| 1 | #ifndef GAME_CLIENT_COMPONENTS_LOCAL_SERVER_H |
|---|---|
| 2 | #define GAME_CLIENT_COMPONENTS_LOCAL_SERVER_H |
| 3 | |
| 4 | #include <base/types.h> |
| 5 | |
| 6 | #include <engine/shared/config.h> |
| 7 | |
| 8 | #include <game/client/component.h> |
| 9 | |
| 10 | class CLocalServer : public CComponentInterfaces |
| 11 | { |
| 12 | public: |
| 13 | void RunServer(const std::vector<const char *> &vpArguments); |
| 14 | void KillServer(); |
| 15 | bool IsServerRunning(); |
| 16 | void RconAuthIfPossible(); |
| 17 | |
| 18 | private: |
| 19 | char m_aRconPassword[sizeof(g_Config.m_SvRconPassword)] = ""; |
| 20 | |
| 21 | #if !defined(CONF_PLATFORM_ANDROID) |
| 22 | PROCESS m_Process = INVALID_PROCESS; |
| 23 | #endif |
| 24 | }; |
| 25 | |
| 26 | #endif |
| 27 |