| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategorySystem |
| 24 | * |
| 25 | * Include file for platform specific SDL API functions |
| 26 | */ |
| 27 | |
| 28 | #ifndef SDL_system_h_ |
| 29 | #define SDL_system_h_ |
| 30 | |
| 31 | #include "SDL_stdinc.h" |
| 32 | #include "SDL_keyboard.h" |
| 33 | #include "SDL_render.h" |
| 34 | #include "SDL_video.h" |
| 35 | |
| 36 | #include "begin_code.h" |
| 37 | /* Set up for C function definitions, even when using C++ */ |
| 38 | #ifdef __cplusplus |
| 39 | extern "C" { |
| 40 | #endif |
| 41 | |
| 42 | |
| 43 | /* Platform specific functions for Windows */ |
| 44 | #if defined(__WIN32__) || defined(__GDK__) |
| 45 | |
| 46 | typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); |
| 47 | |
| 48 | /** |
| 49 | * Set a callback for every Windows message, run before TranslateMessage(). |
| 50 | * |
| 51 | * \param callback The SDL_WindowsMessageHook function to call. |
| 52 | * \param userdata a pointer to pass to every iteration of `callback`. |
| 53 | * |
| 54 | * \since This function is available since SDL 2.0.4. |
| 55 | */ |
| 56 | extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
| 57 | |
| 58 | #endif /* defined(__WIN32__) || defined(__GDK__) */ |
| 59 | |
| 60 | #if defined(__WIN32__) || defined(__WINGDK__) |
| 61 | |
| 62 | /** |
| 63 | * Get the D3D9 adapter index that matches the specified display index. |
| 64 | * |
| 65 | * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and |
| 66 | * controls on which monitor a full screen application will appear. |
| 67 | * |
| 68 | * \param displayIndex the display index for which to get the D3D9 adapter |
| 69 | * index. |
| 70 | * \returns the D3D9 adapter index on success or a negative error code on |
| 71 | * failure; call SDL_GetError() for more information. |
| 72 | * |
| 73 | * \since This function is available since SDL 2.0.1. |
| 74 | */ |
| 75 | extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); |
| 76 | |
| 77 | typedef struct IDirect3DDevice9 IDirect3DDevice9; |
| 78 | |
| 79 | /** |
| 80 | * Get the D3D9 device associated with a renderer. |
| 81 | * |
| 82 | * Once you are done using the device, you should release it to avoid a |
| 83 | * resource leak. |
| 84 | * |
| 85 | * \param renderer the renderer from which to get the associated D3D device. |
| 86 | * \returns the D3D9 device associated with given renderer or NULL if it is |
| 87 | * not a D3D9 renderer; call SDL_GetError() for more information. |
| 88 | * |
| 89 | * \since This function is available since SDL 2.0.1. |
| 90 | */ |
| 91 | extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); |
| 92 | |
| 93 | typedef struct ID3D11Device ID3D11Device; |
| 94 | |
| 95 | /** |
| 96 | * Get the D3D11 device associated with a renderer. |
| 97 | * |
| 98 | * Once you are done using the device, you should release it to avoid a |
| 99 | * resource leak. |
| 100 | * |
| 101 | * \param renderer the renderer from which to get the associated D3D11 device. |
| 102 | * \returns the D3D11 device associated with given renderer or NULL if it is |
| 103 | * not a D3D11 renderer; call SDL_GetError() for more information. |
| 104 | * |
| 105 | * \since This function is available since SDL 2.0.16. |
| 106 | */ |
| 107 | extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); |
| 108 | |
| 109 | #endif /* defined(__WIN32__) || defined(__WINGDK__) */ |
| 110 | |
| 111 | #if defined(__WIN32__) || defined(__GDK__) |
| 112 | |
| 113 | typedef struct ID3D12Device ID3D12Device; |
| 114 | |
| 115 | /** |
| 116 | * Get the D3D12 device associated with a renderer. |
| 117 | * |
| 118 | * Once you are done using the device, you should release it to avoid a |
| 119 | * resource leak. |
| 120 | * |
| 121 | * \param renderer the renderer from which to get the associated D3D12 device. |
| 122 | * \returns the D3D12 device associated with given renderer or NULL if it is |
| 123 | * not a D3D12 renderer; call SDL_GetError() for more information. |
| 124 | * |
| 125 | * \since This function is available since SDL 2.24.0. |
| 126 | */ |
