| 1 | /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ |
|---|---|
| 2 | /* If you are missing that file, acquire a complete release at teeworlds.com. */ |
| 3 | #include "layers.h" |
| 4 | |
| 5 | #include "mapitems.h" |
| 6 | |
| 7 | #include <engine/map.h> |
| 8 | |
| 9 | CLayers::CLayers() |
| 10 | { |
| 11 | Unload(); |
| 12 | } |
| 13 | |
| 14 | void CLayers::Init(IMap *pMap, bool GameOnly, bool InitializeTilemapSkip) |
| 15 | { |
| 16 | Unload(); |
| 17 | |
| 18 | m_pMap = pMap; |
| 19 | m_pMap->GetType(Type: MAPITEMTYPE_GROUP, pStart: &m_GroupsStart, pNum: &m_GroupsNum); |
| 20 | m_pMap->GetType(Type: MAPITEMTYPE_LAYER, pStart: &m_LayersStart, pNum: &m_LayersNum); |
| 21 | |
| 22 | for(int GroupIndex = 0; GroupIndex < NumGroups(); GroupIndex++) |
| 23 | { |
| 24 | CMapItemGroup *pGroup = GetGroup(Index: GroupIndex); |
| 25 | for(int LayerIndex = 0; LayerIndex < pGroup->m_NumLayers; LayerIndex++) |
| 26 | { |
| 27 | CMapItemLayer *pLayer = GetLayer(Index: pGroup->m_StartLayer + LayerIndex); |
| 28 | if(pLayer->m_Type != LAYERTYPE_TILES) |
| 29 | continue; |
| 30 | |
| 31 | CMapItemLayerTilemap *pTilemap = reinterpret_cast<CMapItemLayerTilemap *>(pLayer); |
| 32 | |
| 33 | if(pTilemap->m_Flags & TILESLAYERFLAG_GAME) |
| 34 | { |
| 35 | m_pGameLayer = pTilemap; |
| 36 | m_pGameGroup = pGroup; |
| 37 | |
| 38 | // make sure the game group has standard settings |
| 39 | m_pGameGroup->m_OffsetX = 0; |
| 40 | m_pGameGroup->m_OffsetY = 0; |
| 41 | m_pGameGroup->m_ParallaxX = 100; |
| 42 | m_pGameGroup->m_ParallaxY = 100; |
| 43 | |
| 44 | if(m_pGameGroup->m_Version >= 2) |
| 45 | { |
| 46 | m_pGameGroup->m_UseClipping = 0; |
| 47 | m_pGameGroup->m_ClipX = 0; |
| 48 | m_pGameGroup->m_ClipY = 0; |
| 49 | m_pGameGroup->m_ClipW = 0; |
| 50 | m_pGameGroup->m_ClipH = 0; |
| 51 | } |
| 52 | } |
| 53 | else if(!GameOnly) |
| 54 | { |
| 55 | if(pTilemap->m_Flags & TILESLAYERFLAG_TELE) |
| 56 | { |
| 57 | m_pTeleLayer = pTilemap; |
| 58 | } |
| 59 | else if(pTilemap->m_Flags & TILESLAYERFLAG_SPEEDUP) |
| 60 | { |
| 61 | m_pSpeedupLayer = pTilemap; |
| 62 | } |
| 63 | else if(pTilemap->m_Flags & TILESLAYERFLAG_FRONT) |
| 64 | { |
| 65 | m_pFrontLayer = pTilemap; |
| 66 | } |
| 67 | else if(pTilemap->m_Flags & TILESLAYERFLAG_SWITCH) |
| 68 | { |
| 69 | m_pSwitchLayer = pTilemap; |
| 70 | } |
| 71 | else if(pTilemap->m_Flags & TILESLAYERFLAG_TUNE) |
| 72 | { |
| 73 | m_pTuneLayer = pTilemap; |
| 74 | } |
| 75 | } |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | if(InitializeTilemapSkip) |
| 80 | { |
| 81 | InitTilemapSkip(); |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | void CLayers::Unload() |
| 86 | { |
| 87 | m_GroupsNum = 0; |
| 88 | m_GroupsStart = 0; |
| 89 | m_LayersNum = 0; |
| 90 | m_LayersStart = 0; |
| 91 | |
| 92 | m_pGameGroup = nullptr; |
| 93 | m_pGameLayer = nullptr; |
| 94 | m_pMap = nullptr; |
| 95 | |
| 96 | m_pTeleLayer = nullptr; |
| 97 | m_pSpeedupLayer = nullptr; |
| 98 | m_pFrontLayer = nullptr; |
| 99 | m_pSwitchLayer = nullptr; |
| 100 | m_pTuneLayer = nullptr; |
| 101 | } |
| 102 | |
| 103 | void CLayers::InitTilemapSkip() |
| 104 | { |
| 105 | for(int GroupIndex = 0; GroupIndex < NumGroups(); GroupIndex++) |
| 106 | { |
| 107 | const CMapItemGroup *pGroup = GetGroup(Index: GroupIndex); |
| 108 | for(int LayerIndex = 0; LayerIndex < pGroup->m_NumLayers; LayerIndex++) |
| 109 | { |
| 110 | const CMapItemLayer *pLayer = GetLayer(Index: pGroup->m_StartLayer + LayerIndex); |
| 111 | if(pLayer->m_Type != LAYERTYPE_TILES) |
| 112 | continue; |
| 113 | |
| 114 | const CMapItemLayerTilemap *pTilemap = reinterpret_cast<const CMapItemLayerTilemap *>(pLayer); |
| 115 | // Physics layers except the game layer store their tiles in their own data index, |
| 116 | // so their m_Data is neither used nor validated when the map is loaded. |
| 117 | if((pTilemap->m_Flags & (TILESLAYERFLAG_TELE | TILESLAYERFLAG_SPEEDUP | TILESLAYERFLAG_FRONT | TILESLAYERFLAG_SWITCH | TILESLAYERFLAG_TUNE)) != 0) |
| 118 | continue; |
| 119 | |
| 120 | CTile *pTiles = static_cast<CTile *>(m_pMap->GetData(Index: pTilemap->m_Data)); |
| 121 | if(pTiles == nullptr) |
| 122 | { |
| 123 | continue; |
| 124 | } |
| 125 | |
| 126 | for(int y = 0; y < pTilemap->m_Height; y++) |
| 127 | { |
| 128 | for(int x = 1; x < pTilemap->m_Width;) |
| 129 | { |
| 130 | int SkippedX; |
| 131 | for(SkippedX = 1; x + SkippedX < pTilemap->m_Width && SkippedX < 255; SkippedX++) |
| 132 | { |
| 133 | if(pTiles[y * pTilemap->m_Width + x + SkippedX].m_Index) |
| 134 | break; |
| 135 | } |
| 136 | |
| 137 | pTiles[y * pTilemap->m_Width + x].m_Skip = SkippedX - 1; |
| 138 | x += SkippedX; |
| 139 | } |
| 140 | } |
| 141 | } |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | CMapItemGroup *CLayers::GetGroup(int Index) const |
| 146 | { |
| 147 | return static_cast<CMapItemGroup *>(m_pMap->GetItem(Index: m_GroupsStart + Index)); |
| 148 | } |
| 149 | |
| 150 | CMapItemLayer *CLayers::GetLayer(int Index) const |
| 151 | { |
| 152 | return static_cast<CMapItemLayer *>(m_pMap->GetItem(Index: m_LayersStart + Index)); |
| 153 | } |
| 154 |