1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_render.h
24 *
25 * Header file for SDL 2D rendering functions.
26 *
27 * This API supports the following features:
28 * * single pixel points
29 * * single pixel lines
30 * * filled rectangles
31 * * texture images
32 *
33 * The primitives may be drawn in opaque, blended, or additive modes.
34 *
35 * The texture images may be drawn in opaque, blended, or additive modes.
36 * They can have an additional color tint or alpha modulation applied to
37 * them, and may also be stretched with linear interpolation.
38 *
39 * This API is designed to accelerate simple 2D operations. You may
40 * want more functionality such as polygons and particle effects and
41 * in that case you should use SDL's OpenGL/Direct3D support or one
42 * of the many good 3D engines.
43 *
44 * These functions must be called from the main thread.
45 * See this bug for details: https://github.com/libsdl-org/SDL/issues/986
46 */
47
48#ifndef SDL_render_h_
49#define SDL_render_h_
50
51#include "SDL_stdinc.h"
52#include "SDL_rect.h"
53#include "SDL_video.h"
54
55#include "begin_code.h"
56/* Set up for C function definitions, even when using C++ */
57#ifdef __cplusplus
58extern "C" {
59#endif
60
61/**
62 * Flags used when creating a rendering context
63 */
64typedef enum
65{
66 SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
68 acceleration */
69 SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
70 with the refresh rate */
71 SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
72 rendering to texture */
73} SDL_RendererFlags;
74
75/**
76 * Information on the capabilities of a render driver or context.
77 */
78typedef struct SDL_RendererInfo
79{
80 const char *name; /**< The name of the renderer */
81 Uint32 flags; /**< Supported ::SDL_RendererFlags */
82 Uint32 num_texture_formats; /**< The number of available texture formats */
83 Uint32 texture_formats[16]; /**< The available texture formats */
84 int max_texture_width; /**< The maximum texture width */
85 int max_texture_height; /**< The maximum texture height */
86} SDL_RendererInfo;
87
88/**
89 * Vertex structure
90 */
91typedef struct SDL_Vertex
92{
93 SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */
94 SDL_Color color; /**< Vertex color */
95 SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */
96} SDL_Vertex;
97
98/**
99 * The scaling mode for a texture.
100 */
101typedef enum
102{
103 SDL_ScaleModeNearest, /**< nearest pixel sampling */
104 SDL_ScaleModeLinear, /**< linear filtering */
105 SDL_ScaleModeBest /**< anisotropic filtering */
106} SDL_ScaleMode;
107
108/**
109 * The access pattern allowed for a texture.
110 */
111typedef enum
112{
113 SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
114 SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
115 SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
116} SDL_TextureAccess;
117
118/**
119 * The texture channel modulation used in SDL_RenderCopy().
120 */
121typedef enum
122{
123 SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
124 SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
125 SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
126} SDL_TextureModulate;
127
128/**
129 * Flip constants for SDL_RenderCopyEx
130 */
131typedef enum
132{
133 SDL_FLIP_NONE = 0x00000000, /**< Do not flip */
134 SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */
135 SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */
136} SDL_RendererFlip;
137
138/**
139 * A structure representing rendering state
140 */
141struct SDL_Renderer;
142typedef struct SDL_Renderer SDL_Renderer;
143
144/**
145 * An efficient driver-specific representation of pixel data
146 */
147struct SDL_Texture;
148typedef struct SDL_Texture SDL_Texture;
149
150/* Function prototypes */
151
152/**
153 * Get the number of 2D rendering drivers available for the current display.
154 *
155 * A render driver is a set of code that handles rendering and texture
156 * management on a particular display. Normally there is only one, but some
157 * drivers may have several available with different capabilities.
158 *
159 * There may be none if SDL was compiled without render support.
160 *
161 * \returns a number >= 0 on success or a negative error code on failure; call
162 * SDL_GetError() for more information.
163 *
164 * \since This function is available since SDL 2.0.0.
165 *
166 * \sa SDL_CreateRenderer
167 * \sa SDL_GetRenderDriverInfo
168 */
169extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
170
171/**
172 * Get info about a specific 2D rendering driver for the current display.
173 *
174 * \param index the index of the driver to query information about
175 * \param info an SDL_RendererInfo structure to be filled with information on
176 * the rendering driver
177 * \returns 0 on success or a negative error code on failure; call
178 * SDL_GetError() for more information.
179 *
180 * \since This function is available since SDL 2.0.0.
181 *
182 * \sa SDL_CreateRenderer
183 * \sa SDL_GetNumRenderDrivers
184 */
185extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
186 SDL_RendererInfo * info);
187
188/**
189 * Create a window and default renderer.
190 *
191 * \param width the width of the window
192 * \param height the height of the window
193 * \param window_flags the flags used to create the window (see
194 * SDL_CreateWindow())
195 * \param window a pointer filled with the window, or NULL on error
196 * \param renderer a pointer filled with the renderer, or NULL on error
197 * \returns 0 on success, or -1 on error; call SDL_GetError() for more
198 * information.
199 *
200 * \since This function is available since SDL 2.0.0.
201 *
202 * \sa SDL_CreateRenderer
203 * \sa SDL_CreateWindow
204 */
205extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
206 int width, int height, Uint32 window_flags,
207 SDL_Window **window, SDL_Renderer **renderer);
208
209
210/**
211 * Create a 2D rendering context for a window.
212 *
213 * \param window the window where rendering is displayed
214 * \param index the index of the rendering driver to initialize, or -1 to
215 * initialize the first one supporting the requested flags
216 * \param flags 0, or one or more SDL_RendererFlags OR'd together
217 * \returns a valid rendering context or NULL if there was an error; call
218 * SDL_GetError() for more information.
219 *
220 * \since This function is available since SDL 2.0.0.
221 *
222 * \sa SDL_CreateSoftwareRenderer
223 * \sa SDL_DestroyRenderer
224 * \sa SDL_GetNumRenderDrivers
225 * \sa SDL_GetRendererInfo
226 */
227extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
228 int index, Uint32 flags);
229
230/**
231 * Create a 2D software rendering context for a surface.
232 *
233 * Two other API which can be used to create SDL_Renderer:
234 * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_
235 * create a software renderer, but they are intended to be used with an
236 * SDL_Window as the final destination and not an SDL_Surface.
237 *
238 * \param surface the SDL_Surface structure representing the surface where
239 * rendering is done
240 * \returns a valid rendering context or NULL if there was an error; call
241 * SDL_GetError() for more information.
242 *
243 * \since This function is available since SDL 2.0.0.
244 *
245 * \sa SDL_CreateRenderer
246 * \sa SDL_CreateWindowRenderer
247 * \sa SDL_DestroyRenderer
248 */
249extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
250
251/**
252 * Get the renderer associated with a window.
253 *
254 * \param window the window to query
255 * \returns the rendering context on success or NULL on failure; call
256 * SDL_GetError() for more information.
257 *
258 * \since This function is available since SDL 2.0.0.
259 *
260 * \sa SDL_CreateRenderer
261 */
262extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
263
264/**
265 * Get the window associated with a renderer.
266 *
267 * \param renderer the renderer to query
268 * \returns the window on success or NULL on failure; call SDL_GetError() for
269 * more information.
270 *
271 * \since This function is available since SDL 2.0.22.
272 */
273extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer);
274
275/**
276 * Get information about a rendering context.
277 *
278 * \param renderer the rendering context
279 * \param info an SDL_RendererInfo structure filled with information about the
280 * current renderer
281 * \returns 0 on success or a negative error code on failure; call
282 * SDL_GetError() for more information.
283 *
284 * \since This function is available since SDL 2.0.0.
285 *
286 * \sa SDL_CreateRenderer
287 */
288extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
289 SDL_RendererInfo * info);
290
291/**
292 * Get the output size in pixels of a rendering context.
293 *
294 * Due to high-dpi displays, you might end up with a rendering context that
295 * has more pixels than the window that contains it, so use this instead of
296 * SDL_GetWindowSize() to decide how much drawing area you have.
297 *
298 * \param renderer the rendering context
299 * \param w an int filled with the width
300 * \param h an int filled with the height
301 * \returns 0 on success or a negative error code on failure; call
302 * SDL_GetError() for more information.
303 *
304 * \since This function is available since SDL 2.0.0.