| 127 | extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer); |
| 128 | |
| 129 | #endif /* defined(__WIN32__) || defined(__GDK__) */ |
| 130 | |
| 131 | #if defined(__WIN32__) || defined(__WINGDK__) |
| 132 | |
| 133 | /** |
| 134 | * Get the DXGI Adapter and Output indices for the specified display index. |
| 135 | * |
| 136 | * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and |
| 137 | * `EnumOutputs` respectively to get the objects required to create a DX10 or |
| 138 | * DX11 device and swap chain. |
| 139 | * |
| 140 | * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it |
| 141 | * returns an SDL_bool. |
| 142 | * |
| 143 | * \param displayIndex the display index for which to get both indices. |
| 144 | * \param adapterIndex a pointer to be filled in with the adapter index. |
| 145 | * \param outputIndex a pointer to be filled in with the output index. |
| 146 | * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() |
| 147 | * for more information. |
| 148 | * |
| 149 | * \since This function is available since SDL 2.0.2. |
| 150 | */ |
| 151 | extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); |
| 152 | |
| 153 | #endif /* defined(__WIN32__) || defined(__WINGDK__) */ |
| 154 | |
| 155 | /* Platform specific functions for Linux */ |
| 156 | #ifdef __LINUX__ |
| 157 | |
| 158 | /** |
| 159 | * Sets the UNIX nice value for a thread. |
| 160 | * |
| 161 | * This uses setpriority() if possible, and RealtimeKit if available. |
| 162 | * |
| 163 | * \param threadID the Unix thread ID to change priority of. |
| 164 | * \param priority The new, Unix-specific, priority value. |
| 165 | * \returns 0 on success, or -1 on error. |
| 166 | * |
| 167 | * \since This function is available since SDL 2.0.9. |
| 168 | */ |
| 169 | extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); |
| 170 | |
| 171 | /** |
| 172 | * Sets the priority (not nice level) and scheduling policy for a thread. |
| 173 | * |
| 174 | * This uses setpriority() if possible, and RealtimeKit if available. |
| 175 | * |
| 176 | * \param threadID The Unix thread ID to change priority of. |
| 177 | * \param sdlPriority The new SDL_ThreadPriority value. |
| 178 | * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, |
| 179 | * SCHED_OTHER, etc...). |
| 180 | * \returns 0 on success, or -1 on error. |
| 181 | * |
| 182 | * \since This function is available since SDL 2.0.18. |
| 183 | */ |
| 184 | extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); |
| 185 | |
| 186 | #endif /* __LINUX__ */ |
| 187 | |
| 188 | /* Platform specific functions for iOS */ |
| 189 | #ifdef __IPHONEOS__ |
| 190 | |
| 191 | typedef void (SDLCALL *SDL_iOSAnimationCallback)(void*); |
| 192 | |
| 193 | /** |
| 194 | * Use this function to set the animation callback on Apple iOS. |
| 195 | * |
| 196 | * The function prototype for `callback` is: |
| 197 | * |
| 198 | * ```c |
| 199 | * void callback(void* callbackParam); |
| 200 | * ``` |
| 201 | * |
| 202 | * Where its parameter, `callbackParam`, is what was passed as `callbackParam` |
| 203 | * to SDL_iPhoneSetAnimationCallback(). |
| 204 | * |
| 205 | * This function is only available on Apple iOS. |
| 206 | * |
| 207 | * For more information see: |
| 208 | * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md |
| 209 | * |
| 210 | * This functions is also accessible using the macro |
| 211 | * SDL_iOSSetAnimationCallback() since SDL 2.0.4. |
| 212 | * |
| 213 | * \param window the window for which the animation callback should be set. |
| 214 | * \param interval the number of frames after which **callback** will be |
| 215 | * called. |
| 216 | * \param callback the function to call for every frame. |
| 217 | * \param callbackParam a pointer that is passed to `callback`. |
| 218 | * \returns 0 on success or a negative error code on failure; call |
| 219 | * SDL_GetError() for more information. |
| 220 | * |
| 221 | * \since This function is available since SDL 2.0.0. |
| 222 | * |
| 223 | * \sa SDL_iPhoneSetEventPump |
| 224 | */ |
| 225 | extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); |
| 226 | |
