1#include "sound.h"
2
3#include <engine/sound.h>
4
5CEditorSound::CEditorSound(CEditorMap *pMap) :
6 CMapObject(pMap)
7{
8}
9
10CEditorSound::~CEditorSound()
11{
12 Sound()->UnloadSample(SampleId: m_SoundId);
13 free(ptr: m_pData);
14 m_pData = nullptr;
15}
16