1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_platform.h |
24 | * |
25 | * Try to get a standard set of platform defines. |
26 | */ |
27 | |
28 | #ifndef SDL_platform_h_ |
29 | #define SDL_platform_h_ |
30 | |
31 | #if defined(_AIX) |
32 | #undef __AIX__ |
33 | #define __AIX__ 1 |
34 | #endif |
35 | #if defined(__HAIKU__) |
36 | #undef __HAIKU__ |
37 | #define __HAIKU__ 1 |
38 | #endif |
39 | #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) |
40 | #undef __BSDI__ |
41 | #define __BSDI__ 1 |
42 | #endif |
43 | #if defined(_arch_dreamcast) |
44 | #undef __DREAMCAST__ |
45 | #define __DREAMCAST__ 1 |
46 | #endif |
47 | #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) |
48 | #undef __FREEBSD__ |
49 | #define __FREEBSD__ 1 |
50 | #endif |
51 | #if defined(hpux) || defined(__hpux) || defined(__hpux__) |
52 | #undef __HPUX__ |
53 | #define __HPUX__ 1 |
54 | #endif |
55 | #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) |
56 | #undef __IRIX__ |
57 | #define __IRIX__ 1 |
58 | #endif |
59 | #if (defined(linux) || defined(__linux) || defined(__linux__)) |
60 | #undef __LINUX__ |
61 | #define __LINUX__ 1 |
62 | #endif |
63 | #if defined(ANDROID) || defined(__ANDROID__) |
64 | #undef __ANDROID__ |
65 | #undef __LINUX__ /* do we need to do this? */ |
66 | #define __ANDROID__ 1 |
67 | #endif |
68 | #if defined(__NGAGE__) |
69 | #undef __NGAGE__ |
70 | #define __NGAGE__ 1 |
71 | #endif |
72 | |
73 | #if defined(__APPLE__) |
74 | /* lets us know what version of Mac OS X we're compiling on */ |
75 | #include <AvailabilityMacros.h> |
76 | #ifndef __has_extension /* Older compilers don't support this */ |
77 | #define __has_extension(x) 0 |
78 | #include <TargetConditionals.h> |
79 | #undef __has_extension |
80 | #else |
81 | #include <TargetConditionals.h> |
82 | #endif |
83 | |
84 | /* Fix building with older SDKs that don't define these |
85 | See this for more information: |
86 | https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets |
87 | */ |
88 | #ifndef TARGET_OS_MACCATALYST |
89 | #define TARGET_OS_MACCATALYST 0 |
90 | #endif |
91 | #ifndef TARGET_OS_IOS |
92 | #define TARGET_OS_IOS 0 |
93 | #endif |
94 | #ifndef TARGET_OS_IPHONE |
95 | #define TARGET_OS_IPHONE 0 |
96 | #endif |
97 | #ifndef TARGET_OS_TV |
98 | #define TARGET_OS_TV 0 |
99 | #endif |
100 | #ifndef TARGET_OS_SIMULATOR |
101 | #define TARGET_OS_SIMULATOR 0 |
102 | #endif |
103 | |
104 | #if TARGET_OS_TV |
105 | #undef __TVOS__ |
106 | #define __TVOS__ 1 |
107 | #endif |
108 | #if TARGET_OS_IPHONE |
109 | /* if compiling for iOS */ |
110 | #undef __IPHONEOS__ |
111 | #define __IPHONEOS__ 1 |
112 | #undef __MACOSX__ |
113 | #else |
114 | /* if not compiling for iOS */ |
115 | #undef __MACOSX__ |
116 | #define __MACOSX__ 1 |
117 | #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 |
118 | # error SDL for Mac OS X only supports deploying on 10.7 and above. |
119 | #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ |
120 | #endif /* TARGET_OS_IPHONE */ |
121 | #endif /* defined(__APPLE__) */ |
122 | |
123 | #if defined(__NetBSD__) |
124 | #undef __NETBSD__ |
125 | #define __NETBSD__ 1 |
126 | #endif |
127 | #if defined(__OpenBSD__) |
128 | #undef __OPENBSD__ |
129 | #define __OPENBSD__ 1 |
130 | #endif |
131 | #if defined(__OS2__) || defined(__EMX__) |
132 | #undef __OS2__ |
133 | #define __OS2__ 1 |
134 | #endif |
135 | #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) |
136 | #undef __OSF__ |
137 | #define __OSF__ 1 |
138 | #endif |
139 | #if defined(__QNXNTO__) |
140 | #undef __QNXNTO__ |
141 | #define __QNXNTO__ 1 |
142 | #endif |
143 | #if defined(riscos) || defined(__riscos) || defined(__riscos__) |
144 | #undef __RISCOS__ |
145 | #define __RISCOS__ 1 |
146 | #endif |
147 | #if defined(__sun) && defined(__SVR4) |
148 | #undef __SOLARIS__ |
149 | #define __SOLARIS__ 1 |
