| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "menus.h" |
| 4 | |
| 5 | #include <base/str.h> |
| 6 | |
| 7 | #include <engine/graphics.h> |
| 8 | #include <engine/shared/config.h> |
| 9 | |
| 10 | #include <game/client/components/console.h> |
| 11 | #include <game/client/components/countryflags.h> |
| 12 | #include <game/client/gameclient.h> |
| 13 | #include <game/client/ui.h> |
| 14 | #include <game/client/ui_listbox.h> |
| 15 | #include <game/localization.h> |
| 16 | |
| 17 | #include <vector> |
| 18 | |
| 19 | void CMenus::(CUIRect MainView) |
| 20 | { |
| 21 | CUIRect TabBar, PlayerTab, DummyTab, ChangeInfo, QuickSearch; |
| 22 | MainView.HSplitTop(Cut: 20.0f, pTop: &TabBar, pBottom: &MainView); |
| 23 | TabBar.VSplitMid(pLeft: &TabBar, pRight: &ChangeInfo, Spacing: 20.f); |
| 24 | TabBar.VSplitMid(pLeft: &PlayerTab, pRight: &DummyTab); |
| 25 | MainView.HSplitTop(Cut: 10.0f, pTop: nullptr, pBottom: &MainView); |
| 26 | |
| 27 | static CButtonContainer s_PlayerTabButton; |
| 28 | if(DoButton_MenuTab(pButtonContainer: &s_PlayerTabButton, pText: Localize(pStr: "Player" ), Checked: !m_Dummy, pRect: &PlayerTab, Corners: IGraphics::CORNER_L, pAnimator: nullptr, pDefaultColor: nullptr, pActiveColor: nullptr, pHoverColor: nullptr, EdgeRounding: 4.0f)) |
| 29 | { |
| 30 | m_Dummy = false; |
| 31 | } |
| 32 | |
| 33 | static CButtonContainer s_DummyTabButton; |
| 34 | if(DoButton_MenuTab(pButtonContainer: &s_DummyTabButton, pText: Localize(pStr: "Dummy" ), Checked: m_Dummy, pRect: &DummyTab, Corners: IGraphics::CORNER_R, pAnimator: nullptr, pDefaultColor: nullptr, pActiveColor: nullptr, pHoverColor: nullptr, EdgeRounding: 4.0f)) |
| 35 | { |
| 36 | m_Dummy = true; |
| 37 | } |
| 38 | |
| 39 | if(Client()->State() == IClient::STATE_ONLINE && |
| 40 | GameClient()->m_aNextChangeInfo[m_Dummy] > Client()->GameTick(Conn: m_Dummy)) |
| 41 | { |
| 42 | char aChangeInfo[128], aTimeLeft[32]; |
| 43 | str_format(buffer: aTimeLeft, buffer_size: sizeof(aTimeLeft), format: Localize(pStr: "%ds left" ), (GameClient()->m_aNextChangeInfo[m_Dummy] - Client()->GameTick(Conn: m_Dummy) + Client()->GameTickSpeed() - 1) / Client()->GameTickSpeed()); |
| 44 | str_format(buffer: aChangeInfo, buffer_size: sizeof(aChangeInfo), format: "%s: %s" , Localize(pStr: "Player info change cooldown" ), aTimeLeft); |
| 45 | Ui()->DoLabel(pRect: &ChangeInfo, pText: aChangeInfo, Size: 10.f, Align: TEXTALIGN_ML); |
| 46 | } |
| 47 | |
| 48 | static CLineInput s_NameInput; |
| 49 | static CLineInput s_ClanInput; |
| 50 | |
| 51 | int *pCountry; |
| 52 | if(!m_Dummy) |
| 53 | { |
| 54 | pCountry = &g_Config.m_PlayerCountry; |
| 55 | s_NameInput.SetBuffer(pStr: g_Config.m_PlayerName, MaxSize: sizeof(g_Config.m_PlayerName)); |
| 56 | s_NameInput.SetEmptyText(Client()->PlayerName()); |
| 57 | s_ClanInput.SetBuffer(pStr: g_Config.m_PlayerClan, MaxSize: sizeof(g_Config.m_PlayerClan)); |
| 58 | } |
| 59 | else |
| 60 | { |
| 61 | pCountry = &g_Config.m_ClDummyCountry; |
| 62 | s_NameInput.SetBuffer(pStr: g_Config.m_ClDummyName, MaxSize: sizeof(g_Config.m_ClDummyName)); |
| 63 | s_NameInput.SetEmptyText(Client()->DummyName()); |
