void AddSkinFromConfigVariables(const char *pName, int Dummy); |
| 122 | }; |
| 123 | |
| 124 | #endif |
| 125 | |