1#ifndef GAME_EDITOR_MAPITEMS_SOUND_H
2#define GAME_EDITOR_MAPITEMS_SOUND_H
3
4#include <base/types.h>
5#include <game/editor/component.h>
6
7class CEditorSound : public CEditorComponent
8{
9public:
10 explicit CEditorSound(CEditor *pEditor);
11 ~CEditorSound();
12
13 int m_SoundId = -1;
14 char m_aName[IO_MAX_PATH_LENGTH] = "";
15
16 void *m_pData = nullptr;
17 unsigned m_DataSize = 0;
18};
19
20#endif
21