| 1 | #ifndef GAME_EDITOR_MAPITEMS_SOUND_H |
|---|---|
| 2 | #define GAME_EDITOR_MAPITEMS_SOUND_H |
| 3 | |
| 4 | #include <base/types.h> |
| 5 | |
| 6 | #include <game/editor/map_object.h> |
| 7 | |
| 8 | class CEditorSound : public CMapObject |
| 9 | { |
| 10 | public: |
| 11 | explicit CEditorSound(CEditorMap *pMap); |
| 12 | ~CEditorSound() override; |
| 13 | |
| 14 | int m_SoundId = -1; |
| 15 | char m_aName[IO_MAX_PATH_LENGTH] = ""; |
| 16 | |
| 17 | void *m_pData = nullptr; |
| 18 | unsigned m_DataSize = 0; |
| 19 | }; |
| 20 | |
| 21 | #endif |
| 22 |