| 1 | #include "opengl_sl.h" |
| 2 | |
| 3 | #include <base/detect.h> |
| 4 | #include <base/log.h> |
| 5 | |
| 6 | #if defined(BACKEND_AS_OPENGL_ES) || !defined(CONF_BACKEND_OPENGL_ES) |
| 7 | |
| 8 | #include <engine/client/backend/glsl_shader_compiler.h> |
| 9 | #include <engine/graphics.h> |
| 10 | #include <engine/shared/linereader.h> |
| 11 | #include <engine/storage.h> |
| 12 | |
| 13 | #include <cstdio> |
| 14 | #include <string> |
| 15 | #include <vector> |
| 16 | |
| 17 | #ifndef BACKEND_AS_OPENGL_ES |
| 18 | #include <GL/glew.h> |
| 19 | #else |
| 20 | #include <GLES3/gl3.h> |
| 21 | #endif |
| 22 | |
| 23 | bool CGLSL::LoadShader(CGLSLCompiler *pCompiler, IStorage *pStorage, const char *pFile, int Type) |
| 24 | { |
| 25 | if(m_IsLoaded) |
| 26 | return true; |
| 27 | |
| 28 | CLineReader LineReader; |
| 29 | std::vector<std::string> vLines; |
| 30 | if(!LineReader.OpenFile(File: pStorage->OpenFile(pFilename: pFile, Flags: IOFLAG_READ, Type: IStorage::TYPE_ALL))) |
| 31 | { |
| 32 | return false; |
| 33 | } |
| 34 | |
| 35 | EBackendType BackendType = pCompiler->m_IsOpenGLES ? BACKEND_TYPE_OPENGL_ES : BACKEND_TYPE_OPENGL; |
| 36 | bool IsNewOpenGL = (BackendType == BACKEND_TYPE_OPENGL ? (pCompiler->m_OpenGLVersionMajor >= 4 || (pCompiler->m_OpenGLVersionMajor == 3 && pCompiler->m_OpenGLVersionMinor == 3)) : pCompiler->m_OpenGLVersionMajor >= 3); |
| 37 | std::string GLShaderStringPostfix = std::string(" core\r\n" ); |
| 38 | if(BackendType == BACKEND_TYPE_OPENGL_ES) |
| 39 | GLShaderStringPostfix = std::string(" es\r\n" ); |
| 40 | //add compiler specific values |
| 41 | if(IsNewOpenGL) |
| 42 | vLines.push_back(x: std::string("#version " ) + std::string(std::to_string(val: pCompiler->m_OpenGLVersionMajor)) + std::string(std::to_string(val: pCompiler->m_OpenGLVersionMinor)) + std::string(std::to_string(val: pCompiler->m_OpenGLVersionPatch)) + GLShaderStringPostfix); |
| 43 | else |
| 44 | { |
| 45 | if(pCompiler->m_OpenGLVersionMajor == 3) |
| 46 | { |
| 47 | if(pCompiler->m_OpenGLVersionMinor == 0) |
| 48 | vLines.emplace_back(args: "#version 130 \r\n" ); |
| 49 | if(pCompiler->m_OpenGLVersionMinor == 1) |
| 50 | vLines.emplace_back(args: "#version 140 \r\n" ); |
| 51 | if(pCompiler->m_OpenGLVersionMinor == 2) |
| 52 | vLines.emplace_back(args: "#version 150 \r\n" ); |
| 53 | } |
| 54 | else if(pCompiler->m_OpenGLVersionMajor == 2) |
| 55 | { |
| 56 | if(pCompiler->m_OpenGLVersionMinor == 0) |
| 57 | vLines.emplace_back(args: "#version 110 \r\n" ); |
| 58 | if(pCompiler->m_OpenGLVersionMinor == 1) |
| 59 | vLines.emplace_back(args: "#version 120 \r\n" ); |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | if(BackendType == BACKEND_TYPE_OPENGL_ES) |
| 64 | { |
| 65 | if(Type == GL_FRAGMENT_SHADER) |
| 66 | { |
| 67 | vLines.emplace_back(args: "precision highp float; \r\n" ); |
| 68 | vLines.emplace_back(args: "precision highp sampler2D; \r\n" ); |
| 69 | vLines.emplace_back(args: "precision highp sampler3D; \r\n" ); |
| 70 | vLines.emplace_back(args: "precision highp samplerCube; \r\n" ); |
| 71 | vLines.emplace_back(args: "precision highp samplerCubeShadow; \r\n" ); |