305 *
306 * \sa SDL_GetRenderer
307 */
308extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
309 int *w, int *h);
310
311/**
312 * Create a texture for a rendering context.
313 *
314 * You can set the texture scaling method by setting
315 * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture.
316 *
317 * \param renderer the rendering context
318 * \param format one of the enumerated values in SDL_PixelFormatEnum
319 * \param access one of the enumerated values in SDL_TextureAccess
320 * \param w the width of the texture in pixels
321 * \param h the height of the texture in pixels
322 * \returns a pointer to the created texture or NULL if no rendering context
323 * was active, the format was unsupported, or the width or height
324 * were out of range; call SDL_GetError() for more information.
325 *
326 * \since This function is available since SDL 2.0.0.
327 *
328 * \sa SDL_CreateTextureFromSurface
329 * \sa SDL_DestroyTexture
330 * \sa SDL_QueryTexture
331 * \sa SDL_UpdateTexture
332 */
333extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
334 Uint32 format,
335 int access, int w,
336 int h);
337
338/**
339 * Create a texture from an existing surface.
340 *
341 * The surface is not modified or freed by this function.
342 *
343 * The SDL_TextureAccess hint for the created texture is
344 * `SDL_TEXTUREACCESS_STATIC`.
345 *
346 * The pixel format of the created texture may be different from the pixel
347 * format of the surface. Use SDL_QueryTexture() to query the pixel format of
348 * the texture.
349 *
350 * \param renderer the rendering context
351 * \param surface the SDL_Surface structure containing pixel data used to fill
352 * the texture
353 * \returns the created texture or NULL on failure; call SDL_GetError() for
354 * more information.
355 *
356 * \since This function is available since SDL 2.0.0.
357 *
358 * \sa SDL_CreateTexture
359 * \sa SDL_DestroyTexture
360 * \sa SDL_QueryTexture
361 */
362extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
363
364/**
365 * Query the attributes of a texture.
366 *
367 * \param texture the texture to query
368 * \param format a pointer filled in with the raw format of the texture; the
369 * actual format may differ, but pixel transfers will use this
370 * format (one of the SDL_PixelFormatEnum values). This argument
371 * can be NULL if you don't need this information.
372 * \param access a pointer filled in with the actual access to the texture
373 * (one of the SDL_TextureAccess values). This argument can be
374 * NULL if you don't need this information.
375 * \param w a pointer filled in with the width of the texture in pixels. This
376 * argument can be NULL if you don't need this information.
377 * \param h a pointer filled in with the height of the texture in pixels. This
378 * argument can be NULL if you don't need this information.
379 * \returns 0 on success or a negative error code on failure; call
380 * SDL_GetError() for more information.
381 *
382 * \since This function is available since SDL 2.0.0.
383 *
384 * \sa SDL_CreateTexture
385 */
386extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
387 Uint32 * format, int *access,
388 int *w, int *h);
389
390/**
391 * Set an additional color value multiplied into render copy operations.
392 *
393 * When this texture is rendered, during the copy operation each source color
394 * channel is modulated by the appropriate color value according to the
395 * following formula:
396 *
397 * `srcC = srcC * (color / 255)`
398 *
399 * Color modulation is not always supported by the renderer; it will return -1
400 * if color modulation is not supported.
401 *
402 * \param texture the texture to update
403 * \param r the red color value multiplied into copy operations
404 * \param g the green color value multiplied into copy operations
405 * \param b the blue color value multiplied into copy operations
406 * \returns 0 on success or a negative error code on failure; call
407 * SDL_GetError() for more information.
408 *
409 * \since This function is available since SDL 2.0.0.
410 *
411 * \sa SDL_GetTextureColorMod
412 * \sa SDL_SetTextureAlphaMod
413 */
414extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
415 Uint8 r, Uint8 g, Uint8 b);
416
417
418/**
419 * Get the additional color value multiplied into render copy operations.
420 *
421 * \param texture the texture to query
422 * \param r a pointer filled in with the current red color value
423 * \param g a pointer filled in with the current green color value
424 * \param b a pointer filled in with the current blue color value
425 * \returns 0 on success or a negative error code on failure; call
426 * SDL_GetError() for more information.
427 *
428 * \since This function is available since SDL 2.0.0.
429 *
430 * \sa SDL_GetTextureAlphaMod
431 * \sa SDL_SetTextureColorMod
432 */
433extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
434 Uint8 * r, Uint8 * g,
435 Uint8 * b);
436
437/**
438 * Set an additional alpha value multiplied into render copy operations.
439 *
440 * When this texture is rendered, during the copy operation the source alpha
441 * value is modulated by this alpha value according to the following formula:
442 *
443 * `srcA = srcA * (alpha / 255)`
444 *
445 * Alpha modulation is not always supported by the renderer; it will return -1
446 * if alpha modulation is not supported.
447 *
448 * \param texture the texture to update
449 * \param alpha the source alpha value multiplied into copy operations
450 * \returns 0 on success or a negative error code on failure; call
451 * SDL_GetError() for more information.
452 *
453 * \since This function is available since SDL 2.0.0.
454 *
455 * \sa SDL_GetTextureAlphaMod
456 * \sa SDL_SetTextureColorMod
457 */
458extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
459 Uint8 alpha);
460
461/**
462 * Get the additional alpha value multiplied into render copy operations.
463 *
464 * \param texture the texture to query
465 * \param alpha a pointer filled in with the current alpha value
466 * \returns 0 on success or a negative error code on failure; call
467 * SDL_GetError() for more information.
468 *
469 * \since This function is available since SDL 2.0.0.
470 *
471 * \sa SDL_GetTextureColorMod
472 * \sa SDL_SetTextureAlphaMod
473 */
474extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
475 Uint8 * alpha);
476
477/**
478 * Set the blend mode for a texture, used by SDL_RenderCopy().
479 *
480 * If the blend mode is not supported, the closest supported mode is chosen
481 * and this function returns -1.
482 *
483 * \param texture the texture to update
484 * \param blendMode the SDL_BlendMode to use for texture blending
485 * \returns 0 on success or a negative error code on failure; call
486 * SDL_GetError() for more information.
487 *
488 * \since This function is available since SDL 2.0.0.
489 *
490 * \sa SDL_GetTextureBlendMode
491 * \sa SDL_RenderCopy
492 */
493extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
494 SDL_BlendMode blendMode);
495
496/**
497 * Get the blend mode used for texture copy operations.
498 *
499 * \param texture the texture to query
500 * \param blendMode a pointer filled in with the current SDL_BlendMode
501 * \returns 0 on success or a negative error code on failure; call
502 * SDL_GetError() for more information.
503 *
504 * \since This function is available since SDL 2.0.0.
505 *
506 * \sa SDL_SetTextureBlendMode
507 */
508extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
509 SDL_BlendMode *blendMode);
510
511/**
512 * Set the scale mode used for texture scale operations.
513 *
514 * If the scale mode is not supported, the closest supported mode is chosen.
515 *
516 * \param texture The texture to update.
517 * \param scaleMode the SDL_ScaleMode to use for texture scaling.
518 * \returns 0 on success, or -1 if the texture is not valid.
519 *
520 * \since This function is available since SDL 2.0.12.
521 *
522 * \sa SDL_GetTextureScaleMode
523 */
524extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
525 SDL_ScaleMode scaleMode);
526
527/**
528 * Get the scale mode used for texture scale operations.
529 *
530 * \param texture the texture to query.
531 * \param scaleMode a pointer filled in with the current scale mode.
532 * \return 0 on success, or -1 if the texture is not valid.
533 *
534 * \since This function is available since SDL 2.0.12.
535 *
536 * \sa SDL_SetTextureScaleMode
537 */
538extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
539 SDL_ScaleMode *scaleMode);
540
541/**
542 * Associate a user-specified pointer with a texture.
543 *
544 * \param texture the texture to update.
545 * \param userdata the pointer to associate with the texture.
546 * \returns 0 on success, or -1 if the texture is not valid.
547 *
548 * \since This function is available since SDL 2.0.18.
549 *
550 * \sa SDL_GetTextureUserData
551 */
552extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,
553 void *userdata);
554
555/**
556 * Get the user-specified pointer associated with a texture
557 *
558 * \param texture the texture to query.
559 * \return the pointer associated with the texture, or NULL if the texture is
560 * not valid.