150 | #endif |
151 | |
152 | #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) |
153 | /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ |
154 | #if defined(_MSC_VER) && defined(__has_include) |
155 | #if __has_include(<winapifamily.h>) |
156 | #define HAVE_WINAPIFAMILY_H 1 |
157 | #else |
158 | #define HAVE_WINAPIFAMILY_H 0 |
159 | #endif |
160 | |
161 | /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ |
162 | #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ |
163 | #define HAVE_WINAPIFAMILY_H 1 |
164 | #else |
165 | #define HAVE_WINAPIFAMILY_H 0 |
166 | #endif |
167 | |
168 | #if HAVE_WINAPIFAMILY_H |
169 | #include <winapifamily.h> |
170 | #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) |
171 | #else |
172 | #define WINAPI_FAMILY_WINRT 0 |
173 | #endif /* HAVE_WINAPIFAMILY_H */ |
174 | |
175 | #if (HAVE_WINAPIFAMILY_H) && defined(WINAPI_FAMILY_PHONE_APP) |
176 | #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) |
177 | #else |
178 | #define SDL_WINAPI_FAMILY_PHONE 0 |
179 | #endif |
180 | |
181 | #if WINAPI_FAMILY_WINRT |
182 | #undef __WINRT__ |
183 | #define __WINRT__ 1 |
184 | #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ |
185 | #undef __WINGDK__ |
186 | #define __WINGDK__ 1 |
187 | #elif defined(_GAMING_XBOX_XBOXONE) |
188 | #undef __XBOXONE__ |
189 | #define __XBOXONE__ 1 |
190 | #elif defined(_GAMING_XBOX_SCARLETT) |
191 | #undef __XBOXSERIES__ |
192 | #define __XBOXSERIES__ 1 |
193 | #else |
194 | #undef __WINDOWS__ |
195 | #define __WINDOWS__ 1 |
196 | #endif |
197 | #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ |
198 | |
199 | #if defined(__WINDOWS__) |
200 | #undef __WIN32__ |
201 | #define __WIN32__ 1 |
202 | #endif |
203 | /* This is to support generic "any GDK" separate from a platform-specific GDK */ |
204 | #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) |
205 | #undef __GDK__ |
206 | #define __GDK__ 1 |
207 | #endif |
208 | #if defined(__PSP__) || defined(__psp__) |
209 | #ifdef __PSP__ |
210 | #undef __PSP__ |
211 | #endif |
212 | #define __PSP__ 1 |
213 | #endif |
214 | #if defined(PS2) |
215 | #define __PS2__ 1 |
216 | #endif |
217 | |
218 | /* The NACL compiler defines __native_client__ and __pnacl__ |
219 | * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi |
220 | */ |
221 | #if defined(__native_client__) |
222 | #undef __LINUX__ |
223 | #undef __NACL__ |
224 | #define __NACL__ 1 |
225 | #endif |
226 | #if defined(__pnacl__) |
227 | #undef __LINUX__ |
228 | #undef __PNACL__ |
229 | #define __PNACL__ 1 |
230 | /* PNACL with newlib supports static linking only */ |
231 | #define __SDL_NOGETPROCADDR__ |
232 | #endif |
233 | |
234 | #if defined(__vita__) |
235 | #define __VITA__ 1 |
236 | #endif |
237 | |
238 | #if defined(__3DS__) |
239 | #undef __3DS__ |
240 | #define __3DS__ 1 |
241 | #endif |
242 | |
243 | #include "begin_code.h" |
244 | /* Set up for C function definitions, even when using C++ */ |
245 | #ifdef __cplusplus |
246 | extern "C" { |
247 | #endif |
248 | |
249 | /** |
250 | * Get the name of the platform. |
251 | * |
252 | * Here are the names returned for some (but not all) supported platforms: |
253 | * |
254 | * - "Windows" |
255 | * - "Mac OS X" |
256 | * - "Linux" |
257 | * - "iOS" |
258 | * - "Android" |
259 | * |
260 | * \returns the name of the platform. If the correct platform name is not |
261 | * available, returns a string beginning with the text "Unknown". |
262 | * |
263 | * \since This function is available since SDL 2.0.0. |
264 | */ |
265 | extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); |
266 | |
267 | /* Ends C function definitions when using C++ */ |
268 | #ifdef __cplusplus |
269 | } |
270 | #endif |
271 | #include "close_code.h" |
272 | |
273 | #endif /* SDL_platform_h_ */ |
274 | |
275 | /* vi: set ts=4 sw=4 expandtab: */ |
276 | |