1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_platform.h
24 *
25 * Try to get a standard set of platform defines.
26 */
27
28#ifndef SDL_platform_h_
29#define SDL_platform_h_
30
31#if defined(_AIX)
32#undef __AIX__
33#define __AIX__ 1
34#endif
35#if defined(__HAIKU__)
36#undef __HAIKU__
37#define __HAIKU__ 1
38#endif
39#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
40#undef __BSDI__
41#define __BSDI__ 1
42#endif
43#if defined(_arch_dreamcast)
44#undef __DREAMCAST__
45#define __DREAMCAST__ 1
46#endif
47#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
48#undef __FREEBSD__
49#define __FREEBSD__ 1
50#endif
51#if defined(hpux) || defined(__hpux) || defined(__hpux__)
52#undef __HPUX__
53#define __HPUX__ 1
54#endif
55#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
56#undef __IRIX__
57#define __IRIX__ 1
58#endif
59#if (defined(linux) || defined(__linux) || defined(__linux__))
60#undef __LINUX__
61#define __LINUX__ 1
62#endif
63#if defined(ANDROID) || defined(__ANDROID__)
64#undef __ANDROID__
65#undef __LINUX__ /* do we need to do this? */
66#define __ANDROID__ 1
67#endif
68#if defined(__NGAGE__)
69#undef __NGAGE__
70#define __NGAGE__ 1
71#endif
72
73#if defined(__APPLE__)
74/* lets us know what version of Mac OS X we're compiling on */
75#include <AvailabilityMacros.h>
76#ifndef __has_extension /* Older compilers don't support this */
77#define __has_extension(x) 0
78#include <TargetConditionals.h>
79#undef __has_extension
80#else
81#include <TargetConditionals.h>
82#endif
83
84/* Fix building with older SDKs that don't define these
85 See this for more information:
86 https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
87*/
88#ifndef TARGET_OS_MACCATALYST
89#define TARGET_OS_MACCATALYST 0
90#endif
91#ifndef TARGET_OS_IOS
92#define TARGET_OS_IOS 0
93#endif
94#ifndef TARGET_OS_IPHONE
95#define TARGET_OS_IPHONE 0
96#endif
97#ifndef TARGET_OS_TV
98#define TARGET_OS_TV 0
99#endif
100#ifndef TARGET_OS_SIMULATOR
101#define TARGET_OS_SIMULATOR 0
102#endif
103
104#if TARGET_OS_TV
105#undef __TVOS__
106#define __TVOS__ 1
107#endif
108#if TARGET_OS_IPHONE
109/* if compiling for iOS */
110#undef __IPHONEOS__
111#define __IPHONEOS__ 1
112#undef __MACOSX__
113#else
114/* if not compiling for iOS */
115#undef __MACOSX__
116#define __MACOSX__ 1
117#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
118# error SDL for Mac OS X only supports deploying on 10.7 and above.
119#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
120#endif /* TARGET_OS_IPHONE */
121#endif /* defined(__APPLE__) */
122
123#if defined(__NetBSD__)
124#undef __NETBSD__
125#define __NETBSD__ 1
126#endif
127#if defined(__OpenBSD__)
128#undef __OPENBSD__
129#define __OPENBSD__ 1
130#endif
131#if defined(__OS2__) || defined(__EMX__)
132#undef __OS2__
133#define __OS2__ 1
134#endif
135#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
136#undef __OSF__
137#define __OSF__ 1
138#endif
139#if defined(__QNXNTO__)
140#undef __QNXNTO__
141#define __QNXNTO__ 1
142#endif
143#if defined(riscos) || defined(__riscos) || defined(__riscos__)
144#undef __RISCOS__
145#define __RISCOS__ 1
146#endif
147#if defined(__sun) && defined(__SVR4)
148#undef __SOLARIS__
149#define __SOLARIS__ 1
150#endif
151
152#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
153/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
154#if defined(_MSC_VER) && defined(__has_include)
155#if __has_include(<winapifamily.h>)
156#define HAVE_WINAPIFAMILY_H 1
157#else
158#define HAVE_WINAPIFAMILY_H 0
159#endif
160
161/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
162#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
163#define HAVE_WINAPIFAMILY_H 1
164#else
165#define HAVE_WINAPIFAMILY_H 0
166#endif
167
168#if HAVE_WINAPIFAMILY_H
169#include <winapifamily.h>
170#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
171#else
172#define WINAPI_FAMILY_WINRT 0
173#endif /* HAVE_WINAPIFAMILY_H */
174
175#if (HAVE_WINAPIFAMILY_H) && defined(WINAPI_FAMILY_PHONE_APP)
176#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
177#else
178#define SDL_WINAPI_FAMILY_PHONE 0
179#endif
180
181#if WINAPI_FAMILY_WINRT
182#undef __WINRT__
183#define __WINRT__ 1
184#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
185#undef __WINGDK__
186#define __WINGDK__ 1
187#elif defined(_GAMING_XBOX_XBOXONE)
188#undef __XBOXONE__
189#define __XBOXONE__ 1
190#elif defined(_GAMING_XBOX_SCARLETT)
191#undef __XBOXSERIES__
192#define __XBOXSERIES__ 1
193#else
194#undef __WINDOWS__
195#define __WINDOWS__ 1
196#endif
197#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
198
199#if defined(__WINDOWS__)
200#undef __WIN32__
201#define __WIN32__ 1
202#endif
203/* This is to support generic "any GDK" separate from a platform-specific GDK */
204#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
205#undef __GDK__
206#define __GDK__ 1
207#endif
208#if defined(__PSP__) || defined(__psp__)
209#ifdef __PSP__
210#undef __PSP__
211#endif
212#define __PSP__ 1
213#endif
214#if defined(PS2)
215#define __PS2__ 1
216#endif
217
218/* The NACL compiler defines __native_client__ and __pnacl__
219 * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
220 */
221#if defined(__native_client__)
222#undef __LINUX__
223#undef __NACL__
224#define __NACL__ 1
225#endif
226#if defined(__pnacl__)
227#undef __LINUX__
228#undef __PNACL__
229#define __PNACL__ 1
230/* PNACL with newlib supports static linking only */
231#define __SDL_NOGETPROCADDR__
232#endif
233
234#if defined(__vita__)
235#define __VITA__ 1
236#endif
237
238#if defined(__3DS__)
239#undef __3DS__
240#define __3DS__ 1
241#endif
242
243#include "begin_code.h"
244/* Set up for C function definitions, even when using C++ */
245#ifdef __cplusplus
246extern "C" {
247#endif
248
249/**
250 * Get the name of the platform.
251 *
252 * Here are the names returned for some (but not all) supported platforms:
253 *
254 * - "Windows"
255 * - "Mac OS X"
256 * - "Linux"
257 * - "iOS"
258 * - "Android"
259 *
260 * \returns the name of the platform. If the correct platform name is not
261 * available, returns a string beginning with the text "Unknown".
262 *
263 * \since This function is available since SDL 2.0.0.
264 */
265extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
266
267/* Ends C function definitions when using C++ */
268#ifdef __cplusplus
269}
270#endif
271#include "close_code.h"
272
273#endif /* SDL_platform_h_ */
274
275/* vi: set ts=4 sw=4 expandtab: */
276