561 *
562 * \since This function is available since SDL 2.0.18.
563 *
564 * \sa SDL_SetTextureUserData
565 */
566extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);
567
568/**
569 * Update the given texture rectangle with new pixel data.
570 *
571 * The pixel data must be in the pixel format of the texture. Use
572 * SDL_QueryTexture() to query the pixel format of the texture.
573 *
574 * This is a fairly slow function, intended for use with static textures that
575 * do not change often.
576 *
577 * If the texture is intended to be updated often, it is preferred to create
578 * the texture as streaming and use the locking functions referenced below.
579 * While this function will work with streaming textures, for optimization
580 * reasons you may not get the pixels back if you lock the texture afterward.
581 *
582 * \param texture the texture to update
583 * \param rect an SDL_Rect structure representing the area to update, or NULL
584 * to update the entire texture
585 * \param pixels the raw pixel data in the format of the texture
586 * \param pitch the number of bytes in a row of pixel data, including padding
587 * between lines
588 * \returns 0 on success or a negative error code on failure; call
589 * SDL_GetError() for more information.
590 *
591 * \since This function is available since SDL 2.0.0.
592 *
593 * \sa SDL_CreateTexture
594 * \sa SDL_LockTexture
595 * \sa SDL_UnlockTexture
596 */
597extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
598 const SDL_Rect * rect,
599 const void *pixels, int pitch);
600
601/**
602 * Update a rectangle within a planar YV12 or IYUV texture with new pixel
603 * data.
604 *
605 * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous
606 * block of Y and U/V planes in the proper order, but this function is
607 * available if your pixel data is not contiguous.
608 *
609 * \param texture the texture to update
610 * \param rect a pointer to the rectangle of pixels to update, or NULL to
611 * update the entire texture
612 * \param Yplane the raw pixel data for the Y plane
613 * \param Ypitch the number of bytes between rows of pixel data for the Y
614 * plane
615 * \param Uplane the raw pixel data for the U plane
616 * \param Upitch the number of bytes between rows of pixel data for the U
617 * plane
618 * \param Vplane the raw pixel data for the V plane
619 * \param Vpitch the number of bytes between rows of pixel data for the V
620 * plane
621 * \returns 0 on success or -1 if the texture is not valid; call
622 * SDL_GetError() for more information.
623 *
624 * \since This function is available since SDL 2.0.1.
625 *
626 * \sa SDL_UpdateTexture
627 */
628extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
629 const SDL_Rect * rect,
630 const Uint8 *Yplane, int Ypitch,
631 const Uint8 *Uplane, int Upitch,
632 const Uint8 *Vplane, int Vpitch);
633
634/**
635 * Update a rectangle within a planar NV12 or NV21 texture with new pixels.
636 *
637 * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous
638 * block of NV12/21 planes in the proper order, but this function is available
639 * if your pixel data is not contiguous.
640 *
641 * \param texture the texture to update
642 * \param rect a pointer to the rectangle of pixels to update, or NULL to
643 * update the entire texture.
644 * \param Yplane the raw pixel data for the Y plane.
645 * \param Ypitch the number of bytes between rows of pixel data for the Y
646 * plane.
647 * \param UVplane the raw pixel data for the UV plane.
648 * \param UVpitch the number of bytes between rows of pixel data for the UV
649 * plane.
650 * \return 0 on success, or -1 if the texture is not valid.
651 *
652 * \since This function is available since SDL 2.0.16.
653 */
654extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
655 const SDL_Rect * rect,
656 const Uint8 *Yplane, int Ypitch,
657 const Uint8 *UVplane, int UVpitch);
658
659/**
660 * Lock a portion of the texture for **write-only** pixel access.
661 *
662 * As an optimization, the pixels made available for editing don't necessarily
663 * contain the old texture data. This is a write-only operation, and if you
664 * need to keep a copy of the texture data you should do that at the
665 * application level.
666 *
667 * You must use SDL_UnlockTexture() to unlock the pixels and apply any
668 * changes.
669 *
670 * \param texture the texture to lock for access, which was created with
671 * `SDL_TEXTUREACCESS_STREAMING`
672 * \param rect an SDL_Rect structure representing the area to lock for access;
673 * NULL to lock the entire texture
674 * \param pixels this is filled in with a pointer to the locked pixels,
675 * appropriately offset by the locked area
676 * \param pitch this is filled in with the pitch of the locked pixels; the
677 * pitch is the length of one row in bytes
678 * \returns 0 on success or a negative error code if the texture is not valid
679 * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call
680 * SDL_GetError() for more information.
681 *
682 * \since This function is available since SDL 2.0.0.
683 *
684 * \sa SDL_UnlockTexture
685 */
686extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
687 const SDL_Rect * rect,
688 void **pixels, int *pitch);
689
690/**
691 * Lock a portion of the texture for **write-only** pixel access, and expose
692 * it as a SDL surface.
693 *
694 * Besides providing an SDL_Surface instead of raw pixel data, this function
695 * operates like SDL_LockTexture.
696 *
697 * As an optimization, the pixels made available for editing don't necessarily
698 * contain the old texture data. This is a write-only operation, and if you
699 * need to keep a copy of the texture data you should do that at the
700 * application level.
701 *
702 * You must use SDL_UnlockTexture() to unlock the pixels and apply any
703 * changes.
704 *
705 * The returned surface is freed internally after calling SDL_UnlockTexture()
706 * or SDL_DestroyTexture(). The caller should not free it.
707 *
708 * \param texture the texture to lock for access, which was created with
709 * `SDL_TEXTUREACCESS_STREAMING`
710 * \param rect a pointer to the rectangle to lock for access. If the rect is
711 * NULL, the entire texture will be locked
712 * \param surface this is filled in with an SDL surface representing the
713 * locked area
714 * \returns 0 on success, or -1 if the texture is not valid or was not created
715 * with `SDL_TEXTUREACCESS_STREAMING`
716 *
717 * \since This function is available since SDL 2.0.12.
718 *
719 * \sa SDL_LockTexture
720 * \sa SDL_UnlockTexture
721 */
722extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
723 const SDL_Rect *rect,
724 SDL_Surface **surface);
725
726/**
727 * Unlock a texture, uploading the changes to video memory, if needed.
728 *
729 * **Warning**: Please note that SDL_LockTexture() is intended to be
730 * write-only; it will not guarantee the previous contents of the texture will
731 * be provided. You must fully initialize any area of a texture that you lock
732 * before unlocking it, as the pixels might otherwise be uninitialized memory.
733 *
734 * Which is to say: locking and immediately unlocking a texture can result in
735 * corrupted textures, depending on the renderer in use.
736 *
737 * \param texture a texture locked by SDL_LockTexture()
738 *
739 * \since This function is available since SDL 2.0.0.
740 *
741 * \sa SDL_LockTexture
742 */
743extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
744
745/**
746 * Determine whether a renderer supports the use of render targets.
747 *
748 * \param renderer the renderer that will be checked
749 * \returns SDL_TRUE if supported or SDL_FALSE if not.
750 *
751 * \since This function is available since SDL 2.0.0.
752 *
753 * \sa SDL_SetRenderTarget
754 */
755extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
756
757/**
758 * Set a texture as the current rendering target.
759 *
760 * Before using this function, you should check the
761 * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if
762 * render targets are supported.
763 *
764 * The default render target is the window for which the renderer was created.
765 * To stop rendering to a texture and render to the window again, call this
766 * function with a NULL `texture`.
767 *
768 * \param renderer the rendering context
769 * \param texture the targeted texture, which must be created with the
770 * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the
771 * window instead of a texture.
772 * \returns 0 on success or a negative error code on failure; call
773 * SDL_GetError() for more information.
774 *
775 * \since This function is available since SDL 2.0.0.
776 *
777 * \sa SDL_GetRenderTarget
778 */
779extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
780 SDL_Texture *texture);
781
782/**
783 * Get the current render target.
784 *
785 * The default render target is the window for which the renderer was created,
786 * and is reported a NULL here.
787 *
788 * \param renderer the rendering context
789 * \returns the current render target or NULL for the default render target.
790 *
791 * \since This function is available since SDL 2.0.0.
792 *
793 * \sa SDL_SetRenderTarget
794 */
795extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
796
797/**
798 * Set a device independent resolution for rendering.