| 64 | s_ClanInput.SetBuffer(pStr: g_Config.m_ClDummyClan, MaxSize: sizeof(g_Config.m_ClDummyClan)); |
| 65 | } |
| 66 | |
| 67 | // player name |
| 68 | CUIRect Button, Label; |
| 69 | MainView.HSplitTop(Cut: 20.0f, pTop: &Button, pBottom: &MainView); |
| 70 | Button.VSplitLeft(Cut: 80.0f, pLeft: &Label, pRight: &Button); |
| 71 | Button.VSplitLeft(Cut: 150.0f, pLeft: &Button, pRight: nullptr); |
| 72 | char aBuf[128]; |
| 73 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%s:" , Localize(pStr: "Name" )); |
| 74 | Ui()->DoLabel(pRect: &Label, pText: aBuf, Size: 14.0f, Align: TEXTALIGN_ML); |
| 75 | if(Ui()->DoEditBox(pLineInput: &s_NameInput, pRect: &Button, FontSize: 14.0f)) |
| 76 | { |
| 77 | SetNeedSendInfo(); |
| 78 | } |
| 79 | |
| 80 | // player clan |
| 81 | MainView.HSplitTop(Cut: 5.0f, pTop: nullptr, pBottom: &MainView); |
| 82 | MainView.HSplitTop(Cut: 20.0f, pTop: &Button, pBottom: &MainView); |
| 83 | Button.VSplitLeft(Cut: 80.0f, pLeft: &Label, pRight: &Button); |
| 84 | Button.VSplitLeft(Cut: 150.0f, pLeft: &Button, pRight: nullptr); |
| 85 | str_format(buffer: aBuf, buffer_size: sizeof(aBuf), format: "%s:" , Localize(pStr: "Clan" )); |
| 86 | Ui()->DoLabel(pRect: &Label, pText: aBuf, Size: 14.0f, Align: TEXTALIGN_ML); |
| 87 | if(Ui()->DoEditBox(pLineInput: &s_ClanInput, pRect: &Button, FontSize: 14.0f)) |
| 88 | { |
| 89 | SetNeedSendInfo(); |
| 90 | } |
| 91 | |
| 92 | // country flag selector |
| 93 | static CLineInputBuffered<25> s_FlagFilterInput; |
| 94 | |
| 95 | class CCountryFlagEntry |
| 96 | { |
| 97 | public: |
| 98 | const CCountryFlags::CCountryFlag *m_pFlag; |
| 99 | std::optional<std::pair<int, int>> m_NameMatch; |
| 100 | }; |
| 101 | std::vector<CCountryFlagEntry> vFilteredFlags; |
| 102 | for(size_t i = 0; i < GameClient()->m_CountryFlags.Num(); ++i) |
| 103 | { |
| 104 | const CCountryFlags::CCountryFlag &Entry = GameClient()->m_CountryFlags.GetByIndex(Index: i); |
| 105 | if(!s_FlagFilterInput.IsEmpty()) |
| 106 | { |
| 107 | const char *pNameMatchEnd; |
| 108 | const char *pNameMatchStart = str_utf8_find_nocase(haystack: Entry.m_aCountryCodeString, needle: s_FlagFilterInput.GetString(), end: &pNameMatchEnd); |
| 109 | if(pNameMatchStart != nullptr) |
| 110 | { |
| 111 | vFilteredFlags.emplace_back(args: &Entry, args: std::make_pair<int, int>(x: pNameMatchStart - Entry.m_aCountryCodeString, y: pNameMatchEnd - pNameMatchStart)); |
| 112 | } |
| 113 | } |
| 114 | else |
| 115 | { |
| 116 | vFilteredFlags.emplace_back(args: &Entry, args: std::nullopt); |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | MainView.HSplitTop(Cut: 10.0f, pTop: nullptr, pBottom: &MainView); |
| 121 | MainView.HSplitBottom(Cut: 20.0f, pTop: &MainView, pBottom: &QuickSearch); |
| 122 | MainView.HSplitBottom(Cut: 5.0f, pTop: &MainView, pBottom: nullptr); |
| 123 | QuickSearch.VSplitLeft(Cut: 220.0f, pLeft: &QuickSearch, pRight: nullptr); |
| 124 | |
| 125 | int OldSelected = -1; |
| 126 | static CListBox s_ListBox; |
| 127 | s_ListBox.DoStart(RowHeight: 48.0f, NumItems: vFilteredFlags.size(), ItemsPerRow: 10, RowsPerScroll: 3, SelectedIndex: OldSelected, pRect: &MainView); |
