| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "menus.h" |
| 4 | |
| 5 | #include <base/str.h> |
| 6 | |
| 7 | #include <engine/graphics.h> |
| 8 | #include <engine/shared/config.h> |
| 9 | #include <engine/textrender.h> |
| 10 | |
| 11 | #include <game/client/components/countryflags.h> |
| 12 | #include <game/client/gameclient.h> |
| 13 | #include <game/client/ui.h> |
| 14 | #include <game/client/ui_listbox.h> |
| 15 | #include <game/client/ui_scrollregion.h> |
| 16 | #include <game/localization.h> |
| 17 | |
| 18 | void CMenus::(CUIRect MainView) |
| 19 | { |
| 20 | const float CreditsFontSize = 14.0f; |
| 21 | const float CreditsMargin = 10.0f; |
| 22 | |
| 23 | CUIRect List, CreditsScroll; |
| 24 | MainView.HSplitBottom(Cut: 4.0f * CreditsFontSize + 2.0f * CreditsMargin, pTop: &List, pBottom: &CreditsScroll); |
| 25 | List.HSplitBottom(Cut: 5.0f, pTop: &List, pBottom: nullptr); |
| 26 | |
| 27 | RenderLanguageSelection(MainView: List); |
| 28 | |
| 29 | CreditsScroll.Draw(Color: ColorRGBA(0.0f, 0.0f, 0.0f, 0.25f), Corners: IGraphics::CORNER_ALL, Rounding: 5.0f); |
| 30 | |
| 31 | static CScrollRegion s_CreditsScrollRegion; |
| 32 | CScrollRegionParams ScrollParams; |
| 33 | ScrollParams.m_ScrollUnit = CreditsFontSize; |
| 34 | s_CreditsScrollRegion.Begin(pClipRect: &CreditsScroll, pParams: &ScrollParams); |
| 35 | |
| 36 | CTextCursor Cursor; |
| 37 | Cursor.m_FontSize = CreditsFontSize; |
| 38 | Cursor.m_LineWidth = CreditsScroll.w - 2.0f * CreditsMargin; |
| 39 | |
| 40 | const unsigned OldRenderFlags = TextRender()->GetRenderFlags(); |
| 41 | TextRender()->SetRenderFlags(OldRenderFlags | TEXT_RENDER_FLAG_ONE_TIME_USE); |
| 42 | STextContainerIndex CreditsTextContainer; |
| 43 | TextRender()->CreateTextContainer(TextContainerIndex&: CreditsTextContainer, pCursor: &Cursor, pText: Localize(pStr: "English translation by the DDNet Team" , pContext: "Translation credits: Add your own name here when you update translations" )); |
| 44 | TextRender()->SetRenderFlags(OldRenderFlags); |
| 45 | if(CreditsTextContainer.Valid()) |
| 46 | { |
| 47 | CUIRect CreditsLabel; |
| 48 | CreditsScroll.HSplitTop(Cut: TextRender()->GetBoundingBoxTextContainer(TextContainerIndex: CreditsTextContainer).m_H + 2.0f * CreditsMargin, pTop: &CreditsLabel, pBottom: &CreditsScroll); |
| 49 | s_CreditsScrollRegion.AddRect(Rect: CreditsLabel); |
| 50 | CreditsLabel.Margin(Cut: CreditsMargin, pOtherRect: &CreditsLabel); |
| 51 | TextRender()->RenderTextContainer(TextContainerIndex: CreditsTextContainer, TextColor: TextRender()->DefaultTextColor(), TextOutlineColor: TextRender()->DefaultTextOutlineColor(), X: CreditsLabel.x, Y: CreditsLabel.y); |
| 52 | TextRender()->DeleteTextContainer(TextContainerIndex&: CreditsTextContainer); |
| 53 | } |
| 54 | |
| 55 | s_CreditsScrollRegion.End(); |
| 56 | } |
| 57 | |
| 58 | bool CMenus::(CUIRect MainView) |
| 59 | { |
| 60 | static int s_SelectedLanguage = -2; // -2 = unloaded, -1 = unset |
| 61 | static CListBox s_ListBox; |
| 62 | |
| 63 | if(s_SelectedLanguage == -2) |
| 64 | { |
| 65 | s_SelectedLanguage = -1; |
| 66 | for(size_t i = 0; i < g_Localization.Languages().size(); i++) |
| 67 | { |
| 68 | if(str_comp(a: g_Localization.Languages()[i].m_Filename.c_str(), b: g_Config.m_ClLanguagefile) == 0) |
| 69 | { |
| 70 | s_SelectedLanguage = i; |
| 71 | s_ListBox.ScrollToSelected(); |
| 72 | break; |
| 73 | } |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | const int OldSelected = s_SelectedLanguage; |
| 78 | |
| 79 | s_ListBox.DoStart(RowHeight: 24.0f, NumItems: g_Localization.Languages().size(), ItemsPerRow: 1, RowsPerScroll: 3, SelectedIndex: s_SelectedLanguage, pRect: &MainView); |
| 80 | |
| 81 | for(const auto &Language : g_Localization.Languages()) |
| 82 | { |
| 83 | const CListboxItem Item = s_ListBox.DoNextItem(pId: &Language.m_Name, Selected: s_SelectedLanguage != -1 && !str_comp(a: g_Localization.Languages()[s_SelectedLanguage].m_Name.c_str(), b: Language.m_Name.c_str())); |
| 84 | if(!Item.m_Visible) |
| 85 | continue; |
| 86 | |
| 87 | CUIRect FlagRect, Label; |
| 88 | Item.m_Rect.VSplitLeft(Cut: Item.m_Rect.h * 2.0f, pLeft: &FlagRect, pRight: &Label); |
| 89 | FlagRect.VMargin(Cut: 6.0f, pOtherRect: &FlagRect); |
| 90 | FlagRect.HMargin(Cut: 3.0f, pOtherRect: &FlagRect); |
| 91 | GameClient()->m_CountryFlags.Render(CountryCode: Language.m_CountryCode, Color: ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f), x: FlagRect.x, y: FlagRect.y, w: FlagRect.w, h: FlagRect.h); |
| 92 | |
| 93 | Ui()->DoLabel(pRect: &Label, pText: Language.m_Name.c_str(), Size: 16.0f, Align: TEXTALIGN_ML); |
| 94 | } |
| 95 | |
| 96 | s_SelectedLanguage = s_ListBox.DoEnd(); |
| 97 | |
| 98 | if(OldSelected != s_SelectedLanguage) |
| 99 | { |
| 100 | str_copy(dst&: g_Config.m_ClLanguagefile, src: g_Localization.Languages()[s_SelectedLanguage].m_Filename.c_str()); |
| 101 | GameClient()->OnLanguageChange(); |
| 102 | } |
| 103 | |
| 104 | return s_ListBox.WasItemActivated(); |
| 105 | } |
| 106 | |