799 *
800 * This function uses the viewport and scaling functionality to allow a fixed
801 * logical resolution for rendering, regardless of the actual output
802 * resolution. If the actual output resolution doesn't have the same aspect
803 * ratio the output rendering will be centered within the output display.
804 *
805 * If the output display is a window, mouse and touch events in the window
806 * will be filtered and scaled so they seem to arrive within the logical
807 * resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether
808 * relative motion events are also scaled.
809 *
810 * If this function results in scaling or subpixel drawing by the rendering
811 * backend, it will be handled using the appropriate quality hints.
812 *
813 * \param renderer the renderer for which resolution should be set
814 * \param w the width of the logical resolution
815 * \param h the height of the logical resolution
816 * \returns 0 on success or a negative error code on failure; call
817 * SDL_GetError() for more information.
818 *
819 * \since This function is available since SDL 2.0.0.
820 *
821 * \sa SDL_RenderGetLogicalSize
822 */
823extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
824
825/**
826 * Get device independent resolution for rendering.
827 *
828 * When using the main rendering target (eg no target texture is set): this
829 * may return 0 for `w` and `h` if the SDL_Renderer has never had its logical
830 * size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical
831 * width and height.
832 *
833 * When using a target texture: Never return 0 for `w` and `h` at first. Then
834 * it returns the logical width and height that are set.
835 *
836 * \param renderer a rendering context
837 * \param w an int to be filled with the width
838 * \param h an int to be filled with the height
839 *
840 * \since This function is available since SDL 2.0.0.
841 *
842 * \sa SDL_RenderSetLogicalSize
843 */
844extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
845
846/**
847 * Set whether to force integer scales for resolution-independent rendering.
848 *
849 * This function restricts the logical viewport to integer values - that is,
850 * when a resolution is between two multiples of a logical size, the viewport
851 * size is rounded down to the lower multiple.
852 *
853 * \param renderer the renderer for which integer scaling should be set
854 * \param enable enable or disable the integer scaling for rendering
855 * \returns 0 on success or a negative error code on failure; call
856 * SDL_GetError() for more information.
857 *
858 * \since This function is available since SDL 2.0.5.
859 *
860 * \sa SDL_RenderGetIntegerScale
861 * \sa SDL_RenderSetLogicalSize
862 */
863extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
864 SDL_bool enable);
865
866/**
867 * Get whether integer scales are forced for resolution-independent rendering.
868 *
869 * \param renderer the renderer from which integer scaling should be queried
870 * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on
871 * failure; call SDL_GetError() for more information.
872 *
873 * \since This function is available since SDL 2.0.5.
874 *
875 * \sa SDL_RenderSetIntegerScale
876 */
877extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
878
879/**
880 * Set the drawing area for rendering on the current target.
881 *
882 * When the window is resized, the viewport is reset to fill the entire new
883 * window size.
884 *
885 * \param renderer the rendering context
886 * \param rect the SDL_Rect structure representing the drawing area, or NULL
887 * to set the viewport to the entire target
888 * \returns 0 on success or a negative error code on failure; call
889 * SDL_GetError() for more information.
890 *
891 * \since This function is available since SDL 2.0.0.
892 *
893 * \sa SDL_RenderGetViewport
894 */
895extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
896 const SDL_Rect * rect);
897
898/**
899 * Get the drawing area for the current target.
900 *
901 * \param renderer the rendering context
902 * \param rect an SDL_Rect structure filled in with the current drawing area
903 *
904 * \since This function is available since SDL 2.0.0.
905 *
906 * \sa SDL_RenderSetViewport
907 */
908extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
909 SDL_Rect * rect);
910
911/**
912 * Set the clip rectangle for rendering on the specified target.
913 *
914 * \param renderer the rendering context for which clip rectangle should be
915 * set
916 * \param rect an SDL_Rect structure representing the clip area, relative to
917 * the viewport, or NULL to disable clipping
918 * \returns 0 on success or a negative error code on failure; call
919 * SDL_GetError() for more information.
920 *
921 * \since This function is available since SDL 2.0.0.
922 *
923 * \sa SDL_RenderGetClipRect
924 * \sa SDL_RenderIsClipEnabled
925 */
926extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
927 const SDL_Rect * rect);
928
929/**
930 * Get the clip rectangle for the current target.
931 *
932 * \param renderer the rendering context from which clip rectangle should be
933 * queried
934 * \param rect an SDL_Rect structure filled in with the current clipping area
935 * or an empty rectangle if clipping is disabled
936 *
937 * \since This function is available since SDL 2.0.0.
938 *
939 * \sa SDL_RenderIsClipEnabled
940 * \sa SDL_RenderSetClipRect
941 */
942extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
943 SDL_Rect * rect);
944
945/**
946 * Get whether clipping is enabled on the given renderer.
947 *
948 * \param renderer the renderer from which clip state should be queried
949 * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call
950 * SDL_GetError() for more information.
951 *
952 * \since This function is available since SDL 2.0.4.
953 *
954 * \sa SDL_RenderGetClipRect
955 * \sa SDL_RenderSetClipRect
956 */
957extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
958
959
960/**
961 * Set the drawing scale for rendering on the current target.
962 *
963 * The drawing coordinates are scaled by the x/y scaling factors before they
964 * are used by the renderer. This allows resolution independent drawing with a
965 * single coordinate system.
966 *
967 * If this results in scaling or subpixel drawing by the rendering backend, it
968 * will be handled using the appropriate quality hints. For best results use
969 * integer scaling factors.
970 *
971 * \param renderer a rendering context
972 * \param scaleX the horizontal scaling factor
973 * \param scaleY the vertical scaling factor
974 * \returns 0 on success or a negative error code on failure; call
975 * SDL_GetError() for more information.
976 *
977 * \since This function is available since SDL 2.0.0.
978 *
979 * \sa SDL_RenderGetScale
980 * \sa SDL_RenderSetLogicalSize
981 */
982extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
983 float scaleX, float scaleY);
984
985/**
986 * Get the drawing scale for the current target.
987 *
988 * \param renderer the renderer from which drawing scale should be queried
989 * \param scaleX a pointer filled in with the horizontal scaling factor
990 * \param scaleY a pointer filled in with the vertical scaling factor
991 *
992 * \since This function is available since SDL 2.0.0.
993 *
994 * \sa SDL_RenderSetScale
995 */
996extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
997 float *scaleX, float *scaleY);
998
999/**
1000 * Get logical coordinates of point in renderer when given real coordinates of
1001 * point in window.
1002 *
1003 * Logical coordinates will differ from real coordinates when render is scaled
1004 * and logical renderer size set
1005 *
1006 * \param renderer the renderer from which the logical coordinates should be
1007 * calculated
1008 * \param windowX the real X coordinate in the window
1009 * \param windowY the real Y coordinate in the window
1010 * \param logicalX the pointer filled with the logical x coordinate
1011 * \param logicalY the pointer filled with the logical y coordinate
1012 *
1013 * \since This function is available since SDL 2.0.18.
1014 *
1015 * \sa SDL_RenderGetScale
1016 * \sa SDL_RenderSetScale
1017 * \sa SDL_RenderGetLogicalSize
1018 * \sa SDL_RenderSetLogicalSize
1019 */
1020extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer,
1021 int windowX, int windowY,
1022 float *logicalX, float *logicalY);
1023
1024
1025/**
1026 * Get real coordinates of point in window when given logical coordinates of
1027 * point in renderer.
1028 *
1029 * Logical coordinates will differ from real coordinates when render is scaled
1030 * and logical renderer size set
1031 *
1032 * \param renderer the renderer from which the window coordinates should be
1033 * calculated
1034 * \param logicalX the logical x coordinate
1035 * \param logicalY the logical y coordinate
1036 * \param windowX the pointer filled with the real X coordinate in the window
1037 * \param windowY the pointer filled with the real Y coordinate in the window
1038 *
1039 * \since This function is available since SDL 2.0.18.
1040 *
1041 * \sa SDL_RenderGetScale
1042 * \sa SDL_RenderSetScale
1043 * \sa SDL_RenderGetLogicalSize
1044 * \sa SDL_RenderSetLogicalSize
1045 */
1046extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer,
1047 float logicalX, float logicalY,
1048 int *windowX, int *windowY);
1049
1050/**
1051 * Set the color used for drawing operations (Rect, Line and Clear).