| 227 | #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) |
| 228 | |
| 229 | |
| 230 | /** |
| 231 | * Use this function to enable or disable the SDL event pump on Apple iOS. |
| 232 | * |
| 233 | * This function is only available on Apple iOS. |
| 234 | * |
| 235 | * This functions is also accessible using the macro SDL_iOSSetEventPump() |
| 236 | * since SDL 2.0.4. |
| 237 | * |
| 238 | * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it. |
| 239 | * |
| 240 | * \since This function is available since SDL 2.0.0. |
| 241 | * |
| 242 | * \sa SDL_iPhoneSetAnimationCallback |
| 243 | */ |
| 244 | extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); |
| 245 | |
| 246 | #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) |
| 247 | |
| 248 | /* end of iOS-specific functions. */ |
| 249 | #endif /* __IPHONEOS__ */ |
| 250 | |
| 251 | |
| 252 | /* Platform specific functions for Android */ |
| 253 | #ifdef __ANDROID__ |
| 254 | |
| 255 | /** |
| 256 | * Get the Android Java Native Interface Environment of the current thread. |
| 257 | * |
| 258 | * This is the JNIEnv one needs to access the Java virtual machine from native |
| 259 | * code, and is needed for many Android APIs to be usable from C. |
| 260 | * |
| 261 | * The prototype of the function in SDL's code actually declare a void* return |
| 262 | * type, even if the implementation returns a pointer to a JNIEnv. The |
| 263 | * rationale being that the SDL headers can avoid including jni.h. |
| 264 | * |
| 265 | * \returns a pointer to Java native interface object (JNIEnv) to which the |
| 266 | * current thread is attached, or 0 on error. |
| 267 | * |
| 268 | * \since This function is available since SDL 2.0.0. |
| 269 | * |
| 270 | * \sa SDL_AndroidGetActivity |
| 271 | */ |
| 272 | extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); |
| 273 | |
| 274 | /** |
| 275 | * Retrieve the Java instance of the Android activity class. |
| 276 | * |
| 277 | * The prototype of the function in SDL's code actually declares a void* |
| 278 | * return type, even if the implementation returns a jobject. The rationale |
| 279 | * being that the SDL headers can avoid including jni.h. |
| 280 | * |
| 281 | * The jobject returned by the function is a local reference and must be |
| 282 | * released by the caller. See the PushLocalFrame() and PopLocalFrame() or |
| 283 | * DeleteLocalRef() functions of the Java native interface: |
| 284 | * |
| 285 | * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html |
| 286 | * |
| 287 | * \returns the jobject representing the instance of the Activity class of the |
| 288 | * Android application, or NULL on error. |
| 289 | * |
| 290 | * \since This function is available since SDL 2.0.0. |
| 291 | * |
| 292 | * \sa SDL_AndroidGetJNIEnv |
| 293 | */ |
| 294 | extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); |
| 295 | |
| 296 | /** |
| 297 | * Query Android API level of the current device. |
| 298 | * |
| 299 | * - API level 31: Android 12 |
| 300 | * - API level 30: Android 11 |
| 301 | * - API level 29: Android 10 |
| 302 | * - API level 28: Android 9 |
| 303 | * - API level 27: Android 8.1 |
| 304 | * - API level 26: Android 8.0 |
| 305 | * - API level 25: Android 7.1 |
| 306 | * - API level 24: Android 7.0 |
| 307 | * - API level 23: Android 6.0 |
| 308 | * - API level 22: Android 5.1 |
| 309 | * - API level 21: Android 5.0 |
| 310 | * - API level 20: Android 4.4W |
| 311 | * - API level 19: Android 4.4 |
| 312 | * - API level 18: Android 4.3 |
| 313 | * - API level 17: Android 4.2 |
| 314 | * - API level 16: Android 4.1 |
| 315 | * - API level 15: Android 4.0.3 |
| 316 | * - API level 14: Android 4.0 |
| 317 | * - API level 13: Android 3.2 |
| 318 | * - API level 12: Android 3.1 |
| 319 | * - API level 11: Android 3.0 |
| 320 | * - API level 10: Android 2.3.3 |
| 321 | * |
| 322 | * \returns the Android API level. |
| 323 | * |
| 324 | * \since This function is available since SDL 2.0.12. |
| 325 | */ |
| 326 | extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); |
| 327 | |
| 328 | /** |
| 329 | * Query if the application is running on Android TV. |