| 128 | |
| 129 | for(size_t i = 0; i < vFilteredFlags.size(); i++) |
| 130 | { |
| 131 | const CCountryFlagEntry &Entry = vFilteredFlags[i]; |
| 132 | |
| 133 | if(Entry.m_pFlag->m_CountryCode == *pCountry) |
| 134 | OldSelected = i; |
| 135 | |
| 136 | const CListboxItem Item = s_ListBox.DoNextItem(pId: &Entry.m_pFlag->m_CountryCode, Selected: OldSelected >= 0 && (size_t)OldSelected == i); |
| 137 | if(!Item.m_Visible) |
| 138 | continue; |
| 139 | |
| 140 | CUIRect FlagRect; |
| 141 | Item.m_Rect.Margin(Cut: 5.0f, pOtherRect: &FlagRect); |
| 142 | FlagRect.HSplitBottom(Cut: 12.0f, pTop: &FlagRect, pBottom: &Label); |
| 143 | Label.HSplitTop(Cut: 2.0f, pTop: nullptr, pBottom: &Label); |
| 144 | const float OldWidth = FlagRect.w; |
| 145 | FlagRect.w = FlagRect.h * 2; |
| 146 | FlagRect.x += (OldWidth - FlagRect.w) / 2.0f; |
| 147 | GameClient()->m_CountryFlags.Render(CountryCode: Entry.m_pFlag->m_CountryCode, Color: ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f), x: FlagRect.x, y: FlagRect.y, w: FlagRect.w, h: FlagRect.h); |
| 148 | |
| 149 | if(Entry.m_pFlag->m_Texture.IsValid() || Entry.m_pFlag->m_CountryCode == CountryCode::DEFAULT) |
| 150 | { |
| 151 | SLabelProperties Props; |
| 152 | Props.m_MaxWidth = Label.w - 5.0f; |
| 153 | if(Entry.m_NameMatch.has_value()) |
| 154 | { |
| 155 | const auto [MatchStart, MatchLength] = Entry.m_NameMatch.value(); |
| 156 | Props.m_vColorSplits.emplace_back(args: MatchStart, args: MatchLength, args: ColorRGBA(0.4f, 0.4f, 1.0f, 1.0f)); |
| 157 | } |
| 158 | Ui()->DoLabel(pRect: &Label, pText: Entry.m_pFlag->m_aCountryCodeString, Size: 10.0f, Align: TEXTALIGN_MC, LabelProps: Props); |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | const int NewSelected = s_ListBox.DoEnd(); |
| 163 | if(OldSelected != NewSelected) |
| 164 | { |
| 165 | *pCountry = vFilteredFlags[NewSelected].m_pFlag->m_CountryCode; |
| 166 | SetNeedSendInfo(); |
| 167 | } |
| 168 | |
| 169 | if(GameClient()->m_CountryFlags.Num() > 0 && vFilteredFlags.empty()) |
| 170 | { |
| 171 | CUIRect FilterLabel, ResetButton; |
| 172 | MainView.HMargin(Cut: (MainView.h - (16.0f + 18.0f + 8.0f)) / 2.0f, pOtherRect: &FilterLabel); |
| 173 | FilterLabel.HSplitTop(Cut: 16.0f, pTop: &FilterLabel, pBottom: &ResetButton); |
| 174 | ResetButton.HSplitTop(Cut: 8.0f, pTop: nullptr, pBottom: &ResetButton); |
| 175 | ResetButton.VMargin(Cut: (ResetButton.w - 200.0f) / 2.0f, pOtherRect: &ResetButton); |
| 176 | Ui()->DoLabel(pRect: &FilterLabel, pText: Localize(pStr: "No country flags match your filter criteria" ), Size: 16.0f, Align: TEXTALIGN_MC); |
| 177 | static CButtonContainer s_ResetButton; |
| 178 | if(DoButton_Menu(pButtonContainer: &s_ResetButton, pText: Localize(pStr: "Reset filter" ), Checked: 0, pRect: &ResetButton)) |
| 179 | { |
| 180 | s_FlagFilterInput.Clear(); |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | Ui()->DoEditBox_Search(pLineInput: &s_FlagFilterInput, pRect: &QuickSearch, FontSize: 14.0f, HotkeyEnabled: !Ui()->IsPopupOpen() && !GameClient()->m_GameConsole.IsActive()); |
| 185 | } |
| 186 | |