1052 *
1053 * Set the color for drawing or filling rectangles, lines, and points, and for
1054 * SDL_RenderClear().
1055 *
1056 * \param renderer the rendering context
1057 * \param r the red value used to draw on the rendering target
1058 * \param g the green value used to draw on the rendering target
1059 * \param b the blue value used to draw on the rendering target
1060 * \param a the alpha value used to draw on the rendering target; usually
1061 * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to
1062 * specify how the alpha channel is used
1063 * \returns 0 on success or a negative error code on failure; call
1064 * SDL_GetError() for more information.
1065 *
1066 * \since This function is available since SDL 2.0.0.
1067 *
1068 * \sa SDL_GetRenderDrawColor
1069 * \sa SDL_RenderClear
1070 * \sa SDL_RenderDrawLine
1071 * \sa SDL_RenderDrawLines
1072 * \sa SDL_RenderDrawPoint
1073 * \sa SDL_RenderDrawPoints
1074 * \sa SDL_RenderDrawRect
1075 * \sa SDL_RenderDrawRects
1076 * \sa SDL_RenderFillRect
1077 * \sa SDL_RenderFillRects
1078 */
1079extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
1080 Uint8 r, Uint8 g, Uint8 b,
1081 Uint8 a);
1082
1083/**
1084 * Get the color used for drawing operations (Rect, Line and Clear).
1085 *
1086 * \param renderer the rendering context
1087 * \param r a pointer filled in with the red value used to draw on the
1088 * rendering target
1089 * \param g a pointer filled in with the green value used to draw on the
1090 * rendering target
1091 * \param b a pointer filled in with the blue value used to draw on the
1092 * rendering target
1093 * \param a a pointer filled in with the alpha value used to draw on the
1094 * rendering target; usually `SDL_ALPHA_OPAQUE` (255)
1095 * \returns 0 on success or a negative error code on failure; call
1096 * SDL_GetError() for more information.
1097 *
1098 * \since This function is available since SDL 2.0.0.
1099 *
1100 * \sa SDL_SetRenderDrawColor
1101 */
1102extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
1103 Uint8 * r, Uint8 * g, Uint8 * b,
1104 Uint8 * a);
1105
1106/**
1107 * Set the blend mode used for drawing operations (Fill and Line).
1108 *
1109 * If the blend mode is not supported, the closest supported mode is chosen.
1110 *
1111 * \param renderer the rendering context
1112 * \param blendMode the SDL_BlendMode to use for blending
1113 * \returns 0 on success or a negative error code on failure; call
1114 * SDL_GetError() for more information.
1115 *
1116 * \since This function is available since SDL 2.0.0.
1117 *
1118 * \sa SDL_GetRenderDrawBlendMode
1119 * \sa SDL_RenderDrawLine
1120 * \sa SDL_RenderDrawLines
1121 * \sa SDL_RenderDrawPoint
1122 * \sa SDL_RenderDrawPoints
1123 * \sa SDL_RenderDrawRect
1124 * \sa SDL_RenderDrawRects
1125 * \sa SDL_RenderFillRect
1126 * \sa SDL_RenderFillRects
1127 */
1128extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
1129 SDL_BlendMode blendMode);
1130
1131/**
1132 * Get the blend mode used for drawing operations.
1133 *
1134 * \param renderer the rendering context
1135 * \param blendMode a pointer filled in with the current SDL_BlendMode
1136 * \returns 0 on success or a negative error code on failure; call
1137 * SDL_GetError() for more information.
1138 *
1139 * \since This function is available since SDL 2.0.0.
1140 *
1141 * \sa SDL_SetRenderDrawBlendMode
1142 */
1143extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
1144 SDL_BlendMode *blendMode);
1145
1146/**
1147 * Clear the current rendering target with the drawing color.
1148 *
1149 * This function clears the entire rendering target, ignoring the viewport and
1150 * the clip rectangle.
1151 *
1152 * \param renderer the rendering context
1153 * \returns 0 on success or a negative error code on failure; call
1154 * SDL_GetError() for more information.
1155 *
1156 * \since This function is available since SDL 2.0.0.
1157 *
1158 * \sa SDL_SetRenderDrawColor
1159 */
1160extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
1161
1162/**
1163 * Draw a point on the current rendering target.
1164 *
1165 * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple,
1166 * use SDL_RenderDrawPoints() instead.
1167 *
1168 * \param renderer the rendering context
1169 * \param x the x coordinate of the point
1170 * \param y the y coordinate of the point
1171 * \returns 0 on success or a negative error code on failure; call
1172 * SDL_GetError() for more information.
1173 *
1174 * \since This function is available since SDL 2.0.0.
1175 *
1176 * \sa SDL_RenderDrawLine
1177 * \sa SDL_RenderDrawLines
1178 * \sa SDL_RenderDrawPoints
1179 * \sa SDL_RenderDrawRect
1180 * \sa SDL_RenderDrawRects
1181 * \sa SDL_RenderFillRect
1182 * \sa SDL_RenderFillRects
1183 * \sa SDL_RenderPresent
1184 * \sa SDL_SetRenderDrawBlendMode
1185 * \sa SDL_SetRenderDrawColor
1186 */
1187extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
1188 int x, int y);
1189
1190/**
1191 * Draw multiple points on the current rendering target.
1192 *
1193 * \param renderer the rendering context
1194 * \param points an array of SDL_Point structures that represent the points to
1195 * draw
1196 * \param count the number of points to draw
1197 * \returns 0 on success or a negative error code on failure; call
1198 * SDL_GetError() for more information.
1199 *
1200 * \since This function is available since SDL 2.0.0.
1201 *
1202 * \sa SDL_RenderDrawLine
1203 * \sa SDL_RenderDrawLines
1204 * \sa SDL_RenderDrawPoint
1205 * \sa SDL_RenderDrawRect
1206 * \sa SDL_RenderDrawRects
1207 * \sa SDL_RenderFillRect
1208 * \sa SDL_RenderFillRects
1209 * \sa SDL_RenderPresent
1210 * \sa SDL_SetRenderDrawBlendMode
1211 * \sa SDL_SetRenderDrawColor
1212 */
1213extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
1214 const SDL_Point * points,
1215 int count);
1216
1217/**
1218 * Draw a line on the current rendering target.
1219 *
1220 * SDL_RenderDrawLine() draws the line to include both end points. If you want
1221 * to draw multiple, connecting lines use SDL_RenderDrawLines() instead.
1222 *
1223 * \param renderer the rendering context
1224 * \param x1 the x coordinate of the start point
1225 * \param y1 the y coordinate of the start point
1226 * \param x2 the x coordinate of the end point
1227 * \param y2 the y coordinate of the end point
1228 * \returns 0 on success or a negative error code on failure; call
1229 * SDL_GetError() for more information.
1230 *
1231 * \since This function is available since SDL 2.0.0.
1232 *
1233 * \sa SDL_RenderDrawLines
1234 * \sa SDL_RenderDrawPoint
1235 * \sa SDL_RenderDrawPoints
1236 * \sa SDL_RenderDrawRect
1237 * \sa SDL_RenderDrawRects
1238 * \sa SDL_RenderFillRect
1239 * \sa SDL_RenderFillRects
1240 * \sa SDL_RenderPresent
1241 * \sa SDL_SetRenderDrawBlendMode
1242 * \sa SDL_SetRenderDrawColor
1243 */
1244extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
1245 int x1, int y1, int x2, int y2);
1246
1247/**
1248 * Draw a series of connected lines on the current rendering target.
1249 *
1250 * \param renderer the rendering context
1251 * \param points an array of SDL_Point structures representing points along
1252 * the lines
1253 * \param count the number of points, drawing count-1 lines
1254 * \returns 0 on success or a negative error code on failure; call
1255 * SDL_GetError() for more information.
1256 *
1257 * \since This function is available since SDL 2.0.0.
1258 *
1259 * \sa SDL_RenderDrawLine
1260 * \sa SDL_RenderDrawPoint
1261 * \sa SDL_RenderDrawPoints
1262 * \sa SDL_RenderDrawRect
1263 * \sa SDL_RenderDrawRects
1264 * \sa SDL_RenderFillRect
1265 * \sa SDL_RenderFillRects
1266 * \sa SDL_RenderPresent
1267 * \sa SDL_SetRenderDrawBlendMode
1268 * \sa SDL_SetRenderDrawColor
1269 */
1270extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
1271 const SDL_Point * points,
1272 int count);
1273
1274/**
1275 * Draw a rectangle on the current rendering target.