| 330 | * |
| 331 | * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. |
| 332 | * |
| 333 | * \since This function is available since SDL 2.0.8. |
| 334 | */ |
| 335 | extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); |
| 336 | |
| 337 | /** |
| 338 | * Query if the application is running on a Chromebook. |
| 339 | * |
| 340 | * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. |
| 341 | * |
| 342 | * \since This function is available since SDL 2.0.9. |
| 343 | */ |
| 344 | extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); |
| 345 | |
| 346 | /** |
| 347 | * Query if the application is running on a Samsung DeX docking station. |
| 348 | * |
| 349 | * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. |
| 350 | * |
| 351 | * \since This function is available since SDL 2.0.9. |
| 352 | */ |
| 353 | extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); |
| 354 | |
| 355 | /** |
| 356 | * Trigger the Android system back button behavior. |
| 357 | * |
| 358 | * \since This function is available since SDL 2.0.9. |
| 359 | */ |
| 360 | extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); |
| 361 | |
| 362 | /** |
| 363 | * See the official Android developer guide for more information: |
| 364 | * http://developer.android.com/guide/topics/data/data-storage.html |
| 365 | */ |
| 366 | #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
| 367 | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
| 368 | |
| 369 | /** |
| 370 | * Get the path used for internal storage for this application. |
| 371 | * |
| 372 | * This path is unique to your application and cannot be written to by other |
| 373 | * applications. |
| 374 | * |
| 375 | * Your internal storage path is typically: |
| 376 | * `/data/data/your.app.package/files`. |
| 377 | * |
| 378 | * \returns the path used for internal storage or NULL on failure; call |
| 379 | * SDL_GetError() for more information. |
| 380 | * |
| 381 | * \since This function is available since SDL 2.0.0. |
| 382 | * |
| 383 | * \sa SDL_AndroidGetExternalStorageState |
| 384 | */ |
| 385 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); |
| 386 | |
| 387 | /** |
| 388 | * Get the current state of external storage. |
| 389 | * |
| 390 | * The current state of external storage, a bitmask of these values: |
| 391 | * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. |
| 392 | * |
| 393 | * If external storage is currently unavailable, this will return 0. |
| 394 | * |
| 395 | * \returns the current state of external storage on success or 0 on failure; |
| 396 | * call SDL_GetError() for more information. |
| 397 | * |
| 398 | * \since This function is available since SDL 2.0.0. |
| 399 | * |
| 400 | * \sa SDL_AndroidGetExternalStoragePath |
| 401 | */ |
| 402 | extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); |
| 403 | |
| 404 | /** |
| 405 | * Get the path used for external storage for this application. |
| 406 | * |
| 407 | * This path is unique to your application, but is public and can be written |
| 408 | * to by other applications. |
| 409 | * |
| 410 | * Your external storage path is typically: |
| 411 | * `/storage/sdcard0/Android/data/your.app.package/files`. |
| 412 | * |
| 413 | * \returns the path used for external storage for this application on success |
| 414 | * or NULL on failure; call SDL_GetError() for more information. |
| 415 | * |
| 416 | * \since This function is available since SDL 2.0.0. |
| 417 | * |
| 418 | * \sa SDL_AndroidGetExternalStorageState |
| 419 | */ |
| 420 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); |
| 421 | |
| 422 | /** |
| 423 | * Request permissions at runtime. |
| 424 | * |
| 425 | * This blocks the calling thread until the permission is granted or denied. |
| 426 | * |
| 427 | * \param permission The permission to request. |
| 428 | * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. |
| 429 | * |
| 430 | * \since This function is available since SDL 2.0.14. |
| 431 | */ |
| 432 | extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); |
| 433 | |
| 434 | /** |
