| 1 | #include "sound.h" |
|---|---|
| 2 | |
| 3 | #include <engine/sound.h> |
| 4 | |
| 5 | CEditorSound::CEditorSound(CEditorMap *pMap) : |
| 6 | CMapObject(pMap) |
| 7 | { |
| 8 | } |
| 9 | |
| 10 | CEditorSound::~CEditorSound() |
| 11 | { |
| 12 | Sound()->UnloadSample(SampleId: m_SoundId); |
| 13 | free(ptr: m_pData); |
| 14 | m_pData = nullptr; |
| 15 | } |
| 16 |