1276 *
1277 * \param renderer the rendering context
1278 * \param rect an SDL_Rect structure representing the rectangle to draw, or
1279 * NULL to outline the entire rendering target
1280 * \returns 0 on success or a negative error code on failure; call
1281 * SDL_GetError() for more information.
1282 *
1283 * \since This function is available since SDL 2.0.0.
1284 *
1285 * \sa SDL_RenderDrawLine
1286 * \sa SDL_RenderDrawLines
1287 * \sa SDL_RenderDrawPoint
1288 * \sa SDL_RenderDrawPoints
1289 * \sa SDL_RenderDrawRects
1290 * \sa SDL_RenderFillRect
1291 * \sa SDL_RenderFillRects
1292 * \sa SDL_RenderPresent
1293 * \sa SDL_SetRenderDrawBlendMode
1294 * \sa SDL_SetRenderDrawColor
1295 */
1296extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
1297 const SDL_Rect * rect);
1298
1299/**
1300 * Draw some number of rectangles on the current rendering target.
1301 *
1302 * \param renderer the rendering context
1303 * \param rects an array of SDL_Rect structures representing the rectangles to
1304 * be drawn
1305 * \param count the number of rectangles
1306 * \returns 0 on success or a negative error code on failure; call
1307 * SDL_GetError() for more information.
1308 *
1309 * \since This function is available since SDL 2.0.0.
1310 *
1311 * \sa SDL_RenderDrawLine
1312 * \sa SDL_RenderDrawLines
1313 * \sa SDL_RenderDrawPoint
1314 * \sa SDL_RenderDrawPoints
1315 * \sa SDL_RenderDrawRect
1316 * \sa SDL_RenderFillRect
1317 * \sa SDL_RenderFillRects
1318 * \sa SDL_RenderPresent
1319 * \sa SDL_SetRenderDrawBlendMode
1320 * \sa SDL_SetRenderDrawColor
1321 */
1322extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
1323 const SDL_Rect * rects,
1324 int count);
1325
1326/**
1327 * Fill a rectangle on the current rendering target with the drawing color.
1328 *
1329 * The current drawing color is set by SDL_SetRenderDrawColor(), and the
1330 * color's alpha value is ignored unless blending is enabled with the
1331 * appropriate call to SDL_SetRenderDrawBlendMode().
1332 *
1333 * \param renderer the rendering context
1334 * \param rect the SDL_Rect structure representing the rectangle to fill, or
1335 * NULL for the entire rendering target
1336 * \returns 0 on success or a negative error code on failure; call
1337 * SDL_GetError() for more information.
1338 *
1339 * \since This function is available since SDL 2.0.0.
1340 *
1341 * \sa SDL_RenderDrawLine
1342 * \sa SDL_RenderDrawLines
1343 * \sa SDL_RenderDrawPoint
1344 * \sa SDL_RenderDrawPoints
1345 * \sa SDL_RenderDrawRect
1346 * \sa SDL_RenderDrawRects
1347 * \sa SDL_RenderFillRects
1348 * \sa SDL_RenderPresent
1349 * \sa SDL_SetRenderDrawBlendMode
1350 * \sa SDL_SetRenderDrawColor
1351 */
1352extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
1353 const SDL_Rect * rect);
1354
1355/**
1356 * Fill some number of rectangles on the current rendering target with the
1357 * drawing color.
1358 *
1359 * \param renderer the rendering context
1360 * \param rects an array of SDL_Rect structures representing the rectangles to
1361 * be filled
1362 * \param count the number of rectangles
1363 * \returns 0 on success or a negative error code on failure; call
1364 * SDL_GetError() for more information.
1365 *
1366 * \since This function is available since SDL 2.0.0.
1367 *
1368 * \sa SDL_RenderDrawLine
1369 * \sa SDL_RenderDrawLines
1370 * \sa SDL_RenderDrawPoint
1371 * \sa SDL_RenderDrawPoints
1372 * \sa SDL_RenderDrawRect
1373 * \sa SDL_RenderDrawRects
1374 * \sa SDL_RenderFillRect
1375 * \sa SDL_RenderPresent
1376 */
1377extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
1378 const SDL_Rect * rects,
1379 int count);
1380
1381/**
1382 * Copy a portion of the texture to the current rendering target.
1383 *
1384 * The texture is blended with the destination based on its blend mode set
1385 * with SDL_SetTextureBlendMode().
1386 *
1387 * The texture color is affected based on its color modulation set by
1388 * SDL_SetTextureColorMod().
1389 *
1390 * The texture alpha is affected based on its alpha modulation set by
1391 * SDL_SetTextureAlphaMod().
1392 *
1393 * \param renderer the rendering context
1394 * \param texture the source texture
1395 * \param srcrect the source SDL_Rect structure or NULL for the entire texture
1396 * \param dstrect the destination SDL_Rect structure or NULL for the entire
1397 * rendering target; the texture will be stretched to fill the
1398 * given rectangle
1399 * \returns 0 on success or a negative error code on failure; call
1400 * SDL_GetError() for more information.
1401 *
1402 * \since This function is available since SDL 2.0.0.
1403 *
1404 * \sa SDL_RenderCopyEx
1405 * \sa SDL_SetTextureAlphaMod
1406 * \sa SDL_SetTextureBlendMode
1407 * \sa SDL_SetTextureColorMod
1408 */
1409extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
1410 SDL_Texture * texture,
1411 const SDL_Rect * srcrect,
1412 const SDL_Rect * dstrect);
1413
1414/**
1415 * Copy a portion of the texture to the current rendering, with optional
1416 * rotation and flipping.
1417 *
1418 * Copy a portion of the texture to the current rendering target, optionally
1419 * rotating it by angle around the given center and also flipping it
1420 * top-bottom and/or left-right.
1421 *
1422 * The texture is blended with the destination based on its blend mode set
1423 * with SDL_SetTextureBlendMode().
1424 *
1425 * The texture color is affected based on its color modulation set by
1426 * SDL_SetTextureColorMod().
1427 *
1428 * The texture alpha is affected based on its alpha modulation set by
1429 * SDL_SetTextureAlphaMod().
1430 *
1431 * \param renderer the rendering context
1432 * \param texture the source texture
1433 * \param srcrect the source SDL_Rect structure or NULL for the entire texture
1434 * \param dstrect the destination SDL_Rect structure or NULL for the entire
1435 * rendering target
1436 * \param angle an angle in degrees that indicates the rotation that will be
1437 * applied to dstrect, rotating it in a clockwise direction
1438 * \param center a pointer to a point indicating the point around which
1439 * dstrect will be rotated (if NULL, rotation will be done
1440 * around `dstrect.w / 2`, `dstrect.h / 2`)
1441 * \param flip a SDL_RendererFlip value stating which flipping actions should
1442 * be performed on the texture
1443 * \returns 0 on success or a negative error code on failure; call
1444 * SDL_GetError() for more information.
1445 *
1446 * \since This function is available since SDL 2.0.0.
1447 *
1448 * \sa SDL_RenderCopy
1449 * \sa SDL_SetTextureAlphaMod
1450 * \sa SDL_SetTextureBlendMode
1451 * \sa SDL_SetTextureColorMod
1452 */
1453extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
1454 SDL_Texture * texture,
1455 const SDL_Rect * srcrect,
1456 const SDL_Rect * dstrect,
1457 const double angle,
1458 const SDL_Point *center,
1459 const SDL_RendererFlip flip);
1460
1461
1462/**
1463 * Draw a point on the current rendering target at subpixel precision.
1464 *
1465 * \param renderer The renderer which should draw a point.
1466 * \param x The x coordinate of the point.
1467 * \param y The y coordinate of the point.
1468 * \return 0 on success, or -1 on error
1469 *
1470 * \since This function is available since SDL 2.0.10.
1471 */
1472extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
1473 float x, float y);
1474
1475/**
1476 * Draw multiple points on the current rendering target at subpixel precision.
1477 *
1478 * \param renderer The renderer which should draw multiple points.
1479 * \param points The points to draw
1480 * \param count The number of points to draw
1481 * \return 0 on success, or -1 on error
1482 *
1483 * \since This function is available since SDL 2.0.10.