| 435 | * Shows an Android toast notification. |
| 436 | * |
| 437 | * Toasts are a sort of lightweight notification that are unique to Android. |
| 438 | * |
| 439 | * https://developer.android.com/guide/topics/ui/notifiers/toasts |
| 440 | * |
| 441 | * Shows toast in UI thread. |
| 442 | * |
| 443 | * For the `gravity` parameter, choose a value from here, or -1 if you don't |
| 444 | * have a preference: |
| 445 | * |
| 446 | * https://developer.android.com/reference/android/view/Gravity |
| 447 | * |
| 448 | * \param message text message to be shown. |
| 449 | * \param duration 0=short, 1=long. |
| 450 | * \param gravity where the notification should appear on the screen. |
| 451 | * \param xoffset set this parameter only when gravity >=0. |
| 452 | * \param yoffset set this parameter only when gravity >=0. |
| 453 | * \returns 0 if success, -1 if any error occurs. |
| 454 | * |
| 455 | * \since This function is available since SDL 2.0.16. |
| 456 | */ |
| 457 | extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); |
| 458 | |
| 459 | /** |
| 460 | * Send a user command to SDLActivity. |
| 461 | * |
| 462 | * Override "boolean onUnhandledMessage(Message msg)" to handle the message. |
| 463 | * |
| 464 | * \param command user command that must be greater or equal to 0x8000. |
| 465 | * \param param user parameter. |
| 466 | * \returns 0 on success, otherwise -1. |
| 467 | * |
| 468 | * \since This function is available since SDL 2.0.22. |
| 469 | */ |
| 470 | extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param); |
| 471 | |
| 472 | #endif /* __ANDROID__ */ |
| 473 | |
| 474 | /* Platform specific functions for WinRT */ |
| 475 | #ifdef __WINRT__ |
| 476 | |
| 477 | /** |
| 478 | * WinRT / Windows Phone path types |
| 479 | */ |
| 480 | typedef enum SDL_WinRT_Path |
| 481 | { |
| 482 | /** \brief The installed app's root directory. |
| 483 | Files here are likely to be read-only. */ |
| 484 | SDL_WINRT_PATH_INSTALLED_LOCATION, |
| 485 | |
| 486 | /** \brief The app's local data store. Files may be written here */ |
| 487 | SDL_WINRT_PATH_LOCAL_FOLDER, |
| 488 | |
| 489 | /** \brief The app's roaming data store. Unsupported on Windows Phone. |
| 490 | Files written here may be copied to other machines via a network |
| 491 | connection. |
| 492 | */ |
| 493 | SDL_WINRT_PATH_ROAMING_FOLDER, |
| 494 | |
| 495 | /** \brief The app's temporary data store. Unsupported on Windows Phone. |
| 496 | Files written here may be deleted at any time. */ |
| 497 | SDL_WINRT_PATH_TEMP_FOLDER |
| 498 | } SDL_WinRT_Path; |
| 499 | |
| 500 | |
| 501 | /** |
| 502 | * WinRT Device Family |
| 503 | */ |
| 504 | typedef enum SDL_WinRT_DeviceFamily |
| 505 | { |
| 506 | /** \brief Unknown family */ |
| 507 | SDL_WINRT_DEVICEFAMILY_UNKNOWN, |
| 508 | |
| 509 | /** \brief Desktop family*/ |
| 510 | SDL_WINRT_DEVICEFAMILY_DESKTOP, |
| 511 | |
| 512 | /** \brief Mobile family (for example smartphone) */ |
| 513 | SDL_WINRT_DEVICEFAMILY_MOBILE, |
| 514 | |
| 515 | /** \brief XBox family */ |
| 516 | SDL_WINRT_DEVICEFAMILY_XBOX, |
| 517 | } SDL_WinRT_DeviceFamily; |
| 518 | |
| 519 | |
| 520 | /** |
| 521 | * Retrieve a WinRT defined path on the local file system. |
| 522 | * |
| 523 | * Not all paths are available on all versions of Windows. This is especially |
| 524 | * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path |
| 525 | * for more information on which path types are supported where. |
| 526 | * |
| 527 | * Documentation on most app-specific path types on WinRT can be found on |
| 528 | * MSDN, at the URL: |
| 529 | * |
| 530 | * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
| 531 | * |
| 532 | * \param pathType the type of path to retrieve, one of SDL_WinRT_Path. |
| 533 | * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if |
| 534 | * the path is not available for any reason; call SDL_GetError() for |
| 535 | * more information. |
| 536 | * |
| 537 | * \since This function is available since SDL 2.0.3. |
| 538 | * |
| 539 | * \sa SDL_WinRTGetFSPathUTF8 |
| 540 | */ |
| 541 | extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); |
