| 1 | #include "local_server.h" |
| 2 | |
| 3 | #include <game/client/gameclient.h> |
| 4 | #include <game/localization.h> |
| 5 | |
| 6 | #if defined(CONF_PLATFORM_ANDROID) |
| 7 | #include <android/android_main.h> |
| 8 | #endif |
| 9 | |
| 10 | bool CLocalServer::RunServer(const std::vector<const char *> &vpArguments) |
| 11 | { |
| 12 | secure_random_password(buffer: m_aRconPassword, length: sizeof(m_aRconPassword), pw_length: 16); |
| 13 | char aAuthCommand[64 + sizeof(m_aRconPassword)]; |
| 14 | str_format(buffer: aAuthCommand, buffer_size: sizeof(aAuthCommand), format: "auth_add %s admin %s" , DEFAULT_SAVED_RCON_USER, m_aRconPassword); |
| 15 | |
| 16 | std::vector<const char *> vpArgumentsWithAuth = vpArguments; |
| 17 | vpArgumentsWithAuth.push_back(x: aAuthCommand); |
| 18 | |
| 19 | #if defined(CONF_PLATFORM_ANDROID) |
| 20 | if(StartAndroidServer(vpArgumentsWithAuth.data(), vpArgumentsWithAuth.size())) |
| 21 | { |
| 22 | GameClient()->m_Menus.ForceRefreshLanPage(); |
| 23 | return true; |
| 24 | } |
| 25 | else |
| 26 | { |
| 27 | Client()->AddWarning(SWarning(Localize("Server could not be started. Make sure to grant the notification permission in the app settings so the server can run in the background." ))); |
| 28 | mem_zero(m_aRconPassword, sizeof(m_aRconPassword)); |
| 29 | return false; |
| 30 | } |
| 31 | #else |
| 32 | char aBuf[IO_MAX_PATH_LENGTH]; |
| 33 | Storage()->GetBinaryPath(PLAT_SERVER_EXEC, pBuffer: aBuf, BufferSize: sizeof(aBuf)); |
| 34 | #if defined(CONF_PLATFORM_MACOS) |
| 35 | if(!fs_is_file(aBuf)) |
| 36 | { |
| 37 | fs_parent_dir(aBuf); |
| 38 | str_append(aBuf, "/../../../DDNet-Server.app/Contents/MacOS/" ); |
| 39 | str_append(aBuf, PLAT_SERVER_EXEC); |
| 40 | } |
| 41 | #endif |
| 42 | // No / in binary path means to search in $PATH, so it is expected that the file can't be opened. Just try executing anyway. |
| 43 | if(str_find(haystack: aBuf, needle: "/" ) == nullptr || fs_is_file(path: aBuf)) |
| 44 | { |
| 45 | m_Process = shell_execute(file: aBuf, window_state: EShellExecuteWindowState::BACKGROUND, arguments: vpArgumentsWithAuth.data(), num_arguments: vpArgumentsWithAuth.size()); |
| 46 | if(m_Process != INVALID_PROCESS) |
| 47 | { |
| 48 | GameClient()->m_Menus.ForceRefreshLanPage(); |
| 49 | return true; |
| 50 | } |
| 51 | else |
| 52 | { |
| 53 | Client()->AddWarning(Warning: SWarning(Localize(pStr: "Server could not be started" ))); |
| 54 | mem_zero(block: m_aRconPassword, size: sizeof(m_aRconPassword)); |
| 55 | return false; |
| 56 | } |
| 57 | } |
| 58 | else |
| 59 | { |
| 60 | Client()->AddWarning(Warning: SWarning(Localize(pStr: "Server executable not found, can't run server" ))); |
| 61 | mem_zero(block: m_aRconPassword, size: sizeof(m_aRconPassword)); |
| 62 | return false; |
| 63 | } |
| 64 | #endif |
| 65 | } |
| 66 | |
| 67 | void CLocalServer::KillServer() |
| 68 | { |
| 69 | #if defined(CONF_PLATFORM_ANDROID) |
| 70 | ExecuteAndroidServerCommand("shutdown" ); |
| 71 | GameClient()->m_Menus.ForceRefreshLanPage(); |
| 72 | #else |
| 73 | if(m_Process != INVALID_PROCESS && kill_process(process: m_Process)) |
| 74 | { |
| 75 | m_Process = INVALID_PROCESS; |
| 76 | GameClient()->m_Menus.ForceRefreshLanPage(); |
| 77 | } |
| 78 | #endif |
| 79 | mem_zero(block: m_aRconPassword, size: sizeof(m_aRconPassword)); |
| 80 | } |
| 81 | |
| 82 | bool CLocalServer::IsServerRunning() |
| 83 | { |
| 84 | #if defined(CONF_PLATFORM_ANDROID) |
| 85 | return IsAndroidServerRunning(); |
| 86 | #else |
| 87 | if(m_Process != INVALID_PROCESS && !is_process_alive(process: m_Process)) |
| 88 | { |
| 89 | KillServer(); |
| 90 | } |
| 91 | return m_Process != INVALID_PROCESS; |
| 92 | #endif |
| 93 | } |
| 94 | |
| 95 | void CLocalServer::RconAuthIfPossible() |
| 96 | { |
| 97 | if(!IsServerRunning() || |
| 98 | m_aRconPassword[0] == '\0' || |
| 99 | !net_addr_is_local(addr: &Client()->ServerAddress())) |
| 100 | { |
| 101 | return; |
| 102 | } |
| 103 | Client()->RconAuth(pUsername: DEFAULT_SAVED_RCON_USER, pPassword: m_aRconPassword, Dummy: g_Config.m_ClDummy); |
| 104 | } |
| 105 | |