1484 */
1485extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
1486 const SDL_FPoint * points,
1487 int count);
1488
1489/**
1490 * Draw a line on the current rendering target at subpixel precision.
1491 *
1492 * \param renderer The renderer which should draw a line.
1493 * \param x1 The x coordinate of the start point.
1494 * \param y1 The y coordinate of the start point.
1495 * \param x2 The x coordinate of the end point.
1496 * \param y2 The y coordinate of the end point.
1497 * \return 0 on success, or -1 on error
1498 *
1499 * \since This function is available since SDL 2.0.10.
1500 */
1501extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
1502 float x1, float y1, float x2, float y2);
1503
1504/**
1505 * Draw a series of connected lines on the current rendering target at
1506 * subpixel precision.
1507 *
1508 * \param renderer The renderer which should draw multiple lines.
1509 * \param points The points along the lines
1510 * \param count The number of points, drawing count-1 lines
1511 * \return 0 on success, or -1 on error
1512 *
1513 * \since This function is available since SDL 2.0.10.
1514 */
1515extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
1516 const SDL_FPoint * points,
1517 int count);
1518
1519/**
1520 * Draw a rectangle on the current rendering target at subpixel precision.
1521 *
1522 * \param renderer The renderer which should draw a rectangle.
1523 * \param rect A pointer to the destination rectangle, or NULL to outline the
1524 * entire rendering target.
1525 * \return 0 on success, or -1 on error
1526 *
1527 * \since This function is available since SDL 2.0.10.
1528 */
1529extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
1530 const SDL_FRect * rect);
1531
1532/**
1533 * Draw some number of rectangles on the current rendering target at subpixel
1534 * precision.
1535 *
1536 * \param renderer The renderer which should draw multiple rectangles.
1537 * \param rects A pointer to an array of destination rectangles.
1538 * \param count The number of rectangles.
1539 * \return 0 on success, or -1 on error
1540 *
1541 * \since This function is available since SDL 2.0.10.
1542 */
1543extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
1544 const SDL_FRect * rects,
1545 int count);
1546
1547/**
1548 * Fill a rectangle on the current rendering target with the drawing color at
1549 * subpixel precision.
1550 *
1551 * \param renderer The renderer which should fill a rectangle.
1552 * \param rect A pointer to the destination rectangle, or NULL for the entire
1553 * rendering target.
1554 * \return 0 on success, or -1 on error
1555 *
1556 * \since This function is available since SDL 2.0.10.
1557 */
1558extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
1559 const SDL_FRect * rect);
1560
1561/**
1562 * Fill some number of rectangles on the current rendering target with the
1563 * drawing color at subpixel precision.
1564 *
1565 * \param renderer The renderer which should fill multiple rectangles.
1566 * \param rects A pointer to an array of destination rectangles.
1567 * \param count The number of rectangles.
1568 * \return 0 on success, or -1 on error
1569 *
1570 * \since This function is available since SDL 2.0.10.
1571 */
1572extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
1573 const SDL_FRect * rects,
1574 int count);
1575
1576/**
1577 * Copy a portion of the texture to the current rendering target at subpixel
1578 * precision.
1579 *
1580 * \param renderer The renderer which should copy parts of a texture.
1581 * \param texture The source texture.
1582 * \param srcrect A pointer to the source rectangle, or NULL for the entire
1583 * texture.
1584 * \param dstrect A pointer to the destination rectangle, or NULL for the
1585 * entire rendering target.
1586 * \return 0 on success, or -1 on error
1587 *
1588 * \since This function is available since SDL 2.0.10.
1589 */
1590extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
1591 SDL_Texture * texture,
1592 const SDL_Rect * srcrect,
1593 const SDL_FRect * dstrect);
1594
1595/**
1596 * Copy a portion of the source texture to the current rendering target, with
1597 * rotation and flipping, at subpixel precision.
1598 *
1599 * \param renderer The renderer which should copy parts of a texture.
1600 * \param texture The source texture.
1601 * \param srcrect A pointer to the source rectangle, or NULL for the entire
1602 * texture.
1603 * \param dstrect A pointer to the destination rectangle, or NULL for the
1604 * entire rendering target.
1605 * \param angle An angle in degrees that indicates the rotation that will be
1606 * applied to dstrect, rotating it in a clockwise direction
1607 * \param center A pointer to a point indicating the point around which
1608 * dstrect will be rotated (if NULL, rotation will be done
1609 * around dstrect.w/2, dstrect.h/2).
1610 * \param flip An SDL_RendererFlip value stating which flipping actions should
1611 * be performed on the texture
1612 * \return 0 on success, or -1 on error
1613 *
1614 * \since This function is available since SDL 2.0.10.
1615 */
1616extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
1617 SDL_Texture * texture,
1618 const SDL_Rect * srcrect,
1619 const SDL_FRect * dstrect,
1620 const double angle,
1621 const SDL_FPoint *center,
1622 const SDL_RendererFlip flip);
1623
1624/**
1625 * Render a list of triangles, optionally using a texture and indices into the
1626 * vertex array Color and alpha modulation is done per vertex
1627 * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
1628 *
1629 * \param renderer The rendering context.
1630 * \param texture (optional) The SDL texture to use.
1631 * \param vertices Vertices.
1632 * \param num_vertices Number of vertices.
1633 * \param indices (optional) An array of integer indices into the 'vertices'
1634 * array, if NULL all vertices will be rendered in sequential
1635 * order.
1636 * \param num_indices Number of indices.
1637 * \return 0 on success, or -1 if the operation is not supported
1638 *
1639 * \since This function is available since SDL 2.0.18.
1640 *
1641 * \sa SDL_RenderGeometryRaw
1642 * \sa SDL_Vertex
1643 */
1644extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
1645 SDL_Texture *texture,
1646 const SDL_Vertex *vertices, int num_vertices,
1647 const int *indices, int num_indices);
1648
1649/**
1650 * Render a list of triangles, optionally using a texture and indices into the
1651 * vertex arrays Color and alpha modulation is done per vertex
1652 * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
1653 *
1654 * \param renderer The rendering context.
1655 * \param texture (optional) The SDL texture to use.
1656 * \param xy Vertex positions
1657 * \param xy_stride Byte size to move from one element to the next element
1658 * \param color Vertex colors (as SDL_Color)
1659 * \param color_stride Byte size to move from one element to the next element
1660 * \param uv Vertex normalized texture coordinates
1661 * \param uv_stride Byte size to move from one element to the next element
1662 * \param num_vertices Number of vertices.
1663 * \param indices (optional) An array of indices into the 'vertices' arrays,
1664 * if NULL all vertices will be rendered in sequential order.
1665 * \param num_indices Number of indices.
1666 * \param size_indices Index size: 1 (byte), 2 (short), 4 (int)
1667 * \return 0 on success, or -1 if the operation is not supported
1668 *
1669 * \since This function is available since SDL 2.0.18.
1670 *
1671 * \sa SDL_RenderGeometry
1672 * \sa SDL_Vertex
1673 */
1674extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
1675 SDL_Texture *texture,
1676 const float *xy, int xy_stride,
1677 const SDL_Color *color, int color_stride,
1678 const float *uv, int uv_stride,
1679 int num_vertices,
1680 const void *indices, int num_indices, int size_indices);
1681
1682/**
1683 * Read pixels from the current rendering target to an array of pixels.
1684 *
1685 * **WARNING**: This is a very slow operation, and should not be used
1686 * frequently. If you're using this on the main rendering target, it should be
1687 * called after rendering and before SDL_RenderPresent().
1688 *
1689 * `pitch` specifies the number of bytes between rows in the destination
1690 * `pixels` data. This allows you to write to a subrectangle or have padded
1691 * rows in the destination. Generally, `pitch` should equal the number of
1692 * pixels per row in the `pixels` data times the number of bytes per pixel,
1693 * but it might contain additional padding (for example, 24bit RGB Windows
1694 * Bitmap data pads all rows to multiples of 4 bytes).
1695 *
1696 * \param renderer the rendering context
1697 * \param rect an SDL_Rect structure representing the area to read, or NULL
1698 * for the entire render target
1699 * \param format an SDL_PixelFormatEnum value of the desired format of the
1700 * pixel data, or 0 to use the format of the rendering target
1701 * \param pixels a pointer to the pixel data to copy into
1702 * \param pitch the pitch of the `pixels` parameter
1703 * \returns 0 on success or a negative error code on failure; call
1704 * SDL_GetError() for more information.