| 542 | |
| 543 | /** |
| 544 | * Retrieve a WinRT defined path on the local file system. |
| 545 | * |
| 546 | * Not all paths are available on all versions of Windows. This is especially |
| 547 | * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path |
| 548 | * for more information on which path types are supported where. |
| 549 | * |
| 550 | * Documentation on most app-specific path types on WinRT can be found on |
| 551 | * MSDN, at the URL: |
| 552 | * |
| 553 | * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
| 554 | * |
| 555 | * \param pathType the type of path to retrieve, one of SDL_WinRT_Path. |
| 556 | * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if |
| 557 | * the path is not available for any reason; call SDL_GetError() for |
| 558 | * more information. |
| 559 | * |
| 560 | * \since This function is available since SDL 2.0.3. |
| 561 | * |
| 562 | * \sa SDL_WinRTGetFSPathUNICODE |
| 563 | */ |
| 564 | extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); |
| 565 | |
| 566 | /** |
| 567 | * Detects the device family of WinRT platform at runtime. |
| 568 | * |
| 569 | * \returns a value from the SDL_WinRT_DeviceFamily enum. |
| 570 | * |
| 571 | * \since This function is available since SDL 2.0.8. |
| 572 | */ |
| 573 | extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); |
| 574 | |
| 575 | #endif /* __WINRT__ */ |
| 576 | |
| 577 | /** |
| 578 | * Query if the current device is a tablet. |
| 579 | * |
| 580 | * If SDL can't determine this, it will return SDL_FALSE. |
| 581 | * |
| 582 | * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. |
| 583 | * |
| 584 | * \since This function is available since SDL 2.0.9. |
| 585 | */ |
| 586 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); |
| 587 | |
| 588 | /* Functions used by iOS application delegates to notify SDL about state changes */ |
| 589 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); |
| 590 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); |
| 591 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); |
| 592 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); |
| 593 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); |
| 594 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); |
| 595 | #ifdef __IPHONEOS__ |
| 596 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); |
| 597 | #endif |
| 598 | |
| 599 | /* Functions used only by GDK */ |
| 600 | #if defined(__GDK__) |
| 601 | typedef struct XTaskQueueObject *XTaskQueueHandle; |
| 602 | typedef struct XUser *XUserHandle; |
| 603 | |
| 604 | /** |
| 605 | * Gets a reference to the global async task queue handle for GDK, |
| 606 | * initializing if needed. |
| 607 | * |
| 608 | * Once you are done with the task queue, you should call |
| 609 | * XTaskQueueCloseHandle to reduce the reference count to avoid a resource |
| 610 | * leak. |
| 611 | * |
| 612 | * \param outTaskQueue a pointer to be filled in with task queue handle. |
| 613 | * \returns 0 if success, -1 if any error occurs. |
| 614 | * |
| 615 | * \since This function is available since SDL 2.24.0. |
| 616 | */ |
| 617 | extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue); |
| 618 | |
| 619 | /** |
| 620 | * Gets a reference to the default user handle for GDK. |
| 621 | * |
| 622 | * This is effectively a synchronous version of XUserAddAsync, which always |
| 623 | * prefers the default user and allows a sign-in UI. |
| 624 | * |
| 625 | * \param outUserHandle a pointer to be filled in with the default user |
| 626 | * handle. |
| 627 | * \returns 0 if success, -1 if any error occurs. |
| 628 | * |
| 629 | * \since This function is available since SDL 2.28.0. |
| 630 | */ |
| 631 | extern DECLSPEC int SDLCALL SDL_GDKGetDefaultUser(XUserHandle * outUserHandle); |
| 632 | |
| 633 | #endif |
| 634 | |
| 635 | /* Ends C function definitions when using C++ */ |
| 636 | #ifdef __cplusplus |
| 637 | } |
| 638 | #endif |
| 639 | #include "close_code.h" |
| 640 | |
| 641 | #endif /* SDL_system_h_ */ |
| 642 | |
| 643 | /* vi: set ts=4 sw=4 expandtab: */ |
| 644 | |