1#ifndef GAME_EDITOR_MAPITEMS_SOUND_H
2#define GAME_EDITOR_MAPITEMS_SOUND_H
3
4#include <base/types.h>
5
6#include <game/editor/map_object.h>
7
8class CEditorSound : public CMapObject
9{
10public:
11 explicit CEditorSound(CEditorMap *pMap);
12 ~CEditorSound() override;
13
14 int m_SoundId = -1;
15 char m_aName[IO_MAX_PATH_LENGTH] = "";
16
17 void *m_pData = nullptr;
18 unsigned m_DataSize = 0;
19};
20
21#endif
22