1705 *
1706 * \since This function is available since SDL 2.0.0.
1707 */
1708extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
1709 const SDL_Rect * rect,
1710 Uint32 format,
1711 void *pixels, int pitch);
1712
1713/**
1714 * Update the screen with any rendering performed since the previous call.
1715 *
1716 * SDL's rendering functions operate on a backbuffer; that is, calling a
1717 * rendering function such as SDL_RenderDrawLine() does not directly put a
1718 * line on the screen, but rather updates the backbuffer. As such, you compose
1719 * your entire scene and *present* the composed backbuffer to the screen as a
1720 * complete picture.
1721 *
1722 * Therefore, when using SDL's rendering API, one does all drawing intended
1723 * for the frame, and then calls this function once per frame to present the
1724 * final drawing to the user.
1725 *
1726 * The backbuffer should be considered invalidated after each present; do not
1727 * assume that previous contents will exist between frames. You are strongly
1728 * encouraged to call SDL_RenderClear() to initialize the backbuffer before
1729 * starting each new frame's drawing, even if you plan to overwrite every
1730 * pixel.
1731 *
1732 * \param renderer the rendering context
1733 *
1734 * \threadsafety You may only call this function on the main thread. If this
1735 * happens to work on a background thread on any given platform
1736 * or backend, it's purely by luck and you should not rely on it
1737 * to work next time.
1738 *
1739 * \since This function is available since SDL 2.0.0.
1740 *
1741 * \sa SDL_RenderClear
1742 * \sa SDL_RenderDrawLine
1743 * \sa SDL_RenderDrawLines
1744 * \sa SDL_RenderDrawPoint
1745 * \sa SDL_RenderDrawPoints
1746 * \sa SDL_RenderDrawRect
1747 * \sa SDL_RenderDrawRects
1748 * \sa SDL_RenderFillRect
1749 * \sa SDL_RenderFillRects
1750 * \sa SDL_SetRenderDrawBlendMode
1751 * \sa SDL_SetRenderDrawColor
1752 */
1753extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
1754
1755/**
1756 * Destroy the specified texture.
1757 *
1758 * Passing NULL or an otherwise invalid texture will set the SDL error message
1759 * to "Invalid texture".
1760 *
1761 * \param texture the texture to destroy
1762 *
1763 * \since This function is available since SDL 2.0.0.
1764 *
1765 * \sa SDL_CreateTexture
1766 * \sa SDL_CreateTextureFromSurface
1767 */
1768extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
1769
1770/**
1771 * Destroy the rendering context for a window and free associated textures.
1772 *
1773 * If `renderer` is NULL, this function will return immediately after setting
1774 * the SDL error message to "Invalid renderer". See SDL_GetError().
1775 *
1776 * \param renderer the rendering context
1777 *
1778 * \since This function is available since SDL 2.0.0.
1779 *
1780 * \sa SDL_CreateRenderer
1781 */
1782extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
1783
1784/**
1785 * Force the rendering context to flush any pending commands to the underlying
1786 * rendering API.
1787 *
1788 * You do not need to (and in fact, shouldn't) call this function unless you
1789 * are planning to call into OpenGL/Direct3D/Metal/whatever directly in
1790 * addition to using an SDL_Renderer.
1791 *
1792 * This is for a very-specific case: if you are using SDL's render API, you
1793 * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set
1794 * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever
1795 * calls in addition to SDL render API calls. If all of this applies, you
1796 * should call SDL_RenderFlush() between calls to SDL's render API and the
1797 * low-level API you're using in cooperation.
1798 *
1799 * In all other cases, you can ignore this function. This is only here to get
1800 * maximum performance out of a specific situation. In all other cases, SDL
1801 * will do the right thing, perhaps at a performance loss.
1802 *
1803 * This function is first available in SDL 2.0.10, and is not needed in 2.0.9
1804 * and earlier, as earlier versions did not queue rendering commands at all,
1805 * instead flushing them to the OS immediately.
1806 *
1807 * \param renderer the rendering context
1808 * \returns 0 on success or a negative error code on failure; call
1809 * SDL_GetError() for more information.
1810 *
1811 * \since This function is available since SDL 2.0.10.
1812 */
1813extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
1814
1815
1816/**
1817 * Bind an OpenGL/ES/ES2 texture to the current context.
1818 *
1819 * This is for use with OpenGL instructions when rendering OpenGL primitives
1820 * directly.
1821 *
1822 * If not NULL, `texw` and `texh` will be filled with the width and height
1823 * values suitable for the provided texture. In most cases, both will be 1.0,
1824 * however, on systems that support the GL_ARB_texture_rectangle extension,
1825 * these values will actually be the pixel width and height used to create the
1826 * texture, so this factor needs to be taken into account when providing
1827 * texture coordinates to OpenGL.
1828 *
1829 * You need a renderer to create an SDL_Texture, therefore you can only use
1830 * this function with an implicit OpenGL context from SDL_CreateRenderer(),
1831 * not with your own OpenGL context. If you need control over your OpenGL
1832 * context, you need to write your own texture-loading methods.
1833 *
1834 * Also note that SDL may upload RGB textures as BGR (or vice-versa), and
1835 * re-order the color channels in the shaders phase, so the uploaded texture
1836 * may have swapped color channels.
1837 *
1838 * \param texture the texture to bind to the current OpenGL/ES/ES2 context
1839 * \param texw a pointer to a float value which will be filled with the
1840 * texture width or NULL if you don't need that value
1841 * \param texh a pointer to a float value which will be filled with the
1842 * texture height or NULL if you don't need that value
1843 * \returns 0 on success, or -1 if the operation is not supported; call
1844 * SDL_GetError() for more information.
1845 *
1846 * \since This function is available since SDL 2.0.0.
1847 *
1848 * \sa SDL_GL_MakeCurrent
1849 * \sa SDL_GL_UnbindTexture
1850 */
1851extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
1852
1853/**
1854 * Unbind an OpenGL/ES/ES2 texture from the current context.
1855 *
1856 * See SDL_GL_BindTexture() for examples on how to use these functions
1857 *
1858 * \param texture the texture to unbind from the current OpenGL/ES/ES2 context
1859 * \returns 0 on success, or -1 if the operation is not supported
1860 *
1861 * \since This function is available since SDL 2.0.0.
1862 *
1863 * \sa SDL_GL_BindTexture
1864 * \sa SDL_GL_MakeCurrent
1865 */
1866extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
1867
1868/**
1869 * Get the CAMetalLayer associated with the given Metal renderer.
1870 *
1871 * This function returns `void *`, so SDL doesn't have to include Metal's
1872 * headers, but it can be safely cast to a `CAMetalLayer *`.
1873 *
1874 * \param renderer The renderer to query
1875 * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a
1876 * Metal renderer
1877 *
1878 * \since This function is available since SDL 2.0.8.
1879 *
1880 * \sa SDL_RenderGetMetalCommandEncoder
1881 */
1882extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
1883
1884/**
1885 * Get the Metal command encoder for the current frame
1886 *
1887 * This function returns `void *`, so SDL doesn't have to include Metal's
1888 * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
1889 *
1890 * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
1891 * SDL a drawable to render to, which might happen if the window is
1892 * hidden/minimized/offscreen. This doesn't apply to command encoders for
1893 * render targets, just the window's backbuffer. Check your return values!
1894 *
1895 * \param renderer The renderer to query
1896 * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
1897 * renderer isn't a Metal renderer or there was an error.
1898 *
1899 * \since This function is available since SDL 2.0.8.
1900 *
1901 * \sa SDL_RenderGetMetalLayer
1902 */
1903extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
1904
1905/**
1906 * Toggle VSync of the given renderer.
1907 *
1908 * \param renderer The renderer to toggle
1909 * \param vsync 1 for on, 0 for off. All other values are reserved
1910 * \returns a 0 int on success, or non-zero on failure
1911 *
1912 * \since This function is available since SDL 2.0.18.
1913 */
1914extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
1915
1916/* Ends C function definitions when using C++ */
1917#ifdef __cplusplus
1918}
1919#endif
1920#include "close_code.h"
1921
1922#endif /* SDL_render_h_ */
1923
1924/* vi: set ts=4 sw=4 expandtab: */
1925