| 72 | vLines.emplace_back(args: "precision highp sampler2DShadow; \r\n" ); |
| 73 | vLines.emplace_back(args: "precision highp sampler2DArray; \r\n" ); |
| 74 | vLines.emplace_back(args: "precision highp sampler2DArrayShadow; \r\n" ); |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | for(const CGLSLCompiler::SGLSLCompilerDefine &Define : pCompiler->m_vDefines) |
| 79 | { |
| 80 | vLines.push_back(x: std::string("#define " ) + Define.m_DefineName + std::string(" " ) + Define.m_DefineValue + std::string("\r\n" )); |
| 81 | } |
| 82 | |
| 83 | if(Type == GL_FRAGMENT_SHADER && !IsNewOpenGL && pCompiler->m_OpenGLVersionMajor <= 3 && pCompiler->m_HasTextureArray) |
| 84 | { |
| 85 | vLines.emplace_back(args: "#extension GL_EXT_texture_array : enable\r\n" ); |
| 86 | } |
| 87 | |
| 88 | while(const char *pReadLine = LineReader.Get()) |
| 89 | { |
| 90 | std::string Line; |
| 91 | pCompiler->ParseLine(Line, pReadLine, Type: Type == GL_FRAGMENT_SHADER ? GLSL_SHADER_COMPILER_TYPE_FRAGMENT : GLSL_SHADER_COMPILER_TYPE_VERTEX); |
| 92 | Line.append(s: "\r\n" ); |
| 93 | vLines.push_back(x: Line); |
| 94 | } |
| 95 | |
| 96 | const char **ShaderCode = new const char *[vLines.size()]; |
| 97 | |
| 98 | for(size_t i = 0; i < vLines.size(); ++i) |
| 99 | { |
| 100 | ShaderCode[i] = vLines[i].c_str(); |
| 101 | } |
| 102 | |
| 103 | const TWGLuint ShaderId = glCreateShader(Type); |
| 104 | |
| 105 | glShaderSource(ShaderId, vLines.size(), ShaderCode, NULL); |
| 106 | glCompileShader(ShaderId); |
| 107 | |
| 108 | delete[] ShaderCode; |
| 109 | |
| 110 | TWGLint CompilationStatus; |
| 111 | glGetShaderiv(ShaderId, GL_COMPILE_STATUS, &CompilationStatus); |
| 112 | |
| 113 | if(CompilationStatus == GL_FALSE) |
| 114 | { |
| 115 | TWGLint LogLength = 0; |
| 116 | glGetShaderiv(ShaderId, GL_INFO_LOG_LENGTH, &LogLength); |
| 117 | if(LogLength > 0) |
| 118 | { |
| 119 | std::string Log(LogLength, '\0'); |
| 120 | glGetShaderInfoLog(ShaderId, Log.size(), nullptr, &Log.front()); |
| 121 | if(Log[Log.size() - 2] == '\n') |
| 122 | { |
| 123 | Log[Log.size() - 2] = '\0'; |
| 124 | } |
| 125 | log_error("gfx/opengl/shader" , "Failed to compile shader file '%s'. The compiler returned:\n%s" , pFile, Log.c_str()); |
| 126 | } |
| 127 | else |
| 128 | { |
| 129 | log_error("gfx/opengl/shader" , "Failed to compile shader file '%s'. The compiler did not return an error." , pFile); |
| 130 | } |
| 131 | glDeleteShader(ShaderId); |
| 132 | return false; |
| 133 | } |
| 134 | |
| 135 | m_Type = Type; |
| 136 | m_IsLoaded = true; |
| 137 | m_ShaderId = ShaderId; |
| 138 | return true; |
| 139 | } |
| 140 | |
| 141 | void CGLSL::DeleteShader() |
| 142 | { |
| 143 | if(!IsLoaded()) |
| 144 | return; |
| 145 | m_IsLoaded = false; |
| 146 | glDeleteShader(m_ShaderId); |
| 147 | } |
| 148 | |
| 149 | bool CGLSL::IsLoaded() const |
| 150 | { |
| 151 | return m_IsLoaded; |
| 152 | } |
| 153 | |
| 154 | TWGLuint CGLSL::GetShaderId() const |
| 155 | { |
| 156 | return m_ShaderId; |
| 157 | } |
| 158 | |
| 159 | CGLSL::CGLSL() |
| 160 | { |
| 161 | m_IsLoaded = false; |
| 162 | } |
| 163 | |
| 164 | CGLSL::~CGLSL() |
| 165 | { |
| 166 | DeleteShader(); |
| 167 | } |
| 168 | |
| 169 | #endif |
| 170 | |